Advertisement
boredcommentator

Generically-Titled Fire Emblem Quest: Part 14 Summary

Aug 7th, 2015
319
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.64 KB | None | 0 0
  1. Part 14 Link: http://suptg.thisisnotatrueending.com/archive/41694237/
  2.  
  3. Part 14 Summary
  4.  
  5. -Gorman temporarily became the player character, immediately leading into telling the knights about his story, as he'd promised Ellen. He starts by detailing his childhood, namely during his last day in his hometown in Dain, Traban. It was a town located very close to an outpost of the same name.
  6. -Gorman was play/practice-swordfighting with his friend, Derrick, whose mother Willow was a captain at aforementioned outpost. Gorman's own mother watched them and Gorman won pretty quickly.
  7. -Apparently, however, Gorman's father had been found to be plotting against the ruling body of Dain. Being a subordinate of Captain Willow, she was tasked with dispelling justice however she saw fit. She "saw fit" to try to cut down Gorman and his mother right then and there for daddy's decisions.
  8. -Thanks in part to Derrick, Gorman and his gravely-wounded mother were able to escape their home, chased down by wyverns, barely saved from death by a suddenly-appearing Tabat.
  9. -Turns out that the berserker was wounded in action badly enough to be sent home, but continued to aggravate his wounds by trying to help people. Saving the young Gorman and his mother and helping them sneak out of the country would be the man's last act of heroism during the war between Neir and Dain.
  10. -Almost a decade later in Tarvos Valley, Gorman has acclimated to life in Orsin Village pretty well. He met up with his old friend and savior again in his own hometown, Halvan Village, catching up with him while he watched someone train Tabat's teenage daughter, Vale, in swordplay. Though not mentioned by name, the teacher's physical description, connection to (and belief that he could easily be killed by) Tabat, "lost and found in the mountains" past, and nervous demeanor made it clear that this was supposed to be Stefyn.
  11. -A short while later, however, tragedy struck. Some heavily-armored mage from Dain had the Johalva bandits kidnap Tabat's daughter, apparently with intent on extorting him into leading that bandit group, apparently also planning to have her killed or worse if they found out he told anyone. Gorman promised to trail this guy and get his daughter back, telling him to stall, not give into their demands, while he left, and gave the position of captain of Orsin's guard back to Lambert's father (read the first three threads to see how well these decisions went).
  12. -Gorman never actually made it to Dain, lost alone in the desert for a time, supporting himself with the odd mercenary job as he got no closer to his goals... And then he was held up by the Vautou.
  13. -After fighting them off for a time, he was approached by the Deadlord Simia, claiming to have seized control of the bandit tribe by killing its former leader in an honorable duel. She requested that her flying minions just hold back and let her fight the fellow swordsman.
  14. -The one hit Gorman was able to get in knocked away her mouth-covering scarf thing, revealing Simia to look exactly like Vale. Upon referring to her by that name and imploring her to return to Tarvos Valley with him, Simia flew into a rage, attacking Gorman faster than ever. From there, his story is exactly the same as what Ellen had already been through in the previous thread. He also mentions that Derrick is now the leader of the most elite Wyvern squad in Dain's military, and apparently had his abusive mother imprisoned for numerous atrocities. Mimon was shocked to hear that Gorman meant THAT Derrick.
  15. -Later, in the present day, Gorman had a chat with Reese, asking what prompted him to change so noticeably. tl;dr, he's been extremely interested in Ellen for a long time and a near-death experience of his own with the Dracozombies, coupled with witnessing her keep fighting after a worse brush with death than what he'd had, caused him to reevaluate his entire life, his actions, and resolve to become a better person. Also, he'd apparently seen who saved Ellen's life back then. It was Stefyn.
  16.  
  17. Confirmed Party Members (as of end of thread 13):
  18.  
  19. -Ellen (Mercenary Class) The player character, a young woman raised in the village of Orsin. A compassionate woman who nonetheless has her limits, protective to a fault, and perfectly fine with spending her life being worth nothing but her sword arm. The slowest to forgive.
  20. -Natalie/Nat (Cleric) Ellen's only living friend from Orsin, who works with staves and kept up the local church. Has a cold exterior despite being sensitive. Collects the most things. Currently a couple with Biff.
  21. -Reese (Knight Class) A farmhand from the same town as Ellen, Nat, and Lambert. Has a lot of zeal, but might be a bit of a slimeball. Was a notorious drunkard in Orsin village, often hitting on Ellen and trying to make excuses for her to drink with him (it may be why she never does so in general). At least, that WAS true before a near-death experience led him to turn his entire life around. The most dedicated to a goal.
  22. -Biff (red cavalier) Biff is enthusiastic and outgoing, but tends to be misinterpreted. A chivalrous man at heart. He and Byron used to be mercenaries in the nation of Noba. The most likely to act on instinct. Currently a couple with Natalie.
  23. -Byron (green cavalier) A social knight with Garrus' personal guard. Unlike his friend, he is collected and somewhat reserved. Apparently an avid baker and all-around caring person. A former mercenary with Biff before they became knights. The best judge of character.
  24. -Robert (Fighter Class) A loud and rude lumberjack who was with Orsin's local guard/militia. The most argumentative.
  25. -Jay (Fighter Class) A silent and passive lumberjack who was with Orsin's local guard/militia. The best listener.
  26. -Garrus (Axe Lord) The crown prince of Neir, son of King Drasma. Surprisingly timid and small-framed, but capable of waving a regal axe with relative ease. The most eager to please.
  27. -Yvette (Paladin) A middle-aged retainer for Prince Garrus. Often speaks in his place due to his timidness, and has a motherly quality to her which can sometimes turn scary. Personally trained Ellen and Zoe when they first became knights, apparently having done this for every newcomer to a personal guard. The loudest when angry.
  28. -Mitchell (Thief/Outlaw Class) A former thief who seems to be friendly enough. Has friends in unsavory places, and sometimes does something amoral, but isn't malicious. Was basically given a "use your talents for us or rot in prison" ultimatum. Wants to be a gardener. Has the best dreams.
  29. -Quidel (Horseman/Nomad Class) A son of the nomadic Tarvos tribe that primarily exists in the Johan region, on good terms with the royalty of Neir. Normally a friendly man, but plagued by a prejudice towards the Garou and anyone who is perceived as an enemy of the Tarvos. The biggest history buff.
  30. -Cheryl (Pegasus Knight) A cheerful Pegasus Rider who often acts as a messenger for Garrus, the middle child of three sisters. Has a near-supernatural ability to make the best out of even a hopeless situation and has a very open mind when it comes to new people. Claims not to experience romantic attraction. The most upbeat.
  31. -Stefyn (Myrmidon) A cowardly swordfighter who was tangled up in the Johalva bandits. Seems to genuinely want to reform, but Ellen absolutely despises him for killing Lambert. A genuinely friendly, sociable swordsman who is just very easy to startle, getting extremely nervous around Ellen in particular. Sleeps the least.
  32. -Salia (Class Unknown) Garrus' younger sister. Went to live with the Tarvos at the age of six, much earlier than younger siblings of either royal family tend to (typically they wait until they're just slightly younger than Quidel, which is to say how old she would be now). Was returned to Rakche upon her father learning of the possibility of someone targeting his children's lives. The heaviest sleeper.
  33. -Monica (Falcoknight) Cheryl's older sister, a significantly colder person than her sister. Apparently the personal retainer for Salia. Dutiful, having apparently practically raised her siblings after the war with Dain. The fondest of solitude.
  34. -Zoe (Pegasus Knight) The younger sister of Cheryl and Monica, a pegasus knight who actually detests fighting, only doing it anyway to get closer to her sisters. Set to become a member of Salia's personal guard. The prettiest smile.
  35. -Dama (Garou) One of the two younger children of Lady Loba, a hot-blooded speaker-of-her-mind. Childhood friends with Princess Salia. Acts more doglike than most Garou. The least shameful about scratching herself in public.
  36. -Katina (Mage) The daughter of Mage General Corneria of Heim, met in her early teens. Blonde, excitable, naive, and romantic, she has a lot of magical visions of her missing twin brother, Bolse, and has begun to investigate their meanings in a search for him. Falls in love the fastest.
  37. -Logan (Summoner) A largely-built, personable man who accompanies Katina on orders from the Mage General. Wields light magic and is able to summon the forms of living monsters to fight for him. The most optimistic.
  38. -Mimon (Sage) A lone mercenary and a master of the wind magic Excalibur. Was hired by the Mage General to accompany Katina. Mostly serious and thoughtful, if a bit of a showoff. The hardest to hit.
  39. -Gorman (Hero Class) The former captain of Orsin's local guard, before leaving town to become a mercenary shortly before the story began. He taught Ellen and Lambert how to fight with a sword, emphasizing a balance of one's physical traits. A stern but compassionate man originally from Dain, around seven or eight years his proteges' senior. Gets sick the least.
  40.  
  41. Names to keep in mind:
  42.  
  43. -King Drasma (Wyvern Monarch) The king of the nation of Neir, and the father of Prince Garrus and Princess Salia. A warrior king who ordered his son and his small band to wipe out a notorious group of bandits. A boisterous man who is surprisingly fond of staves and healing, while also very protective of his children.
  44. -Khozen (Wyvern) A silver-scaled wyvern older than Neir itself, having loyally served the rightful ruler of Neir since Queen Hauteclere hatched him with the Scepter of Katri. Riding him, she was able to lead a Revolution and found Neir.
  45. -Hauteclere (Wyvern Monarch) The first queen of Neir. Famous for hatching Khozen and starting a persevering alliance with the Tarvos Nomads, both essential actions in a successful revolution against the Gerxel empire. Considered one of the most important figures in Teege history. Apparently banished the Garou to the mountains after the war.
  46. -Antiman (Nomadic Trooper, presumably) Quidel's uncle, younger brother to the chief of the Tarvos. A trusted friend, advisor, and diplomat to King Drasma. A caring man of few words. Has been left in charge of Neir in the royal family's absence.
  47. -Garou Tribe (Garou and Managarm, for the most part) A tribe of beastlike shapeshifters living in the mountain range between Neir and Heim. Currently led by a Managarm named Loba. Ellen wouldn't know much about them yet.
  48. -Vaga (Garou) The son of Lady Loba, part of the same litter as Dama was. A bit of a hometown hero, he's a quiet, broody pretty boy™ and a bit of an opportunistic scoundrel. Habitually burglarizes places, and is fiercely protective of his mother. The most unpredictable.
  49. -Ahua (Garou or Managarm) The oldest child of Chief Loba of the Garou tribe. Appears to be dutiful, but also gets mad weirdly easy.
  50. -Bolse (Class unknown) Katina's twin brother. The missing son of Mage General Corneria.
  51. -Corneria (Presumably something Magical) Mage General of Heim and mother of Katina and Bolse. Arranged for a meeting with King Drasma to discuss the matter of magical assassins.
  52. -Deadlords (Bovis: Hero, Tigris: Berserker, Simia: Swordmaster) Twelve exceptionally powerful undead warriors who are able to be summoned by unknown means. Three have been seen to be created by/working for the deaf necromancer's faction so far. Bovis is his personal bodyguard, Tigris has become a commander of undead legions, and Simia... was supposed to act as an assassin, but immediately disobeyed orders and abandoned Tigris in the Garou Mountains. Apparently there was a mistake in summoning her. The other nine have not been seen, but are suspected to exist.
  53. -The Vautou (Class unknown) Groups of winged bandits that make Heim's deserts their home. They were VERY recently taken over by Simia, having cut down their previous chief and asserted her dominance.
  54. -Laurina (Pirate?) An ex-girlfriend of Biff's mentioned briefly by Byron while recounting the duo's days as mercenaries. Apparently traveled with them awhile before breaking up with the red knight in circumstances only described as "nasty."
  55. -Lars (Class Unknown) The elder brother of Garrus and Salia, the true heir to Neir's throne... had he not defected to Dain during a war ten years ago alongside his mother.
  56. -Alexia (Class Unknown) The mother of Lars, Garrus, and Salia, former queen of Neir. Defected to her homeland, Dain, during a horrible war between it and Neir.
  57. -Derrick (Wyvern Lord) A childhood friend of Gorman's from back in Dain, the only one to stick up for and support him and his mother when Captain Willow tried to have them killed. Now the leader of the Emperor's Flight, the most elite Wyvern squadron of Dain.
  58. -Willow (Wyvern Lord) Derrick's mother, a former captain who was stationed at Traban Outpost. Physically abusive and known for her bloodthirstiness and "thoroughness," Derrick eventually saw to it that she was court martialed, dishonorably discharged, and imprisoned.
  59.  
  60. Deceased units:
  61.  
  62. -Lambert (Mercenary Class, died in thread 2) The son of the captain of Orsin village's guard and Ellen's closest friend, a real showy bastard. A talented swordsman who was found half-dead after a fight with a myrmidon with Stefyn (when he was with the Johalva). He died early the next morning despite the best efforts of Garrus' knights and Nat. The least confident.
  63.  
  64. Defeated bosses:
  65.  
  66. -Tabat (Berserker, died in thread 3) The leader of the fearsome Johalva bandits, who terrorized Tarvos valley and most recently destroyed Orsin village. Garrus' father, King Drasma, tasked him with wiping this faction out. While alive, he personally oversaw the capture of Natalie and Ellen, and was the one who ordered Stefyn to kill Lambert. Personally killed by Ellen, with the aid of Prince Garrus, in the former outpost his group had taken over. Was once friends with Gorman.
  67. -Incomplete Dracozombies (died in thread 5) Four Dracozombies, summoned by a deaf, fair-haired, signing spellcaster whose face Ellen didn't see. They were all in various states of incompleteness, making them look even more dead than the much more threatening complete Dracozombies. Apparently sent to kill prince Garrus, as by far the strongest of the quartet was focusing primarily on fighting him.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement