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Resident Evil 2 and 3 audio fix

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Feb 19th, 2019
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C++ 0.43 KB | None | 0 0
  1. diff --git a/Source/Core/Core/HW/DSP.cpp b/Source/Core/Core/HW/DSP.cpp
  2. index d1b96e4c11..021a6a5131 100644
  3. --- a/Source/Core/Core/HW/DSP.cpp
  4. +++ b/Source/Core/Core/HW/DSP.cpp
  5. @@ -475,6 +475,7 @@ void UpdateAudioDMA()
  6.  static void Do_ARAM_DMA()
  7.  {
  8.    s_dspState.DMAState = 1;
  9. +  GenerateDSPInterrupt(INT_ARAM);
  10.  
  11.    // ARAM DMA transfer rate has been measured on real hw
  12.    int ticksToTransfer = (s_arDMA.Cnt.count / 32) * 246;
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