Shay2014

Robot Racials

Jun 10th, 2018
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.91 KB | None | 0 0
  1. Robot
  2.  
  3. Mechanical beings coming in a huge variety of shapes and sizes. While many are mindless drones used for menial labor, some have been able to push past their programming and think for themselves, to some extent. Sometimes affectionately called bots.
  4.  
  5. Primary racial:
  6.  
  7. Self-Repair: You are made entirely of metal and wiring, making you stand out among other sapient races. This has the unfortunate downside of making you immune to healing spells. Any spell that would normally heal you now has no effect whatsoever; the same goes for the Lifestream skill and any skills that affect the mind. Instead, you can attempt to self-repair. This has a recharge of 2 and restores 4 hits, as well as 1 wound if used outside of combat. In addition, Tinker acts as per Heal if used on you.
  8.  
  9. Secondary racials:
  10.  
  11. Analysis: instant, recharge 3 after effect ends; Your advanced systems make you able to scan and analyze your surroundings more efficiently than most meatbags. You can roll to find relevant information on a topic of your choice, chosen at character creation, as well as detect all living life forms in the immediate area. This removes any Stealth tags they may have to your view. On a crit, you can select one of the detected life forms and track them for 60 seconds or 2 rounds (whichever comes first), being able to pinpoint their precise location even through walls and see where they are headed.
  12.  
  13. Reconfigure: You have built-in weapons and therefore always count as armed, being able to take up to 3 weapon tags. You may only have one of these active at a time. Switching weapons is an automatic action, recharge 1.
  14.  
  15. Hack: You attempt to plug into and interfere with a technological contraption such as a turret, a camera or a door, as well as retrieving information from consoles and even your fellow robots. More complex targets have higher DCs, at DM discretion. Failing a hack can have unpredictable and even disastrous consequences.
  16.  
  17. Self-Destruct: automatic, once per battle; You explode violently, dealing massive damage to everything around you, but dealing 2 wounds worth of damage to you and knocking you helpless. This ability cannot be used again until you take time to Self-Repair out of combat.
Add Comment
Please, Sign In to add comment