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- coroutine.resume(coroutine.create(function()
- local lp = game:FindService("Players").LocalPlayer
- lp.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- _G.Fling = true
- local function gplr(String)
- local Found = {}
- local strl = String:lower()
- if strl == "all" then
- for i,v in pairs(game:FindService("Players"):GetPlayers()) do
- table.insert(Found,v)
- end
- elseif strl == "others" then
- for i,v in pairs(game:FindService("Players"):GetPlayers()) do
- if v.Name ~= lp.Name then
- table.insert(Found,v)
- end
- end
- elseif strl == "me" then
- for i,v in pairs(game:FindService("Players"):GetPlayers()) do
- if v.Name == lp.Name then
- table.insert(Found,v)
- end
- end
- else
- for i,v in pairs(game:FindService("Players"):GetPlayers()) do
- if v.Name:lower():sub(1, #String) == String:lower() then
- table.insert(Found,v)
- end
- end
- end
- return Found
- end
- local function notif(str,dur)
- print(str)
- end
- local Target = gplr(_G.target)
- if Target[1] then
- Target = Target[1]
- local Thrust = Instance.new('BodyThrust', lp.Character.HumanoidRootPart)
- Thrust.Force = Vector3.new(9999,9999,9999)
- repeat
- lp.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
- Thrust.Location = Target.Character.HumanoidRootPart.Position
- game:FindService("RunService").Heartbeat:wait()
- until _G.Fling == false or not Target.Character:FindFirstChild("Head")
- lp.Character.Humanoid.Health = 0
- else
- notif("Invalid player")
- end
- --//fsddfsdf
- end))
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