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- _G.level = true;
- spawn(function()
- while _G.level and wait() do
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- if v.Name ~= "Glider" then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- v:Activate()
- end
- end
- end
- end
- end)
- _G.af = true;
- spawn(function()
- while _G.af and wait() do
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "TrainDummy" then
- if v.Box then
- v.Box.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15
- end
- end
- end
- end
- end)
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