Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- A basic monster script skeleton you can copy and modify for your own creations.
- comments = {"Smells like the work\rof an enemy stand.", "Poseur is posing like his\rlife depends on it.", "Poseur's limbs shouldn't be\rmoving in this way."}
- commands = {"Act 1", "Act 2", "Act 3"}
- randomdialogue = {"Random\nDialogue\n1.", "Random\nDialogue\n2.", "Random\nDialogue\n3."}
- changetimer = 0
- voice = "voice_alphys"
- function Update()
- HandleAttack(100)
- end
- sprite = "nothing" --Always PNG. Extension is added automatically.
- name = "Alphys"
- hp = 30000
- atk = 20
- def = 0
- check = "the royaly scientist after ------ disapeared."
- dialogbubble = "right" -- See documentation for what bubbles you have available.
- canspare = false
- cancheck = true
- -- Happens after the slash animation but before
- function HandleAttack(attackstatus)
- if attackstatus == -1 then
- -- player pressed fight but didn't press Z afterwards
- else
- end
- end
- -- This handles the commands; all-caps versions of the commands list you have above.
- function HandleCustomCommand(command)
- if command == "ACT 1" then
- currentdialogue = {"Selected\nAct 1."}
- elseif command == "ACT 2" then
- currentdialogue = {"Selected\nAct 2."}
- elseif command == "ACT 3" then
- currentdialogue = {"Selected\nAct 3."}
- end
- BattleDialog({"You selected " .. command .. "."})
- end
- require "Animations/alphysanim"
- function OnDeath()
- Alphys.Remove()
- Alphys.Dust()
- Kill()
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement