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- Wolfenstein The New Order.1683.12274 win-x64 Retail Jun 18 2014 14:27:05
- Wolfenstein The New Order.1683.12274
- ------ Initializing File System ------
- Current search path:
- C:/Users/User/Saved Games/MachineGames/Wolfenstein The New Order/base/
- C:/Program Files (x86)/Wolfenstein - The New Order/base/
- file system initialized.
- BenchmarkGameData: ofs 0 and 0x151060480x
- 59 microseconds
- 32 microseconds
- 27 microseconds
- 27 microseconds
- 29 microseconds
- 28 microseconds
- 28 microseconds
- 29 microseconds
- 28 microseconds
- 29 microseconds
- Average seek time without outliers: 28 microseconds
- fileBenchmarkImpliesGameIsOnHD: true
- ---------------------------
- idStreamingInstallManager::Init: using langMask 1 for lang english
- 1 CPU package, 4 physical cores, 4 logical cores
- log file 'qconsole.log' opened on Sun Oct 29 16:11:24 2017
- 3192 MHz AMD CPU with MMX & SSE & SSE2 & SSE3
- 65536 kB 1st level cache, 524288 kB 2nd level cache, 6291456 kB 3rd level cache
- 4096 MB System Memory
- Winsock Initialized
- Found interface: {3FBD6B18-86C0-4345-A73E-F54803B16C46} Broadcom NetXtreme Gigabit Ethernet - 192.168.1.66/255.255.255.0
- Found interface: {3400FD6C-9E4F-46E1-897E-691948503049} LogMeIn Hamachi Virtual Ethernet Adapter - 0.0.0.0 NULL netmask - skipped
- Found interface: {A20639FC-BA97-445F-8ED4-EF4CDB9630B9} TAP-Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped
- Sys_InitNetworking: adding loopback interface
- Executing default.cfg for device #0...
- execing joystick.cfg
- Executing default.cfg for device #1...
- execing joystick.cfg
- Executing default.cfg for device #2...
- execing joystick.cfg
- Executing default.cfg for device #3...
- execing joystick.cfg
- idLib::SetProduction( PROD_PRODUCTION )
- OpenDLCFileHandles: 0 packages mounted.
- WARNING: Config file "wolfConfig.cfg" not found
- Command line is: "C:\Program Files (x86)\Wolfenstein - The New Order\WolfNewOrder_x64.exe" -h 1280 -w 800 -windowed
- providerName: NVIDIA
- driverDesc: NVIDIA GeForce GT 1030
- driverVersion: 23.21.13.8800
- found nVidia driver 23.21.13.8800 (limit: 9.18.13.3523)
- ------- Initializing renderSystem --------
- PreliminaryRenderSetup
- ---registered window class
- ---registered fake window class
- ---registered context window class
- GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
- GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GT 1030/PCIe/SSE2"
- GetWGLExtensionsWithFakeWindow: OpenGL version: "4.6.0 NVIDIA 388.00"
- ---using WGL_EXT_swap_control
- ---using WGL_EXT_swap_control_tear
- CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
- CreateOpenGLContextOnDC: Using gl version 3.2
- created OpenGL 3.2 context
- CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
- CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
- CreateOpenGLContextOnDC: Using gl version 3.2
- created OpenGL 3.2 context
- CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
- ----- GL_Init -----
- OpenGL version 4.6
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays GL_ARB_base_instance
- GL_ARB_bindless_texture GL_ARB_blend_func_extended
- GL_ARB_buffer_storage GL_ARB_clear_buffer_object
- GL_ARB_clear_texture GL_ARB_clip_control
- GL_ARB_color_buffer_float GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
- GL_ARB_compute_shader GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted GL_ARB_copy_buffer
- GL_ARB_copy_image GL_ARB_cull_distance
- GL_ARB_debug_output GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_derivative_control GL_ARB_direct_state_access
- GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_imaging GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays GL_ARB_internalformat_query
- GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
- GL_ARB_multi_bind GL_ARB_multi_draw_indirect
- GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object GL_ARB_point_parameters
- GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage GL_ARB_program_interface_query
- GL_ARB_provoking_vertex GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
- GL_ARB_sample_locations GL_ARB_sample_shading
- GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size GL_ARB_shader_objects
- GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include GL_ARB_shading_language_packing
- GL_ARB_shadow GL_ARB_sparse_buffer
- GL_ARB_sparse_texture GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing GL_ARB_sync
- GL_ARB_tessellation_shader GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
- GL_ARB_texture_compression GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax GL_ARB_texture_float
- GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod GL_ARB_texture_rectangle
- GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8 GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
- GL_ARB_texture_view GL_ARB_timer_query
- GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
- GL_ARB_window_pos GL_ATI_draw_buffers
- GL_ATI_texture_float GL_ATI_texture_mirror_once
- GL_S3_s3tc GL_EXT_texture_env_add
- GL_EXT_abgr GL_EXT_bgra
- GL_EXT_bindable_uniform GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
- GL_EXT_blend_minmax GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test GL_EXT_direct_state_access
- GL_EXT_draw_buffers2 GL_EXT_draw_instanced
- GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil GL_EXT_packed_float
- GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
- GL_EXT_raster_multisample GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap
- GL_EXT_texture3D GL_EXT_texture_array
- GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax GL_EXT_texture_integer
- GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
- GL_EXT_texture_swizzle GL_EXT_timer_query
- GL_EXT_transform_feedback2 GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control GL_KHR_debug
- GL_EXT_memory_object GL_EXT_memory_object_win32
- GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile
- GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness GL_EXT_semaphore
- GL_EXT_semaphore_win32 GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture
- GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffersGL_NV_blend_minmax_factor
- GL_NV_blend_square GL_NV_clip_space_w_scaling
- GL_NV_command_list GL_NV_compute_program5
- GL_NV_conditional_render GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_depth_to_color GL_NV_copy_image
- GL_NV_depth_buffer_float GL_NV_depth_clamp
- GL_NV_draw_texture GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample GL_NV_fence
- GL_NV_fill_rectangle GL_NV_float_buffer
- GL_NV_fog_distance GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program GL_NV_fragment_program_option
- GL_NV_fragment_program2 GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4 GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1 GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5 GL_NV_half_float
- GL_NV_light_max_exponent GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint GL_NV_occlusion_query
- GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2 GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
- GL_NV_point_sprite GL_NV_primitive_restart
- GL_NV_query_resource GL_NV_query_resource_tag
- GL_NV_register_combiners GL_NV_register_combiners2
- GL_NV_sample_locations GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
- GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering
- GL_NV_texgen_reflection GL_NV_texture_barrier
- GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
- GL_NV_texture_multisample GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed GL_NV_texture_shader
- GL_NV_texture_shader2 GL_NV_texture_shader3
- GL_NV_transform_feedback GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
- GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
- GL_NV_vertex_program1_1 GL_NV_vertex_program2
- GL_NV_vertex_program2_option GL_NV_vertex_program3
- GL_NV_viewport_array2 GL_NV_viewport_swizzle
- GL_NVX_conditional_render GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info GL_NVX_nvenc_interop
- GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap GL_SGIS_texture_lod
- GL_SGIX_depth_texture GL_SGIX_shadow
- GL_SUN_slice_accum GL_WIN_swap_hint
- WGL_EXT_swap_control
- X..GL_AMD_multi_texsubimage not found
- Couldn't find proc address for: glGetMultiQueryObjectuivAMD
- ---using GL_ARB_texture_multisample
- ---using GL_ARB_texture_compression
- ---using GL_EXT_texture_compression_s3tc
- ---using GL_EXT_texture_filter_anisotropic
- ---using GL_EXT_direct_state_access
- ---using GL_ARB_sampler_objects
- ---using GL_ARB_vertex_buffer_object
- ---using GL_ARB_map_buffer_range
- ---using GL_ARB_draw_elements_base_vertex
- ---using GL_ARB_vertex_array_object
- ---using GL_ARB_vertex_program
- ---using GL_ARB_get_program_binary
- ---using GL_ARB_uniform_buffer_object
- ---using GL_ARB_occlusion_query
- ---using GL_EXT_timer_query
- ---using GL_EXT_framebuffer_object
- ---using GL_EXT_framebuffer_blit
- ---using GL_ARB_pixel_buffer_object
- ---using GL_EXT_pixel_buffer_object
- ---using GL_EXT_depth_bounds_test
- ---using GL_ARB_sync
- ---using GL_ARB_debug_output
- Free vram: 1809.40MiB
- CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
- CreateOpenGLContextOnDC: Using gl version 3.2
- created OpenGL 3.2 context
- CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
- Initializing OpenGL subsystem
- ShowGameWindow: (0, 0) 1280 x 800, full screen
- OpenCachedPagesFile: C:\Program Files (x86)\Wolfenstein - The New Order\virtualtextures\_vmtr.pages
- 21 pages locked in C:\Program Files (x86)\Wolfenstein - The New Order\virtualtextures\_vmtr.pages
- 0.2 seconds for FinishFeedback()
- PHYSICAL_PAGES_POOL_VMTR
- ------------------------
- total : 1024
- locked : 6
- current: 6
- free : 1018
- 100 % empty hash table entries
- 100 % pages 0 steps down the hash chain
- 0 % pages 1 step down the hash chain
- 0 % pages 2 steps down the hash chain
- 0 % pages > 2 steps down the hash chain
- ------------------------
- 0.2 seconds to load and lock 21 pages
- S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages1
- S 4096 4096 1 linr DXT1 clmp 8192k _physicalvmtrpages0
- S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages2
- S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages1
- S 128 128 1 linr DXT1 clmp 8k _physicaluniquepages0
- S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages2
- S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonlypages1
- S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
- virtual texture 1:
- S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
- pool: VMTR
- Page file: C:\Program Files (x86)\Wolfenstein - The New Order\virtualtextures\_vmtr.pages
- header.magic: 0x77339904
- header.pagesWide: 2048
- header.numLevels: 12
- header.layoutVersion: 0
- header.diskOffsetScale: 2
- Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
- Pages resident: 6
- Pages locked: 6
- 10.7 total megs of page table images
- ----- Initializing Sound System ------
- 0: Fejhallgató (High Definition Audio hangeszköz)
- 2 channels, 44100 Hz
- Front Left and Front Right
- Default Console Device, Multimedia Device, Communications Device, and Game Device
- 1: Hangszórók (High Definition Audio hangeszköz)
- 2 channels, 44100 Hz
- Front Left and Front Right
- Using device 0
- sound system initialized.
- --------------------------------------
- ----- Initializing Decls -----
- 124 types, 0 declSource in 1 ms
- ------------------------------
- Initializing class hierarchy
- Reading strings/english.lang as UTF-8
- 7154 strings read
- ------- Input Initialization -------
- Initializing DirectInput...
- mouse: DirectInput initialized.
- keyboard: DirectInput initialized.
- ------------------------------------
- Loading named resource block: "init"
- 0.1 seconds to read 2579k table header
- Resources skipped by layer tests: 0
- Load 877 resources using 872 of 15069 total resource files, 0 streamed
- --------- EndBackgroundLoads() ----------
- IO: 0 seeks, 23 reads, 2MB, 20.1MB/s
- Read sleep msec: 0
- Decompress sleep msec: 0
- Foreground sleep msec: 10
- Decompress work msec: 16
- Ringbuf: freeWait 0/0, dataWait 24/17
- Total msec: 167
- 0.3 seconds to preload resources
- Start time of bink logo video in ms: 2355
- Loading named resource block: "common"
- WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
- WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
- WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
- WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
- WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
- WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
- WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
- Couldn't create FileCacheHeader.bin
- 0.1 seconds to read 2579k table header
- Resources skipped by layer tests: 0
- Load 11168 resources using 14023 of 15069 total resource files, 0 streamed
- --------- EndBackgroundLoads() ----------
- IO: 1 seeks, 948 reads, 62MB, 36.5MB/s
- Read sleep msec: 0
- Decompress sleep msec: 0
- Foreground sleep msec: 1
- Decompress work msec: 667
- Ringbuf: freeWait 24227/465, dataWait 0/0
- Total msec: 31794
- 32.2 seconds to preload resources
- WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
- ------- Initializing renderSystem media --------
- WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
- renderSystem initialized.
- --------------------------------------
- idDeclGlobalFlag::LoadAllDecls
- idDeclDifficulty::LoadAllDecls
- WARNING: Sources are different than the amount of difficulties might get unwanted results
- idDeclAiEvent::LoadAllDecls
- ReadTitleStorage: MANUALLY CREATED
- Num args: 0
- EnumerateDownloadableContent: C:\Program Files (x86)\Wolfenstein - The New Order\dlc
- OpenDLCFileHandles: 0 packages mounted.
- ------------- Warnings ---------------
- during Wolfenstein The New Order initialization...
- WARNING: Config file "wolfConfig.cfg" not found
- WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
- WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
- WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
- WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
- WARNING: Sources are different than the amount of difficulties might get unwanted results
- 15 warnings
- --------------------------------------
- CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
- CreateOpenGLContextOnDC: Using gl version 3.2
- created OpenGL 3.2 context
- CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
- idCommonLocal::ResetMapHeap
- renderMode == RENDER_MODE_SYNC
- Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 57kb
- ---------- ResetMapHeap ----------
- Global heap: 232772 blocks 345.29mb data 4060kb overhead
- GlobalMemoryStatus: 0xffb63000 (4091.39MiB) dwTotalPhys
- GlobalMemoryStatus: 0x4f06e000 (1264.43MiB) dwAvailPhys
- GlobalMemoryStatus: 0xb0af5000 (2826.96MiB) used phys
- GlobalMemoryStatus: 0x4fb86000 (1275.52MiB) used virtual
- ----- Initializing Sound System ------
- 0: Fejhallgató (High Definition Audio hangeszköz)
- 2 channels, 44100 Hz
- Front Left and Front Right
- Default Console Device, Multimedia Device, Communications Device, and Game Device
- 1: Hangszórók (High Definition Audio hangeszköz)
- 2 channels, 44100 Hz
- Front Left and Front Right
- Using device 0
- sound system initialized.
- --------------------------------------
- idCommonLocal::ResetMapHeap done
- --------- Initializing Game ----------
- mapName:
- gameFlags: 1
- spawnSpot:
- spawnSpotOverride:
- initialMap: 0
- next map checkpoint: 0
- use loading screen: 0
- use video: 1
- transitional: 0
- currentCheckpointSlot: -1
- Deactive layers: --- Active layers:
- numPlayers: 1
- gamedate: Jun 18 2014
- game initialized.
- --------------------------------------
- SetRetainedMemoryFiles
- : 0 mapstart0.dat
- : 1 checkpoint0.dat
- FAILED BECAUSE USER IS NULL
- : 2 mapstart1.dat
- : 3 checkpoint1.dat
- couldn't exec C:\Program
- couldn't exec package.cfg
- Unknown command 'quitexec'
- execing 360_0.cfg
- execing joystick.cfg
- ----------- LoadMap() ------------
- ---------- idRenderWorldLocal::SpecificationComplete ----------
- AllocGame took 0.5090 seconds.
- idVertexBuffer::AllocBufferObject: SyncRenderThread required
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WARNING: No address, error: 487
- WolfNewOrder_x64.exe @ 0xc8ebd9dd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
- WolfNewOrder_x64.exe @ 0xc8e4a970( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
- WolfNewOrder_x64.exe @ 0xc8e4abcd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
- WolfNewOrder_x64.exe @ 0xc884da39( ) +
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