yukamichi

Panzer Vor Cards

Jul 8th, 2014
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  1. Card Sheet 1
  2.  
  3. One Shot Kill
  4. Attack
  5. Action Card
  6. You may choose and make an attack with a single tank.
  7. Damage Modifier +2
  8.  
  9. Volley Fire
  10. Attack
  11. Action Card
  12. You may make an attack with each of your tanks that is able to attack.
  13.  
  14. Commander!
  15. Move and Attack
  16. Action Card
  17. You may choose and move a single tank. Afterwards, you may make an attack with that tank.
  18. Attack Modifier +1
  19.  
  20. Covering Fire
  21. Attack
  22. Action Card
  23. You may make an attack with two of your tanks against the same target.
  24.  
  25. Covering Fire
  26. Attack
  27. Action Card
  28. You may make an attack with two of your tanks against the same target.
  29.  
  30. Moving Shot 2
  31. Move and Attack
  32. Action Card
  33. You may choose and move a single tank. Afterwards, you may make an attack with that tank.
  34. Attack Modifier -2
  35.  
  36. Moving Shot 3
  37. Move and Attack
  38. Action Card
  39. You may choose and move a single tank. Afterwards, you may make an attack with that tank.
  40. Attack Modifier -3
  41.  
  42. Moving Shot 3
  43. Move and Attack
  44. Action Card
  45. You may choose and move a single tank. Afterwards, you may make an attack with that tank.
  46. Attack Modifier -3
  47.  
  48. Firing Advance 4
  49. Move and Attack
  50. Action Card
  51. You may choose and move a single tank. Afterwards, you may make an attack with that tank.
  52. Attack Modifier -4
  53.  
  54. Firing Advance 4
  55. Move and Attack
  56. Action Card
  57. You may choose and move a single tank. Afterwards, you may make an attack with that tank.
  58. Attack Modifier -4
  59.  
  60. Fire
  61. Attack
  62. Action Card
  63. You may choose and make an attack with a single tank.
  64.  
  65. Fire
  66. Attack
  67. Action Card
  68. You may choose and make an attack with a single tank.
  69.  
  70. Fire
  71. Attack
  72. Action Card
  73. You may choose and make an attack with a single tank.
  74.  
  75. Fire
  76. Attack
  77. Action Card
  78. You may choose and make an attack with a single tank.
  79.  
  80. Fire
  81. Attack
  82. Action Card
  83. You may choose and make an attack with a single tank.
  84.  
  85. Fire
  86. Attack
  87. Action Card
  88. You may choose and make an attack with a single tank.
  89.  
  90. Card Sheet 2
  91.  
  92. Fire
  93. Attack
  94. Action Card
  95. You may choose and make an attack with a single tank.
  96.  
  97. Fire
  98. Attack
  99. Action Card
  100. You may choose and make an attack with a single tank.
  101.  
  102. Fire
  103. Attack
  104. Action Card
  105. You may choose and make an attack with a single tank.
  106.  
  107. Sighted Fire 1
  108. Attack
  109. Action Card
  110. You may choose and make an attack with a single tank.
  111. Attack Modifier +1
  112.  
  113. Sighted Fire 1
  114. Attack
  115. Action Card
  116. You may choose and make an attack with a single tank.
  117. Attack Modifier +1
  118.  
  119. Sighted Fire 2
  120. Attack
  121. Action Card
  122. You may choose and make an attack with a single tank.
  123. Attack Modifier +2
  124.  
  125. Move
  126. Movement
  127. Action Card
  128. You may choose and move a single tank.
  129.  
  130. Move
  131. Movement
  132. Action Card
  133. You may choose and move a single tank.
  134.  
  135. Move
  136. Movement
  137. Action Card
  138. You may choose and move a single tank.
  139.  
  140. Move
  141. Movement
  142. Action Card
  143. You may choose and move a single tank.
  144.  
  145. Move
  146. Movement
  147. Action Card
  148. You may choose and move a single tank.
  149.  
  150. Move
  151. Movement
  152. Action Card
  153. You may choose and move a single tank.
  154.  
  155. Move
  156. Movement
  157. Action Card
  158. You may choose and move a single tank.
  159.  
  160. Squad Move
  161. Movement
  162. Action Card
  163. You may move all of your tanks.
  164.  
  165. Squad Move
  166. Movement
  167. Action Card
  168. You may move all of your tanks.
  169.  
  170. Squad Move
  171. Movement
  172. Action Card
  173. You may move all of your tanks.
  174.  
  175. Card Sheet 3
  176.  
  177. Squad Move
  178. Movement
  179. Action Card
  180. You may move all of your tanks.
  181.  
  182. Squad Move
  183. Movement
  184. Action Card
  185. You may move all of your tanks.
  186.  
  187. Squad Move
  188. Movement
  189. Action Card
  190. You may move all of your tanks.
  191.  
  192. Coordinated Move
  193. Movement
  194. Action Card
  195. You may choose and move two tanks at the same time.
  196.  
  197. Coordinated Move
  198. Movement
  199. Action Card
  200. You may choose and move two tanks at the same time.
  201.  
  202. Coordinated Move
  203. Movement
  204. Action Card
  205. You may choose and move two tanks at the same time.
  206.  
  207. Coordinated Move
  208. Movement
  209. Action Card
  210. You may choose and move two tanks at the same time.
  211.  
  212. Coordinated Move
  213. Movement
  214. Action Card
  215. You may choose and move two tanks at the same time.
  216.  
  217. Coordinated Move
  218. Movement
  219. Action Card
  220. You may choose and move two tanks at the same time.
  221.  
  222. Coordinated Move
  223. Movement
  224. Action Card
  225. You may choose and move two tanks at the same time.
  226.  
  227. Coordinated Move
  228. Movement
  229. Action Card
  230. You may choose and move two tanks at the same time.
  231.  
  232. Coordinated Move
  233. Movement
  234. Action Card
  235. You may choose and move two tanks at the same time.
  236.  
  237. Coordinated Move
  238. Movement
  239. Action Card
  240. You may choose and move two tanks at the same time.
  241.  
  242. Coordinated Move
  243. Movement
  244. Action Card
  245. You may choose and move two tanks at the same time.
  246.  
  247. Coordinated Move
  248. Movement
  249. Action Card
  250. You may choose and move two tanks at the same time.
  251.  
  252. Full Speed Ahead
  253. Movement
  254. Action Card
  255. You may choose and move a single tank.
  256. Movement Bonus +2
  257.  
  258. Card Sheet 4
  259.  
  260. Full Speed Ahead
  261. Movement
  262. Action Card
  263. You may choose and move a single tank.
  264. Movement Bonus +2
  265.  
  266. Full Speed Ahead
  267. Movement
  268. Action Card
  269. You may choose and move a single tank.
  270. Movement Bonus +2
  271.  
  272. Satisfying Shot
  273. Attack
  274. Action Card
  275. You may choose and make an attack with a single tank.
  276. Damage Modifier +1
  277.  
  278. Satisfying Shot
  279. Attack
  280. Action Card
  281. You may choose and make an attack with a single tank.
  282. Damage Modifier +1
  283.  
  284. Sharpshooter
  285. Attack
  286. Action Card
  287. You may choose and make an attack with a single tank.
  288. No attack roll is necessary (it automatically hits).
  289.  
  290. Move or Fire
  291. Move and Attack
  292. Action Card
  293. You may choose to either move or make an attack with a single tank.
  294.  
  295. Move or Fire
  296. Move and Attack
  297. Action Card
  298. You may choose to either move or make an attack with a single tank.
  299.  
  300. Move or Fire
  301. Move and Attack
  302. Action Card
  303. You may choose to either move or make an attack with a single tank.
  304.  
  305. Move or Fire
  306. Move and Attack
  307. Action Card
  308. You may choose to either move or make an attack with a single tank.
  309.  
  310. Recovery
  311. Event Card
  312. You may turn a face-down character face-up, or return a character that has been removed from the game to a tank face-down (or face-up if they have no reverse side).
  313.  
  314. Knockout
  315. Event Card
  316. You may choose and make an attack with a single tank. If the attack roll is successful, the target becomes Inoperative for the next turn.
  317.  
  318. Knockout
  319. Event Card
  320. You may choose and make an attack with a single tank. If the attack roll is successful, the target becomes Inoperative for the next turn.
  321.  
  322. Morale Boost
  323. Event Card
  324. Draw three cards.
  325.  
  326. Morale Boost
  327. Event Card
  328. Draw three cards.
  329.  
  330. Maintenance/Repair
  331. Event Card
  332. You may take one card from the discard pile and place it in your hand, or make one Immobile tank mobile again.
  333.  
  334. Maintenance/Repair
  335. Event Card
  336. You may take one card from the discard pile and place it in your hand, or make one Immobile tank mobile again.
  337.  
  338. Card Sheet 5
  339.  
  340. Reconnaissance
  341. Event Card
  342. You may look at your opponent's hand.
  343.  
  344. Reconnaissance
  345. Event Card
  346. You may look at your opponent's hand.
  347.  
  348. Poor Line of Sight
  349. Reaction Card
  350. Play this card before your opponent makes their attack roll.
  351. Attack Modifier -2
  352.  
  353. Emergency Braking
  354. Reaction Card
  355. Play this card before your opponent makes their attack roll.
  356. Attack Modifier -1
  357.  
  358. Emergency Braking
  359. Reaction Card
  360. Play this card before your opponent makes their attack roll.
  361. Attack Modifier -1
  362.  
  363. Emergency Braking
  364. Reaction Card
  365. Play this card before your opponent makes their attack roll.
  366. Attack Modifier -1
  367.  
  368. Ricochet
  369. Reaction Card
  370. Play this card after your opponent makes their attack roll.
  371. The attack misses (cannot be used against Sharpshooter).
  372.  
  373. Quick Shot
  374. Reaction Card
  375. You may make an attack immediately after your opponent moves. If your opponent is using a card that allows them to attack after moving, you may make your attack before your opponent does.
  376. Attack Modifier -1
  377.  
  378. Quick Shot
  379. Reaction Card
  380. You may make an attack immediately after your opponent moves. If your opponent is using a card that allows them to attack after moving, you may make your attack before your opponent does.
  381. Attack Modifier -1
  382.  
  383. Quick Shot
  384. Reaction Card
  385. You may make an attack immediately after your opponent moves. If your opponent is using a card that allows them to attack after moving, you may make your attack before your opponent does.
  386. Attack Modifier -1
  387.  
  388. Engine Trouble
  389. Enforcement Card
  390. You may not use Movement Cards this turn. This card has no effect if not drawn during the Draw Phase.
  391.  
  392. Piloting Error
  393. Enforcement Card
  394. Choose one of your tanks at random. That tank becomes inoperative for the rest of this turn. This card has no effect if not drawn during the Draw Phase.
  395.  
  396. Desperate Situation!
  397. Enforcement Card
  398. You become inoperative for the rest of the turn. This card has no effect if not drawn during the Draw Phase.
  399.  
  400. Tread Damage
  401. Enforcement Card
  402. Choose one of your tanks at random. That tank becomes immobile. This card has no effect if not drawn during the Draw Phase.
  403.  
  404. Scenario: Eavesdropping
  405. Reaction Card
  406. You may play this card when your opponent plays a Reaction Card. Your opponent's Reaction card has no effect. Once this card has been used, the Ooarai side may use "Decoy."
  407.  
  408. Scenario: Trap
  409. Event Card
  410. This card may only be used by the Anzio player. See the scenario for details.
  411.  
  412. Card Sheet 6
  413.  
  414. Scenario: Panzer Vor!
  415. Move and Attack
  416. Action Card
  417. Shout "Panzer vor!" as you play this card. You may move all of your tanks, and then choose and make an attack with a single tank.
  418. Attack Modifier +1
  419.  
  420. Scenario: Pinpoint Shot
  421. Attack
  422. Action Card
  423. You may choose and make an attack with a single tank. If the attack is successful, the target becomes Immobile.
  424. No Damage Roll Necessary
  425.  
  426. Scenario: Blockade Plan
  427. Reaction Card
  428. This card may be used by the Hippo Team's tank immediately after your opponent moves. You may make a quick shot against the tank that just moved.
  429. Attack Modifier +1
  430. Damage Modifier +1
  431.  
  432. Scenario: Anglerfish Dance
  433. Action Card
  434. You may use this card after "Cease-fire Agreement" has been played. For the rest of the game, add a +1 modifier to all of the Ooarai player's tanks' attack rolls.
  435.  
  436. Scenario: Snowy March
  437. Event Card
  438. Sing "Snowy March" as you play this card. Your opponent skips their next turn, and you take another turn after this one.
  439.  
  440. Scenario: Decoy
  441. Movement
  442. Action Card
  443. You may use this card after "Eavesdropping" has been played or if "Fair Play" has been revealed. You may move one enemy tank anywhere within its movement range.
  444.  
  445. Scenario: Epic Strategy
  446. Move and Attack
  447. Action Card
  448. You may use this card if the Rabbit Team is piloting the M3 on the city map. Move the M3 to the hex immediately behind one of your opponent's tanks that can be reached with six movement points, and make an attack with a firepower of 7 (do not apply the range modifier to the damage roll).
  449.  
  450. Scenario: Cease-fire Agreement
  451. Event Card
  452. Remove all tanks from the map (leave wreckage where it is). See the scenario for details.
  453.  
  454. Scenario: Reinforcements
  455. Enforcement Card
  456. The tanks designated as reinforcements in the scenario appear. See the scenario for details.
  457.  
  458. Scenario: Fair Play
  459. Enforcement Card
  460. When this card is drawn, the Saunders player must reduce their number of tanks until it is equal to the number fielded by the Ooarai player. See the scenario for details.
  461.  
  462. Scenario: Self-sacrifice
  463. Reaction Card
  464. You may use this card when a friendly tank within three hexes of the Anteater Team is destroyed. You may have the Anteater Team's tank become destroyed instead. You may not use this card if the Anteater Team's tank has already been destroyed.
  465.  
  466. Scenario: Spirit of the Student Council
  467. Action Card
  468. You may use this card when the Hetzer is in a hex adjacent to the Maus. Turn the Maus's counter face-down and place the Hetzer's counter underneath the Maus. If the Maus becomes destroyed, remove the Hetzer as well. If an Enforcement Card is drawn before that happens, remove only the Hetzer.
  469.  
  470. Scenario: Volleyball Club!
  471. Event Card
  472. You may use this card when Duck Team is piloting the Type 89. Until the next Enforcement Card is drawn, any enemy tanks that are within range and line of sight of the Type 89 may not use Action Cards.
  473.  
  474. Scenario: Billowing Strategy
  475. Event Card
  476. You may use this card when your opponent plays an Attack Card. Place a smokescreen marker on top of all of your tanks. See the scenario for details.
  477.  
  478. Scenario: HS0017
  479. Action Card
  480. You may use this card when Ooarai's flag tank is within range of Kuromorimine's flag tank. Place Ooarai's flag tank in hex 1402, Kuromorimine's flag tank in hex 1006, and another of Ooarai's tanks in hex 1007. See the scenario for details.
  481.  
  482. Scenario: Taunting Strategy
  483. Action Card
  484. You may use this card when your opponent plays an Attack Card. You may play as many Movement Cards from your hand as you wish. Your opponent may play one Reaction Card for each Movement Card you play.
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