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- //buff upkeep for farming barf mt.
- void main(){
- if(my_location() == $location[Barf Mountain]){
- if (have_effect($effect[Buy! Sell! Buy! Sell!]) < 1){
- if(my_adventures() >= 100){ //don't wanna waste any of this.
- use( 1, $item[Uncle Greenspan's Bathroom Finance Guide]);
- }
- }
- if (have_effect($effect[How to Scam Tourists]) < 1){
- if(my_adventures() > 0){ //always use this shit it's basically free.
- use( 1, $item[How to Avoid Scams]);
- }
- }
- if (have_effect($effect[Heavy Petting]) < 1){
- if(my_adventures() > 3){ //use until break even point.
- use( 1, $item[Knob Goblin pet-buffing spray]);
- }
- }
- if (have_effect($effect[Wasabi Sinuses]) < 1){
- if(my_adventures() > 2){ //use until break even point.
- use( 1, $item[Knob Goblin nasal spray]);
- }
- }
- if (have_effect($effect[Merry Smithsness]) < 1){
- if(my_adventures() > 15){ //use until break even point.
- use( 1, $item[Flaskfull of Hollow]);
- }
- }
- if (have_effect($effect[Synthesis: Greed]) < 1 && my_spleen_use() < 15){
- if(my_adventures() > 2){ //use until break even point.
- cli_execute("synthesize greed");
- }
- }
- }
- }
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