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Project Haven Classic patch notes

Oct 22nd, 2020 (edited)
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  1. Marine:
  2. Combat Shield and Versatile hero point alteration positions fixed
  3. Critical Burst (Q) changed
  4. Finish time decreased from 1 to 0.5
  5. Radius increased from 0.5 to 0.75
  6. Alteration "U-238" changed
  7. Cost increased from 30% to 60%
  8. Bonus range increased from 14% to 50%
  9. Grenade (Q) radius increased from 1.25 to 1.5
  10. Stimpack: Speed (W) alteration "Trigger Happy" no longer drains all health when autocast
  11. Crippling Slash (Z) alteration "Surgical Strike" changed
  12. Radius reduction 50% -> 80%
  13. Damage +30 -> +500%
  14.  
  15. Medic:
  16. Auto attack can now damage destructible debris/rocks
  17. Attack period reduced from 1.05 to 1
  18. Heal (Z) alteration "Life Transfer" changed
  19. Switches to single-target, cost 25 health, heal 40 health
  20. Life Transfer cooldown removed
  21. Range reduced from 7 to 4
  22. Hotkey fixed
  23. Caduceus Pulse (Q) optimized. Damage 200 -> 100. Prepare time 0.01 -> 0, Finish time 0.4 -> 0.
  24. Stabilizers (W)
  25. Energy cost increased from 0 to 25
  26. Cooldown decreased from 30 to 5 seconds.
  27. Max stacks increased from 5 to 10.
  28. Accelerators (W)
  29. Radius increased from 0.75 to 1
  30. Tooltip fixed
  31. Can affect buildings
  32. Restoration (E)
  33. Energy cost decreased from 50 to 40
  34. Alteration "Safe Cleanse" buff duration increased from 1 to 5 seconds
  35. Caduceus Reactor (R) max stacks increased from 10 to 100.
  36. Hyper Recharge (T) changed to constantly reset cooldowns while buff is active.
  37.  
  38. Ghost:
  39. Alteration "Speed Focus" now works
  40. Ocular Implants alteration "Quick Setup" changed
  41. Ghost intantly gains 10 stacks of Ocular Implants upon using Focus Fire
  42. Damage bonus reduced by 50%
  43. No bonus range from Ocular Implants
  44. Snipe (Q) alteration "Skilled Marksman" damage bonus increased from 50% to 75%
  45. Snipe (Q) alteration "Rapid Fire" damage penalty reduced from 50% to 40%
  46. Cloak (Q)
  47. No longer suppresses energy regeneration
  48. EMP (W)
  49. Cooldown reduced from 10 to 5
  50. Enemy damage taken increased from 5% to 15%
  51. Alteration "Aftershock" changed
  52. Increases damage bonus of EMP Round by 100%
  53. Decreases damage of EMP Round by 50%
  54. Concentrate Energy alteration "Agility" fixed/changed:
  55. Alteration no longer decreases speed while decreasing energy regeneration
  56. Decreases the speed penalty of Concentrate Energy to 10%. Decreases the regeneration of Concentrate Energy by 2.
  57. Concentrate Energy alteration "Falcon Flash" tooltip fixed
  58. Concentrate Power (E)
  59. Damage bonus increased from +30% damage to +100%
  60. Nuke (T) damage decreased from 5000 to 2500.
  61.  
  62.  
  63. Firebat:
  64. Hellfire Blast (Q)
  65. Energy cost 10 -> 5
  66. Alteration "Ashes to Ashes" changed
  67. Remove cooldown from Hellfire Blast
  68. Health cost 25 -> 15
  69. Infernal Preigniter (Q)
  70. Alteration "Overheat" attack speed increased from 40% to 50% to match description
  71. Self-damage should no longer be blocked by resistor
  72. Radial Singe (R)
  73. Cooldown 20 -> 10
  74. Fire It Up (Z)
  75. Fixed for stacks > 100
  76. Damage scales with upgrades properly, +1% per stack
  77.  
  78. Reaper:
  79. Jetpack (D)
  80. Now affected by cooldown reduction upgrades
  81. Targeting Drone (Q)
  82. Cooldown 20 -> 5
  83. Energy cost 30 -> 20
  84. Sight range 5 -> 6
  85. Damage 20 -> 18
  86. Attack period 0.5 -> 0.6
  87. Alteration "Crimson Mark" energy cost fixed
  88. Now affected by cooldown reduction upgrades
  89. Now inherits various buffs from Reaper
  90. Hit and Run (Q) stacks refresh on use
  91. Dispersion (E) damage 1000 -> 750
  92.  
  93.  
  94. Psion:
  95. Auto attacks and Psionic Cannon (T) no longer reveal Psion from high ground
  96. Psionic Pulsar (Q)
  97. Attack period 1 -> 0.9
  98. Damage point 0.167 -> 0
  99. Stacks can now be replaced
  100. Psionic Blaster (Q):
  101. "Transient" flag changed to "Transiet preferred", allowing targeting beyond current range
  102. Max splash 5 -> -1
  103. Damage 80 -> 60
  104. Charges/cooldowns removed
  105. Alteration "Classic" -> "Pinpoint"
  106. Damage +200%
  107. Radius -90%
  108. Psionic Hold (E):
  109. No longer needs to be in range to initiate cast
  110. Photon Enhance (T)
  111. Energy cost reduction increased from 25% to 50%
  112. Psionic Cannon (T)
  113. Radius increased from 2 to 5
  114. Alteration "Disintegrate" damage over time fixed
  115. Tooltip fixed
  116.  
  117. SCV:
  118. Repair (Z)
  119. Now heals 3% + 10 health per tick
  120. Can target neutral structures
  121. Repair alteration "Dual-Fusion" fixed
  122. Repair alteration "Extended Beam" fixed
  123. Healing upgrades affect Repair's fractional healing
  124. Supply Depot (X) energy cost reduced from 40 to 30
  125. Perdition Turret (Q)
  126. Energy cost reduced from 50 to 20
  127. Max count increased from 3 to 5
  128. Damage increased from 10 to 15
  129. Gatling Turret (Q)
  130. Cooldown removed
  131. Upgrade max 3 -> 5
  132. Abilities now affected by cooldown reduction upgrades
  133. Now counts number of turrets correctly. SCV can no longer waste energy on Gatling Turrets that die immediately after creation.
  134. Regeneration Station (W) alteration "Stability" healing/duration change is now consistent with the description
  135. MULE (E) repair tooltip fixed. Energy cost per second reduced from 10 to 8
  136. Gas Turret (R)
  137. No longer gets double damage upgrades from the Engineering Bay
  138. Damage 15 -> 35
  139. Duration 30 -> 60
  140. Attack priority 20 -> 19
  141. Missile Turret (T)
  142. Health increased from 1000 to 1500
  143. Cooldown decreased from 120 to 90
  144. Range increased from 12 to 15
  145. Attack period reduced from 2 to 1
  146. Hellstorm Turret (T)
  147. Duration increased from 60 to 120
  148. Health increased from 300 to 500
  149. Damage increased from 5 to 15
  150. Tooltip modified
  151. Psi Disruptor, Area Accelerator, Sensor Tower, Gas Turret, and Missile Turret now affected by health and armor upgrades
  152. Area Accelerator, Missile Turret, and Hellstorm Turret use grid placement
  153.  
  154. Marauder:
  155. Model changed
  156. Transfer Life/Energy 10% -> 20%
  157. Punisher Missile (Q)
  158. Max charges 4 -> 5
  159. Range 5 -> 6
  160. Kinetic Field (E) refreshes existing stacks
  161. Whole Lotta Love (5) max stacks increased from 1 to 3
  162. Punisher (5) now affects Permanent Field (30)
  163. Big Guy (25) now affects Permanent Field (30)
  164.  
  165. Spectre:
  166. Psionic Shatter (Q)
  167. Charges increased from 1 to 5
  168. Charge consumed per use increase from 0.5 to 1
  169. Cooldown decreased from 25 to 7
  170. Crushing Grip (W) radius increased from 1 to 2
  171. Mind Splatter (T)
  172. Radius increased from 0.75 to 1.25
  173. Tooltip changed
  174.  
  175. TDB:
  176. Auto attacks no longer reveal TDB from high ground
  177. Recharge (Z)
  178. Cooldown reduced from 15 to 10
  179. Energy cost increased from 60 to 75
  180. Now affected by cooldown reduction upgrades
  181. Disintegrator Beam (X) damage reduced from 20 to 17.5
  182. Surveillance Bot (Q)
  183. Attack range increased from 5.5 to 6
  184. Damage increased from 20 to 25
  185. Detonation Bot
  186. Energy cost reduced from 60 to 50
  187. Auto cast removed
  188. Prepare time reduced from 1 to 0 seconds
  189. Utility Bot (W)
  190. Energy field period increased from 2 to 4 seconds
  191. Neutralize Area (Q)
  192. Armor reduction increased from 6 to 15
  193. Max stacks increased from 1 to 5
  194. Transient flag removed
  195. New ability: Focused Recharge (W)
  196. Cost: 50 energy
  197. Recharge 50 energy on target unit over 5 seconds
  198. Blasting Bot (R)
  199. Disintegrator Beam (Q) energy cost increased from 200 to 250
  200. Max energy increased from 200 to 250
  201.  
  202. Hunter:
  203. Base energy regeneration decreased from 0.8 to 0.75
  204. D-4 Cluster Bomb (Q)
  205. Preparation time reduced from 5 to 4 seconds
  206. Prevent loss when cast directly on Hunter
  207. Snaring Trap (5) additionally increases D-4 Cluster Bomb explosion radius by 0.5
  208. Spider Mine (5) no longer reduces D-4 Cluster Bomb cast time. D-4 Cluster Bombs are commandable.
  209. Energy Tap (15) damage bonus increased to from 1x energy to 2x energy
  210. Demolitions Expert (30) changed
  211. D-4 Cluster Bomb prep time reduction increased from 1 to 3
  212. No longer reduces detonation time
  213.  
  214. Eradicator:
  215. T82 Missile Pods (weapon)
  216. Damage 10 -> 12
  217. Twin Vulcan Repeaters 1 (5) and Accelerate (10) swapped
  218. T82 Missile Pods (10, 20, 25):
  219. Splash radius bonus increased from 0.4 to 0.5
  220. Now correctly displays number of missiles fired.
  221. Additionally increase range by 1
  222.  
  223. Mercenary:
  224. Explosive Round (E)
  225. Cast range 6 -> 12
  226. Finish time 0.1 -> 0
  227. Mercenary can now move immediately after casting
  228. No longer gets double cooldown reduction upgrades
  229.  
  230. Assassin:
  231. Holo Transmission (Z) cooldown removed. Cost increased from 0 to 30 energy.
  232. Units under the effect of Domination (Q) or Chaos (T) can now be damaged by players, but not killed. Added warning to tooltip.
  233. Extermination (Q)
  234. Damage behavior duration 1 -> 0.4
  235. Impact can now hit more than 1 unit
  236. Domination (Q)
  237. Can now target units under the effect of Neural Parasite
  238. Flash Pulse (W) energy cost reduced from 30 to 10.
  239. Concentrate Speed (E) changed to a toggle.
  240. Increases attack/movement speed.
  241. Take 100% more damage.
  242. Psionic Focus (E) bonus increased from 2% to 3%
  243. Copycat (T) changed. Now decreases energy cost of Holo Transmission by 10 instead of reducing cooldown
  244.  
  245. Warhound:
  246. Turning rate increased (unit will feel more responsive)
  247. Surge (Q) animation time reduced from 0.8 to 0.4 seconds
  248. Strong Magnet (10) description fixed
  249. Feed Landing (15) health restored reduced from 25% to 15%, healing properly works now.
  250. Surging (15) additionally reduces energy cost of Surge (Q) by 50%
  251. Bypass (25) also affects Electrocute (R)
  252.  
  253. Mechanic:
  254. Figher attack period 1.2 -> 0.75 (1.0 -> 0.75 while in Dogfight)
  255. Figher health regen 1 -> 1.5
  256. Converge (Z, X, C, V) range increased from 7 to 9
  257. Dogfight (Q) range increased from 6 to 9
  258. Disintegrator Sphere (Q)
  259. Cooldown decreased from 20 to 15
  260. Speed decreased from 3 to 2 to match description
  261. Max range increased from 10 to 20
  262. Added transient flag
  263. Blitz (W)
  264. Range decreased from 7 to 6
  265. Cooldown removed
  266. Reconnaissance (E)
  267. Cooldown decreased from 30 to 15
  268. Enemies are now detected
  269. Airstrike (R)
  270. Energy cost decreased from 70 to 35
  271. Advanced Weapon Systems (T)
  272. Additionally increases attack speed of Dogfight
  273. Increases damage of Disintegrator Spheres by 50%
  274. Decreases cooldown of Disntegretor Spheres by 66%
  275. Multi Laser Burst (T)
  276. Cooldown decreased from 180 to 60
  277. Energy cost increased from 0 to 30
  278. Search period decreased from 0.5 to 0.4
  279. Max number of targets per burst increased from 3 to 5
  280.  
  281. Chieftain:
  282. Cow follow radius increased from 2.5 to 8. Follow trigger optimized.
  283. Stampede (25) now works properly
  284. New ability to make Cows hold fire
  285.  
  286. Siege Tank:
  287. Fixed dealing double damage in tank mode
  288. Attack period increased from 10 to 15
  289. Load Shell (Z)
  290. Attack speed bonus reduced from 100% to 10%
  291. Max stacks increased from 5 to 40
  292. Cooldown removed
  293. Code optimized
  294. Persistent Artillery (5) refreshes stacks
  295. Rapid Propulsion System (10) removed. Replaced with Automated Loading System (10).
  296. Automated Loading System:
  297. Attack speed increased 125%
  298. Load Shells is disabled
  299. Stress Free (10) fixed. Previously was not checking health correctly.
  300. Crucio Class (10)
  301. Damage 10 -> 5
  302. Damage period 0.5 -> 0.25
  303. Bonus damage dealth based on Siege Tank's movement speed
  304. Compressed Shells (20) attack speed bonus decreased from 125% to 15%
  305. Tank Specialist (25) and Heavy Metal (30) swapped
  306. Heavy Metal (25) health cost changed from 40% to 400.
  307. Tank Specialist (30) additionally reduces Load Shell (Z) cast time by 1 second while in tank mode
  308.  
  309. Gunner:
  310. Damage increased from 25 to 35
  311. Shrapnel Rounds (W)
  312. No longer gets double damage upgrades
  313. Damage increased from 10 to 20
  314. Controlled Fire (30) duration penalty reduced from 20 to 15 seconds.
  315. Follow Up (30) energy regeneration bonus increased from 0.1 to 0.5. Cooldown reduced by 1 second for every enemy hit.
  316. Hail of Lead (30) duration bonus increased from 40% to 100%.
  317.  
  318. Widow Mine:
  319. XLS-Missile cost reduced from 20 to 17
  320. Triple Shot converted from hardcoded energy costs to incremental energy costs
  321. Smart Targeting (15) max stacks increased from 200 to 400
  322. Remote Targeting (R) can now target structures. Max stacks increased from 1 to 3.
  323. Strong Signal (20)
  324. Duration bonus increased from +25 to +60 seconds
  325. No longer grants +5 armor
  326. Remote Protection (30)
  327. Additionally grants +5 armor
  328.  
  329. Grunty:
  330. No longer gets double health regeneration upgrades from the Engineering Bay
  331. Base health regeneration increased from 1 to 1.5
  332. Abominations and Murlocs now display armor and health regeneration.
  333. Elemental Shot (Q)
  334. Finish time 0.5 -> 0.15
  335. Energy cost 30 -> 20
  336. Air damage bonus 15% -> 10%
  337. Fire damage bonus 10% -> 20%
  338. Thunder damage bonus 6% -> 10%
  339. Elemental Lock (Z)
  340. Energy cost 15 -> 100
  341. Stacks per cast 6 -> 100
  342. Dimensional Expertise (10, 20, 30)
  343. Cooldown reduction 5 -> 60%
  344. Linked Paradigm (10, 20, 30)
  345. Cooldown reduction 8 -> 50%
  346. Void Mastery (10, 20, 30)
  347. Additionally increases number of Imperfect Illusions from Elemental Imbue
  348.  
  349. Commander:
  350. Initial max energy reduced from 500 to 250
  351. Initial energy regen reduced from 0.5 to 0.25
  352. Calldown: Marine (Q)
  353. Energy cost reduced from 125 to 50
  354. Calldown: Medivac (E)
  355. Energy cost reduced from 300 to 100
  356. Calldown: Viking (R)
  357. Energy cost reduced from 500 to 200
  358. Calldown: Thor (T)
  359. 330mm Barrage Cannons (Q) damage reduced from 350 to 250
  360. Calldown: Supply Depot
  361. Energy cost reduced from 40 to 15
  362. Magrail Munitions (5) and Macro Commander (15) positions swapped
  363. Macro Commander (5)
  364. Marine limit removed
  365. No longer decreases Marine stats
  366. Increases cooldown of Calldown: Marine by 120 seconds
  367. Bombing Run (20)
  368. Damage 800 -> 500
  369. Leadership (25)
  370. Max stacks increased from 10 to 50
  371. THOR IS HERE (30)
  372. Cooldown penalty reduced from 300% to 200%
  373. No longer affects Calldown: Thor ability
  374. Can no longer waste Thor charges by calling in a third one
  375. Orbital Relay (30)
  376. Cooldown reduction increased from 100% to 150%
  377. Tooltip fixed
  378.  
  379. Striker:
  380. R-Strike duration increased from 6 to 30 seconds
  381. Rush (W)
  382. Energy cost decreased from 10 to 5
  383. Cooldown decreased from 12 to 10
  384. Damage increased from 75 to 100 per tick
  385. Damage radius increased from 0.5 to 1
  386. Periods increased from 3 to 4
  387. Swift (5) and Warp Cast (10) positions swapped
  388. Drain Strike (5) changed from 1 HP/energy to 0.5% HP/energy.
  389. Warp Cast (5) additionally resets the cooldown of Dash
  390. Speed Strike (10)
  391. Radius decreased from 1.25 to 1
  392. Direct Energy (25) fixed
  393. Limit Break (30) changed
  394. No longer grants 30 stacks of R-Strike
  395. Resets cooldowns over 10 seconds
  396. Limit Break has a cooldown of 15 seconds, affected by cooldown reduction upgrades
  397.  
  398. Specialist:
  399. Attack period decreased from 1.1 to 0.75
  400. Biomass (Z)
  401. Energy restored per Biomass decreased from 25 to 5
  402. Chance of dropping Biomass per attack increased from 10% to 100%
  403. Radius decreased from 0.5 to 0.25
  404. Pickup radius increased from 0.5 to 0.75
  405. Model size decreased 50%
  406. Experiment (Q)
  407. Max energy increased from 100 to 125
  408. Base armor decreased from 10 to 0
  409. Movement speed increased from 2 to 2.25
  410. Damage decreased from 50 to 30
  411. Max upgrades increased:
  412. Armor 10 -> 100
  413. Attack speed 10 -> 100
  414. Damage 10 -> 500
  415. Health 10 -> 100
  416. Movement speed 10 -> 20
  417. Health regeneration 10 -> 20
  418. Zergling Dash cooldown decreased from 5 to 2
  419. Hydralisk damage buff no longer a behavior, added to weapon directly
  420. Hydralisk damage 52.5 -> 50
  421. Rapid Regeneration (Roach) and Frenzy (Hydralisk) hotkey moved from D to Q
  422. Baneling
  423. Explosion radius increased from 2 to 3
  424. Explode (Q) prepare time removed
  425. Now deals damage on death
  426. Biological Deconstruction (E)
  427. Damage per tick decreased from 30 to 10
  428. Time between ticks decreased from 0.5 to 0.1
  429. Number of ticks increased from 20 to 60
  430. Transfuser (R)
  431. Now affected by health and armor upgrades
  432. Reconstitution (5)
  433. Biomass dropped increased from 2 to 12
  434. Baneling Explode (Q) now also triggers Biomass drop
  435. Metabolic Boost (15)
  436. Effect increased from +100% attack speed/damage to +200% attack speed/damage
  437. Restorative Biomass (20) healing decreased from 15% to 5%
  438. Adrenal Overload (25) changed from +200% damage to +200% attack speed
  439.  
  440. Operative:
  441. Decelerate and Eviscerate (Q) damage increased by from 15 to 30.
  442. Absorb/Drain (W) cooldown reduced from 5 to 1 second, effect reduced by 80%. Max enemies affected at once increased from 1 to 3. Should no longer target allies with full energy/health.
  443. Leech (R) effect increased from +50% to +100%.
  444. Carnage (T)
  445. Now a toggle
  446. Energy regeneration 100 -> 40
  447. Drains 40 health per second
  448. Health regeneration disabled
  449.  
  450. Cyclone:
  451. Targeting Optics (W)
  452. Additionally detects targets affected by Lock On (Z)
  453. Scrambler (E)
  454. "Transient" flag changed to "Transient preferred"
  455. Allows targeting a point outside current range
  456. Velocity (R)
  457. Damage bonus 20% -> 10%
  458. Perfect (R) bonus damage 30% -> 150%
  459. Manual Lock, Auto Lock, and Lock On transient flag removed
  460.  
  461. Exterminator:
  462. Jet (F) targets farthest possible location when cast instead of moving into range
  463. Counter (E) can now be used while moving
  464. Lacerate (5) energy regain 10 -> 15
  465. Cutthroat (10) cooldown removed
  466. Blood (10) health gain 1% -> 5%
  467. Slash Frenzy (15) refreshes stacks
  468.  
  469. Chemist:
  470. Corrosion:
  471. Ignores armor
  472. Miasma (T) initial damage radius increased from 6 to 30
  473. Choosing Quagmire (15) no longer displays the chosen perk as Toxic (15)
  474. Sunder (20) max stacks increased from 10 to 30. Stacks now refresh.
  475. Miasma Power (30) and Defense (30) now work properly
  476.  
  477. HERC:
  478. Max energy 100 -> 150
  479. Arc Shot (Q)
  480. Finsih time 0.1 -> 0
  481. Rapid Burst (W)
  482. Each attack while Rapid Burst is active decreases cooldown of Blast Mining by 5 seconds
  483. Grapple (D) is now affected by cooldown reduction upgrades
  484. Blast Charging (5)
  485. Cooldown reduction 0.5 -> 2
  486. Otherwise fixed
  487. Destruction (15)
  488. No longer decreases cooldown of Pull and Grapple
  489. Decreases energy cost of Arc Shot to 0 for 3 seconds
  490. Grapple Burst (20) duration 1 -> 5 seconds.
  491.  
  492. Shredder:
  493. Vector Laser (Q)
  494. Cooldown reduced from 2 to 1 second
  495. Damage decreased from 15 to 12.5
  496. Ignores armor
  497. Voltage Fence (E)
  498. Tick period decreased from 0.75 to 0.5
  499. Ignores armor
  500. Far Vector (25) changed
  501. Vector Laser cast and travel range +100%.
  502. Vector Laser damage radius +50%.
  503. Vector Laser damage reduced by 50%.
  504. Seeker Burst (25) damage bonus increased from 100% to 150%.
  505. Orbital Giga (30) now increases Giga Beam's range (bug)
  506.  
  507. Cryotech:
  508. Frost Driver (Q) finish time 0.7 -> 0
  509. Ice Pillar (W) finish time 0.5 -> 0
  510. Ice Barrier (E) finish time 0.5 -> 0
  511. Frozen Ground (R) finish time 0.2 -> 0
  512. Freezer (25) fixed
  513.  
  514. Crow:
  515. Railgut Turrets (Q)
  516. Can now hold fire
  517. Nanite Boost (E)
  518. Attack speed bonus increased from 25% to 50%
  519. Cooldown decreased from 6 to 4
  520. Scanner Sweep (R)
  521. Cooldown decreased from 50 to 40
  522. Now detects enemies under Dark Swarm
  523. Powered Nanites (10)
  524. Now affects energy regen, range, sight if corresponding perks are chosen.
  525. Resiliance Package (25)
  526. Now removes Corruption
  527. Deep Scan (30)
  528. Damage bonus increased from 25% to 100%
  529. Bonus damage fixed
  530.  
  531. Enforcer:
  532.  
  533.  
  534.  
  535. Zerg:
  536. Ultralisk
  537. Health 7000 -> 8000
  538. Blue Ultralisk health 8000 -> 9000
  539. Burrow Charge minimum cast range 2 -> 3
  540. Burrow Charge cast range 3 -> 5
  541. Burrow Charge movement speed bonus 0 -> 1
  542. Aberration - Rare
  543. Health 1500 -> 2000
  544. Broodmother:
  545. Fixed unburrow trigger
  546. Added cooldown to "SwarmQueenTrain"
  547. gt_BroodmotherZergling triggers collapsed into one
  548. Baby Leviathan:
  549. Armor 5 -> 20
  550. Bio-Plasmid Discharge cooldown 30 -> 15
  551. Spotter:
  552. Armor 5 -> 10
  553. Will cast Contaminate more aggressively
  554. Contaminate:
  555. Can now be avoided
  556. Units within a radius of 0.5 of the impact point will be contaminated
  557. Contaminate will no longer target units that are already contaminated
  558. Cooldown 120 -> 60
  559. Devourer:
  560. Health 6000 -> 10000
  561. Armor 100 -> 20
  562. Damage 100 -> 75
  563. Mutalisk:
  564. Health 5000 -> 8000
  565. Armor 50 -> 10
  566. Damage 75 -> 45
  567. Attack period 2 -> 1
  568. Upgrade damage bonus 70 -> 30
  569. Kukulza (Guardian)
  570. Health 60k -> 70k
  571. Armor 150 -> 50
  572. Scourge:
  573. Armor 50 -> 0
  574. Health 200 -> 400
  575. Movement speed 3 -> 6
  576. Scourge spawn:
  577. Armor 200 -> 50
  578. Health 200 -> 400
  579. Movement speed 3 -> 6
  580. Torrasque:
  581. Health 70k -> 100k
  582. Actor size decreased by 17%
  583. Torrasque Chrysalis
  584. Armor 0 -> 300
  585. Health 10k -> 20k
  586. No longer gets 100k health when "Hard" difficulty is chosen
  587. Mini Torrasque:
  588. Armor 10 -> 150
  589. Health 60k -> 40k
  590. EX.RVGR:
  591. Health 20k -> 40k
  592. Corrosive Bile cast range 6 -> 13
  593. Disabled EX.RVGR screen shake
  594. Brutalisk
  595. Health 100k -> 150k
  596. Turning rate 270 -> 120
  597. Infested Engineering Bay:
  598. No longer has "Map object" flag
  599. Should now be targetable by various abilities
  600.  
  601. Colony Ship
  602. Health 5000 -> 7000
  603. Added "Structure" attribute
  604. Death triggers loss throughout entire defense phase of Main 2/3
  605.  
  606. Abilities:
  607. Focus Fire and Dash are now affected by cooldown reduction upgrades
  608. Focus Fire delay reduced from 0.1 to 0.05 seconds
  609. Focus Fire no longer has "Transient" flag
  610.  
  611. Upgrades:
  612. Breather buff period reduced from 15 to 2 seconds
  613. Can no longer buy more than 1 Reactive Dash
  614. Sandbag mineral cost reduced from 250 to 100
  615. Movement speed upgrade increased from +2% to +5%. Max count increased from 15 to 30.
  616. Damage max upgrade count increased from 40 to 50.
  617. Healing upgrade max count increased from 10 to 20.
  618. Cooldown reduction upgrade cost 700 -> 500
  619. Cooldown reduction upgrade max 5 -> 10
  620. Engineering Bay upgrades cooldown 0.2 -> 0
  621.  
  622. Game modes:
  623. Experience gain increased by 15%
  624. Main 1-3
  625. Personnel Carrier spawn location restricted to below Dome 2 in Main modes
  626. EX.RVGR appears earlier in Main 3
  627. Open now spawns 30 Virophages randomly around the map
  628. Line 2
  629. Mineral gain increased by 15%
  630. Wave 1
  631. Sunken/Spore Colony count 3 -> 5
  632. Wave 2
  633. Sunken Colony count 2 -> 5
  634. Spore Colony count 3 -> 6
  635.  
  636. Bugs:
  637. Tiny/Fatty burrow removed
  638. Sunken Colony bonus objective (Main 1 - 3)
  639. Time increased by 20 seconds
  640. Should work properly when players leave
  641.  
  642. Triggers:
  643. Bank scheme changed
  644. Changed multiple SurvivalBuff stacks to modifying a single stack of SurvivalBuff. Lag improved.
  645. Camera rotation is much faster after intro
  646. Pets/Effects now work
  647. Zerg no longer attack a random point on the map when walking through center in Main 2. Lag improved.
  648. New periodic trigger removes dead units. Lag improved.
  649. Random unit creation improved
  650. Sunken Colongy bonus objective procedure optimized
  651. Point awarding triggers optimized
  652. MapScript.galaxy reorganized
  653. Hero triggers enabled only when they are selected (WIP)
  654.  
  655. Commands:
  656. New command "-d" pings all dead players
  657. New command "-sandbox"
  658. Vote to enable Sandbox mode
  659. At least half of players must vote in order to initiate Sandbox mode
  660. Gain essentially unlimited exp/minerals
  661. Gaining points is disabled
  662.  
  663. UI:
  664. Unlimited pings
  665. Game no longer crashes when players interact with control group 10
  666. "Flyer helper" no longer forced off
  667. Removed mouse from loading screen
  668. Added images to map info
  669. Mode selection no longer stops 2 seconds before timer expires
  670. Perk menu disappears when hero dies
  671. Damage received should no longer overflow
  672. Added Korean translation
  673.  
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