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- hl3.txt:
- item_generic
- prop_zipline
- shared_procedural_spawn_template_info
- shared_procedural_spawn_reuse_info
- shared_procedural_spawn_area_info
- shared_enable_disable
- info_procedural_spawn_template
- info_procedural_spawn_target
- info_procedural_spawn_manager
- info_procedural_spawn_subgroup
- func_procedural_spawn_volume
- procspawn_var_volume
- procspawn_var_entity
- procspawn_constraint_volume_volume_distance
- procspawn_constraint_target_volume_distance
- procspawn_constraint_target_in_volume
- procspawn_constraint_target_near_entity
- procspawn_constraint_target_far_from_class
- procspawn_constraint_subgroup_distance
- procspawn_constraint_target_facing_player
- procspawn_modifier_rotation_traced
- procspawn_modifier_move_traced
- procspawn_modifier_2joint_traced
- npc_quest_citizen
- npc_hunter_invincible
- npc_turret_ceiling_pulse
- info_quest_dialog
- prop_fixed
- point_quest_goal
- procspawn_bias_linetoplayer
- logic_player_volume_tracker
- rpg.txt:
- rpg_unit
- rpg_spawner
- rpg_trigger
- rpg_item_spawner
- rpg_prop_itemdrop
- markup_volume
- markup_volume_tagged
- markup_group
- func_nav_markup
- func_rpg_nav_markup
- rpg_gamerules
- ai_basenpc.txt:
- ai_addon
- ai_addon_builder (seen in Portal 2 and Alien Swarm FGDs!)
- lights.txt:
- light_omni (function similar to "light")
- light_irradvolume (irradiance volume)
- env_world_lighting (controls world lighting)
- env_sky (controls sky)
- env_time_of_day (day-night cycle!!!)
- base.txt:
- point_levelstream
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