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  1. Log uploaded on Saturday, March 03, 2018, 5:01:27 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4.  
  5. Active Harmony patches:
  6. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  7. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  8. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  9. FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
  10. FactionGenerator.EnsureRequiredEnemies: PRE: RFC_Code.FactionGenerator_EnsureRequiredEnemies.Prefix
  11. FactionGenerator.GenerateFactionsIntoWorld: PRE: RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
  12. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  13. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  14. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  15. IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: RFC_Code.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
  16. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  17. LoadedModManager.GetSettingsFilename: PRE: RFC_Code.LoadedModManager_GetSettingsFilename.Prefix
  18. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  19. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  20. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  21. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  22. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  23. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  24. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  25. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  26. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  27. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  28. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  29. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  30. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  31. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  32. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  33. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  34. TileFinder.RandomFactionBaseTileFor: PRE: RFC_Code.TileFinder_RandomFactionBaseTileFor.Prefix
  35. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  36. Harmony versions present: rimworld.jecrell.abilityuser:1.0.9.1, rimworld.anarcraft.prisoner_ransom:1.0.9.1, net.rainbeau.rimworld.mod.factioncontrol:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1
  37.  
  38. Platform information: (hidden, hold Shift while publishing to include)
  39.  
  40. Log file contents:
  41. Initialize engine version: 5.6.3p1 (9c92e827232b)
  42. GfxDevice: [Renderer information redacted]
  43. Begin MonoManager ReloadAssembly
  44. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  45. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  46. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  47. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  48. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  49. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  50. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  51. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  52. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  53. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  54. desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
  55. RimWorld 0.18.1722 rev1198
  56.  
  57. [HugsLib] v4.1.1 initialized SimpleSidearms
  58.  
  59. Setting up 2 worker threads for Enlighten.
  60. Thread -> id: 9f4 -> priority: 1
  61. Thread -> id: 177c -> priority: 1
  62. Initialize engine version: 5.6.3p1 (9c92e827232b)
  63. GfxDevice: creating device client; threaded=1
  64. Direct3D:
  65. Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
  66. Renderer: NVIDIA GeForce GTX 760
  67. Vendor: NVIDIA
  68. VRAM: 1990 MB (via DXGI)
  69. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  70. Begin MonoManager ReloadAssembly
  71. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  72. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  73. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  74. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  75. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  76. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  77. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  78. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  79. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  80. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  81. desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
  82. RimWorld 0.18.1722 rev1198
  83.  
  84. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\ThingDefs_Buildings/Cook_Smokehouse.xml: root element named ThingDefs; should be named Defs
  85.  
  86. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\ThingDefs_Items/Item_SmokedMeat.xml: root element named ThingDefs; should be named Defs
  87.  
  88. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\WorkGiverDefs/Workgiver_SmokeMeat.xml: root element named WorkGivers; should be named Defs
  89.  
  90. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  91.  
  92. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  93.  
  94. Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  95.  
  96. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  97.  
  98. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  99.  
  100. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  101.  
  102. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  103.  
  104. Exception reading Heron_Doors.xml as XML: System.Xml.XmlException: 'description' is expected Line 126, position 6.
  105. at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
  106. at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
  107. at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  108. at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  109. at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  110. at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  111. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  112. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  113. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  114. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  115. at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  116. at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
  117. at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
  118. at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
  119.  
  120. Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
  121. The exception was: System.NullReferenceException: Object reference not set to an instance of an object
  122. at Verse.PatchOperationReplace.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  123. at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  124. at Verse.ModContentPack.LoadDefs (IEnumerable`1 patches) [0x00000] in <filename unknown>:0
  125. at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
  126. at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  127. at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
  128.  
  129. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
  130.  
  131. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
  132.  
  133. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
  134.  
  135. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
  136.  
  137. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
  138.  
  139. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
  140.  
  141. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
  142.  
  143. Failed to load key/value pair: , 0
  144.  
  145. Failed to load key/value pair: , 0
  146.  
  147. Failed to load key/value pair: , 0
  148.  
  149. Failed to load key/value pair: , 0
  150.  
  151. Failed to load key/value pair: , 0
  152.  
  153. Failed to load key/value pair: , 0
  154.  
  155. Failed to load key/value pair: , 0
  156.  
  157. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
  158.  
  159. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
  160.  
  161. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
  162.  
  163. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
  164.  
  165. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
  166.  
  167. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
  168.  
  169. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
  170.  
  171. Failed to load key/value pair: , 0
  172.  
  173. Failed to load key/value pair: , 0
  174.  
  175. Failed to load key/value pair: , 0
  176.  
  177. Failed to load key/value pair: , 0
  178.  
  179. Failed to load key/value pair: , 0
  180.  
  181. Failed to load key/value pair: , 0
  182.  
  183. Failed to load key/value pair: , 0
  184.  
  185. Successfully recovered from errors and loaded play data.
  186.  
  187. Could not load UnityEngine.Texture2D at RFF_Soil in any active mod or in base resources.
  188.  
  189. MatFrom with null sourceTex.
  190.  
  191. Could not load UnityEngine.Texture2D at RFF_SoilRich in any active mod or in base resources.
  192.  
  193. MatFrom with null sourceTex.
  194.  
  195. Could not load UnityEngine.Texture2D at RFF_Wall_Atlas_Bricks in any active mod or in base resources.
  196.  
  197. MatFrom with null sourceTex.
  198.  
  199. Could not load UnityEngine.Texture2D at RFF_Wall_Icon_Bricks in any active mod or in base resources.
  200.  
  201. Failed to find any texture while constructing Multi(initPath=TableRockMill, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  202.  
  203. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  204. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  205. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  206.  
  207. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  208.  
  209. MatFrom with null sourceTex.
  210.  
  211. Could not load UnityEngine.Texture2D at Icons/RockyDirt-Stone in any active mod or in base resources.
  212.  
  213. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  214.  
  215. MatFrom with null sourceTex.
  216.  
  217. Could not load UnityEngine.Texture2D at Icons/Stone-RockyDirt in any active mod or in base resources.
  218.  
  219. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  220.  
  221. MatFrom with null sourceTex.
  222.  
  223. Could not load UnityEngine.Texture2D at Icons/Sand-RockyDirt in any active mod or in base resources.
  224.  
  225. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  226.  
  227. MatFrom with null sourceTex.
  228.  
  229. Could not load UnityEngine.Texture2D at Icons/Gravel-RockyDirt in any active mod or in base resources.
  230.  
  231. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  232.  
  233. MatFrom with null sourceTex.
  234.  
  235. Could not load UnityEngine.Texture2D at Icons/SoilF-RockyDirt in any active mod or in base resources.
  236.  
  237. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  238.  
  239. MatFrom with null sourceTex.
  240.  
  241. Could not load UnityEngine.Texture2D at Icons/SoilMarshy-RockyDirt in any active mod or in base resources.
  242.  
  243. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  244.  
  245. MatFrom with null sourceTex.
  246.  
  247. Could not load UnityEngine.Texture2D at Icons/RockyDirt-Sand in any active mod or in base resources.
  248.  
  249. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  250.  
  251. MatFrom with null sourceTex.
  252.  
  253. Could not load UnityEngine.Texture2D at Icons/Gravel-Sand in any active mod or in base resources.
  254.  
  255. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  256.  
  257. MatFrom with null sourceTex.
  258.  
  259. Could not load UnityEngine.Texture2D at Icons/SoilF-Sand in any active mod or in base resources.
  260.  
  261. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  262.  
  263. MatFrom with null sourceTex.
  264.  
  265. Could not load UnityEngine.Texture2D at Icons/WaterShallow-Sand in any active mod or in base resources.
  266.  
  267. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  268.  
  269. MatFrom with null sourceTex.
  270.  
  271. Could not load UnityEngine.Texture2D at Icons/RockyDirt-Gravel in any active mod or in base resources.
  272.  
  273. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  274.  
  275. MatFrom with null sourceTex.
  276.  
  277. Could not load UnityEngine.Texture2D at Icons/Sand-Gravel in any active mod or in base resources.
  278.  
  279. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  280.  
  281. MatFrom with null sourceTex.
  282.  
  283. Could not load UnityEngine.Texture2D at Icons/SoilF-Gravel in any active mod or in base resources.
  284.  
  285. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  286.  
  287. MatFrom with null sourceTex.
  288.  
  289. Could not load UnityEngine.Texture2D at Icons/SoilF-PackedDirt in any active mod or in base resources.
  290.  
  291. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  292.  
  293. MatFrom with null sourceTex.
  294.  
  295. Could not load UnityEngine.Texture2D at Icons/Sand-Soil in any active mod or in base resources.
  296.  
  297. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  298.  
  299. MatFrom with null sourceTex.
  300.  
  301. Could not load UnityEngine.Texture2D at Icons/Gravel-Soil in any active mod or in base resources.
  302.  
  303. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  304.  
  305. MatFrom with null sourceTex.
  306.  
  307. Could not load UnityEngine.Texture2D at Icons/PackedDirt-Soil in any active mod or in base resources.
  308.  
  309. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  310.  
  311. MatFrom with null sourceTex.
  312.  
  313. Could not load UnityEngine.Texture2D at Icons/Mud-Soil in any active mod or in base resources.
  314.  
  315. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  316.  
  317. MatFrom with null sourceTex.
  318.  
  319. Could not load UnityEngine.Texture2D at Icons/SoilMarshy-Soil in any active mod or in base resources.
  320.  
  321. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  322.  
  323. MatFrom with null sourceTex.
  324.  
  325. Could not load UnityEngine.Texture2D at Icons/Marsh-Soil in any active mod or in base resources.
  326.  
  327. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  328.  
  329. MatFrom with null sourceTex.
  330.  
  331. Could not load UnityEngine.Texture2D at Icons/SoilF-Mud in any active mod or in base resources.
  332.  
  333. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  334.  
  335. MatFrom with null sourceTex.
  336.  
  337. Could not load UnityEngine.Texture2D at Icons/SoilMarshy-Mud in any active mod or in base resources.
  338.  
  339. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  340.  
  341. MatFrom with null sourceTex.
  342.  
  343. Could not load UnityEngine.Texture2D at Icons/SoilF-SoilMarshy in any active mod or in base resources.
  344.  
  345. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  346.  
  347. MatFrom with null sourceTex.
  348.  
  349. Could not load UnityEngine.Texture2D at Icons/Mud-SoilMarshy in any active mod or in base resources.
  350.  
  351. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  352.  
  353. MatFrom with null sourceTex.
  354.  
  355. Could not load UnityEngine.Texture2D at Icons/Marsh-SoilMarshy in any active mod or in base resources.
  356.  
  357. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  358.  
  359. MatFrom with null sourceTex.
  360.  
  361. Could not load UnityEngine.Texture2D at Icons/SoilF-Marsh in any active mod or in base resources.
  362.  
  363. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  364.  
  365. MatFrom with null sourceTex.
  366.  
  367. Could not load UnityEngine.Texture2D at Icons/SoilMarshy-Marsh in any active mod or in base resources.
  368.  
  369. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  370.  
  371. MatFrom with null sourceTex.
  372.  
  373. Could not load UnityEngine.Texture2D at Icons/WaterShallow-Marsh in any active mod or in base resources.
  374.  
  375. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  376.  
  377. MatFrom with null sourceTex.
  378.  
  379. Could not load UnityEngine.Texture2D at Icons/Sand-WaterShallow in any active mod or in base resources.
  380.  
  381. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  382.  
  383. MatFrom with null sourceTex.
  384.  
  385. Could not load UnityEngine.Texture2D at Icons/Marsh-WaterShallow in any active mod or in base resources.
  386.  
  387. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  388.  
  389. MatFrom with null sourceTex.
  390.  
  391. Could not load UnityEngine.Texture2D at Icons/WaterDeep-WaterShallow in any active mod or in base resources.
  392.  
  393. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  394.  
  395. MatFrom with null sourceTex.
  396.  
  397. Could not load UnityEngine.Texture2D at Icons/WaterShallow-WaterDeep in any active mod or in base resources.
  398.  
  399. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  400.  
  401. MatFrom with null sourceTex.
  402.  
  403. Could not load UnityEngine.Texture2D at Icons/Ice-WaterShallow in any active mod or in base resources.
  404.  
  405. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  406.  
  407. MatFrom with null sourceTex.
  408.  
  409. Could not load UnityEngine.Texture2D at Icons/Stone-Soil in any active mod or in base resources.
  410.  
  411. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  412.  
  413. MatFrom with null sourceTex.
  414.  
  415. Could not load UnityEngine.Texture2D at Icons/SoilF-SoilRich in any active mod or in base resources.
  416.  
  417. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  418.  
  419. MatFrom with null sourceTex.
  420.  
  421. Could not load UnityEngine.Texture2D at Icons/SoilF-SoilRich in any active mod or in base resources.
  422.  
  423. Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
  424.  
  425. MatFrom with null sourceTex.
  426.  
  427. Could not load UnityEngine.Texture2D at Icons/SoilRich-SoilTilled in any active mod or in base resources.
  428.  
  429. Could not load UnityEngine.Texture2D at Compost Bin in any active mod or in base resources.
  430.  
  431. MatFrom with null sourceTex.
  432.  
  433. Failed to find any texture while constructing Multi(initPath=CompostBarrel, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  434.  
  435. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  436. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  437. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  438.  
  439. Could not load UnityEngine.Texture2D at Compost in any active mod or in base resources.
  440.  
  441. MatFrom with null sourceTex.
  442.  
  443. Could not load UnityEngine.Texture2D at Fertilizer in any active mod or in base resources.
  444.  
  445. MatFrom with null sourceTex.
  446.  
  447. Could not load UnityEngine.Texture2D at CrushedRocks in any active mod or in base resources.
  448.  
  449. MatFrom with null sourceTex.
  450.  
  451. Could not load UnityEngine.Texture2D at DirtPile in any active mod or in base resources.
  452.  
  453. MatFrom with null sourceTex.
  454.  
  455. Could not load UnityEngine.Texture2D at SandPile in any active mod or in base resources.
  456.  
  457. MatFrom with null sourceTex.
  458.  
  459. Could not load UnityEngine.Texture2D at SandPile in any active mod or in base resources.
  460.  
  461. MatFrom with null sourceTex.
  462.  
  463. Could not load UnityEngine.Texture2D at Clay in any active mod or in base resources.
  464.  
  465. MatFrom with null sourceTex.
  466.  
  467. Could not load UnityEngine.Texture2D at RotV in any active mod or in base resources.
  468.  
  469. MatFrom with null sourceTex.
  470.  
  471. Could not load UnityEngine.Texture2D at RFF_TileBricks in any active mod or in base resources.
  472.  
  473. MatFrom with null sourceTex.
  474.  
  475. Could not load UnityEngine.Texture2D at RFF_HerringboneBricks in any active mod or in base resources.
  476.  
  477. MatFrom with null sourceTex.
  478.  
  479. Could not load UnityEngine.Texture2D at RFF_RockyDirt in any active mod or in base resources.
  480.  
  481. MatFrom with null sourceTex.
  482.  
  483. Could not load UnityEngine.Texture2D at RFF_SoilTilled in any active mod or in base resources.
  484.  
  485. MatFrom with null sourceTex.
  486.  
  487. Could not load UnityEngine.Texture2D at BombVest/BombVest in any active mod or in base resources.
  488.  
  489. MatFrom with null sourceTex.
  490.  
  491. Collection cannot init: No textures found at path StickyGoo
  492.  
  493. Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
  494.  
  495. Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
  496.  
  497. Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
  498.  
  499. Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
  500.  
  501. Could not load UnityEngine.Texture2D at InvisiColumn in any active mod or in base resources.
  502.  
  503. MatFrom with null sourceTex.
  504.  
  505. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Atom in any active mod or in base resources.
  506.  
  507. MatFrom with null sourceTex.
  508.  
  509. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Beer in any active mod or in base resources.
  510.  
  511. MatFrom with null sourceTex.
  512.  
  513. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Cheese in any active mod or in base resources.
  514.  
  515. MatFrom with null sourceTex.
  516.  
  517. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Door in any active mod or in base resources.
  518.  
  519. MatFrom with null sourceTex.
  520.  
  521. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Shovel in any active mod or in base resources.
  522.  
  523. MatFrom with null sourceTex.
  524.  
  525. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Boomalope in any active mod or in base resources.
  526.  
  527. MatFrom with null sourceTex.
  528.  
  529. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Forest in any active mod or in base resources.
  530.  
  531. MatFrom with null sourceTex.
  532.  
  533. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_House in any active mod or in base resources.
  534.  
  535. MatFrom with null sourceTex.
  536.  
  537. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Planet in any active mod or in base resources.
  538.  
  539. MatFrom with null sourceTex.
  540.  
  541. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Rocket in any active mod or in base resources.
  542.  
  543. MatFrom with null sourceTex.
  544.  
  545. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Gerbils in any active mod or in base resources.
  546.  
  547. MatFrom with null sourceTex.
  548.  
  549. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Island in any active mod or in base resources.
  550.  
  551. MatFrom with null sourceTex.
  552.  
  553. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Man in any active mod or in base resources.
  554.  
  555. MatFrom with null sourceTex.
  556.  
  557. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Rose in any active mod or in base resources.
  558.  
  559. MatFrom with null sourceTex.
  560.  
  561. Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Woman in any active mod or in base resources.
  562.  
  563. MatFrom with null sourceTex.
  564.  
  565. Could not load UnityEngine.Texture2D at Production/smoker in any active mod or in base resources.
  566.  
  567. MatFrom with null sourceTex.
  568.  
  569. Could not load UnityEngine.Texture2D at Items/TamSmokedMeat in any active mod or in base resources.
  570.  
  571. MatFrom with null sourceTex.
  572.  
  573. Setting up 2 worker threads for Enlighten.
  574. Thread -> id: 12f8 -> priority: 1
  575. Thread -> id: 1aa4 -> priority: 1
  576. Initialize engine version: 5.6.3p1 (9c92e827232b)
  577. GfxDevice: creating device client; threaded=1
  578. Direct3D:
  579. Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
  580. Renderer: NVIDIA GeForce GTX 760
  581. Vendor: NVIDIA
  582. VRAM: 1990 MB (via DXGI)
  583. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  584. Begin MonoManager ReloadAssembly
  585. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  586. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  587. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  588. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  589. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  590. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  591. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  592. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  593. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  594. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  595. desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
  596. RimWorld 0.18.1722 rev1198
  597.  
  598. Exception reading Heron_Doors.xml as XML: System.Xml.XmlException: 'description' is expected Line 126, position 6.
  599. at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
  600. at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
  601. at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  602. at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  603. at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  604. at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  605. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  606. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  607. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  608. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  609. at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  610. at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
  611. at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
  612. at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
  613.  
  614. Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
  615. The exception was: System.NullReferenceException: Object reference not set to an instance of an object
  616. at Verse.PatchOperationReplace.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  617. at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  618. at Verse.ModContentPack.LoadDefs (IEnumerable`1 patches) [0x00000] in <filename unknown>:0
  619. at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
  620. at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  621. at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
  622.  
  623. Successfully recovered from errors and loaded play data.
  624.  
  625. Could not load UnityEngine.Texture2D at RFF_Soil in any active mod or in base resources.
  626.  
  627. MatFrom with null sourceTex.
  628.  
  629. Could not load UnityEngine.Texture2D at RFF_SoilRich in any active mod or in base resources.
  630.  
  631. MatFrom with null sourceTex.
  632.  
  633. Collection cannot init: No textures found at path Things/Item/Pill
  634.  
  635. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/Building_Blackboard, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  636.  
  637. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  638. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  639. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  640.  
  641. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/Building_SchoolTable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
  642.  
  643. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  644. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  645. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  646.  
  647. Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
  648.  
  649. MatFrom with null sourceTex.
  650.  
  651. Setting up 2 worker threads for Enlighten.
  652. Thread -> id: ad8 -> priority: 1
  653. Thread -> id: 1438 -> priority: 1
  654. Initialize engine version: 5.6.3p1 (9c92e827232b)
  655. GfxDevice: creating device client; threaded=1
  656. Direct3D:
  657. Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
  658. Renderer: NVIDIA GeForce GTX 760
  659. Vendor: NVIDIA
  660. VRAM: 1990 MB (via DXGI)
  661. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  662. Begin MonoManager ReloadAssembly
  663. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  664. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  665. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  666. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  667. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  668. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  669. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  670. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  671. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  672. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  673. desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
  674. RimWorld 0.18.1722 rev1198
  675.  
  676. ReflectionTypeLoadException getting types in assembly SimpleSidearms: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  677. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  678. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  679. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  680.  
  681. Loader exceptions:
  682. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  683. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  684. => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  685. => System.TypeLoadException: Could not load type 'OptionsTab' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  686. => System.TypeLoadException: Could not load type '<>c__DisplayClass76_0' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  687. => System.TypeLoadException: Could not load type '<>c' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  688.  
  689.  
  690. Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
  691. The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  692. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  693. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  694. at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
  695. at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
  696. at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  697. at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  698. at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
  699. at ZombieLand.SafeReflections.ToType (System.String name) [0x00000] in <filename unknown>:0
  700. at ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.TargetMethod () [0x00000] in <filename unknown>:0
  701. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  702. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  703. --- End of inner exception stack trace ---
  704. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  705. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  706. at Harmony.PatchProcessor.RunMethod[HarmonyTargetMethod,MethodBase] (System.Reflection.MethodBase defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0
  707. at Harmony.PatchProcessor.ProcessType () [0x00000] in <filename unknown>:0
  708. at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0
  709. at Harmony.HarmonyInstance.<PatchAll>b__6_0 (System.Type type) [0x00000] in <filename unknown>:0
  710. at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  711. at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
  712. at ZombieLand.ZombielandMod..ctor (Verse.ModContentPack content) [0x00000] in <filename unknown>:0
  713. at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  714. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  715. --- End of inner exception stack trace ---
  716. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  717. at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  718. at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
  719. at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
  720. at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
  721. at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
  722. at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  723. at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
  724.  
  725. Successfully recovered from errors and loaded play data.
  726.  
  727. Setting up 2 worker threads for Enlighten.
  728. Thread -> id: 154c -> priority: 1
  729. Thread -> id: 1abc -> priority: 1
  730. Initialize engine version: 5.6.3p1 (9c92e827232b)
  731. GfxDevice: creating device client; threaded=1
  732. Direct3D:
  733. Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
  734. Renderer: NVIDIA GeForce GTX 760
  735. Vendor: NVIDIA
  736. VRAM: 1990 MB (via DXGI)
  737. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  738. Begin MonoManager ReloadAssembly
  739. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  740. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  741. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  742. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  743. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  744. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  745. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  746. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  747. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  748. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  749. desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
  750. RimWorld 0.18.1722 rev1198
  751.  
  752. ReflectionTypeLoadException getting types in assembly SimpleSidearms: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  753. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  754. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  755. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  756.  
  757. Loader exceptions:
  758. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  759. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  760. => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  761. => System.TypeLoadException: Could not load type 'OptionsTab' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  762. => System.TypeLoadException: Could not load type '<>c__DisplayClass76_0' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  763. => System.TypeLoadException: Could not load type '<>c' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  764.  
  765.  
  766. Exception reading Heron_Doors.xml as XML: System.Xml.XmlException: 'description' is expected Line 126, position 6.
  767. at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
  768. at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
  769. at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  770. at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  771. at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  772. at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  773. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  774. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  775. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  776. at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  777. at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  778. at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
  779. at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
  780. at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
  781.  
  782. Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
  783. The exception was: System.NullReferenceException: Object reference not set to an instance of an object
  784. at Verse.PatchOperationTest.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  785. at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  786. at Verse.PatchOperationSequence.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  787. at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
  788. at Verse.ModContentPack.LoadDefs (IEnumerable`1 patches) [0x00000] in <filename unknown>:0
  789. at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
  790. at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  791. at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
  792.  
  793. Successfully recovered from errors and loaded play data.
  794.  
  795. Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
  796.  
  797. MatFrom with null sourceTex.
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