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- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Config cache only
- # This will only use placeholders in the config
- # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
- # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
- config-cache: false
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keepScoreboardOnQuit: false
- # Some placeholders have a slow process behind them. Meaning they might contact a database
- # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
- # separate from the sending. But can slow down the animation because it has to wait
- # for the placeholder to be loaded. When having multiple lines like a text that shows
- # the information about the placeholders you put below it, this can cause problems.
- # Enabling this will output a message in the console and ingame to operators
- # saying when a placeholder is causing delays.
- detect-placeholderdelay: false
- # Putting this to true will SPAM your console with timings report per placeholder/animation
- # refresh. Used for debugging purposes.
- # This requires detect-placeholderdelay to true
- verbose-placeholder-timings: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 0
- # Anti Flicker will use a new engine that will allow you to use fast animations
- # without any flicker.
- # You can disable this feature if you do not have fast refresh rates.
- antiflicker: true
- # A list of different scoreboards
- boards:
- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- #
- # You can create as many boards as you want as long as the name is unique. It is advised to give logical
- # names such as "vip-board", "mcmmo-levelup", ...
- default:
- title: # The first element in the group will be title.
- # We will show the server name animated, with a glow effect every 20 sec
- text:
- - '<delay times=2>&c&lRoyalPrison</delay>'
- - '&f&lRoyalPrison'
- # Interval the animation loops in ticks (20 ticks = 1 sec)
- # If you need waiting intervals look at the DELAY placeholder
- interval: 3
- # Do you want to randomize the animation frames?
- random: false
- header: # A header is recommended to make sure the scoreboard remains the same size
- text:
- - '&7&m+---------------------+'
- interval: 100
- random: false
- player-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&c&l> &7&lPlayer Info:'
- interval: 100 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- player: # Under the label we will show the actual player name
- text:
- - '&f{PLAYER}'
- interval: 100
- # Do you want to randomize the animation frames?
- random: false
- playerspacer:
- player-line2:
- text:
- - '&c&l> &7&lRank: &c&l{group}'
- interval: 2
- random: false
- spacer-player: # This is a spacer an empty line
- # Do you want to randomize the animation frames?
- random: false
- news-label:
- text:
- - '&c&l> &7&lNews:'
- interval: 100
- # Do you want to randomize the animation frames?
- random: false
- news:
- # Lets create some animated news
- # News is something you need to write quick
- # and usually you don't want to spend ages on creating
- # some cool effect. That is why FeatherBoard features
- # several presets you can use.
- text:
- - '&fDon''t forget to &bvote&f!'
- - '&fDon''t forget to &bdonate&f!'
- interval: 55 # When using preset effects. The interval will apply to that effect
- # Do you want to randomize the animation frames?
- random: false
- news-2:
- text:
- - '&b/vote'
- - '&b/buy'
- interval: 55
- random: false
- random: false
- timesplayed-label:
- text:
- - '&c&l> &7&lMoney:'
- interval: 100
- random: false
- timesplayed:
- text:
- - '&f{money}'
- interval: 100
- random: false
- spacer-money:
- text:
- - ''
- interval: 100
- random: false
- server-label:
- text:
- - '&c&l> &7&lServer Info:'
- interval: 100
- random: false
- votesdp:
- text:
- - '&c&l> &7&lVotes4DP: &f{voteparty_votesremaining}/{voteparty_votesneeded}'
- interval: 100
- random: false
- server-line1:
- text:
- - '&c&l> &7&lPing: &f{ping}' #Refresh the ram 200 times
- interval: 100
- random: false
- serverline2:
- text:
- - '&c&l> &7&lPlayers: &f{onlineplayers}'
- interval: 10
- random: false
- footer: # A footer is recommended to make sure the scoreboard remains the same size
- text:
- - '&7&m+---------------------+'
- interval: 100
- random: false
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