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Ysera

Dec 4th, 2016
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  1. Name: Ysera
  2.  
  3. Appearance: Ysera is about 5'4 with a curvy build and long, wavy blue hair. Her eyes are simply a steel-grey.
  4.  
  5. Personality: Ysera doesn't take shit
  6.  
  7. Profession: Brawler
  8. She fought with her fists, even against horrendously giant monsters several times her height, every now and then she'd get slammed in the face by them, but if she timed a block well she wouldn't even be knocked back. She often had no problem slamming these horrendous fuckbeasts into the sky and giving them a beating as well. The longer a fight went on, the more her rage and adrenaline began to affect her.
  9.  
  10. Background: In Tera, she was a hero to the people and revered by the gods for doing their work. She fought plenty of the evils that plagued the world, ranging from necromancy, cultists, aliens and interdimensional monsters.
  11.  
  12. Equipment:
  13. Leather Jacket
  14. T-shirt
  15. Jeans
  16. Med pack
  17. Chili
  18. Clam Chowder
  19. Knuckle Dusters
  20.  
  21.  
  22. Awesome Points: 1
  23.  
  24. ABILITY SCORES
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  26.  
  27. Strength: 5 Your ability to lift things and hit harder.
  28.  
  29. Fortitude: Your ability to fight disease and withstand damage. Note that this does not govern pain tolerance.
  30.  
  31. Agility:
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  33.  
  34. MIND
  35.  
  36. Instincts: An inner 'voice'. Basically the DM Gets to tell you what's right and what's wrong.
  37.  
  38. Willpower: Your will to strive on; includes resisting sanity debuffs and pain tolerance.
  39.  
  40. Perception: 4
  41.  
  42.  
  43.  
  44. INSIGHT: 15
  45.  
  46. Insight increases from particularly stressful days (discussed between the DM and the PCs when the night comes, or when the DM thinks it's appropriate). Usual rate is +5 insight.
  47.  
  48. +10 For particularly ridiculous days.
  49.  
  50. Calm days subtract -5 insight, while exceptionally successful days subtract -10.
  51.  
  52.  
  53. Weapon Proficiency:
  54. Unarmed II
  55.  
  56. Spells:
  57.  
  58. Talents:
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  60.  
  61. Positive Quirks:
  62. Martial Arts: You've trained in the use of some martial arts in the past, granting you the option of beginning with one of said martial arts. You gain a +2 bonus to unarmed attacks. Depending on the martial art, you may also be given unique attacks. (-2 Points)
  63.  
  64. Parkour: You're capable of moving across obstacles and terrain with relative ease, allowing you to move at full speed over objects such as cars, railing, or raised structures. (-2 points)
  65.  
  66. Dexterous: You are better with your hands than you are most people. You gain a +1 bonus to certain checks requiring careful hands. (Lockpicking, crafting, certain acrobatic checks. -1 Point)
  67.  
  68. Packmule: Heavy lifting or carry-based checks receive a +4 bonus. Additionally, you tend to find more ways to stuff things into closed compartments more often. (-2 points)
  69.  
  70. Negative Quirks:
  71. Lycanthropy: You think you're a fucking werewolf. You find it very difficult to sleep at night, and also have the insatiable urge to howl for no reason when the moon is out. (+2 points)
  72.  
  73. Bad Temper: You tend to get a little pissed off easily. There are some times where you will outright be provoked into fighting something. Things also don't settle well with you; as a result, you gain an additional +2 insight when gaining insight from stressful situations. (+2 Points)
  74.  
  75. Smoker: You're a habitual smoker, and tend to get jittery without a bit of a fix. You take a -2 hit to insight if you don't smoke for a day. (+1)
  76.  
  77. Albino: You're albino. You lack any skin pigment and as a result sunburn very easily. The rays also tend to bug your eyes enough to warrant sunglasses. (+1 Point)
  78.  
  79. Trigger Happy: When shooting a firearm, you must succeed a will save or fire 1-3 additional times. (+1 Point)
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