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- Card Sheet 1
- One Shot Kill
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Damage Modifier +2
- Volley Fire
- Attack
- Action Card
- You may make an attack with each of your tanks that is able to attack.
- Commander!
- Move and Attack
- Action Card
- You may choose and move a single tank. Afterwards, you may make an attack with that tank.
- Attack Modifier +1
- Covering Fire
- Attack
- Action Card
- You may make an attack with two of your tanks against the same target.
- Covering Fire
- Attack
- Action Card
- You may make an attack with two of your tanks against the same target.
- Moving Shot 2
- Move and Attack
- Action Card
- You may choose and move a single tank. Afterwards, you may make an attack with that tank.
- Attack Modifier -2
- Moving Shot 3
- Move and Attack
- Action Card
- You may choose and move a single tank. Afterwards, you may make an attack with that tank.
- Attack Modifier -3
- Moving Shot 3
- Move and Attack
- Action Card
- You may choose and move a single tank. Afterwards, you may make an attack with that tank.
- Attack Modifier -3
- Firing Advance 4
- Move and Attack
- Action Card
- You may choose and move a single tank. Afterwards, you may make an attack with that tank.
- Attack Modifier -4
- Firing Advance 4
- Move and Attack
- Action Card
- You may choose and move a single tank. Afterwards, you may make an attack with that tank.
- Attack Modifier -4
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Card Sheet 2
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Fire
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Sighted Fire 1
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Attack Modifier +1
- Sighted Fire 1
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Attack Modifier +1
- Sighted Fire 2
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Attack Modifier +2
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Move
- Movement
- Action Card
- You may choose and move a single tank.
- Squad Move
- Movement
- Action Card
- You may move all of your tanks.
- Squad Move
- Movement
- Action Card
- You may move all of your tanks.
- Squad Move
- Movement
- Action Card
- You may move all of your tanks.
- Card Sheet 3
- Squad Move
- Movement
- Action Card
- You may move all of your tanks.
- Squad Move
- Movement
- Action Card
- You may move all of your tanks.
- Squad Move
- Movement
- Action Card
- You may move all of your tanks.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Coordinated Move
- Movement
- Action Card
- You may choose and move two tanks at the same time.
- Full Speed Ahead
- Movement
- Action Card
- You may choose and move a single tank.
- Movement Bonus +2
- Card Sheet 4
- Full Speed Ahead
- Movement
- Action Card
- You may choose and move a single tank.
- Movement Bonus +2
- Full Speed Ahead
- Movement
- Action Card
- You may choose and move a single tank.
- Movement Bonus +2
- Satisfying Shot
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Damage Modifier +1
- Satisfying Shot
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- Damage Modifier +1
- Sharpshooter
- Attack
- Action Card
- You may choose and make an attack with a single tank.
- No attack roll is necessary (it automatically hits).
- Move or Fire
- Move and Attack
- Action Card
- You may choose to either move or make an attack with a single tank.
- Move or Fire
- Move and Attack
- Action Card
- You may choose to either move or make an attack with a single tank.
- Move or Fire
- Move and Attack
- Action Card
- You may choose to either move or make an attack with a single tank.
- Move or Fire
- Move and Attack
- Action Card
- You may choose to either move or make an attack with a single tank.
- Recovery
- Event Card
- You may turn a face-down character face-up, or return a character that has been removed from the game to a tank face-down (or face-up if they have no reverse side).
- Knockout
- Event Card
- You may choose and make an attack with a single tank. If the attack roll is successful, the target becomes Inoperative for the next turn.
- Knockout
- Event Card
- You may choose and make an attack with a single tank. If the attack roll is successful, the target becomes Inoperative for the next turn.
- Morale Boost
- Event Card
- Draw three cards.
- Morale Boost
- Event Card
- Draw three cards.
- Maintenance/Repair
- Event Card
- You may take one card from the discard pile and place it in your hand, or make one Immobile tank mobile again.
- Maintenance/Repair
- Event Card
- You may take one card from the discard pile and place it in your hand, or make one Immobile tank mobile again.
- Card Sheet 5
- Reconnaissance
- Event Card
- You may look at your opponent's hand.
- Reconnaissance
- Event Card
- You may look at your opponent's hand.
- Poor Line of Sight
- Reaction Card
- Play this card before your opponent makes their attack roll.
- Attack Modifier -2
- Emergency Braking
- Reaction Card
- Play this card before your opponent makes their attack roll.
- Attack Modifier -1
- Emergency Braking
- Reaction Card
- Play this card before your opponent makes their attack roll.
- Attack Modifier -1
- Emergency Braking
- Reaction Card
- Play this card before your opponent makes their attack roll.
- Attack Modifier -1
- Ricochet
- Reaction Card
- Play this card after your opponent makes their attack roll.
- The attack misses (cannot be used against Sharpshooter).
- Quick Shot
- Reaction Card
- You may make an attack immediately after your opponent moves. If your opponent is using a card that allows them to attack after moving, you may make your attack before your opponent does.
- Attack Modifier -1
- Quick Shot
- Reaction Card
- You may make an attack immediately after your opponent moves. If your opponent is using a card that allows them to attack after moving, you may make your attack before your opponent does.
- Attack Modifier -1
- Quick Shot
- Reaction Card
- You may make an attack immediately after your opponent moves. If your opponent is using a card that allows them to attack after moving, you may make your attack before your opponent does.
- Attack Modifier -1
- Engine Trouble
- Enforcement Card
- You may not use Movement Cards this turn. This card has no effect if not drawn during the Draw Phase.
- Piloting Error
- Enforcement Card
- Choose one of your tanks at random. That tank becomes inoperative for the rest of this turn. This card has no effect if not drawn during the Draw Phase.
- Desperate Situation!
- Enforcement Card
- You become inoperative for the rest of the turn. This card has no effect if not drawn during the Draw Phase.
- Tread Damage
- Enforcement Card
- Choose one of your tanks at random. That tank becomes immobile. This card has no effect if not drawn during the Draw Phase.
- Scenario: Eavesdropping
- Reaction Card
- You may play this card when your opponent plays a Reaction Card. Your opponent's Reaction card has no effect. Once this card has been used, the Ooarai side may use "Decoy."
- Scenario: Trap
- Event Card
- This card may only be used by the Anzio player. See the scenario for details.
- Card Sheet 6
- Scenario: Panzer Vor!
- Move and Attack
- Action Card
- Shout "Panzer vor!" as you play this card. You may move all of your tanks, and then choose and make an attack with a single tank.
- Attack Modifier +1
- Scenario: Pinpoint Shot
- Attack
- Action Card
- You may choose and make an attack with a single tank. If the attack is successful, the target becomes Immobile.
- No Damage Roll Necessary
- Scenario: Blockade Plan
- Reaction Card
- This card may be used by the Hippo Team's tank immediately after your opponent moves. You may make a quick shot against the tank that just moved.
- Attack Modifier +1
- Damage Modifier +1
- Scenario: Anglerfish Dance
- Action Card
- You may use this card after "Cease-fire Agreement" has been played. For the rest of the game, add a +1 modifier to all of the Ooarai player's tanks' attack rolls.
- Scenario: Snowy March
- Event Card
- Sing "Snowy March" as you play this card. Your opponent skips their next turn, and you take another turn after this one.
- Scenario: Decoy
- Movement
- Action Card
- You may use this card after "Eavesdropping" has been played or if "Fair Play" has been revealed. You may move one enemy tank anywhere within its movement range.
- Scenario: Epic Strategy
- Move and Attack
- Action Card
- You may use this card if the Rabbit Team is piloting the M3 on the city map. Move the M3 to the hex immediately behind one of your opponent's tanks that can be reached with six movement points, and make an attack with a firepower of 7 (do not apply the range modifier to the damage roll).
- Scenario: Cease-fire Agreement
- Event Card
- Remove all tanks from the map (leave wreckage where it is). See the scenario for details.
- Scenario: Reinforcements
- Enforcement Card
- The tanks designated as reinforcements in the scenario appear. See the scenario for details.
- Scenario: Fair Play
- Enforcement Card
- When this card is drawn, the Saunders player must reduce their number of tanks until it is equal to the number fielded by the Ooarai player. See the scenario for details.
- Scenario: Self-sacrifice
- Reaction Card
- You may use this card when a friendly tank within three hexes of the Anteater Team is destroyed. You may have the Anteater Team's tank become destroyed instead. You may not use this card if the Anteater Team's tank has already been destroyed.
- Scenario: Spirit of the Student Council
- Action Card
- You may use this card when the Hetzer is in a hex adjacent to the Maus. Turn the Maus's counter face-down and place the Hetzer's counter underneath the Maus. If the Maus becomes destroyed, remove the Hetzer as well. If an Enforcement Card is drawn before that happens, remove only the Hetzer.
- Scenario: Volleyball Club!
- Event Card
- You may use this card when Duck Team is piloting the Type 89. Until the next Enforcement Card is drawn, any enemy tanks that are within range and line of sight of the Type 89 may not use Action Cards.
- Scenario: Billowing Strategy
- Event Card
- You may use this card when your opponent plays an Attack Card. Place a smokescreen marker on top of all of your tanks. See the scenario for details.
- Scenario: HS0017
- Action Card
- You may use this card when Ooarai's flag tank is within range of Kuromorimine's flag tank. Place Ooarai's flag tank in hex 1402, Kuromorimine's flag tank in hex 1006, and another of Ooarai's tanks in hex 1007. See the scenario for details.
- Scenario: Taunting Strategy
- Action Card
- You may use this card when your opponent plays an Attack Card. You may play as many Movement Cards from your hand as you wish. Your opponent may play one Reaction Card for each Movement Card you play.
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