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Oct 14th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. --//====================================================\\--
  90. --|| ONLY 90s KIDS REMEMBER
  91. --|| ABYSS EYE BY SHACKLUSTER
  92. --\\====================================================//--
  93.  
  94. wait(0.2)
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 25
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local FADERS = true
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213. --//=================================\\
  214. --|| SOME FUNCTIONS
  215. --\\=================================//
  216.  
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220.  
  221. function PositiveAngle(NUMBER)
  222. if NUMBER >= 0 then
  223. NUMBER = 0
  224. end
  225. return NUMBER
  226. end
  227.  
  228. function NegativeAngle(NUMBER)
  229. if NUMBER <= 0 then
  230. NUMBER = 0
  231. end
  232. return NUMBER
  233. end
  234.  
  235. function Swait(NUMBER)
  236. if NUMBER == 0 or NUMBER == nil then
  237. ArtificialHB.Event:wait()
  238. else
  239. for i = 1, NUMBER do
  240. ArtificialHB.Event:wait()
  241. end
  242. end
  243. end
  244.  
  245. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  246. local NEWMESH = IT(MESH)
  247. if MESH == "SpecialMesh" then
  248. NEWMESH.MeshType = MESHTYPE
  249. if MESHID ~= "nil" and MESHID ~= "" then
  250. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  251. end
  252. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  253. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  254. end
  255. end
  256. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  257. NEWMESH.Scale = SCALE
  258. NEWMESH.Parent = PARENT
  259. return NEWMESH
  260. end
  261.  
  262. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  263. local NEWPART = IT("Part")
  264. NEWPART.formFactor = FORMFACTOR
  265. NEWPART.Reflectance = REFLECTANCE
  266. NEWPART.Transparency = TRANSPARENCY
  267. NEWPART.CanCollide = false
  268. NEWPART.Locked = true
  269. NEWPART.Anchored = true
  270. if ANCHOR == false then
  271. NEWPART.Anchored = false
  272. end
  273. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  274. NEWPART.Name = NAME
  275. NEWPART.Size = SIZE
  276. NEWPART.Position = Torso.Position
  277. NEWPART.Material = MATERIAL
  278. NEWPART:BreakJoints()
  279. NEWPART.Parent = PARENT
  280. return NEWPART
  281. end
  282.  
  283. local function weldBetween(a, b)
  284. local weldd = Instance.new("ManualWeld")
  285. weldd.Part0 = a
  286. weldd.Part1 = b
  287. weldd.C0 = CFrame.new()
  288. weldd.C1 = b.CFrame:inverse() * a.CFrame
  289. weldd.Parent = a
  290. return weldd
  291. end
  292.  
  293.  
  294. function QuaternionFromCFrame(cf)
  295. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  296. local trace = m00 + m11 + m22
  297. if trace > 0 then
  298. local s = math.sqrt(1 + trace)
  299. local recip = 0.5 / s
  300. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  301. else
  302. local i = 0
  303. if m11 > m00 then
  304. i = 1
  305. end
  306. if m22 > (i == 0 and m00 or m11) then
  307. i = 2
  308. end
  309. if i == 0 then
  310. local s = math.sqrt(m00 - m11 - m22 + 1)
  311. local recip = 0.5 / s
  312. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  313. elseif i == 1 then
  314. local s = math.sqrt(m11 - m22 - m00 + 1)
  315. local recip = 0.5 / s
  316. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  317. elseif i == 2 then
  318. local s = math.sqrt(m22 - m00 - m11 + 1)
  319. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320. end
  321. end
  322. end
  323.  
  324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  325. local xs, ys, zs = x + x, y + y, z + z
  326. local wx, wy, wz = w * xs, w * ys, w * zs
  327. local xx = x * xs
  328. local xy = x * ys
  329. local xz = x * zs
  330. local yy = y * ys
  331. local yz = y * zs
  332. local zz = z * zs
  333. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp;
  339. if cosTheta >= 0.0001 then
  340. if (1 - cosTheta) > 0.0001 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. else
  350. if (1 + cosTheta) > 0.0001 then
  351. local theta = ACOS(-cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((t - 1) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = t - 1
  357. finishInterp = t
  358. end
  359. end
  360. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  361. end
  362.  
  363. function Clerp(a, b, t)
  364. local qa = {QuaternionFromCFrame(a)}
  365. local qb = {QuaternionFromCFrame(b)}
  366. local ax, ay, az = a.x, a.y, a.z
  367. local bx, by, bz = b.x, b.y, b.z
  368. local _t = 1 - t
  369. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  370. end
  371.  
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384.  
  385. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  386. local label = IT("TextLabel")
  387. label.BackgroundTransparency = 1
  388. label.Size = UD2(1, 0, 1, 0)
  389. label.Position = UD2(0, 0, 0, 0)
  390. label.TextColor3 = TEXTCOLOR
  391. label.TextStrokeTransparency = STROKETRANSPARENCY
  392. label.TextTransparency = TRANSPARENCY
  393. label.FontSize = TEXTFONTSIZE
  394. label.Font = TEXTFONT
  395. label.BorderSizePixel = BORDERSIZEPIXEL
  396. label.TextScaled = false
  397. label.Text = TEXT
  398. label.Name = NAME
  399. label.Parent = PARENT
  400. return label
  401. end
  402.  
  403. function NoOutlines(PART)
  404. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  405. end
  406.  
  407. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  408. local NEWWELD = IT(TYPE)
  409. NEWWELD.Part0 = PART0
  410. NEWWELD.Part1 = PART1
  411. NEWWELD.C0 = C0
  412. NEWWELD.C1 = C1
  413. NEWWELD.Parent = PARENT
  414. return NEWWELD
  415. end
  416.  
  417. local S = IT("Sound")
  418. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  419. local NEWSOUND = nil
  420. coroutine.resume(coroutine.create(function()
  421. NEWSOUND = S:Clone()
  422. NEWSOUND.Parent = PARENT
  423. NEWSOUND.Volume = VOLUME
  424. NEWSOUND.Pitch = PITCH
  425. NEWSOUND.SoundId = "rbxassetid://"..ID
  426. NEWSOUND:play()
  427. if DOESLOOP == true then
  428. NEWSOUND.Looped = true
  429. else
  430. repeat wait(1) until NEWSOUND.Playing == false
  431. NEWSOUND:remove()
  432. end
  433. end))
  434. return NEWSOUND
  435. end
  436.  
  437. function CFrameFromTopBack(at, top, back)
  438. local right = top:Cross(back)
  439. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  440. end
  441.  
  442. function R_RANDOM(CFRAME,DIST)
  443. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  444. end
  445.  
  446. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  447. function WACKYEFFECT(Table)
  448. local TYPE = (Table.EffectType or "Sphere")
  449. local SIZE = (Table.Size or VT(1,1,1))
  450. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  451. local TRANSPARENCY = (Table.Transparency or 0)
  452. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  453. local CFRAME = (Table.CFrame or Torso.CFrame)
  454. local MOVEDIRECTION = (Table.MoveToPos or nil)
  455. local ROTATION1 = (Table.RotationX or 0)
  456. local ROTATION2 = (Table.RotationY or 0)
  457. local ROTATION3 = (Table.RotationZ or 0)
  458. local MATERIAL = (Table.Material or "Neon")
  459. local COLOR = (Table.Color or C3(1,1,1))
  460. local TIME = (Table.Time or 45)
  461. local SOUNDID = (Table.SoundID or nil)
  462. local SOUNDPITCH = (Table.SoundPitch or nil)
  463. local SOUNDVOLUME = (Table.SoundVolume or nil)
  464. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  465. local BOOMERANG = (Table.Boomerang or 0)
  466. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  467. coroutine.resume(coroutine.create(function()
  468. local PLAYSSOUND = false
  469. local SOUND = nil
  470. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  471. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  472. PLAYSSOUND = true
  473. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  474. end
  475. EFFECT.Color = COLOR
  476. local MSH = nil
  477. if TYPE == "Sphere" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Block" or TYPE == "Box" then
  480. MSH = IT("BlockMesh",EFFECT)
  481. MSH.Scale = SIZE
  482. elseif TYPE == "Wave" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  484. elseif TYPE == "Ring" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  486. elseif TYPE == "Slash" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  488. elseif TYPE == "Round Slash" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  490. elseif TYPE == "Swirl" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  492. elseif TYPE == "Skull" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Crystal" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  496. end
  497. if MSH ~= nil then
  498. local BOOMR1 = 1+BOOMERANG/50
  499. local BOOMR2 = 1+SIZEBOOMERANG/50
  500. local MOVESPEED = nil
  501. if MOVEDIRECTION ~= nil then
  502. if USEBOOMERANGMATH == true then
  503. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  504. else
  505. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  506. end
  507. end
  508. local GROWTH = nil
  509. if USEBOOMERANGMATH == true then
  510. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  511. else
  512. GROWTH = (SIZE - ENDSIZE)
  513. end
  514. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  515. if TYPE == "Block" then
  516. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  517. else
  518. EFFECT.CFrame = CFRAME
  519. end
  520. if USEBOOMERANGMATH == true then
  521. for LOOP = 1, TIME+1 do
  522. Swait()
  523. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  524. if TYPE == "Wave" then
  525. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  526. end
  527. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  532. end
  533. if MOVEDIRECTION ~= nil then
  534. local ORI = EFFECT.Orientation
  535. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  536. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  537. end
  538. end
  539. else
  540. for LOOP = 1, TIME+1 do
  541. Swait()
  542. MSH.Scale = MSH.Scale - GROWTH/TIME
  543. if TYPE == "Wave" then
  544. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  545. end
  546. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  547. if TYPE == "Block" then
  548. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  549. else
  550. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  551. end
  552. if MOVEDIRECTION ~= nil then
  553. local ORI = EFFECT.Orientation
  554. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  555. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  556. end
  557. end
  558. end
  559. EFFECT.Transparency = 1
  560. if PLAYSSOUND == false then
  561. EFFECT:remove()
  562. else
  563. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  564. EFFECT:remove()
  565. end
  566. else
  567. if PLAYSSOUND == false then
  568. EFFECT:remove()
  569. else
  570. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  571. EFFECT:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function MakeForm(PART,TYPE)
  578. if TYPE == "Cyl" then
  579. local MSH = IT("CylinderMesh",PART)
  580. elseif TYPE == "Ball" then
  581. local MSH = IT("SpecialMesh",PART)
  582. MSH.MeshType = "Sphere"
  583. elseif TYPE == "Wedge" then
  584. local MSH = IT("SpecialMesh",PART)
  585. MSH.MeshType = "Wedge"
  586. end
  587. end
  588.  
  589. Debris = game:GetService("Debris")
  590.  
  591. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  592. local DIRECTION = CF(StartPos,EndPos).lookVector
  593. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  594. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  595. end
  596.  
  597. local DECAL = IT("Decal")
  598. function MagicRing()
  599. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  600. local MESH = IT("BlockMesh",RING)
  601. local BOTTOMTEXTURE = DECAL:Clone()
  602. BOTTOMTEXTURE.Parent = RING
  603. BOTTOMTEXTURE.Face = "Bottom"
  604. BOTTOMTEXTURE.Name = "BottomTexture"
  605. local TOPTEXTURE = DECAL:Clone()
  606. TOPTEXTURE.Parent = RING
  607. TOPTEXTURE.Face = "Top"
  608. TOPTEXTURE.Name = "TopTexture"
  609. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  610. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  611. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  612. TOPTEXTURE.Color3 = C3(0,0,0)
  613. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  614. end
  615.  
  616. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  617. coroutine.resume(coroutine.create(function()
  618. local FADE = IT("Model",Effects)
  619. if PARENT ~= nil then
  620. FADE.Parent = PARENT
  621. end
  622. FADE.Name = "FadingEffect"
  623. for _, c in pairs(Character:GetChildren()) do
  624. if c.ClassName == "Part" then
  625. c.CanCollide = false
  626. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  627. FADER.CFrame = c.CFrame
  628. FADER.Color = COLOR
  629. if FADER.Name == "Head" then
  630. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  631. elseif FADER.Name == "HumanoidRootPart" then
  632. FADE.PrimaryPart = FADER
  633. FADER.Transparency = 1
  634. end
  635. end
  636. end
  637. local TRANS = 0.25/TIMER
  638. local DIST = nil
  639. if MOVEDIRECTION ~= nil then
  640. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  641. end
  642. for i = 1, TIMER do
  643. Swait()
  644. for _, c in pairs(FADE:GetChildren()) do
  645. if c.ClassName == "Part" then
  646. c.Transparency = c.Transparency + TRANS
  647. end
  648. end
  649. if MOVEDIRECTION ~= nil then
  650. local ORI = FADE.PrimaryPart.Orientation
  651. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  652. end
  653. end
  654. FADE:remove()
  655. end))
  656. end
  657.  
  658. --//=================================\\
  659. --|| GUIS AND MISC
  660. --\\=================================//
  661.  
  662. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true)
  663. MakeForm(EYE,"Ball")
  664. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  666. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  667. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  668.  
  669. local SKILLTEXTCOLOR = C3(0,0,0)
  670. local SKILLFONT = "Fantasy"
  671. local SKILLTEXTSIZE = 4
  672. local SKILLTEXTSIZE2 = 12
  673.  
  674. local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"}
  675.  
  676. for i = 1, #ATTACKS do
  677. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  678. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  679. SKILLTEXT.TextXAlignment = "Right"
  680. SKILLTEXT.Rotation = i*3
  681. end
  682.  
  683. local BMUSIC = IT("Sound",RootPart)
  684. local VOLUME = 5
  685. local PITCH = 1
  686. local SONGID = 1074563286
  687. local A = IT("Attachment",Torso)
  688.  
  689. coroutine.resume(coroutine.create(function()
  690. while wait(1) do
  691. if FADERS == true then
  692. coroutine.resume(coroutine.create(function()
  693. local R,M,T,B = MagicRing()
  694. R.Anchored = false
  695. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  696. local R2,M2,T2,B2 = MagicRing()
  697. R2.Anchored = false
  698. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  699. for i = 1, 35 do
  700. Swait()
  701. M.Scale = M.Scale + VT(1,0,1)*1.2
  702. T.Transparency = i/35
  703. B.Transparency = i/35
  704. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  705. T2.Transparency = i/35
  706. B2.Transparency = i/35
  707. end
  708. R:Remove()
  709. R2:Remove()
  710. end))
  711. end
  712. end
  713. end))
  714.  
  715. --//=================================\\
  716. --|| DAMAGING
  717. --\\=================================//
  718.  
  719. function ApplyDamage(Humanoid,Damage)
  720. Damage = Damage * DAMAGEMULTIPLIER
  721. if Humanoid.Health < 2000 then
  722. if Humanoid.Health - Damage > 0 then
  723. Humanoid.Health = Humanoid.Health - Damage
  724. else
  725. Humanoid.Parent:BreakJoints()
  726. end
  727. else
  728. Humanoid.Parent:BreakJoints()
  729. end
  730. end
  731.  
  732. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  733. for index, CHILD in pairs(workspace:GetDescendants()) do
  734. if CHILD.ClassName == "Model" and CHILD ~= Character then
  735. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  736. if HUM then
  737. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  738. if TORSO then
  739. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  740. if INSTAKILL == true then
  741. CHILD:BreakJoints()
  742. else
  743. local DMG = MRANDOM(MINDMG,MAXDMG)
  744. ApplyDamage(HUM,DMG)
  745. end
  746. if FLING > 0 then
  747. for _, c in pairs(CHILD:GetChildren()) do
  748. if c:IsA("BasePart") then
  749. local bv = Instance.new("BodyVelocity")
  750. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  751. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  752. bv.Parent = c
  753. Debris:AddItem(bv,0.05)
  754. end
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end
  761. end
  762. end
  763.  
  764. --//=================================\\
  765. --|| ATTACK FUNCTIONS AND STUFF
  766. --\\=================================//
  767.  
  768. function Melee()
  769. ATTACK = true
  770. BLADE.CanCollide = true
  771. Rooted = false
  772. EQUIPPED = true
  773. local HIT = function()
  774. local HITS = {}
  775. local TOUCH = BLADE.Touched:Connect(function(hit)
  776. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  777. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  778. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  779. if TORSO and HUM.Health > 0 then
  780. local PASS = true
  781. for i = 1, #HITS do
  782. if HITS[i] == hit.Parent then
  783. PASS = false
  784. end
  785. end
  786. table.insert(HITS,hit.Parent)
  787. if PASS == true then
  788. ApplyDamage(HUM,MRANDOM(15,25))
  789. end
  790. end
  791. end
  792. end)
  793. return TOUCH
  794. end
  795. if COMBO == 1 then
  796. for i=0, 0.35, 0.1 / Animation_Speed do
  797. Swait()
  798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  805. end
  806. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  807. local TOUCHED = HIT()
  808. for i=0, 0.5, 0.1 / Animation_Speed do
  809. Swait()
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  817. end
  818. TOUCHED:Disconnect()
  819. COMBO = 2
  820. elseif COMBO == 2 then
  821. for i=0, 0.35, 0.1 / Animation_Speed do
  822. Swait()
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  830. end
  831. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  832. local TOUCHED = HIT()
  833. for i=0, 0.35, 0.1 / Animation_Speed do
  834. Swait()
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  842. end
  843. TOUCHED:Disconnect()
  844. for i=0, 0.2, 0.1 / Animation_Speed do
  845. Swait()
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  853. end
  854. COMBO = 1
  855. end
  856. coroutine.resume(coroutine.create(function()
  857. for i = 1, 50 do
  858. Swait()
  859. if ATTACK == true then
  860. break
  861. end
  862. end
  863. if ATTACK == false then
  864. COMBO = 1
  865. end
  866. end))
  867. BLADE.CanCollide = false
  868. ATTACK = false
  869. Rooted = false
  870. EQUIPPED = false
  871. end
  872. function AbyssalShriek()
  873. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  874. ATTACK = true
  875. Rooted = true
  876. for i=0, 0.2, 0.1 / Animation_Speed do
  877. Swait()
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  884. end
  885. coroutine.resume(coroutine.create(function()
  886. repeat
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  894. until ATTACK == false
  895. end))
  896. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  897. CreateSound(199978176,Head,5,1,false)
  898. for i = 1, 60 do
  899. Swait()
  900. ApplyAoE(RootPart.Position,17,1,1,0,false)
  901. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  902. if HITFLOOR then
  903. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  904. end
  905. local SIZE = VT(1,3,1)
  906. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  907. end
  908. wait(0.2)
  909. ATTACK = false
  910. Rooted = false
  911. end
  912. end
  913. function AbyssalDash()
  914. ATTACK = true
  915. Rooted = true
  916. UNANCHOR = false
  917. for i=0, 0.4, 0.1 / Animation_Speed do
  918. Swait()
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  925. end
  926. CreateSound(1177785010,Torso,2,1,false)
  927. CreateSound(971125740,Torso,5,1,false)
  928. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  929. for index, CHILD in pairs(Character:GetChildren()) do
  930. if CHILD:IsA("BasePart") then
  931. CHILD.Transparency = CHILD.Transparency + 1
  932. elseif CHILD:IsA("Accessory") then
  933. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  934. end
  935. end
  936. local HITS = {}
  937. for i=0, 1, 0.1 / Animation_Speed do
  938. Swait()
  939. for index, CHILD in pairs(workspace:GetDescendants()) do
  940. if CHILD.ClassName == "Model" and CHILD ~= Character then
  941. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  942. if HUM then
  943. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  944. if TORSO then
  945. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  946. local PASS = true
  947. for E = 1, #HITS do
  948. if HITS[E] == CHILD then
  949. PASS = false
  950. end
  951. end
  952. if PASS == true then
  953. local DMG = MRANDOM(25,45)
  954. ApplyDamage(HUM,DMG)
  955. table.insert(HITS,CHILD)
  956. end
  957. end
  958. end
  959. end
  960. end
  961. end
  962. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  963. for i = 1, 2 do
  964. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  965. CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p)
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. end
  974. for index, CHILD in pairs(Character:GetChildren()) do
  975. if CHILD:IsA("BasePart") then
  976. CHILD.Transparency = CHILD.Transparency - 1
  977. elseif CHILD:IsA("Accessory") then
  978. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  979. end
  980. end
  981. for i=1, 25 do
  982. Swait()
  983. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. end
  991. UNANCHOR = true
  992. ATTACK = false
  993. Rooted = false
  994. end
  995. function ShadowCloak()
  996. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  997. ATTACK = true
  998. Rooted = false
  999. UNANCHOR = false
  1000. FADERS = false
  1001. coroutine.resume(coroutine.create(function()
  1002. coroutine.resume(coroutine.create(function()
  1003. for i=1, 25 do
  1004. Swait()
  1005. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1006. end
  1007. end))
  1008. repeat
  1009. Swait()
  1010. BLADE.Transparency = Torso.Transparency
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1017. until ATTACK == false
  1018. end))
  1019. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1020. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1021. for i = 1, 50 do
  1022. Swait()
  1023. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1024. for index, CHILD in pairs(Character:GetChildren()) do
  1025. if CHILD:IsA("BasePart") then
  1026. CHILD.Transparency = CHILD.Transparency + 1/50
  1027. elseif CHILD:IsA("Accessory") then
  1028. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1029. end
  1030. end
  1031. end
  1032. for i = 1, 25 do
  1033. Swait()
  1034. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1035. end
  1036. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1037. for i = 1, 5 do
  1038. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1039. end
  1040. ApplyAoE(Torso.Position,15,12,22,150,false)
  1041. CreateSound(331666014,Torso,5,1,false)
  1042. for i = 1, 12 do
  1043. Swait()
  1044. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1045. end
  1046. for i = 1, 50 do
  1047. Swait()
  1048. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1049. for index, CHILD in pairs(Character:GetChildren()) do
  1050. if CHILD:IsA("BasePart") then
  1051. CHILD.Transparency = CHILD.Transparency - 1/50
  1052. elseif CHILD:IsA("Accessory") then
  1053. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1054. end
  1055. end
  1056. end
  1057. UNANCHOR = true
  1058. ATTACK = false
  1059. Rooted = false
  1060. FADERS = true
  1061. end
  1062. end
  1063. function BlackBlast()
  1064. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1065. ATTACK = true
  1066. Rooted = true
  1067. local GYRO = IT("BodyGyro",RootPart)
  1068. GYRO.D = 25
  1069. GYRO.P = 20000
  1070. GYRO.MaxTorque = VT(0,4000000,0)
  1071. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1072. CreateSound(429459101,Torso,5,1.5,false)
  1073. local GYROING = true
  1074. coroutine.resume(coroutine.create(function()
  1075. repeat
  1076. Swait()
  1077. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1078. until GYROING == false
  1079. GYRO:Remove()
  1080. end))
  1081. for i=0, 1, 0.1 / Animation_Speed do
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1089. end
  1090. for i = 1, 13 do
  1091. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1092. end
  1093. CreateSound(1368637781,Torso,5,1.5,false)
  1094. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1095. for index, CHILD in pairs(Character:GetChildren()) do
  1096. if CHILD:IsA("BasePart") then
  1097. CHILD.Transparency = CHILD.Transparency + 1
  1098. elseif CHILD:IsA("Accessory") then
  1099. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1100. end
  1101. end
  1102. GYROING = false
  1103. coroutine.resume(coroutine.create(function()
  1104. coroutine.resume(coroutine.create(function()
  1105. for i=1, 25 do
  1106. Swait()
  1107. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1108. end
  1109. end))
  1110. repeat
  1111. Swait()
  1112. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1119. until ATTACK == false
  1120. end))
  1121. coroutine.resume(coroutine.create(function()
  1122. local BULLETCFRAME = RootPart.CFrame
  1123. local EXPLODED = false
  1124. coroutine.resume(coroutine.create(function()
  1125. repeat
  1126. Swait()
  1127. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1128. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1129. until EXPLODED == true
  1130. end))
  1131. for i=1, 50 do
  1132. Swait()
  1133. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1134. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1135. if RAY then
  1136. ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1137. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1138. break
  1139. end
  1140. end
  1141. wait(0.5)
  1142. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1143. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1144. for E = 1, 3 do
  1145. for i = 1, 5 do
  1146. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1147. end
  1148. end
  1149. ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1150. EXPLODED = true
  1151. for i = 1, 15 do
  1152. Swait()
  1153. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1154. end
  1155. end))
  1156. wait(0.5)
  1157. for index, CHILD in pairs(Character:GetChildren()) do
  1158. if CHILD:IsA("BasePart") then
  1159. CHILD.Transparency = CHILD.Transparency - 1
  1160. elseif CHILD:IsA("Accessory") then
  1161. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1162. end
  1163. end
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167. end
  1168. function NightmareFall()
  1169. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1170. ATTACK = true
  1171. Rooted = true
  1172. EQUIPPED = true
  1173. CreateSound(160740121,Head,10,1,false)
  1174. for i=0, 2, 0.1 / Animation_Speed do
  1175. Swait()
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1183. end
  1184. for i=0, 2, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1193. end
  1194. local SIZE = 0
  1195. local POS = RootPart.Position+VT(0,150,0)
  1196. local BLOWN = false
  1197. coroutine.resume(coroutine.create(function()
  1198. coroutine.resume(coroutine.create(function()
  1199. repeat
  1200. Swait()
  1201. if SIZE > 0 then
  1202. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1203. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1204. end
  1205. until BLOWN == true
  1206. end))
  1207. repeat
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1216. until ATTACK == false
  1217. end))
  1218. wait(0.2)
  1219. for i = 1, 15 do
  1220. wait(MRANDOM(2,6)/45)
  1221. coroutine.resume(coroutine.create(function()
  1222. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1223. local HEIGHT = 45/5
  1224. local DISTANCE = (BLADE.Position - POS).Magnitude
  1225. for i = 1, 45 do
  1226. Swait()
  1227. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1228. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1229. end
  1230. SIZE = SIZE + 1
  1231. end))
  1232. end
  1233. wait(2.5)
  1234. BLOWN = true
  1235. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1236. for E = 1, 5 do
  1237. for i = 1, 5 do
  1238. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1239. end
  1240. end
  1241. CreateSound(288641686,Effects,5,1,false)
  1242. CreateSound(592877506,Effects,5,1,false)
  1243. local HITS = {}
  1244. for index, CHILD in pairs(workspace:GetDescendants()) do
  1245. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1246. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1247. if HUM then
  1248. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1249. if TORSO then
  1250. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1251. local PASS = true
  1252. for E = 1, #HITS do
  1253. if HITS[E] == CHILD then
  1254. PASS = false
  1255. end
  1256. end
  1257. if PASS == true then
  1258. table.insert(HITS,CHILD)
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. if #HITS > 0 then
  1266. local DONE = false
  1267. local HUMS = {}
  1268. coroutine.resume(coroutine.create(function()
  1269. for E = 1, #HITS do
  1270. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1271. table.insert(HUMS,HUM)
  1272. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1273. local grav = Instance.new("BodyPosition",TORSO)
  1274. grav.D = 850
  1275. grav.P = 4000
  1276. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1277. grav.Position = TORSO.Position+VT(0,35,0)
  1278. CreateSound(592877506,TORSO,5,0.5,false)
  1279. if TORSO then
  1280. coroutine.resume(coroutine.create(function()
  1281. local B = IT("Attachment",TORSO)
  1282. local ChainLink = IT("Beam",Torso)
  1283. ChainLink.Texture = "rbxassetid://73042633"
  1284. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1285. ChainLink.TextureSpeed = -1
  1286. ChainLink.FaceCamera = true
  1287. ChainLink.Width0 = 3
  1288. ChainLink.Width1 = 3
  1289. ChainLink.TextureLength = 3
  1290. ChainLink.Attachment0 = A
  1291. ChainLink.Attachment1 = B
  1292. ChainLink.CurveSize0 = 0
  1293. ChainLink.CurveSize1 = 0
  1294. ChainLink.FaceCamera = true
  1295. ChainLink.TextureMode = "Static"
  1296. ChainLink.Transparency = NumberSequence.new(0)
  1297. repeat
  1298. Swait()
  1299. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1300. until DONE == true or HUM.Health < 1
  1301. B:Remove()
  1302. ChainLink:Remove()
  1303. grav:Remove()
  1304. if HUM.Health < 1 then
  1305. for E = 1, 2 do
  1306. for i = 1, 3 do
  1307. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1308. end
  1309. end
  1310. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1311. for _, c in pairs(HITS[E]:GetChildren()) do
  1312. if c:IsA("BasePart") or c:IsA("Accessory") then
  1313. c:remove()
  1314. end
  1315. end
  1316. local BONES = {
  1317. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1318. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1319. }
  1320. local SELECTABLEBONES = {
  1321. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1322. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1323. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1324. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1325. }
  1326. for i = 1, 9 do
  1327. local CHOSENPIECE = nil
  1328. if i == 1 then
  1329. CHOSENPIECE = BONES.Skull
  1330. elseif i == 2 then
  1331. CHOSENPIECE = BONES.Ribs
  1332. else
  1333. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1334. end
  1335. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1336. BONE.CanCollide = true
  1337. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1338. if CHOSENPIECE.MeshId == 36869983 then
  1339. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1340. else
  1341. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1342. end
  1343. end
  1344. end
  1345. end))
  1346. end
  1347. end
  1348. wait(1)
  1349. for i = 1, 250 do
  1350. Swait()
  1351. for E = 1, #HUMS do
  1352. if HUMS[E] then
  1353. if HUMS[E].Health > 0 then
  1354. HUMS[E].Health = HUMS[E].Health - 0.3
  1355. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1356. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1357. end
  1358. end
  1359. end
  1360. end
  1361. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1362. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1363. coroutine.resume(coroutine.create(function()
  1364. CreateSound(743521450,Cam,5,0.6,false)
  1365. for E = 1, 75 do
  1366. Swait()
  1367. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1368. end
  1369. wait(4)
  1370. for E = 1, 25 do
  1371. Swait()
  1372. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1373. end
  1374. SKILLFRAME:Remove()
  1375. end))
  1376. DONE = true
  1377. for i = 1, 50 do
  1378. wait(0.5)
  1379. for i = 1, 3 do
  1380. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1381. end
  1382. end
  1383. DAMAGEMULTIPLIER = 1
  1384. end))
  1385. wait(0.2)
  1386. end
  1387. wait(0.4)
  1388. EQUIPPED = false
  1389. ATTACK = false
  1390. Rooted = false
  1391. end
  1392. end
  1393. function Laugh()
  1394. ATTACK = true
  1395. Rooted = true
  1396. CreateSound(160740121,Head,10,1,false)
  1397. for i=0, 0.5, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. end
  1406. for i=1, 185 do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. ATTACK = false
  1416. Rooted = false
  1417. end
  1418.  
  1419. --//=================================\\
  1420. --|| ASSIGN THINGS TO KEYS
  1421. --\\=================================//
  1422.  
  1423. function MouseDown(Mouse)
  1424. if ATTACK == false then
  1425. Melee()
  1426. end
  1427. end
  1428.  
  1429. function MouseUp(Mouse)
  1430. HOLD = false
  1431. end
  1432.  
  1433. function KeyDown(Key)
  1434. KEYHOLD = true
  1435. if Key == "z" and ATTACK == false then
  1436. AbyssalShriek()
  1437. end
  1438.  
  1439. if Key == "x" and ATTACK == false then
  1440. AbyssalDash()
  1441. end
  1442.  
  1443. if Key == "c" and ATTACK == false then
  1444. ShadowCloak()
  1445. end
  1446.  
  1447. if Key == "v" and ATTACK == false then
  1448. BlackBlast()
  1449. end
  1450.  
  1451. if Key == "q" and ATTACK == false then
  1452. NightmareFall()
  1453. end
  1454.  
  1455. if Key == "t" and ATTACK == false then
  1456. Laugh()
  1457. end
  1458. end
  1459.  
  1460. function KeyUp(Key)
  1461. KEYHOLD = false
  1462. end
  1463.  
  1464. Mouse.Button1Down:connect(function(NEWKEY)
  1465. MouseDown(NEWKEY)
  1466. end)
  1467. Mouse.Button1Up:connect(function(NEWKEY)
  1468. MouseUp(NEWKEY)
  1469. end)
  1470. Mouse.KeyDown:connect(function(NEWKEY)
  1471. KeyDown(NEWKEY)
  1472. end)
  1473. Mouse.KeyUp:connect(function(NEWKEY)
  1474. KeyUp(NEWKEY)
  1475. end)
  1476.  
  1477. --//=================================\\
  1478. --\\=================================//
  1479.  
  1480. function unanchor()
  1481. for _, c in pairs(Character:GetChildren()) do
  1482. if c:IsA("BasePart") and c ~= RootPart then
  1483. c.Anchored = false
  1484. end
  1485. end
  1486. if UNANCHOR == true then
  1487. RootPart.Anchored = false
  1488. else
  1489. RootPart.Anchored = true
  1490. end
  1491. end
  1492.  
  1493. --//=================================\\
  1494. --|| WRAP THE WHOLE SCRIPT UP
  1495. --\\=================================//
  1496.  
  1497. Humanoid.Changed:connect(function(Jump)
  1498. if Jump == "Jump" and (Disable_Jump == true) then
  1499. Humanoid.Jump = false
  1500. end
  1501. end)
  1502.  
  1503. while true do
  1504. Swait()
  1505. script.Parent = WEAPONGUI
  1506. ANIMATE.Parent = nil
  1507. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1508. v:Stop();
  1509. end
  1510. SINE = SINE + CHANGE
  1511. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1512. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1513. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1514. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1515. Humanoid.HipHeight = 1
  1516. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1517. ANIM = "Jump"
  1518. if ATTACK == false then
  1519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. end
  1526. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1527. ANIM = "Fall"
  1528. if ATTACK == false then
  1529. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. end
  1536. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1537. ANIM = "Idle"
  1538. if ATTACK == false then
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. end
  1546. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1547. ANIM = "Walk"
  1548. if ATTACK == false then
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. end
  1556. end
  1557. if EQUIPPED == false then
  1558. if TORSOVELOCITY > 1 then
  1559. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  1560. else
  1561. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  1562. end
  1563. end
  1564. if ANIM ~= "Walk" and FADERS == true then
  1565. if MRANDOM(1,7) == 1 then
  1566. CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  1567. end
  1568. end
  1569. unanchor()
  1570. if Rooted == false then
  1571. Disable_Jump = false
  1572. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  1573. elseif Rooted == true then
  1574. Disable_Jump = true
  1575. Humanoid.WalkSpeed = 0
  1576. end
  1577. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1578. BMUSIC.Looped = true
  1579. BMUSIC.Pitch = PITCH
  1580. BMUSIC.Volume = VOLUME
  1581. BMUSIC.Playing = true
  1582. if BMUSIC.Parent ~= RootPart then
  1583. BMUSIC = IT("Sound",RootPart)
  1584. end
  1585. if Head:FindFirstChild("face") then
  1586. Head:FindFirstChild("face"):remove()
  1587. end
  1588. Humanoid.Name = "NONHUM"
  1589. Humanoid.MaxHealth = 1e3
  1590. Humanoid.Health = 1e3
  1591. end
  1592.  
  1593. --//=================================\\
  1594. --\\=================================//
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600. --//====================================================\\--
  1601. --|| END OF SCRIPT
  1602. --\\====================================================//--
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