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Oct 29th, 2017
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  1. Wolfenstein The New Order.1683.12274 win-x64 Retail Jun 18 2014 14:27:05
  2. Wolfenstein The New Order.1683.12274
  3. ------ Initializing File System ------
  4. Current search path:
  5. C:/Users/User/Saved Games/MachineGames/Wolfenstein The New Order/base/
  6. C:/Program Files (x86)/Wolfenstein - The New Order/base/
  7. file system initialized.
  8. BenchmarkGameData: ofs 0 and 0x151060480x
  9. 59 microseconds
  10. 32 microseconds
  11. 27 microseconds
  12. 27 microseconds
  13. 29 microseconds
  14. 28 microseconds
  15. 28 microseconds
  16. 29 microseconds
  17. 28 microseconds
  18. 29 microseconds
  19. Average seek time without outliers: 28 microseconds
  20. fileBenchmarkImpliesGameIsOnHD: true
  21. ---------------------------
  22. idStreamingInstallManager::Init: using langMask 1 for lang english
  23. 1 CPU package, 4 physical cores, 4 logical cores
  24. log file 'qconsole.log' opened on Sun Oct 29 16:11:24 2017
  25.  
  26. 3192 MHz AMD CPU with MMX & SSE & SSE2 & SSE3
  27. 65536 kB 1st level cache, 524288 kB 2nd level cache, 6291456 kB 3rd level cache
  28. 4096 MB System Memory
  29. Winsock Initialized
  30. Found interface: {3FBD6B18-86C0-4345-A73E-F54803B16C46} Broadcom NetXtreme Gigabit Ethernet - 192.168.1.66/255.255.255.0
  31. Found interface: {3400FD6C-9E4F-46E1-897E-691948503049} LogMeIn Hamachi Virtual Ethernet Adapter - 0.0.0.0 NULL netmask - skipped
  32. Found interface: {A20639FC-BA97-445F-8ED4-EF4CDB9630B9} TAP-Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped
  33. Sys_InitNetworking: adding loopback interface
  34. Executing default.cfg for device #0...
  35. execing joystick.cfg
  36. Executing default.cfg for device #1...
  37. execing joystick.cfg
  38. Executing default.cfg for device #2...
  39. execing joystick.cfg
  40. Executing default.cfg for device #3...
  41. execing joystick.cfg
  42. idLib::SetProduction( PROD_PRODUCTION )
  43. OpenDLCFileHandles: 0 packages mounted.
  44. WARNING: Config file "wolfConfig.cfg" not found
  45. Command line is: "C:\Program Files (x86)\Wolfenstein - The New Order\WolfNewOrder_x64.exe" -h 1280 -w 800 -windowed
  46. providerName: NVIDIA
  47. driverDesc: NVIDIA GeForce GT 1030
  48. driverVersion: 23.21.13.8800
  49. found nVidia driver 23.21.13.8800 (limit: 9.18.13.3523)
  50. ------- Initializing renderSystem --------
  51. PreliminaryRenderSetup
  52. ---registered window class
  53. ---registered fake window class
  54. ---registered context window class
  55. GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
  56. GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GT 1030/PCIe/SSE2"
  57. GetWGLExtensionsWithFakeWindow: OpenGL version: "4.6.0 NVIDIA 388.00"
  58. ---using WGL_EXT_swap_control
  59. ---using WGL_EXT_swap_control_tear
  60. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
  61. CreateOpenGLContextOnDC: Using gl version 3.2
  62. created OpenGL 3.2 context
  63. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
  64. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
  65. CreateOpenGLContextOnDC: Using gl version 3.2
  66. created OpenGL 3.2 context
  67. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
  68. ----- GL_Init -----
  69. OpenGL version 4.6
  70. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
  71. GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
  72. GL_ARB_arrays_of_arrays GL_ARB_base_instance
  73. GL_ARB_bindless_texture GL_ARB_blend_func_extended
  74. GL_ARB_buffer_storage GL_ARB_clear_buffer_object
  75. GL_ARB_clear_texture GL_ARB_clip_control
  76. GL_ARB_color_buffer_float GL_ARB_compatibility
  77. GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
  78. GL_ARB_compute_shader GL_ARB_compute_variable_group_size
  79. GL_ARB_conditional_render_inverted GL_ARB_copy_buffer
  80. GL_ARB_copy_image GL_ARB_cull_distance
  81. GL_ARB_debug_output GL_ARB_depth_buffer_float
  82. GL_ARB_depth_clamp GL_ARB_depth_texture
  83. GL_ARB_derivative_control GL_ARB_direct_state_access
  84. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  85. GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
  86. GL_ARB_draw_instanced GL_ARB_enhanced_layouts
  87. GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
  88. GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
  89. GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
  90. GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
  91. GL_ARB_fragment_program GL_ARB_fragment_program_shadow
  92. GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
  93. GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
  94. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  95. GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
  96. GL_ARB_gl_spirv GL_ARB_gpu_shader5
  97. GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
  98. GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  99. GL_ARB_imaging GL_ARB_indirect_parameters
  100. GL_ARB_instanced_arrays GL_ARB_internalformat_query
  101. GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
  102. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
  103. GL_ARB_multi_bind GL_ARB_multi_draw_indirect
  104. GL_ARB_multisample GL_ARB_multitexture
  105. GL_ARB_occlusion_query GL_ARB_occlusion_query2
  106. GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
  107. GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  108. GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
  109. GL_ARB_post_depth_coverage GL_ARB_program_interface_query
  110. GL_ARB_provoking_vertex GL_ARB_query_buffer_object
  111. GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
  112. GL_ARB_sample_locations GL_ARB_sample_shading
  113. GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  114. GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  115. GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
  116. GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
  117. GL_ARB_shader_clock GL_ARB_shader_draw_parameters
  118. GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
  119. GL_ARB_shader_image_size GL_ARB_shader_objects
  120. GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
  121. GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
  122. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  123. GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
  124. GL_ARB_shading_language_include GL_ARB_shading_language_packing
  125. GL_ARB_shadow GL_ARB_sparse_buffer
  126. GL_ARB_sparse_texture GL_ARB_sparse_texture2
  127. GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions
  128. GL_ARB_stencil_texturing GL_ARB_sync
  129. GL_ARB_tessellation_shader GL_ARB_texture_barrier
  130. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  131. GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
  132. GL_ARB_texture_compression GL_ARB_texture_compression_bptc
  133. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  134. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  135. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  136. GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
  137. GL_ARB_texture_filter_minmax GL_ARB_texture_float
  138. GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
  139. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  140. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
  141. GL_ARB_texture_query_lod GL_ARB_texture_rectangle
  142. GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
  143. GL_ARB_texture_stencil8 GL_ARB_texture_storage
  144. GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
  145. GL_ARB_texture_view GL_ARB_timer_query
  146. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  147. GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
  148. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
  149. GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
  150. GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
  151. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  152. GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  153. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
  154. GL_ARB_window_pos GL_ATI_draw_buffers
  155. GL_ATI_texture_float GL_ATI_texture_mirror_once
  156. GL_S3_s3tc GL_EXT_texture_env_add
  157. GL_EXT_abgr GL_EXT_bgra
  158. GL_EXT_bindable_uniform GL_EXT_blend_color
  159. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
  160. GL_EXT_blend_minmax GL_EXT_blend_subtract
  161. GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
  162. GL_EXT_depth_bounds_test GL_EXT_direct_state_access
  163. GL_EXT_draw_buffers2 GL_EXT_draw_instanced
  164. GL_EXT_draw_range_elements GL_EXT_fog_coord
  165. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  166. GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
  167. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
  168. GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  169. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
  170. GL_EXT_packed_depth_stencil GL_EXT_packed_float
  171. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  172. GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
  173. GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
  174. GL_EXT_raster_multisample GL_EXT_rescale_normal
  175. GL_EXT_secondary_color GL_EXT_separate_shader_objects
  176. GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
  177. GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
  178. GL_EXT_shadow_funcs GL_EXT_sparse_texture2
  179. GL_EXT_stencil_two_side GL_EXT_stencil_wrap
  180. GL_EXT_texture3D GL_EXT_texture_array
  181. GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
  182. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
  183. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  184. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  185. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  186. GL_EXT_texture_filter_minmax GL_EXT_texture_integer
  187. GL_EXT_texture_lod GL_EXT_texture_lod_bias
  188. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  189. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
  190. GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
  191. GL_EXT_texture_swizzle GL_EXT_timer_query
  192. GL_EXT_transform_feedback2 GL_EXT_vertex_array
  193. GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
  194. GL_EXT_window_rectangles GL_EXT_import_sync_object
  195. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
  196. GL_KHR_context_flush_control GL_KHR_debug
  197. GL_EXT_memory_object GL_EXT_memory_object_win32
  198. GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile
  199. GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
  200. GL_KHR_robustness GL_EXT_semaphore
  201. GL_EXT_semaphore_win32 GL_KTX_buffer_region
  202. GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
  203. GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture
  204. GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
  205. GL_NVX_blend_equation_advanced_multi_draw_buffersGL_NV_blend_minmax_factor
  206. GL_NV_blend_square GL_NV_clip_space_w_scaling
  207. GL_NV_command_list GL_NV_compute_program5
  208. GL_NV_conditional_render GL_NV_conservative_raster
  209. GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles
  210. GL_NV_copy_depth_to_color GL_NV_copy_image
  211. GL_NV_depth_buffer_float GL_NV_depth_clamp
  212. GL_NV_draw_texture GL_NV_draw_vulkan_image
  213. GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
  214. GL_NV_explicit_multisample GL_NV_fence
  215. GL_NV_fill_rectangle GL_NV_float_buffer
  216. GL_NV_fog_distance GL_NV_fragment_coverage_to_color
  217. GL_NV_fragment_program GL_NV_fragment_program_option
  218. GL_NV_fragment_program2 GL_NV_fragment_shader_interlock
  219. GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
  220. GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough
  221. GL_NV_gpu_program4 GL_NV_internalformat_sample_query
  222. GL_NV_gpu_program4_1 GL_NV_gpu_program5
  223. GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
  224. GL_NV_gpu_shader5 GL_NV_half_float
  225. GL_NV_light_max_exponent GL_NV_multisample_coverage
  226. GL_NV_multisample_filter_hint GL_NV_occlusion_query
  227. GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
  228. GL_NV_parameter_buffer_object2 GL_NV_path_rendering
  229. GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
  230. GL_NV_point_sprite GL_NV_primitive_restart
  231. GL_NV_query_resource GL_NV_query_resource_tag
  232. GL_NV_register_combiners GL_NV_register_combiners2
  233. GL_NV_sample_locations GL_NV_sample_mask_override_coverage
  234. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
  235. GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector
  236. GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
  237. GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering
  238. GL_NV_texgen_reflection GL_NV_texture_barrier
  239. GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
  240. GL_NV_texture_multisample GL_NV_texture_rectangle
  241. GL_NV_texture_rectangle_compressed GL_NV_texture_shader
  242. GL_NV_texture_shader2 GL_NV_texture_shader3
  243. GL_NV_transform_feedback GL_NV_transform_feedback2
  244. GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
  245. GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
  246. GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
  247. GL_NV_vertex_program1_1 GL_NV_vertex_program2
  248. GL_NV_vertex_program2_option GL_NV_vertex_program3
  249. GL_NV_viewport_array2 GL_NV_viewport_swizzle
  250. GL_NVX_conditional_render GL_NVX_gpu_memory_info
  251. GL_NVX_multigpu_info GL_NVX_nvenc_interop
  252. GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
  253. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  254. GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  255. GL_SGIX_depth_texture GL_SGIX_shadow
  256. GL_SUN_slice_accum GL_WIN_swap_hint
  257. WGL_EXT_swap_control
  258. X..GL_AMD_multi_texsubimage not found
  259. Couldn't find proc address for: glGetMultiQueryObjectuivAMD
  260. ---using GL_ARB_texture_multisample
  261. ---using GL_ARB_texture_compression
  262. ---using GL_EXT_texture_compression_s3tc
  263. ---using GL_EXT_texture_filter_anisotropic
  264. ---using GL_EXT_direct_state_access
  265. ---using GL_ARB_sampler_objects
  266. ---using GL_ARB_vertex_buffer_object
  267. ---using GL_ARB_map_buffer_range
  268. ---using GL_ARB_draw_elements_base_vertex
  269. ---using GL_ARB_vertex_array_object
  270. ---using GL_ARB_vertex_program
  271. ---using GL_ARB_get_program_binary
  272. ---using GL_ARB_uniform_buffer_object
  273. ---using GL_ARB_occlusion_query
  274. ---using GL_EXT_timer_query
  275. ---using GL_EXT_framebuffer_object
  276. ---using GL_EXT_framebuffer_blit
  277. ---using GL_ARB_pixel_buffer_object
  278. ---using GL_EXT_pixel_buffer_object
  279. ---using GL_EXT_depth_bounds_test
  280. ---using GL_ARB_sync
  281. ---using GL_ARB_debug_output
  282. Free vram: 1809.40MiB
  283. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
  284. CreateOpenGLContextOnDC: Using gl version 3.2
  285. created OpenGL 3.2 context
  286. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
  287. Initializing OpenGL subsystem
  288. ShowGameWindow: (0, 0) 1280 x 800, full screen
  289. OpenCachedPagesFile: C:\Program Files (x86)\Wolfenstein - The New Order\virtualtextures\_vmtr.pages
  290. 21 pages locked in C:\Program Files (x86)\Wolfenstein - The New Order\virtualtextures\_vmtr.pages
  291. 0.2 seconds for FinishFeedback()
  292. PHYSICAL_PAGES_POOL_VMTR
  293. ------------------------
  294. total : 1024
  295. locked : 6
  296. current: 6
  297. free : 1018
  298. 100 % empty hash table entries
  299. 100 % pages 0 steps down the hash chain
  300. 0 % pages 1 step down the hash chain
  301. 0 % pages 2 steps down the hash chain
  302. 0 % pages > 2 steps down the hash chain
  303. ------------------------
  304. 0.2 seconds to load and lock 21 pages
  305. S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages1
  306. S 4096 4096 1 linr DXT1 clmp 8192k _physicalvmtrpages0
  307. S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages2
  308. S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages1
  309. S 128 128 1 linr DXT1 clmp 8k _physicaluniquepages0
  310. S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages2
  311. S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonlypages1
  312. S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
  313.  
  314. virtual texture 1:
  315. S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
  316. pool: VMTR
  317. Page file: C:\Program Files (x86)\Wolfenstein - The New Order\virtualtextures\_vmtr.pages
  318. header.magic: 0x77339904
  319. header.pagesWide: 2048
  320. header.numLevels: 12
  321. header.layoutVersion: 0
  322. header.diskOffsetScale: 2
  323. Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
  324. Pages resident: 6
  325. Pages locked: 6
  326. 10.7 total megs of page table images
  327. ----- Initializing Sound System ------
  328. 0: Fejhallgató (High Definition Audio hangeszköz)
  329. 2 channels, 44100 Hz
  330. Front Left and Front Right
  331. Default Console Device, Multimedia Device, Communications Device, and Game Device
  332. 1: Hangszórók (High Definition Audio hangeszköz)
  333. 2 channels, 44100 Hz
  334. Front Left and Front Right
  335. Using device 0
  336. sound system initialized.
  337. --------------------------------------
  338. ----- Initializing Decls -----
  339. 124 types, 0 declSource in 1 ms
  340. ------------------------------
  341. Initializing class hierarchy
  342. Reading strings/english.lang as UTF-8
  343. 7154 strings read
  344.  
  345. ------- Input Initialization -------
  346. Initializing DirectInput...
  347. mouse: DirectInput initialized.
  348. keyboard: DirectInput initialized.
  349. ------------------------------------
  350. Loading named resource block: "init"
  351. 0.1 seconds to read 2579k table header
  352. Resources skipped by layer tests: 0
  353. Load 877 resources using 872 of 15069 total resource files, 0 streamed
  354. --------- EndBackgroundLoads() ----------
  355. IO: 0 seeks, 23 reads, 2MB, 20.1MB/s
  356. Read sleep msec: 0
  357. Decompress sleep msec: 0
  358. Foreground sleep msec: 10
  359. Decompress work msec: 16
  360. Ringbuf: freeWait 0/0, dataWait 24/17
  361. Total msec: 167
  362. 0.3 seconds to preload resources
  363. Start time of bink logo video in ms: 2355
  364. Loading named resource block: "common"
  365. WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
  366. WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
  367. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
  368. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
  369. WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
  370. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
  371. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
  372. Couldn't create FileCacheHeader.bin
  373. 0.1 seconds to read 2579k table header
  374. Resources skipped by layer tests: 0
  375. Load 11168 resources using 14023 of 15069 total resource files, 0 streamed
  376. --------- EndBackgroundLoads() ----------
  377. IO: 1 seeks, 948 reads, 62MB, 36.5MB/s
  378. Read sleep msec: 0
  379. Decompress sleep msec: 0
  380. Foreground sleep msec: 1
  381. Decompress work msec: 667
  382. Ringbuf: freeWait 24227/465, dataWait 0/0
  383. Total msec: 31794
  384. 32.2 seconds to preload resources
  385. WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
  386. WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
  387. WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
  388. WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
  389. WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
  390. WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
  391. WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
  392. WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
  393. WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
  394. WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
  395. WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
  396. ------- Initializing renderSystem media --------
  397. WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
  398. renderSystem initialized.
  399. --------------------------------------
  400. idDeclGlobalFlag::LoadAllDecls
  401. idDeclDifficulty::LoadAllDecls
  402. WARNING: Sources are different than the amount of difficulties might get unwanted results
  403. idDeclAiEvent::LoadAllDecls
  404. ReadTitleStorage: MANUALLY CREATED
  405. Num args: 0
  406. EnumerateDownloadableContent: C:\Program Files (x86)\Wolfenstein - The New Order\dlc
  407. OpenDLCFileHandles: 0 packages mounted.
  408. ------------- Warnings ---------------
  409. during Wolfenstein The New Order initialization...
  410. WARNING: Config file "wolfConfig.cfg" not found
  411. WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
  412. WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
  413. WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
  414. WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
  415. WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
  416. WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
  417. WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
  418. WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
  419. WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
  420. WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
  421. WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
  422. WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
  423. WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
  424. WARNING: Sources are different than the amount of difficulties might get unwanted results
  425. 15 warnings
  426. --------------------------------------
  427. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
  428. CreateOpenGLContextOnDC: Using gl version 3.2
  429. created OpenGL 3.2 context
  430. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
  431. idCommonLocal::ResetMapHeap
  432. renderMode == RENDER_MODE_SYNC
  433. Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 57kb
  434. ---------- ResetMapHeap ----------
  435. Global heap: 232772 blocks 345.29mb data 4060kb overhead
  436. GlobalMemoryStatus: 0xffb63000 (4091.39MiB) dwTotalPhys
  437. GlobalMemoryStatus: 0x4f06e000 (1264.43MiB) dwAvailPhys
  438. GlobalMemoryStatus: 0xb0af5000 (2826.96MiB) used phys
  439. GlobalMemoryStatus: 0x4fb86000 (1275.52MiB) used virtual
  440. ----- Initializing Sound System ------
  441. 0: Fejhallgató (High Definition Audio hangeszköz)
  442. 2 channels, 44100 Hz
  443. Front Left and Front Right
  444. Default Console Device, Multimedia Device, Communications Device, and Game Device
  445. 1: Hangszórók (High Definition Audio hangeszköz)
  446. 2 channels, 44100 Hz
  447. Front Left and Front Right
  448. Using device 0
  449. sound system initialized.
  450. --------------------------------------
  451. idCommonLocal::ResetMapHeap done
  452. --------- Initializing Game ----------
  453. mapName:
  454. gameFlags: 1
  455. spawnSpot:
  456. spawnSpotOverride:
  457. initialMap: 0
  458. next map checkpoint: 0
  459. use loading screen: 0
  460. use video: 1
  461. transitional: 0
  462. currentCheckpointSlot: -1
  463. Deactive layers: --- Active layers:
  464. numPlayers: 1
  465. gamedate: Jun 18 2014
  466. game initialized.
  467. --------------------------------------
  468. SetRetainedMemoryFiles
  469. : 0 mapstart0.dat
  470. : 1 checkpoint0.dat
  471. FAILED BECAUSE USER IS NULL
  472. : 2 mapstart1.dat
  473. : 3 checkpoint1.dat
  474. couldn't exec C:\Program
  475. couldn't exec package.cfg
  476. Unknown command 'quitexec'
  477. execing 360_0.cfg
  478. execing joystick.cfg
  479. ----------- LoadMap() ------------
  480. ---------- idRenderWorldLocal::SpecificationComplete ----------
  481. AllocGame took 0.5090 seconds.
  482. idVertexBuffer::AllocBufferObject: SyncRenderThread required
  483. WARNING: No address, error: 487
  484. WARNING: No address, error: 487
  485. WARNING: No address, error: 487
  486. WARNING: No address, error: 487
  487. WARNING: No address, error: 487
  488. WARNING: No address, error: 487
  489. WARNING: No address, error: 487
  490. WARNING: No address, error: 487
  491. WARNING: No address, error: 487
  492. WARNING: No address, error: 487
  493. WARNING: No address, error: 487
  494. WARNING: No address, error: 487
  495. WolfNewOrder_x64.exe @ 0xc8ebd9dd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
  496. WolfNewOrder_x64.exe @ 0xc8e4a970( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
  497. WolfNewOrder_x64.exe @ 0xc8e4abcd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
  498. WolfNewOrder_x64.exe @ 0xc884da39( ) +
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