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- at 6 pm:
- broadcast "夜6"
- set {blood.moon} to random integer between 1 and 1
- if {blood.moon} is 1:
- broadcast "&cThe Blood Moon is rising..."
- broadcast "&cブラッドムーンが昇っている…"
- set {blood} to true
- at 6 am:
- broadcast "朝6"
- if {blood} is true:
- broadcast "&cThe Blood Moon is ended"
- broadcast "&cブラッドムーンは終わった…"
- set {blood} to false
- on explode:
- if {blood} is true:
- if event-entity is creeper:
- spawn primed tnt at location 10 meter above
- spawn primed tnt at location 10 meter above
- spawn primed tnt at location 10 meter above
- push player upwards at speed 2
- on damage:
- if {blood} is true:
- if attacker is a spider:
- increase the damage by 2
- chance of 10%:
- execute console command "/execute %attacker% ~ ~ ~ /effect %attacker% 10 3 127"
- on damage:
- if attacker is zombie:
- increase the damage by 3
- chance of 10%:
- apply weekness to the victim for 10 seconds
- increase the damage by 1
- send "&aゾンビはスキルを使った!" to victim
- on right click on a bed:
- if {blood} is true:
- cancel event
- send action bar "&cブラッドムーン中は寝ることはできません" to player
- on damage:
- if {blood} is true:
- if attacker is a skeleton:
- increase the damage by 2
- chance of 10%:
- apply slowness to the victim for 20 seconds
- increase the damage by 1
- send "&aスケルトンはスキルを使った!" to victim
- command /night [<text>]:
- trigger:
- if arg-1 is "blood":
- set {blood} to true
- send "blood"
- if arg-1 is "delete":
- set {blood} to false
- send "normal"
- every 1 second:
- if {blood} is true:
- execute console command "/execute @e[type=skeleton] ~ ~ ~ /effect @e[type=skeleton] 1 100000 1"
- execute console command "/execute @e[type=skeleton] ~ ~ ~ /effect @e[type=skeleton] 11 100000 0"
- execute console command "/execute @e[type=zombie] ~ ~ ~ /effect @e[type=zombie] 11 100000 1"
- execute console command "/execute @e[type=spider] ~ ~ ~ /effect @e[type=spider] 11 100000 0"
- execute console command "/execute @e[type=spider] ~ ~ ~ /effect @e[type=spider] 1 100000 1"
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