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TheLowSpecGamer

config file realm royale

Aug 3rd, 2018
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  1. [SystemSettings]
  2. GameSettingsVersion=-1
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.600000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=True
  25. SpeedTreeFronds=True
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=1
  36. UseCinematicMipCalculations=True
  37. bUseTripleBuffering=False
  38. UpscaleScreenPercentage=True
  39. Fullscreen=false
  40. FullscreenWindowed=false
  41. MeshScreenPixelAreaThreshold=196.000000
  42. OctreeScreenPixelAreaThreshold=392.000000
  43. AllowOpenGL=False
  44. AllowRadialBlur=True
  45. UseDX11=True
  46. UseD3D11Beta=False
  47. bAllowTexturePack=True
  48. AllowSubsurfaceScattering=False
  49. AllowImageReflections=False
  50. AllowImageReflectionShadowing=True
  51. bAllowSeparateTranslucency=False
  52. bAllowPostprocessMLAA=False
  53. bAllowHighQualityMaterials=True
  54. MaxFilterBlurSampleCount=16
  55. SkeletalMeshLODBias=0
  56. ParticleLODBias=1
  57. DetailMode=1
  58. MaxDrawDistanceScale=1.000000
  59. ShadowFilterQualityBias=0
  60. MaxAnisotropy=4
  61. MaxMultisamples=1
  62. bAllowD3D9MSAA=False
  63. bAllowTemporalAA=False
  64. TemporalAA_MinDepth=500.000000
  65. TemporalAA_StartDepthVelocityScale=100.000000
  66. MinShadowResolution=32
  67. MinPreShadowResolution=8
  68. MaxShadowResolution=512
  69. MobileShadowTextureResolution=1120
  70. MaxWholeSceneDominantShadowResolution=1280
  71. ShadowFadeResolution=128
  72. PreShadowFadeResolution=16
  73. ShadowFadeExponent=0.250000
  74. ResX=1920
  75. ResY=1080
  76. ScreenPercentage=30.000000
  77. SceneCaptureStreamingMultiplier=1.000000
  78. ShadowTexelsPerPixel=2.000000
  79. PreShadowResolutionFactor=0.500000
  80. bEnableBranchingPCFShadows=False
  81. bAllowHardwareShadowFiltering=False
  82. TessellationAdaptivePixelsPerTriangle=48.000000
  83. bEnableForegroundShadowsOnWorld=False
  84. bEnableForegroundSelfShadowing=False
  85. bAllowWholeSceneDominantShadows=True
  86. bUseConservativeShadowBounds=False
  87. ShadowFilterRadius=2.000000
  88. ShadowDepthBias=0.012000
  89. PerObjectShadowTransition=60.000000
  90. PerSceneShadowTransition=600.000000
  91. CSMSplitPenumbraScale=0.500000
  92. CSMSplitSoftTransitionDistanceScale=4.000000
  93. CSMSplitDepthBiasScale=0.500000
  94. CSMMinimumFOV=40.000000
  95. CSMFOVRoundFactor=4.000000
  96. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  97. UnbuiltNumWholeSceneDynamicShadowCascades=3
  98. WholeSceneShadowUnbuiltInteractionThreshold=50
  99. bAllowFracturedDamage=True
  100. NumFracturedPartsScale=1.000000
  101. FractureDirectSpawnChanceScale=1.000000
  102. FractureRadialSpawnChanceScale=1.000000
  103. FractureCullDistanceScale=1.000000
  104. bForceCPUAccessToGPUSkinVerts=false
  105. bDisableSkeletalInstanceWeights=false
  106. HighPrecisionGBuffers=False
  107. AllowSecondaryDisplays=False
  108. SecondaryDisplayMaximumWidth=1280
  109. SecondaryDisplayMaximumHeight=720
  110. AllowLogitechLedSdk=True
  111. AllowPerFrameSleep=True
  112. AllowPerFrameYield=True
  113. MobileFeatureLevel=0
  114. MobileFog=True
  115. MobileHeightFog=False
  116. MobileSpecular=True
  117. MobileBumpOffset=True
  118. MobileNormalMapping=True
  119. MobileEnvMapping=True
  120. MobileRimLighting=True
  121. MobileColorBlending=True
  122. MobileColorGrading=False
  123. MobileVertexMovement=True
  124. MobileOcclusionQueries=False
  125. MobileGlobalGammaCorrection=False
  126. MobileAllowGammaCorrectionWorldOverride=True
  127. MobileAllowDepthPrePass=False
  128. MobileGfxGammaCorrection=False
  129. MobileLODBias=-0.5
  130. MobileBoneCount=75
  131. MobileBoneWeightCount=2
  132. MobileUsePreprocessedShaders=True
  133. MobileFlashRedForUncachedShaders=False
  134. MobileWarmUpPreprocessedShaders=True
  135. MobileCachePreprocessedShaders=False
  136. MobileProfilePreprocessedShaders=False
  137. MobileUseCPreprocessorOnShaders=True
  138. MobileLoadCPreprocessedShaders=True
  139. MobileSharePixelShaders=True
  140. MobileShareVertexShaders=True
  141. MobileShareShaderPrograms=True
  142. MobileEnableMSAA=False
  143. MobileContentScaleFactor=1.0
  144. MobileVertexScratchBufferSize=150
  145. MobileIndexScratchBufferSize=10
  146. MobileLightShaftScale=2.0
  147. MobileLightShaftFirstPass=0.5
  148. MobileLightShaftSecondPass=1.0
  149. MobileModShadows=True
  150. MobileTiltShift=False
  151. MobileMaxMemory=300
  152. MobilePostProcessBlurAmount=32.0
  153. bMobileUsingHighResolutionTiming=True
  154. MobileTiltShiftPosition=0.5
  155. MobileTiltShiftFocusWidth=0.3
  156. MobileTiltShiftTransitionWidth=0.5
  157. MobileMaxShadowRange=500.0
  158. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  159. MobileClearDepthBetweenDPG=False
  160. MobileSceneDepthResolveForShadows=TRUE
  161. MobileLandscapeLodBias=0
  162. MobileUseShaderGroupForStartupObjects=FALSE
  163. MobileMinimizeFogShaders=FALSE
  164. MobileFXAAQuality=0
  165. ApexLODResourceBudget=1000000000000000000000.0
  166. ApexDestructionMaxChunkIslandCount=2500
  167. ApexDestructionMaxShapeCount=0
  168. ApexDestructionMaxChunkSeparationLOD=1.0
  169. ApexDestructionMaxActorCreatesPerFrame=-1
  170. ApexDestructionMaxFracturesProcessedPerFrame=-1
  171. ApexDestructionSortByBenefit=True
  172. ApexGRBEnable=false
  173. ApexGRBGPUMemSceneSize=128
  174. ApexGRBGPUMemTempDataSize=128
  175. ApexGRBMeshCellSize=7.5
  176. ApexGRBNonPenSolverPosIterCount=9;
  177. ApexGRBFrictionSolverPosIterCount=3;
  178. ApexGRBFrictionSolverVelIterCount=3;
  179. ApexGRBSkinWidth=0.025
  180. ApexGRBMaxLinearAcceleration=1000000.0
  181. bEnableParallelAPEXClothingFetch=True
  182. bApexClothingAsyncFetchResults=False
  183. ApexClothingAvgSimFrequencyWindow=60
  184. ApexClothingAllowAsyncCooking=True
  185. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  186. TargetFrameRate=60
  187. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  209. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  210. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  211. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  212. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  213. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  214. MaxActiveDecals=50
  215. bAllowRagdolling=true
  216. bAllowParticleSystemPerfBias=True
  217. bAllowPerfThrottling=false
  218. PerfScalingFramerateStart=30.000000
  219. PerfScalingFramerateRange=20.000000
  220. PerfScalingMaxReduction=0.600000
  221. PerfScalingBias=0.100000
  222. Borderless=true
  223. StaticMeshLODBias=0
  224. bAllowDropShadows=True
  225. SpeedTreeLODBias=2
  226. bUseLowQualMaterials=False
  227. bUseSpectatorTextureSettings=False
  228. TexturePoolSize=225
  229. AllowD3D11=False
  230. PreferD3D11=False
  231. FXAAQuality=0
  232. AllowScreenDoorFade=False
  233. AllowScreenDoorLODFading=False
  234. bAllowFog=true
  235. MaterialQualityLevel=2
  236. SettingsVersion=9
  237. SpeedTreeWind=True
  238. TEXTUREGROUP_NPC=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  239. TEXTUREGROUP_NPCNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  240. TEXTUREGROUP_NPCSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  241. TEXTUREGROUP_WorldDetail=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  242. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=1,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  243.  
  244. [SystemSettingsBucket1]
  245. BasedOn=SystemSettings
  246. MeshScreenPixelAreaThreshold=256.0
  247. OctreeScreenPixelAreaThreshold=512.0
  248. ResX=1366
  249. ResY=768
  250. StaticDecals=False
  251. DynamicDecals=True
  252. MaxActiveDecals=10
  253. UnbatchedDecals=True
  254. DecalCullDistanceScale=0.4
  255. DynamicShadows=False
  256. LightEnvironmentShadows=False
  257. MotionBlur=False
  258. DepthOfField=True
  259. AmbientOcclusion=False
  260. Bloom=False
  261. bAllowLightShafts=False
  262. Distortion=False
  263. DropParticleDistortion=True
  264. LensFlares=False
  265. AllowRadialBlur=False
  266. bAllowSeparateTranslucency=False
  267. bAllowPostprocessMLAA=False
  268. bAllowHighQualityMaterials=False
  269. SkeletalMeshLODBias=1
  270. DetailMode=0
  271. MaxDrawDistanceScale=0.8
  272. MaxAnisotropy=0
  273. MaxShadowResolution=256
  274. MaxWholeSceneDominantShadowResolution=256
  275. ScreenPercentage=100.000000
  276. ShadowTexelsPerPixel=2.0
  277. bAllowWholeSceneDominantShadows=False
  278. bUseConservativeShadowBounds=True
  279. bAllowFracturedDamage=False
  280. FractureCullDistanceScale=0.25
  281. DynamicLights=True
  282. bAllowDropShadows=True
  283. CompositeDynamicLights=True
  284. SHSecondaryLighting=False
  285. bAllowFog=False
  286. DirectionalLightmaps=True
  287. bAllowParticleSystemPerfBias=True
  288. bAllowParticleSystemPerfThrottling=True
  289. AllowSubsurfaceScattering=False
  290. AllowImageReflections=False
  291. StaticMeshLODBias=1
  292. ParticleLODBias=10
  293. PerfScalingBias=0.2
  294. ShadowFilterQualityBias=-1
  295. MaxMultisamples=1
  296. FXAAQuality=0
  297. bAllowRagdolling=True
  298. SpeedTreeLODBias=2
  299. AllowScreenDoorFade=False
  300. AllowScreenDoorLODFading=False
  301. bUseLowQualMaterials=True
  302. TexturePoolSize=220
  303. MaterialQualityLevel=1
  304. SpeedTreeWind=False
  305. UseCinematicMipCalculations=true
  306. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  322. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  325. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  327. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  328. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  329. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  330. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  331. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  332. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  333. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  334. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  335. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  336. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  337.  
  338. [SystemSettingsBucket2]
  339. BasedOn=SystemSettings
  340. MeshScreenPixelAreaThreshold=196.0
  341. OctreeScreenPixelAreaThreshold=392.0
  342. ResX=1366
  343. ResY=768
  344. StaticDecals=False
  345. DynamicDecals=True
  346. MaxActiveDecals=25
  347. UnbatchedDecals=True
  348. DecalCullDistanceScale=0.5
  349. DynamicShadows=False
  350. LightEnvironmentShadows=False
  351. MotionBlur=False
  352. DepthOfField=True
  353. AmbientOcclusion=False
  354. Bloom=False
  355. bAllowLightShafts=False
  356. Distortion=False
  357. DropParticleDistortion=True
  358. LensFlares=False
  359. AllowRadialBlur=False
  360. bAllowSeparateTranslucency=False
  361. bAllowPostprocessMLAA=False
  362. bAllowHighQualityMaterials=False
  363. SkeletalMeshLODBias=1
  364. DetailMode=0
  365. MaxDrawDistanceScale=0.9
  366. MaxAnisotropy=0
  367. MaxShadowResolution=512
  368. MaxWholeSceneDominantShadowResolution=512
  369. ScreenPercentage=100.000000
  370. ShadowTexelsPerPixel=2.0
  371. bAllowWholeSceneDominantShadows=False
  372. bUseConservativeShadowBounds=True
  373. bAllowFracturedDamage=False
  374. FractureCullDistanceScale=0.5
  375. DynamicLights=True
  376. bAllowDropShadows=True
  377. CompositeDynamicLights=True
  378. SHSecondaryLighting=False
  379. bAllowFog=False
  380. DirectionalLightmaps=True
  381. bAllowParticleSystemPerfBias=True
  382. bAllowParticleSystemPerfThrottling=True
  383. AllowSubsurfaceScattering=False
  384. AllowImageReflections=False
  385. StaticMeshLODBias=1
  386. ParticleLODBias=2
  387. PerfScalingBias=0.2
  388. ShadowFilterQualityBias=-1
  389. MaxMultisamples=1
  390. FXAAQuality=0
  391. bAllowRagdolling=True
  392. SpeedTreeLODBias=2
  393. AllowScreenDoorFade=False
  394. AllowScreenDoorLODFading=False
  395. bUseLowQualMaterials=True
  396. TexturePoolSize=300
  397. MaterialQualityLevel=1
  398. SpeedTreeWind=False
  399. UseCinematicMipCalculations=true
  400. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  401. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  402. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  403. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  404. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  405. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  409. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  410. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  411. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  412. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  414. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  415. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  416. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  417. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  418. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  419. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  420. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  421. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  422. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  423. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  424. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  425. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  426. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  427. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  431.  
  432. [SystemSettingsBucket3]
  433. BasedOn=SystemSettings
  434. MeshScreenPixelAreaThreshold=196.0
  435. OctreeScreenPixelAreaThreshold=392.0
  436. ResX=1600
  437. ResY=900
  438. StaticDecals=True
  439. DynamicDecals=True
  440. MaxActiveDecals=50
  441. UnbatchedDecals=True
  442. DecalCullDistanceScale=0.6
  443. DynamicShadows=True
  444. LightEnvironmentShadows=True
  445. MotionBlur=False
  446. DepthOfField=True
  447. AmbientOcclusion=False
  448. Bloom=True
  449. bAllowLightShafts=False
  450. Distortion=True
  451. DropParticleDistortion=True
  452. LensFlares=True
  453. AllowRadialBlur=True
  454. bAllowSeparateTranslucency=False
  455. bAllowPostprocessMLAA=False
  456. bAllowHighQualityMaterials=True
  457. SkeletalMeshLODBias=0
  458. DetailMode=1
  459. MaxDrawDistanceScale=1.0
  460. MaxAnisotropy=4
  461. MaxShadowResolution=512
  462. MaxWholeSceneDominantShadowResolution=1280
  463. ScreenPercentage=100.000000
  464. ShadowTexelsPerPixel=2.0
  465. bAllowWholeSceneDominantShadows=True
  466. bUseConservativeShadowBounds=False
  467. bAllowFracturedDamage=True
  468. FractureCullDistanceScale=1.0
  469. DynamicLights=True
  470. bAllowDropShadows=True
  471. CompositeDynamicLights=True
  472. SHSecondaryLighting=True
  473. bAllowFog=True
  474. DirectionalLightmaps=True
  475. bAllowParticleSystemPerfBias=True
  476. bAllowParticleSystemPerfThrottling=True
  477. AllowSubsurfaceScattering=False
  478. AllowImageReflections=False
  479. StaticMeshLODBias=0
  480. ParticleLODBias=1
  481. PerfScalingBias=0.1
  482. ShadowFilterQualityBias=0
  483. MaxMultisamples=1
  484. FXAAQuality=0
  485. bAllowRagdolling=True
  486. SpeedTreeLODBias=2
  487. AllowScreenDoorFade=False
  488. AllowScreenDoorLODFading=False
  489. bUseLowQualMaterials=False
  490. TexturePoolSize=450
  491. MaterialQualityLevel=2
  492. SpeedTreeWind=True
  493. UseCinematicMipCalculations=true
  494. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  505. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  506. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  507. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  508. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  509. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  510. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  511. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  512. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  513. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  514. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  515. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  516. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  517. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  518. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  519. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  520. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  521. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  522. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  523. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  524. TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  525.  
  526. [SystemSettingsBucket4]
  527. BasedOn=SystemSettings
  528. MeshScreenPixelAreaThreshold=144.0
  529. OctreeScreenPixelAreaThreshold=288.0
  530. ResX=1600
  531. ResY=900
  532. StaticDecals=True
  533. DynamicDecals=True
  534. MaxActiveDecals=50
  535. UnbatchedDecals=True
  536. DecalCullDistanceScale=0.8
  537. DynamicShadows=True
  538. LightEnvironmentShadows=True
  539. MotionBlur=False
  540. DepthOfField=True
  541. AmbientOcclusion=False
  542. Bloom=True
  543. bAllowLightShafts=True
  544. Distortion=True
  545. DropParticleDistortion=False
  546. LensFlares=True
  547. AllowRadialBlur=True
  548. bAllowSeparateTranslucency=False
  549. bAllowPostprocessMLAA=False
  550. bAllowHighQualityMaterials=True
  551. SkeletalMeshLODBias=0
  552. DetailMode=2
  553. MaxDrawDistanceScale=1.1
  554. MaxAnisotropy=4
  555. MaxShadowResolution=512
  556. MaxWholeSceneDominantShadowResolution=2048
  557. ScreenPercentage=100.000000
  558. ShadowTexelsPerPixel=2.0
  559. bAllowWholeSceneDominantShadows=True
  560. bUseConservativeShadowBounds=False
  561. bAllowFracturedDamage=True
  562. FractureCullDistanceScale=1.5
  563. DynamicLights=True
  564. bAllowDropShadows=True
  565. CompositeDynamicLights=True
  566. SHSecondaryLighting=True
  567. bAllowFog=True
  568. DirectionalLightmaps=True
  569. bAllowParticleSystemPerfBias=True
  570. bAllowParticleSystemPerfThrottling=True
  571. AllowSubsurfaceScattering=False
  572. AllowImageReflections=False
  573. StaticMeshLODBias=0
  574. ParticleLODBias=0
  575. PerfScalingBias=0.0
  576. ShadowFilterQualityBias=0
  577. MaxMultisamples=1
  578. FXAAQuality=0
  579. bAllowRagdolling=True
  580. SpeedTreeLODBias=1
  581. AllowScreenDoorFade=True
  582. AllowScreenDoorLODFading=False
  583. bUseLowQualMaterials=False
  584. TexturePoolSize=600
  585. MaterialQualityLevel=0
  586. SpeedTreeWind=True
  587. UseCinematicMipCalculations=true
  588. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  602. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  607. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  608. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  609. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  610. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  611. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  614. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  615. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  616. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  617. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  618. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  619.  
  620. [SystemSettingsBucket5]
  621. BasedOn=SystemSettings
  622. MeshScreenPixelAreaThreshold=100.0
  623. OctreeScreenPixelAreaThreshold=200.0
  624. ResX=1920
  625. ResY=1080
  626. StaticDecals=True
  627. DynamicDecals=True
  628. MaxActiveDecals=50
  629. UnbatchedDecals=True
  630. DecalCullDistanceScale=1.0
  631. DynamicShadows=True
  632. LightEnvironmentShadows=True
  633. MotionBlur=False
  634. DepthOfField=True
  635. AmbientOcclusion=True
  636. Bloom=True
  637. bAllowLightShafts=True
  638. Distortion=True
  639. DropParticleDistortion=False
  640. LensFlares=True
  641. AllowRadialBlur=True
  642. bAllowSeparateTranslucency=False
  643. bAllowPostprocessMLAA=False
  644. bAllowHighQualityMaterials=True
  645. SkeletalMeshLODBias=0
  646. DetailMode=2
  647. MaxDrawDistanceScale=1.2
  648. MaxAnisotropy=16
  649. MaxShadowResolution=512
  650. MaxWholeSceneDominantShadowResolution=4096
  651. ScreenPercentage=100.000000
  652. ShadowTexelsPerPixel=2.0
  653. bAllowWholeSceneDominantShadows=True
  654. bUseConservativeShadowBounds=False
  655. bAllowFracturedDamage=True
  656. FractureCullDistanceScale=2.0
  657. DynamicLights=True
  658. bAllowDropShadows=True
  659. CompositeDynamicLights=True
  660. SHSecondaryLighting=True
  661. bAllowFog=True
  662. DirectionalLightmaps=True
  663. bAllowParticleSystemPerfBias=True
  664. bAllowParticleSystemPerfThrottling=True
  665. PerfScalingFramerateRange=50.0
  666. AllowSubsurfaceScattering=False
  667. AllowImageReflections=False
  668. StaticMeshLODBias=0
  669. ParticleLODBias=0
  670. PerfScalingBias=0.0
  671. ShadowFilterQualityBias=1
  672. MaxMultisamples=4
  673. FXAAQuality=0
  674. bAllowRagdolling=True
  675. SpeedTreeLODBias=0
  676. AllowScreenDoorFade=True
  677. AllowScreenDoorLODFading=False
  678. bUseLowQualMaterials=False
  679. TexturePoolSize=900
  680. MaterialQualityLevel=0
  681. SpeedTreeWind=True
  682. UseCinematicMipCalculations=FALSE
  683. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  684. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  685. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  686. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  687. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  688. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  689. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  690. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  691. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  692. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  693. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  694. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  695. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  696. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  697. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  698. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MaxLODSizeTexturePack=4096,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  699. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  700. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  701. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear,NumStreamedMips=3)
  702. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  703. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  704. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  705. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  706. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  707. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  708. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  709. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  710. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  711. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  714.  
  715. [SystemSettingsScreenshot]
  716. BasedOn=SystemSettings
  717. MaxAnisotropy=16
  718. ShadowFilterQualityBias=1
  719. MinShadowResolution=16
  720. ShadowFadeResolution=1
  721. MinPreShadowResolution=16
  722. PreShadowFadeResolution=1
  723. ShadowTexelsPerPixel=4.0f
  724. PreShadowResolutionFactor=1.0
  725. MaxShadowResolution=4096
  726. MaxWholeSceneDominantShadowResolution=4096
  727. CompositeDynamicLights=FALSE
  728. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  729. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  730. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  731. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  732. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  733. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  734. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  735. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  736. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  737. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  738. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  739. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  740. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  741. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  742. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  743. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  744. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  745. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  746. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  747. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  748. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  749. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  750. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  751. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  752. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  753.  
  754. [SystemSettingsEditor]
  755. BasedOn=SystemSettingsBucket5
  756.  
  757. [SystemSettingsSplitScreen2]
  758. BasedOn=SystemSettings
  759. bAllowWholeSceneDominantShadows=False
  760. bAllowLightShafts=False
  761. DetailMode=1
  762.  
  763. [SystemSettingsMobile]
  764. BasedOn=SystemSettings
  765. Fullscreen=True
  766. DirectionalLightmaps=False
  767. DynamicLights=False
  768. SHSecondaryLighting=False
  769. StaticDecals=True
  770. DynamicDecals=False
  771. UnbatchedDecals=False
  772. MotionBlur=FALSE
  773. MotionBlurPause=FALSE
  774. DepthOfField=FALSE
  775. AmbientOcclusion=FALSE
  776. Bloom=FALSE
  777. Distortion=FALSE
  778. FilteredDistortion=FALSE
  779. DropParticleDistortion=TRUE
  780. FloatingPointRenderTargets=FALSE
  781. MaxAnisotropy=2
  782. bAllowLightShafts=FALSE
  783. MobileModShadows=False
  784. MobileClearDepthBetweenDPG=False
  785. MaxFilterBlurSampleCount=4
  786. DynamicShadows=False
  787. MobileMaxMemory=300
  788. MobileLandscapeLodBias=0
  789. AllowRadialBlur=False
  790.  
  791. [SystemSettingsMobilePreviewer]
  792. BasedOn=SystemSettingsMobile
  793. Fullscreen=False
  794.  
  795. [SystemSettingsMobileTextureBias]
  796. BasedOn=SystemSettingsMobile
  797. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  798. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  799. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  800. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  801. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  802. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  803. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  804. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  805. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  806. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  807. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  808. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  809. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  810. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=linear,MipFilter=point)
  811. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  812. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  813. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  814. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  815. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  816. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  817. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  818. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  819. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  820. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  821. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  822.  
  823. [SystemSettingsAndroid]
  824. BasedOn=SystemSettingsMobileTextureBias
  825.  
  826. [SystemSettingsAndroid_Performance1_MemoryLow]
  827. BasedOn=SystemSettingsMobileTextureBias
  828. MobileFeatureLevel=1
  829. MobileFog=False
  830. MobileSpecular=False
  831. MobileBumpOffset=False
  832. MobileNormalMapping=False
  833. MobileEnvMapping=False
  834. MobileRimLighting=False
  835. MobileContentScaleFactor=0.9375
  836.  
  837. [SystemSettingsAndroid_Performance2_MemoryLow]
  838. BasedOn=SystemSettingsMobileTextureBias
  839. MobileBumpOffset=False
  840. MobileNormalMapping=False
  841. MobileContentScaleFactor=0.9375
  842.  
  843. [SystemSettingsAndroid_Performance1_Memory1024]
  844. BasedOn=SystemSettingsMobile
  845. MobileFeatureLevel=1
  846. MobileFog=False
  847. MobileSpecular=False
  848. MobileBumpOffset=False
  849. MobileNormalMapping=False
  850. MobileEnvMapping=False
  851. MobileRimLighting=False
  852. MobileContentScaleFactor=0.9375
  853.  
  854. [SystemSettingsAndroid_Performance2_Memory1024]
  855. BasedOn=SystemSettingsMobile
  856. MobileBumpOffset=False
  857. MobileNormalMapping=False
  858. MobileContentScaleFactor=0.9375
  859.  
  860. [SystemSettingsFlash]
  861. BasedOn=SystemSettingsMobileTextureBias
  862. MotionBlur=FALSE
  863. MotionBlurPause=FALSE
  864. DepthOfField=FALSE
  865. AmbientOcclusion=FALSE
  866. Bloom=FALSE
  867. Distortion=FALSE
  868. FilteredDistortion=FALSE
  869. bAllowLightShafts=FALSE
  870. MobileModShadows=True
  871. DynamicShadows=True
  872. MobileClearDepthBetweenDPG=True
  873. DirectionalLightmaps=False
  874. MobileHeightFog=False
  875.  
  876. [SystemSettingsIPhone]
  877. BasedOn=SystemSettingsMobileTextureBias
  878. bMobileUsingHighResolutionTiming=False
  879.  
  880. [SystemSettingsIPhone3GS]
  881. BasedOn=SystemSettingsMobileTextureBias
  882. LensFlares=False
  883. DetailMode=1
  884. MobileEnableMSAA=True
  885. MobileMaxMemory=100
  886. bMobileUsingHighResolutionTiming=False
  887. MobileLandscapeLodBias=2
  888.  
  889. [SystemSettingsIPhone4]
  890. BasedOn=SystemSettingsMobile
  891. MobileContentScaleFactor=2.0
  892. LensFlares=False
  893. bMobileUsingHighResolutionTiming=False
  894. MobileLandscapeLodBias=1
  895.  
  896. [SystemSettingsIPhone4S]
  897. BasedOn=SystemSettingsMobile
  898. MobileEnableMSAA=True
  899. bAllowLightShafts=True
  900. MobileModShadows=True
  901. DynamicShadows=False
  902. ShadowDepthBias=0.025
  903. MobileContentScaleFactor=2.0
  904. MaxShadowResolution=256
  905. MobileShadowTextureResolution=256
  906.  
  907. [SystemSettingsIPhone5]
  908. BasedOn=SystemSettingsMobile
  909. MobileEnableMSAA=True
  910. bAllowLightShafts=True
  911. MobileModShadows=True
  912. DynamicShadows=False
  913. ShadowDepthBias=0.025
  914. MobileContentScaleFactor=2.0
  915. MaxShadowResolution=256
  916. MobileShadowTextureResolution=1024
  917. AllowRadialBlur=True
  918.  
  919. [SystemSettingsIPodTouch4]
  920. BasedOn=SystemSettingsMobileTextureBias
  921. MobileContentScaleFactor=2.0
  922. LensFlares=False
  923. MobileMaxMemory=100
  924. bMobileUsingHighResolutionTiming=False
  925. MobileLandscapeLodBias=2
  926.  
  927. [SystemSettingsIPodTouch5]
  928. BasedOn=SystemSettingsMobile
  929. MobileEnableMSAA=True
  930. bAllowLightShafts=True
  931. MobileModShadows=True
  932. DynamicShadows=False
  933. ShadowDepthBias=0.025
  934. MobileContentScaleFactor=2.0
  935. MaxShadowResolution=256
  936. MobileShadowTextureResolution=256
  937.  
  938. [SystemSettingsIPad]
  939. BasedOn=SystemSettingsMobileTextureBias
  940. MobileFeatureLevel=1
  941. MobileFog=False
  942. MobileSpecular=False
  943. MobileBumpOffset=False
  944. MobileNormalMapping=False
  945. MobileEnvMapping=False
  946. MobileRimLighting=False
  947. MobileMaxMemory=100
  948. bMobileUsingHighResolutionTiming=False
  949. MobileLandscapeLodBias=1
  950. MobileContentScaleFactor=0.9375
  951.  
  952. [SystemSettingsIPad2]
  953. BasedOn=SystemSettingsMobile
  954. MobileEnableMSAA=False
  955. bAllowLightShafts=True
  956. MobileModShadows=True
  957. DynamicShadows=False
  958. ShadowDepthBias=0.016
  959. MobileContentScaleFactor=1.0
  960. MaxShadowResolution=256
  961. MobileShadowTextureResolution=256
  962.  
  963. [SystemSettingsIPad3]
  964. BasedOn=SystemSettingsMobile
  965. MobileEnableMSAA=False
  966. bAllowLightShafts=True
  967. MobileModShadows=True
  968. DynamicShadows=True
  969. ShadowDepthBias=0.016
  970. MobileContentScaleFactor=1.40625
  971. MaxShadowResolution=256
  972. MobileShadowTextureResolution=256
  973. MobileMaxMemory=500
  974.  
  975. [SystemSettingsIPad4]
  976. BasedOn=SystemSettingsMobile
  977. MobileEnableMSAA=False
  978. bAllowLightShafts=True
  979. MobileModShadows=True
  980. DynamicShadows=True
  981. ShadowDepthBias=0.016
  982. MobileContentScaleFactor=2.0
  983. MaxShadowResolution=512
  984. MobileShadowTextureResolution=512
  985. MobileMaxMemory=500
  986. AllowRadialBlur=True
  987.  
  988. [SystemSettingsIPadMini]
  989. BasedOn=SystemSettingsMobile
  990. MobileEnableMSAA=False
  991. bAllowLightShafts=True
  992. MobileModShadows=True
  993. DynamicShadows=False
  994. ShadowDepthBias=0.016
  995. MobileContentScaleFactor=1.0
  996. MaxShadowResolution=256
  997. MobileShadowTextureResolution=256
  998.  
  999. [SystemSettingsIPad2_Detail]
  1000. BasedOn=SystemSettingsIPad2
  1001.  
  1002. [Configuration]
  1003.  
  1004. [OpenAutomateBenchmarks]
  1005. Benchmark=NightAndDayMap
  1006. Benchmark=DM-Deck?CauseEvent=FlyThrough
  1007.  
  1008. [TextureSettingsSpectator]
  1009. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1010. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1011. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  1012. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1013. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1014. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1015. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1016. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1017. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1018. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1019. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1020. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1021. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1022. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1023. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1024. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1025. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1026. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1027. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1028. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1029. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1030. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1031. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1032. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1033. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1034. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1035. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1036. TEXTUREGROUP_NPC=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1037. TEXTUREGROUP_NPCNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1038. TEXTUREGROUP_NPCSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1039. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1040.  
  1041. [IniVersion]
  1042. 0=1528716615.000000
  1043. 1=1532614047.000000
  1044.  
  1045. [SettingsCheck]
  1046. Initialized=True
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