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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Piggy Ultimate Script", "Ocean")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Principal")
- MainSection:NewButton("God Mode", "Te hace invencible", function()
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character:WaitForChild("Humanoid")
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- end)
- -- PLAYER
- local Player = Window:NewTab("Player")
- local PlayerSection = Player:NewSection("Player")
- PlayerSection:NewSlider("WalkSpeed", "Cambia tu velocidad", 500, 16, function(s)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- PlayerSection:NewSlider("JumpPower", "Cambia tu poder de salto", 350, 50, function(s)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- PlayerSection:NewToggle("Noclip", "Atraviesa paredes", function(state)
- if state then
- local function NoclipLoop()
- for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if child:IsA("BasePart") and child.CanCollide == true then
- child.CanCollide = false
- end
- end
- end
- Noclipping = game:GetService('RunService').Stepped:Connect(NoclipLoop)
- else
- if Noclipping then
- Noclipping:Disconnect()
- end
- end
- end)
- -- MAPAS (Versión mejorada y funcional)
- local Maps = Window:NewTab("Maps")
- local MapsSection = Maps:NewSection("Forzador de Mapas")
- local mapList = {
- "House",
- "Station",
- "Gallery",
- "Forest",
- "School",
- "Hospital",
- "Metro",
- "City",
- "Factory",
- "Mall",
- "Carnival",
- "Outpost"
- }
- for _, mapName in ipairs(mapList) do
- MapsSection:NewButton(mapName, "Forzar "..mapName, function()
- -- Sistema múltiple de forzado
- local args = {
- [1] = "Map",
- [2] = mapName,
- [3] = true
- }
- for i = 1, 3 do
- game:GetService("ReplicatedStorage").RemoteEvents.GameEvent:FireServer(unpack(args))
- if game:GetService("ReplicatedStorage"):FindFirstChild("Map") then
- game:GetService("ReplicatedStorage").Map.Value = mapName
- end
- local vote = {
- [1] = "Vote",
- [2] = mapName
- }
- game:GetService("ReplicatedStorage").RemoteEvents.GameEvent:FireServer(unpack(vote))
- wait(0.1)
- end
- end)
- end
- -- ESP
- local Esp = Window:NewTab("ESP")
- local EspSection = Esp:NewSection("ESP Options")
- EspSection:NewToggle("Player ESP", "Ver a todos los jugadores", function(state)
- if state then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- local esp = Instance.new("BoxHandleAdornment")
- esp.Adornee = v.Character.HumanoidRootPart
- esp.ZIndex = 0
- esp.Size = Vector3.new(5, 5, 5)
- esp.Transparency = 0.5
- esp.Color3 = Color3.fromRGB(255, 0, 0)
- esp.AlwaysOnTop = true
- esp.Parent = v.Character.HumanoidRootPart
- end
- end
- else
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
- for _, esp in pairs(v.Character.HumanoidRootPart:GetChildren()) do
- if esp:IsA("BoxHandleAdornment") then
- esp:Destroy()
- end
- end
- end
- end
- end
- end)
- -- AUTO COLLECT
- local AutoFarm = Window:NewTab("Auto Farm")
- local AutoFarmSection = AutoFarm:NewSection("Auto Collect")
- AutoFarmSection:NewToggle("Auto Collect Items", "Recoge items automáticamente", function(state)
- getgenv().autoCollect = state
- while getgenv().autoCollect do
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("Tool") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Handle, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Handle, 1)
- end
- end
- wait(0.1)
- end
- end)
- -- PIGGY KILL AURA
- local Combat = Window:NewTab("Combat")
- local CombatSection = Combat:NewSection("Combat")
- CombatSection:NewToggle("Kill Aura", "Mata a jugadores cercanos cuando eres Piggy", function(state)
- getgenv().killAura = state
- while getgenv().killAura do
- if game.Players.LocalPlayer.Character:FindFirstChild("Piggy") then
- for _,v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character then
- local distance = (v.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- if distance <= 15 then
- local args = {
- [1] = v.Character.Humanoid
- }
- game:GetService("ReplicatedStorage").RemoteEvents.Damage:FireServer(unpack(args))
- end
- end
- end
- end
- wait(0.1)
- end
- end)
- -- ANTI AFK
- local Misc = Window:NewTab("Misc")
- local MiscSection = Misc:NewSection("Misc")
- MiscSection:NewToggle("Anti AFK", "Previene que te expulsen por inactividad", function(state)
- if state then
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end
- end)
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