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- //Task Set
- [ WEST, "Task_001", ["Kill Tyrant Joe's soldier and find master spy, Lucy", "Kill Joe and Find Lucy.", "Kill and Find"], taskLoc, TRUE ] call BIS_fnc_taskCreate;
- trigtask1 = createTrigger ["EmptyDetector", getPos SPY1,];
- trigtask1 setTriggerArea [2, 2, 0, false, 3];
- trigtask1 setTriggerActivation ["WEST", "PRESENT", false];
- trigtask1 setTriggerStatements ["player distance SPY1 < 3",
- 'hintC [
- "You have successfully killed Tyrant Joe.",
- "Please proceed on killing Savage Bob"
- ];
- ["Task_001", "Succeeded"] call BIS_fnc_taskSetState;
- [ WEST, "Task002", ["Kill Savage Bob", "Kill Bob.", "Kill"], taskLoc2, TRUE ] call BIS_fnc_taskCreate;
- ',""];
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