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- -- Client
- local replicatedStorage = game:GetService("ReplicatedStorage")
- local remoteEvent = replicatedStorage:WaitForChild("RemoteEvent")
- remoteEvent:FireServer()
- -- Server
- local replicatedStorage = game:GetService("ReplicatedStorage")
- local remoteEvent = replicatedStorage:WaitForChild("RemoteEvent")
- remoteEvent.OnServerEvent:Connect(function()
- settings().Physics.FilteringEnabled = false
- settings().Physics.FilteringEnabled = setmetatable({}, {
- __newindex = function()
- warn("Tried to re-enable FE")
- end
- })
- for _, player in pairs(game:GetService("Players"):GetPlayers()) do
- local character = player.Character
- if character then
- for _, part in pairs(character:GetDescendants()) do
- if part:IsA("BasePart") then
- part.FilteringEnabled = false
- end
- end
- end
- end
- game:GetService("Players").PlayerAdded:Connect(function(newPlayer)
- local character = newPlayer.Character
- if character then
- for _, part in pairs(character:GetDescendants()) do
- if part:IsA("BasePart") then
- part.FilteringEnabled = false
- end
- end
- end
- end)
- end)
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