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- [thread ffffffff][I][0]: Log system initialised
- [thread ffffffff][I][68]: Default allowed number of simultaneously open files in the system is 2448.
- [thread ffffffff][I][68]: Current memlock limit is 65536.
- [thread ffffffff][I][68]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
- [thread ffffffff][I][69]: setup_teb_register() - using LDT entry 13
- [thread 00000001][I][75]: Forcing OpenGL Core context usage
- [thread 00000001][I][78]: OpenGL Core context version 4.1 detected
- [thread 00000001][I][79]: OpenGL information:
- [thread 00000001][I][79]: renderer: GeForce GTX 780/PCIe/SSE2
- [thread 00000001][I][79]: vendor: NVIDIA Corporation
- [thread 00000001][I][79]: version: 4.1.0 NVIDIA 367.57
- [thread 00000001][I][79]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 00000001][I][79]: Detected NVidia card
- [thread 00000001][I][79]: Max surface size: 16384
- [thread 00000001][I][79]: Supported and usable: texture_mirror_clamp_to_edge: yes
- [thread 00000001][I][79]: Supported and usable: texture_storage: yes
- [thread 00000001][I][79]: Supported and usable: copy_image: yes
- [thread 00000001][I][79]: Supported and usable: texture_storage_multisample: yes
- [thread 00000001][I][79]: Supported and usable: texture_view: yes
- [thread 00000001][I][79]: Supported and usable: ATI_separate_stencil: yes
- [thread 00000001][I][79]: Supported and usable: EXT_stencil_two_side: no
- [thread 00000001][I][79]: Supported and usable: texture_filter_anisotropic: yes
- [thread 00000001][I][79]: Supported and usable: explicit_attrib_location: yes
- [thread 00000001][I][79]: Supported and usable: compressed 3D textures (VTC): yes
- [thread 00000001][I][79]: Supported and usable: clear_buffer_object yes
- [thread 00000001][I][80]: Available texture memory (from NVidia extension): 3145728 kB
- [thread 00000001][I][80]: Multisample textures test:
- [thread 00000001][I][80]: GL_RGBA8 (0x8058): 32 samples
- [thread 00000001][I][80]: GL_RGBA8UI (0x8d7c): 32 samples
- [thread 00000001][I][81]: GL_RGBA8I (0x8d8e): 32 samples
- [thread 00000001][I][81]: GL_RGBA12 (0x805a): 32 samples
- [thread 00000001][I][82]: GL_RGBA16 (0x805b): 32 samples
- [thread 00000001][I][82]: GL_RGBA16F (0x881a): 32 samples
- [thread 00000001][I][83]: GL_RGBA32 (0x8814): 32 samples
- [thread 00000001][I][84]: GL_RGBA16I (0x8d88): 32 samples
- [thread 00000001][I][84]: GL_RGBA16UI (0x8d76): 32 samples
- [thread 00000001][I][85]: GL_RGBA32I (0x8d82): 32 samples
- [thread 00000001][I][86]: GL_RGBA32UI (0x8d70): 32 samples
- [thread 00000001][I][87]: GL_RGB8 (0x8051): 32 samples
- [thread 00000001][I][88]: GL_RGB32F (0x8815): 32 samples
- [thread 00000001][I][89]: GL_RGB32I (0x8d83): 32 samples
- [thread 00000001][I][90]: GL_RGB32UI (0x8d71): 32 samples
- [thread 00000001][I][90]: GL_RG8 (0x822b): 32 samples
- [thread 00000001][I][90]: GL_RG16 (0x822c): 32 samples
- [thread 00000001][I][91]: GL_RG16F (0x822f): 32 samples
- [thread 00000001][I][91]: GL_RG32F (0x8230): 32 samples
- [thread 00000001][I][91]: GL_RG8I (0x8237): 32 samples
- [thread 00000001][I][92]: GL_RG8UI (0x8238): 32 samples
- [thread 00000001][I][92]: GL_RG16I (0x8239): 32 samples
- [thread 00000001][I][92]: GL_RG16UI (0x823a): 32 samples
- [thread 00000001][I][93]: GL_RG32I (0x823b): 32 samples
- [thread 00000001][I][93]: GL_RG32UI (0x823c): 32 samples
- [thread 00000001][I][94]: GL_R8 (0x8229): 32 samples
- [thread 00000001][I][94]: GL_R16 (0x822a): 32 samples
- [thread 00000001][I][94]: GL_R16F (0x822d): 32 samples
- [thread 00000001][I][94]: GL_R32F (0x822e): 32 samples
- [thread 00000001][I][94]: GL_R8I (0x8231): 32 samples
- [thread 00000001][I][94]: GL_R8UI (0x8232): 32 samples
- [thread 00000001][I][94]: GL_R16I (0x8233): 32 samples
- [thread 00000001][I][95]: GL_R16UI (0x8234): 32 samples
- [thread 00000001][I][95]: GL_R32I (0x8235): 32 samples
- [thread 00000001][I][95]: GL_R32UI (0x8236): 32 samples
- [thread 00000001][I][95]: GL_R8_SNORM (0x8f94): 32 samples
- [thread 00000001][I][96]: GL_R16_SNORM (0x8f98): 32 samples
- [thread 00000001][I][96]: GL_RG8_SNORM (0x8f95): 32 samples
- [thread 00000001][I][96]: GL_RG16_SNORM (0x8f99): 32 samples
- [thread 00000001][I][96]: GL_RGBA8_SNORM (0x8f97): 32 samples
- [thread 00000001][I][97]: GL_RGBA16_SNORM (0x8f9b): 32 samples
- [thread 00000001][I][97]: GL_SRGB8 (0x8c41): 32 samples
- [thread 00000001][I][98]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
- [thread 00000001][I][98]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
- [thread 00000001][I][98]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
- [thread 00000001][I][98]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
- [thread 00000001][I][99]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
- [thread 00000001][I][99]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
- [thread 00000001][I][100]: GL_RGB10_A2 (0x8059): 32 samples
- [thread 00000001][I][100]: GL_RGB10_A2UI (0x906f): 32 samples
- [thread 00000001][I][100]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
- [thread 00000001][I][100]: GL_RGB565 (0x8d62): 32 samples
- [thread 00000001][I][101]: GL_RGB5_A1 (0x8057): 32 samples
- [thread 00000001][I][101]: GL_RGB9_E5 (0x8c3d): 32 samples
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][102]: Gamepad mapping: unrecognized control name 'SteamController'
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
- [thread 00000001][I][103]: Gamepads: New potential device at device file '/dev/input/event17'
- [thread 00000001][I][103]: Gamepads: New potential device under path '/dev/input/event17' is 'Sony PLAYSTATION(R)3 Controller'
- [thread 00000001][I][103]: Gamepads: Device GUID calculated as: 030000004c0500006802000011010000
- [thread 00000001][I][103]: Gamepads: Device 'Sony PLAYSTATION(R)3 Controller' reports supporting FF_RUMBLE force feedback effect
- [thread 00000001][I][118]: Gamepads: New device added to gamepads list.
- [thread 00000001][I][118]: Gamepads: New potential device at device file '/dev/input/js0'
- [thread 00000001][I][134]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js0'
- [thread 00000001][I][384]: Command line: '"C:\home\linus\.local\share\Steam\SteamApps\common\DiRT Showdown\rp6_mainline_win_r.exe"'
- [thread 00000001][I][701]: TomCrypt initializing...
- [thread 00000001][I][701]: TomCrypt initialized
- [thread 00000001][I][701]: DLL_PROCESS_ATTACH start.
- [thread 00000001][I][702]: DLL_PROCESS_ATTACH done.
- [thread 00000004][W][702]: eON_HeapSetInformation() - requested heap corruption termination, ignoring
- [thread 00000004][I][708]: Dirt: detecting if one instance of the app is already running. We're telling it it's not.
- [thread 00000004][W][954]: SetProcessAffinityMask() is telling the game to use mask 0x55, which is a subset of mask 0xff of all processors available on a system. We can't do it, so ignoring the call.
- [thread 00000004][I][1010]: OutputDebugString: 0000.306
- [thread 00000004][I][1010]: OutputDebugString: [LOG]
- [thread 00000004][I][1010]: OutputDebugString: Trace Log
- [thread 00000004][I][1010]: OutputDebugString: 0000.306
- [thread 00000004][I][1010]: OutputDebugString: [LOG]
- [thread 00000004][I][1010]: OutputDebugString: Errno Log
- [thread 00000004][I][1010]: OutputDebugString: 0000.306
- [thread 00000004][I][1010]: OutputDebugString: [LOG]
- [thread 00000004][I][1010]: OutputDebugString: Assert Log
- [thread 00000004][I][2055]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf24fc220, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xf24fc6c4, pFeatureLevel = 0xf24fc22c, ppImmediateContext = 0xf24fc234 )
- [thread 00000004][I][2055]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf2220b08 and immediate context 0xf22394a0
- [thread 00000017][I][2055]: D3D11: OpenGL thread start
- [thread 00000017][I][2077]: Direct3D -> OpenGL context information:
- [thread 00000017][I][2077]: renderer: GeForce GTX 780/PCIe/SSE2
- [thread 00000017][I][2077]: vendor: NVIDIA Corporation
- [thread 00000017][I][2077]: version: 4.1.0 NVIDIA 367.57
- [thread 00000017][I][2077]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 00000017][I][2077]: max color attachment and draw buffers: 8
- [thread 00000017][I][2077]: max texture image units: 192
- [thread 00000017][I][2077]: max vertex shader uniform blocks: 14
- [thread 00000017][I][2077]: max geometry shader uniform blocks: 14
- [thread 00000017][I][2077]: max fragment shader uniform blocks: 14
- [thread 00000017][I][2077]: max hull shader uniform blocks: 14
- [thread 00000017][I][2077]: max domain shader uniform blocks: 14
- [thread 00000017][I][2077]: max compute shader uniform blocks: 14
- [thread 00000017][I][2077]: max viewports: 16
- [thread 00000017][I][2077]: max uniform buffer bindings: 84
- [thread 00000017][I][2077]: uniform buffer offset alignment: 256
- [thread 00000017][I][2077]: shader storage buffer offset alignment: 32
- [thread 00000017][I][2077]: max pixel shader UAVs: 8
- [thread 00000017][I][2077]: max compute shader UAVs: 8
- [thread 00000017][I][2077]: max UAVs: 8
- [thread 00000017][I][2077]: buffer_storage support: yes
- [thread 00000017][I][2077]: compressed_texture_pixel_storage support: yes
- [thread 00000004][I][2091]: Starting to delete D3D11 device...
- [thread 00000004][I][2091]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
- [thread 00000017][I][2091]: Direct3D11ImmediateDeviceContext deletion starts.
- [thread 00000017][I][2093]: Direct3D11ImmediateDeviceContext deletion done.
- [thread 00000017][I][2093]: Direct3D11 device deleted.
- [thread 00000006][I][2294]: OutputDebugString: 0001.590
- [thread 00000006][I][2294]: OutputDebugString: [LOG]
- [thread 00000006][I][2294]: OutputDebugString: NeSound
- [thread 00000006][E][2296]: NotifyAddrChange() called. Mac OS X doesn't let us know when specific adapters go up or down, so this is a safe stub only, no notifications will be coming.
- [thread 00000004][W][2356]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2393]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
- [thread 00000004][I][2393]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf24fc5a8, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xeb071548, pFeatureLevel = 0xf24fc5cc, ppImmediateContext = 0xeb071550 )
- [thread 00000004][I][2393]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf2266160 and immediate context 0xf227bf30
- [thread 0000003e][I][2393]: D3D11: OpenGL thread start
- [thread 0000003e][I][2412]: Direct3D -> OpenGL context information:
- [thread 0000003e][I][2412]: renderer: GeForce GTX 780/PCIe/SSE2
- [thread 0000003e][I][2412]: vendor: NVIDIA Corporation
- [thread 0000003e][I][2412]: version: 4.1.0 NVIDIA 367.57
- [thread 0000003e][I][2412]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 0000003e][I][2412]: max color attachment and draw buffers: 8
- [thread 0000003e][I][2412]: max texture image units: 192
- [thread 0000003e][I][2412]: max vertex shader uniform blocks: 14
- [thread 0000003e][I][2412]: max geometry shader uniform blocks: 14
- [thread 0000003e][I][2412]: max fragment shader uniform blocks: 14
- [thread 0000003e][I][2412]: max hull shader uniform blocks: 14
- [thread 0000003e][I][2412]: max domain shader uniform blocks: 14
- [thread 0000003e][I][2412]: max compute shader uniform blocks: 14
- [thread 0000003e][I][2412]: max viewports: 16
- [thread 0000003e][I][2412]: max uniform buffer bindings: 84
- [thread 0000003e][I][2412]: uniform buffer offset alignment: 256
- [thread 0000003e][I][2412]: shader storage buffer offset alignment: 32
- [thread 0000003e][I][2412]: max pixel shader UAVs: 8
- [thread 0000003e][I][2412]: max compute shader UAVs: 8
- [thread 0000003e][I][2412]: max UAVs: 8
- [thread 0000003e][I][2412]: buffer_storage support: yes
- [thread 0000003e][I][2412]: compressed_texture_pixel_storage support: yes
- [thread 00000004][W][2492]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
- [thread 00000004][W][2492]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
- [thread 00000004][I][2502]: OutputDebugString: 0001.798
- [thread 00000004][I][2502]: OutputDebugString: [SYSTEM]
- [thread 00000004][I][2502]: OutputDebugString: Gaining focus
- [thread 00000004][W][2502]: Asked for NULL HGDIOBJ properties. Returning 0, but it's not ok.
- [thread 00000004][I][5866]: Raw Input: keyboard device wanted, legacy messages: on
- [thread 00000004][W][5866]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
- [thread 00000040][I][5866]: Gamepads: SDL mapping 030000004c0500006802000011010000 present, device 'Sony PLAYSTATION(R)3 Controller' active
- [thread 00000004][W][5866]: eON_LoadLibraryEx() couldn't load 'Error\NPClient.dll', returning NULL!
- [thread 00000004][E][6275]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run.
- [thread 00000035][I][6275]: OutputDebugString: 0005.571
- [thread 00000035][I][6275]: OutputDebugString: [CIV]
- [thread 00000035][I][6275]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
- [thread 00000035][I][6330]: OutputDebugString: 0005.626
- [thread 00000035][I][6330]: OutputDebugString: [CIV]
- [thread 00000035][I][6330]: OutputDebugString: Verification of 'win_000.nfs' complete
- [thread 00000035][I][6330]: OutputDebugString: 0005.626
- [thread 00000035][I][6330]: OutputDebugString: [CIV]
- [thread 00000035][I][6330]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 6.33 seconds
- [thread 0000001e][W][6981]: eON_GetProcAddress() for module 0x15a0000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
- [thread 0000001e][W][7212]: eON_LoadLibraryEx() couldn't load 'libimalloc.dll', returning NULL!
- [thread 0000001e][I][7266]: Enumerating COM libraries...
- [thread 0000001e][I][7273]: Initializing primary sound buffer
- [thread 0000001e][E][7274]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch.
- [thread 00000043][W][7908]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
- [thread 00000043][W][7908]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
- [thread 0000001e][I][8741]: OutputDebugString: 0008.037
- [thread 0000001e][I][8741]: OutputDebugString: [NeSound]
- [thread 0000001e][I][8741]: OutputDebugString: $VER: ne_sound 1.04.9 (2011-2-17) $
- [thread 0000001e][I][8741]: OutputDebugString: 0008.037
- [thread 0000001e][I][8741]: OutputDebugString: [NeSound]
- [thread 0000001e][I][8741]: OutputDebugString: NeSound: Initialise: output capture path not configured, file capture disabled
- [thread 00000045][W][8911]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
- [thread 00000045][W][8911]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
- [thread 0000003e][I][13258]: Precompiled shader cache loaded: binary shaders: 628, GLSL shaders: 1271, GLSL pipelines: 1358
- [thread 00000004][I][13753]: OutputDebugString: 0013.049
- [thread 00000004][I][13753]: OutputDebugString: [CIV]
- [thread 00000004][I][13753]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
- [thread 0000001e][I][15769]: OutputDebugString: 0015.065
- [thread 0000001e][I][15769]: OutputDebugString: [CIV]
- [thread 0000001e][I][15769]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
- [thread 0000001e][I][15770]: OutputDebugString: 0015.066
- [thread 0000001e][I][15770]: OutputDebugString: [CIV]
- [thread 0000001e][I][15770]: OutputDebugString: Verification of 'win_000.nfs' complete
- [thread 0000001e][I][15770]: OutputDebugString: 0015.066
- [thread 0000001e][I][15770]: OutputDebugString: [CIV]
- [thread 0000001e][I][15770]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 15.77 seconds
- [thread 00000036][W][29385]: Refreshing folder '/tmp/dirtPCu2RS/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29386]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29388]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29388]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29388]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29389]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29389]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29389]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29390]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29390]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29390]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29391]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29391]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29391]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29392]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000036][W][29397]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
- [thread 00000004][I][31772]: OutputDebugString: 0031.068
- [thread 00000004][I][31772]: OutputDebugString: [CIV]
- [thread 00000004][I][31772]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
- [thread 00000035][I][31772]: OutputDebugString: 0031.068
- [thread 00000035][I][31772]: OutputDebugString: [CIV]
- [thread 00000035][I][31772]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
- [thread 00000035][I][31807]: OutputDebugString: 0031.103
- [thread 00000035][I][31807]: OutputDebugString: [CIV]
- [thread 00000035][I][31807]: OutputDebugString: Verification of 'win_000.nfs' complete
- [thread 00000035][I][31807]: OutputDebugString: 0031.103
- [thread 00000035][I][31807]: OutputDebugString: [CIV]
- [thread 00000035][I][31807]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 31.81 seconds
- [thread 00000006][I][31845]: Found libcurl: libcurl.so.4
- [thread 00000006][I][31845]: libcurl.so.4: loaded functions.
- [thread 00000006][I][31846]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.3.4 libidn/1.23 librtmp/2.3
- [thread 00000006][I][33606]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf099ed58, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xf099f204, pFeatureLevel = 0xf099ed64, ppImmediateContext = 0xf099ed6c )
- [thread 00000006][I][33606]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf071d700 and immediate context 0xf073faa8
- [thread 00000047][I][33606]: D3D11: OpenGL thread start
- [thread 00000047][I][33681]: Direct3D -> OpenGL context information:
- [thread 00000047][I][33681]: renderer: GeForce GTX 780/PCIe/SSE2
- [thread 00000047][I][33681]: vendor: NVIDIA Corporation
- [thread 00000047][I][33681]: version: 4.1.0 NVIDIA 367.57
- [thread 00000047][I][33681]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 00000047][I][33685]: max color attachment and draw buffers: 8
- [thread 00000047][I][33685]: max texture image units: 192
- [thread 00000047][I][33685]: max vertex shader uniform blocks: 14
- [thread 00000047][I][33685]: max geometry shader uniform blocks: 14
- [thread 00000047][I][33685]: max fragment shader uniform blocks: 14
- [thread 00000047][I][33685]: max hull shader uniform blocks: 14
- [thread 00000047][I][33685]: max domain shader uniform blocks: 14
- [thread 00000047][I][33685]: max compute shader uniform blocks: 14
- [thread 00000047][I][33685]: max viewports: 16
- [thread 00000047][I][33685]: max uniform buffer bindings: 84
- [thread 00000047][I][33685]: uniform buffer offset alignment: 256
- [thread 00000047][I][33685]: shader storage buffer offset alignment: 32
- [thread 00000047][I][33685]: max pixel shader UAVs: 8
- [thread 00000047][I][33685]: max compute shader UAVs: 8
- [thread 00000047][I][33685]: max UAVs: 8
- [thread 00000047][I][33685]: buffer_storage support: yes
- [thread 00000047][I][33685]: compressed_texture_pixel_storage support: yes
- [thread 00000006][I][33714]: Starting to delete D3D11 device...
- [thread 00000006][I][33714]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
- [thread 00000047][I][33714]: Direct3D11ImmediateDeviceContext deletion starts.
- [thread 00000047][I][33721]: Direct3D11ImmediateDeviceContext deletion done.
- [thread 00000047][I][33721]: Direct3D11 device deleted.
- [thread 00000004][I][63823]: OutputDebugString: 0063.119
- [thread 00000004][I][63823]: OutputDebugString: [CIV]
- [thread 00000004][I][63823]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
- [thread 00000035][I][63823]: OutputDebugString: 0063.119
- [thread 00000035][I][63823]: OutputDebugString: [CIV]
- [thread 00000035][I][63823]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
- [thread 00000035][I][63824]: OutputDebugString: 0063.120
- [thread 00000035][I][63824]: OutputDebugString: [CIV]
- [thread 00000035][I][63824]: OutputDebugString: Verification of 'win_000.nfs' complete
- [thread 00000035][I][63824]: OutputDebugString: 0063.120
- [thread 00000035][I][63824]: OutputDebugString: [CIV]
- [thread 00000035][I][63824]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 63.82 seconds
- [thread 00000004][I][127941]: OutputDebugString: 0127.237
- [thread 00000004][I][127941]: OutputDebugString: [CIV]
- [thread 00000004][I][127941]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
- [thread 00000035][I][127941]: OutputDebugString: 0127.237
- [thread 00000035][I][127941]: OutputDebugString: [CIV]
- [thread 00000035][I][127941]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
- [thread 00000035][I][127942]: OutputDebugString: 0127.238
- [thread 00000035][I][127942]: OutputDebugString: [CIV]
- [thread 00000035][I][127942]: OutputDebugString: Verification of 'win_000.nfs' complete
- [thread 00000035][I][127942]: OutputDebugString: 0127.238
- [thread 00000035][I][127942]: OutputDebugString: [CIV]
- [thread 00000035][I][127942]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 127.94 seconds
- [thread 00000004][I][172007]: Exiting through Windows call ExitProcess(0)
- [thread 00000001][I][172010]: ===enforcing log flush===
- [thread 00000001][I][172010]: Log system shutdown
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