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Aug 19th, 2019
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  1. //Task Set
  2. [ WEST, "Task_001", ["Kill Tyrant Joe's soldier and find master spy, Lucy", "Kill Joe and Find Lucy.", "Kill and Find"], taskLoc, TRUE ] call BIS_fnc_taskCreate;
  3. trigtask1 = createTrigger ["EmptyDetector", getPos SPY1,];
  4. trigtask1 setTriggerArea [2, 2, 0, false, 3];
  5. trigtask1 setTriggerActivation ["WEST", "PRESENT", false];
  6. trigtask1 setTriggerStatements ["player distance SPY1 < 3",
  7. 'hintC [
  8. "You have successfully killed Tyrant Joe.",
  9. "Please proceed on killing Savage Bob"
  10. ];
  11. ["Task_001", "Succeeded"] call BIS_fnc_taskSetState;
  12. [ WEST, "Task002", ["Kill Savage Bob", "Kill Bob.", "Kill"], taskLoc2, TRUE ] call BIS_fnc_taskCreate;
  13. ',""];
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