theone911

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Nov 24th, 2018
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  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>b80aec16575daaba5bf9c79d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-24 16:55:07</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>b80aec16575daaba5bf9c79d</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10; File ".\WickedWhims 4.3.5.137.9\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10; File ".\WickedWhims 4.3.5.137.9\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture&#13;&#10;ValueError: not enough values to unpack (expected 2, got 0)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right&#13;&#10;TypeError: 'NoneType' object is not iterable&#13;&#10;rtim=0</desyncdata></report>
  3. </root>
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