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- ======================
- The Daedalus Encounter (Updated walkthrough)
- ======================
- --------
- Prologue
- --------
- Click "yes" when Ari asks you to.
- When Ari asks you to deploy a probe, first click "startup", then "diagnostics",
- then "deploy". As you approach the freighter, click "analysis" to ID it. To
- open the door, click on the blue patch to the upper-right of the door. Click
- "floodlight" when asked. Move about until Ari asks you to grab the object:
- click "grapple-arm" to grab it, then click "analysis" when asked.
- Click "yes" when Zack asks if you want to go to Mizar.
- --------
- Daedalus
- --------
- Immediately after the crash, click "analysis" to see the Artemis power system.
- Puzzle: (each cell is represented here by a 3x3 character square)
- ##############-##############
- # | #
- # +-----+ #
- # | #
- # | #
- # +--+ #
- # | #
- # | #
- # +--+ +--+ +--+ #
- # | | | | | #
- # | | #-# | | #
- |-+ | +-|#|-+ | +-|
- # | | #-# | | #
- # | | | | | #
- # | +--+ +--+ | +--+ #
- # | | | | | #
- # | | | | | #
- # +--+ | +-----+ +--+ #
- # | | | #
- # | | | #
- # +-----+ +--+ #
- # | #
- ##############-##############
- Click "analysis" when Ari asks you to check the ship.
- Deploy the probe, clicking "startup" -> "diagnostics" -> deploy".
- Click "floodlight" when Ari asks.
- To open the door, click any colour in the visible spectrum (you never need the
- IR and UV spectrums).
- -----------------------
- Red Hall: Crew Quarters
- -----------------------
- You enter through the partially open door into the crew quarters, and cross
- over to the far side. Come back to the door side. Swing right to the second
- column of triads. Click on the lower triad, then on the upper-right hole.
- When you're attacked, kill the alien with your laser. Click "grapple-arm" to
- pick up the orb. You may have to exit and re-enter the hole, first.
- Leave the quarters.
- ------------------------
- Yellow Hall: Engine Room
- ------------------------
- Click "analysis" on the door, translate as "246135" (i.e., the number of lines
- in the alien symbol). Click the yellow light to open the door.
- Puzzle:
- Label the outer rotation hexes a,b,c,d,e,f, where the top-right is a
- and going clockwise to the top-left f. To solve:
- 1) bb ccc dddd eeeee
- 2) bb cccc d eee fffff
- 3) b cc ddd eeee fffff
- Click violet light at the console to open the window.
- Sundial puzzle:
- Label the circles 1 through 6, clockwise from lower-left to lower-right.
- To solve: 1 3 5 6 2 2 6 6
- Fight the krinn, and be careful not to hit Zack or Ari. When the window blows,
- click violet to close the shutters. You will be injured. Click "analysis".
- Probe logic circuit puzzle:
- Label the switches 1 (top-right) clockwise through 9 (top-left) (i.e., the
- switch with red and blue lights at the bottom is switch 5).
- Solution: 3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2
- (by switch colour: g y r b by r y r b ry b y r b rb r r)
- ---------------------------
- Blue Hall: Hologram Chamber
- ---------------------------
- Click "analysis" at the door, translate as "362514". Click blue to open.
- Puzzle:
- Label the outer rotation hexes a,b,c,d,e,f, where the top-right is "a"
- and going clockwise to the top-left "f". To solve:
- 1) bb dddd e
- 2) a bbb
- 3) aaa bb ddd ff
- To rescue the falling Zack, click thrust as soon as the indicator hits bottom,
- repeating until you get to the top.
- When facing the statue, click blue and see the orbit puzzle:
- Four of the planets are directly movable. Call them A, B, C and D, as
- they are ordered in the bottom right selection window. You must move the
- fifth planet over the sun.
- Solution: Move A to 11:00, C to 4:30, D to 1:20. You might need some minor
- adjustments, but you do not have to move C at all.
- Move to face the statue and click "send" of the "362514" code to get the orb.
- ---------------------------
- Orange Hall: Medical Centre
- ---------------------------
- Click "analysis" at the door, translate as "415263". Click orange to open.
- Puzzle:
- You must freeze the shapes into matching profiles.
- Labels the figures:
- b h Pair them as:
- f a,l: "C"
- c i b,f: large square
- a l c,i: small square
- d j d,j: 3/4 circle (mirror images, not exact)
- g e,g: half-circle with slot in top
- e k h,k: "O"
- In the medical room, turn right from the door until you swing just past the
- first table. Just beyond it, on the floor, is something you can close in on.
- It is an orb dispenser (it looks like a colour palette / flower thingy).
- "send" the "415263" code to it, and the thing above it will open and reveal an
- orb. Click "grapple-arm" to pick up the orb and give it to Zack.
- This time swing left from the door, past the other table. Just past the table,
- up high, is a control device you can close in on. To operate it, click red,
- then blue, violet, orange, and violet. It will lop off the hand of an alien.
- You can't do anything with it right now.
- ----------------
- Green Hall: Farm
- ----------------
- Click "analysis" at the door, translate as "531642". Click green to open.
- Puzzle:
- Label each triangular cell by row and column: 1-1 is the top-left,
- 8-9 is the bottom right. The mirror positions are a for top, b for
- top-right, etc. clockwise to f for top-left.
- Set up mirrors in the following positions:
- 1) 4-7d 4-9d 2-1f 8-4f 8-5c
- 2) 2-6c 4-12c 5-15c 6-3c 7-7c 8-9c
- 3) 1-1d 1-2a 1-4e 1-9b 3-7d 3-12a 3-13b 4-7b 4-15d 5-3a 5-5a
- 8-3e 8-4d 8-6d 8-8b
- At the farm, as you're facing the black opening, turn around and go forward
- (it's a bit hard to find the spot, but it's there). You'll find another orb
- dispenser. "send" it "531642" and click "grapple-arm" to get the orb.
- Next time, enter the hole and click "floodlight". This is the maze:
- *****
- * *
- +-+ +-+ *
- | |--| | *
- +-+ +-+ *
- | | *
- | | | Corridor
- +-+ +-+ +-+ | +-+ +-+
- | |\ | |---| |---- | |--| |
- +-+ |+-+ +-+ +-+ +-+
- | | | * |
- | \-+--\ | |
- +-+ +-+ \ +-+ +-+
- | |--| | \-------| |--| |
- +-+ +-+ +-+ +-+
- | | |
- | | |
- +-+ +-+ +-+ +-+
- | |\ | |--| |-\-| |
- +-+ \ +-+ +-+ +-+
- \ | | |
- \ | | |
- \ +-+ +-+ +-+ +-+
- \----------| |--| | | |--| |
- +-+ +-+ +-+ +-+
- | | |
- Farm | |
- +-+ +-+
- | |--| |
- +-+ +-+
- |
- Lost Souls
- Note: the maze is not entirely physical (magic at the *'s). Also, the slashes
- are where the tunnels change level, and so this map shows those tunnels as
- very long (and winding) to avoid overlap on the map.
- --------------------
- Violet Hall: Library
- --------------------
- Click "analysis" at the door, translate as "654321". Click violet to open.
- Puzzle:
- This is really a game. You must form a closed path of four or longer
- before the computer does. It's not very difficult.
- Close in on the panels. Each panel will show you two pictures. You have to
- click various colours to make the pictures appear. Click "analysis" on each
- picture, and translate each using the numeric code we've been using with
- the doors.
- Ari will set off a collapsing force field. "send" it "654321" to shut it off.
- ------
- Finale
- ------
- Suck my nuts Jerma
- The End
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