LinAGKar

eon.txt

Oct 20th, 2016
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  1. [thread ffffffff][I][0]: Log system initialised
  2. [thread ffffffff][I][68]: Default allowed number of simultaneously open files in the system is 2448.
  3. [thread ffffffff][I][68]: Current memlock limit is 65536.
  4. [thread ffffffff][I][68]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  5. [thread ffffffff][I][69]: setup_teb_register() - using LDT entry 13
  6. [thread 00000001][I][75]: Forcing OpenGL Core context usage
  7. [thread 00000001][I][78]: OpenGL Core context version 4.1 detected
  8. [thread 00000001][I][79]: OpenGL information:
  9. [thread 00000001][I][79]: renderer: GeForce GTX 780/PCIe/SSE2
  10. [thread 00000001][I][79]: vendor: NVIDIA Corporation
  11. [thread 00000001][I][79]: version: 4.1.0 NVIDIA 367.57
  12. [thread 00000001][I][79]: GLSL version: 4.10 NVIDIA via Cg compiler
  13. [thread 00000001][I][79]: Detected NVidia card
  14. [thread 00000001][I][79]: Max surface size: 16384
  15. [thread 00000001][I][79]: Supported and usable: texture_mirror_clamp_to_edge: yes
  16. [thread 00000001][I][79]: Supported and usable: texture_storage: yes
  17. [thread 00000001][I][79]: Supported and usable: copy_image: yes
  18. [thread 00000001][I][79]: Supported and usable: texture_storage_multisample: yes
  19. [thread 00000001][I][79]: Supported and usable: texture_view: yes
  20. [thread 00000001][I][79]: Supported and usable: ATI_separate_stencil: yes
  21. [thread 00000001][I][79]: Supported and usable: EXT_stencil_two_side: no
  22. [thread 00000001][I][79]: Supported and usable: texture_filter_anisotropic: yes
  23. [thread 00000001][I][79]: Supported and usable: explicit_attrib_location: yes
  24. [thread 00000001][I][79]: Supported and usable: compressed 3D textures (VTC): yes
  25. [thread 00000001][I][79]: Supported and usable: clear_buffer_object yes
  26. [thread 00000001][I][80]: Available texture memory (from NVidia extension): 3145728 kB
  27. [thread 00000001][I][80]: Multisample textures test:
  28. [thread 00000001][I][80]: GL_RGBA8 (0x8058): 32 samples
  29. [thread 00000001][I][80]: GL_RGBA8UI (0x8d7c): 32 samples
  30. [thread 00000001][I][81]: GL_RGBA8I (0x8d8e): 32 samples
  31. [thread 00000001][I][81]: GL_RGBA12 (0x805a): 32 samples
  32. [thread 00000001][I][82]: GL_RGBA16 (0x805b): 32 samples
  33. [thread 00000001][I][82]: GL_RGBA16F (0x881a): 32 samples
  34. [thread 00000001][I][83]: GL_RGBA32 (0x8814): 32 samples
  35. [thread 00000001][I][84]: GL_RGBA16I (0x8d88): 32 samples
  36. [thread 00000001][I][84]: GL_RGBA16UI (0x8d76): 32 samples
  37. [thread 00000001][I][85]: GL_RGBA32I (0x8d82): 32 samples
  38. [thread 00000001][I][86]: GL_RGBA32UI (0x8d70): 32 samples
  39. [thread 00000001][I][87]: GL_RGB8 (0x8051): 32 samples
  40. [thread 00000001][I][88]: GL_RGB32F (0x8815): 32 samples
  41. [thread 00000001][I][89]: GL_RGB32I (0x8d83): 32 samples
  42. [thread 00000001][I][90]: GL_RGB32UI (0x8d71): 32 samples
  43. [thread 00000001][I][90]: GL_RG8 (0x822b): 32 samples
  44. [thread 00000001][I][90]: GL_RG16 (0x822c): 32 samples
  45. [thread 00000001][I][91]: GL_RG16F (0x822f): 32 samples
  46. [thread 00000001][I][91]: GL_RG32F (0x8230): 32 samples
  47. [thread 00000001][I][91]: GL_RG8I (0x8237): 32 samples
  48. [thread 00000001][I][92]: GL_RG8UI (0x8238): 32 samples
  49. [thread 00000001][I][92]: GL_RG16I (0x8239): 32 samples
  50. [thread 00000001][I][92]: GL_RG16UI (0x823a): 32 samples
  51. [thread 00000001][I][93]: GL_RG32I (0x823b): 32 samples
  52. [thread 00000001][I][93]: GL_RG32UI (0x823c): 32 samples
  53. [thread 00000001][I][94]: GL_R8 (0x8229): 32 samples
  54. [thread 00000001][I][94]: GL_R16 (0x822a): 32 samples
  55. [thread 00000001][I][94]: GL_R16F (0x822d): 32 samples
  56. [thread 00000001][I][94]: GL_R32F (0x822e): 32 samples
  57. [thread 00000001][I][94]: GL_R8I (0x8231): 32 samples
  58. [thread 00000001][I][94]: GL_R8UI (0x8232): 32 samples
  59. [thread 00000001][I][94]: GL_R16I (0x8233): 32 samples
  60. [thread 00000001][I][95]: GL_R16UI (0x8234): 32 samples
  61. [thread 00000001][I][95]: GL_R32I (0x8235): 32 samples
  62. [thread 00000001][I][95]: GL_R32UI (0x8236): 32 samples
  63. [thread 00000001][I][95]: GL_R8_SNORM (0x8f94): 32 samples
  64. [thread 00000001][I][96]: GL_R16_SNORM (0x8f98): 32 samples
  65. [thread 00000001][I][96]: GL_RG8_SNORM (0x8f95): 32 samples
  66. [thread 00000001][I][96]: GL_RG16_SNORM (0x8f99): 32 samples
  67. [thread 00000001][I][96]: GL_RGBA8_SNORM (0x8f97): 32 samples
  68. [thread 00000001][I][97]: GL_RGBA16_SNORM (0x8f9b): 32 samples
  69. [thread 00000001][I][97]: GL_SRGB8 (0x8c41): 32 samples
  70. [thread 00000001][I][98]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
  71. [thread 00000001][I][98]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
  72. [thread 00000001][I][98]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
  73. [thread 00000001][I][98]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
  74. [thread 00000001][I][99]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
  75. [thread 00000001][I][99]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
  76. [thread 00000001][I][100]: GL_RGB10_A2 (0x8059): 32 samples
  77. [thread 00000001][I][100]: GL_RGB10_A2UI (0x906f): 32 samples
  78. [thread 00000001][I][100]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
  79. [thread 00000001][I][100]: GL_RGB565 (0x8d62): 32 samples
  80. [thread 00000001][I][101]: GL_RGB5_A1 (0x8057): 32 samples
  81. [thread 00000001][I][101]: GL_RGB9_E5 (0x8c3d): 32 samples
  82. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  83. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  84. [thread 00000001][I][102]: Gamepad mapping: unrecognized control name 'SteamController'
  85. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  86. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  87. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  88. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  89. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  90. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  91. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  92. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  93. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
  94. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  95. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  96. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  97. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  98. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  99. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  100. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  101. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  102. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  103. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
  104. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  105. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  106. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  107. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  108. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  109. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  110. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
  111. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
  112. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  113. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  114. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
  115. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  116. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  117. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  118. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  119. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  120. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  121. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  122. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  123. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  124. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  125. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  126. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  127. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  128. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  129. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  130. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  131. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  132. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  133. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
  134. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  135. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  136. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  137. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  138. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  139. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  140. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  141. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  142. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  143. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  144. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  145. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  146. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  147. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  148. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  149. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  150. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  151. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  152. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  153. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  154. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  155. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  156. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  157. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  158. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  159. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  160. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  161. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  162. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  163. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  164. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  165. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  166. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  167. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  168. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  169. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  170. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  171. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  172. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  173. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  174. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  175. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  176. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  177. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  178. [thread 00000001][I][102]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
  179. [thread 00000001][I][103]: Gamepads: New potential device at device file '/dev/input/event17'
  180. [thread 00000001][I][103]: Gamepads: New potential device under path '/dev/input/event17' is 'Sony PLAYSTATION(R)3 Controller'
  181. [thread 00000001][I][103]: Gamepads: Device GUID calculated as: 030000004c0500006802000011010000
  182. [thread 00000001][I][103]: Gamepads: Device 'Sony PLAYSTATION(R)3 Controller' reports supporting FF_RUMBLE force feedback effect
  183. [thread 00000001][I][118]: Gamepads: New device added to gamepads list.
  184. [thread 00000001][I][118]: Gamepads: New potential device at device file '/dev/input/js0'
  185. [thread 00000001][I][134]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js0'
  186. [thread 00000001][I][384]: Command line: '"C:\home\linus\.local\share\Steam\SteamApps\common\DiRT Showdown\rp6_mainline_win_r.exe"'
  187. [thread 00000001][I][701]: TomCrypt initializing...
  188. [thread 00000001][I][701]: TomCrypt initialized
  189. [thread 00000001][I][701]: DLL_PROCESS_ATTACH start.
  190. [thread 00000001][I][702]: DLL_PROCESS_ATTACH done.
  191. [thread 00000004][W][702]: eON_HeapSetInformation() - requested heap corruption termination, ignoring
  192. [thread 00000004][I][708]: Dirt: detecting if one instance of the app is already running. We're telling it it's not.
  193. [thread 00000004][W][954]: SetProcessAffinityMask() is telling the game to use mask 0x55, which is a subset of mask 0xff of all processors available on a system. We can't do it, so ignoring the call.
  194. [thread 00000004][I][1010]: OutputDebugString: 0000.306
  195. [thread 00000004][I][1010]: OutputDebugString: [LOG]
  196. [thread 00000004][I][1010]: OutputDebugString: Trace Log
  197. [thread 00000004][I][1010]: OutputDebugString: 0000.306
  198. [thread 00000004][I][1010]: OutputDebugString: [LOG]
  199. [thread 00000004][I][1010]: OutputDebugString: Errno Log
  200. [thread 00000004][I][1010]: OutputDebugString: 0000.306
  201. [thread 00000004][I][1010]: OutputDebugString: [LOG]
  202. [thread 00000004][I][1010]: OutputDebugString: Assert Log
  203. [thread 00000004][I][2055]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf24fc220, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xf24fc6c4, pFeatureLevel = 0xf24fc22c, ppImmediateContext = 0xf24fc234 )
  204. [thread 00000004][I][2055]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf2220b08 and immediate context 0xf22394a0
  205. [thread 00000017][I][2055]: D3D11: OpenGL thread start
  206. [thread 00000017][I][2077]: Direct3D -> OpenGL context information:
  207. [thread 00000017][I][2077]: renderer: GeForce GTX 780/PCIe/SSE2
  208. [thread 00000017][I][2077]: vendor: NVIDIA Corporation
  209. [thread 00000017][I][2077]: version: 4.1.0 NVIDIA 367.57
  210. [thread 00000017][I][2077]: GLSL version: 4.10 NVIDIA via Cg compiler
  211. [thread 00000017][I][2077]: max color attachment and draw buffers: 8
  212. [thread 00000017][I][2077]: max texture image units: 192
  213. [thread 00000017][I][2077]: max vertex shader uniform blocks: 14
  214. [thread 00000017][I][2077]: max geometry shader uniform blocks: 14
  215. [thread 00000017][I][2077]: max fragment shader uniform blocks: 14
  216. [thread 00000017][I][2077]: max hull shader uniform blocks: 14
  217. [thread 00000017][I][2077]: max domain shader uniform blocks: 14
  218. [thread 00000017][I][2077]: max compute shader uniform blocks: 14
  219. [thread 00000017][I][2077]: max viewports: 16
  220. [thread 00000017][I][2077]: max uniform buffer bindings: 84
  221. [thread 00000017][I][2077]: uniform buffer offset alignment: 256
  222. [thread 00000017][I][2077]: shader storage buffer offset alignment: 32
  223. [thread 00000017][I][2077]: max pixel shader UAVs: 8
  224. [thread 00000017][I][2077]: max compute shader UAVs: 8
  225. [thread 00000017][I][2077]: max UAVs: 8
  226. [thread 00000017][I][2077]: buffer_storage support: yes
  227. [thread 00000017][I][2077]: compressed_texture_pixel_storage support: yes
  228. [thread 00000004][I][2091]: Starting to delete D3D11 device...
  229. [thread 00000004][I][2091]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
  230. [thread 00000017][I][2091]: Direct3D11ImmediateDeviceContext deletion starts.
  231. [thread 00000017][I][2093]: Direct3D11ImmediateDeviceContext deletion done.
  232. [thread 00000017][I][2093]: Direct3D11 device deleted.
  233. [thread 00000006][I][2294]: OutputDebugString: 0001.590
  234. [thread 00000006][I][2294]: OutputDebugString: [LOG]
  235. [thread 00000006][I][2294]: OutputDebugString: NeSound
  236. [thread 00000006][E][2296]: NotifyAddrChange() called. Mac OS X doesn't let us know when specific adapters go up or down, so this is a safe stub only, no notifications will be coming.
  237. [thread 00000004][W][2356]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
  238. [thread 00000004][W][2393]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
  239. [thread 00000004][I][2393]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf24fc5a8, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xeb071548, pFeatureLevel = 0xf24fc5cc, ppImmediateContext = 0xeb071550 )
  240. [thread 00000004][I][2393]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf2266160 and immediate context 0xf227bf30
  241. [thread 0000003e][I][2393]: D3D11: OpenGL thread start
  242. [thread 0000003e][I][2412]: Direct3D -> OpenGL context information:
  243. [thread 0000003e][I][2412]: renderer: GeForce GTX 780/PCIe/SSE2
  244. [thread 0000003e][I][2412]: vendor: NVIDIA Corporation
  245. [thread 0000003e][I][2412]: version: 4.1.0 NVIDIA 367.57
  246. [thread 0000003e][I][2412]: GLSL version: 4.10 NVIDIA via Cg compiler
  247. [thread 0000003e][I][2412]: max color attachment and draw buffers: 8
  248. [thread 0000003e][I][2412]: max texture image units: 192
  249. [thread 0000003e][I][2412]: max vertex shader uniform blocks: 14
  250. [thread 0000003e][I][2412]: max geometry shader uniform blocks: 14
  251. [thread 0000003e][I][2412]: max fragment shader uniform blocks: 14
  252. [thread 0000003e][I][2412]: max hull shader uniform blocks: 14
  253. [thread 0000003e][I][2412]: max domain shader uniform blocks: 14
  254. [thread 0000003e][I][2412]: max compute shader uniform blocks: 14
  255. [thread 0000003e][I][2412]: max viewports: 16
  256. [thread 0000003e][I][2412]: max uniform buffer bindings: 84
  257. [thread 0000003e][I][2412]: uniform buffer offset alignment: 256
  258. [thread 0000003e][I][2412]: shader storage buffer offset alignment: 32
  259. [thread 0000003e][I][2412]: max pixel shader UAVs: 8
  260. [thread 0000003e][I][2412]: max compute shader UAVs: 8
  261. [thread 0000003e][I][2412]: max UAVs: 8
  262. [thread 0000003e][I][2412]: buffer_storage support: yes
  263. [thread 0000003e][I][2412]: compressed_texture_pixel_storage support: yes
  264. [thread 00000004][W][2492]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
  265. [thread 00000004][W][2492]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
  266. [thread 00000004][I][2502]: OutputDebugString: 0001.798
  267. [thread 00000004][I][2502]: OutputDebugString: [SYSTEM]
  268. [thread 00000004][I][2502]: OutputDebugString: Gaining focus
  269. [thread 00000004][W][2502]: Asked for NULL HGDIOBJ properties. Returning 0, but it's not ok.
  270. [thread 00000004][I][5866]: Raw Input: keyboard device wanted, legacy messages: on
  271. [thread 00000004][W][5866]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
  272. [thread 00000040][I][5866]: Gamepads: SDL mapping 030000004c0500006802000011010000 present, device 'Sony PLAYSTATION(R)3 Controller' active
  273. [thread 00000004][W][5866]: eON_LoadLibraryEx() couldn't load 'Error\NPClient.dll', returning NULL!
  274. [thread 00000004][E][6275]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run.
  275. [thread 00000035][I][6275]: OutputDebugString: 0005.571
  276. [thread 00000035][I][6275]: OutputDebugString: [CIV]
  277. [thread 00000035][I][6275]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
  278. [thread 00000035][I][6330]: OutputDebugString: 0005.626
  279. [thread 00000035][I][6330]: OutputDebugString: [CIV]
  280. [thread 00000035][I][6330]: OutputDebugString: Verification of 'win_000.nfs' complete
  281. [thread 00000035][I][6330]: OutputDebugString: 0005.626
  282. [thread 00000035][I][6330]: OutputDebugString: [CIV]
  283. [thread 00000035][I][6330]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 6.33 seconds
  284. [thread 0000001e][W][6981]: eON_GetProcAddress() for module 0x15a0000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
  285. [thread 0000001e][W][7212]: eON_LoadLibraryEx() couldn't load 'libimalloc.dll', returning NULL!
  286. [thread 0000001e][I][7266]: Enumerating COM libraries...
  287. [thread 0000001e][I][7273]: Initializing primary sound buffer
  288. [thread 0000001e][E][7274]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch.
  289. [thread 00000043][W][7908]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
  290. [thread 00000043][W][7908]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
  291. [thread 0000001e][I][8741]: OutputDebugString: 0008.037
  292. [thread 0000001e][I][8741]: OutputDebugString: [NeSound]
  293. [thread 0000001e][I][8741]: OutputDebugString: $VER: ne_sound 1.04.9 (2011-2-17) $
  294. [thread 0000001e][I][8741]: OutputDebugString: 0008.037
  295. [thread 0000001e][I][8741]: OutputDebugString: [NeSound]
  296. [thread 0000001e][I][8741]: OutputDebugString: NeSound: Initialise: output capture path not configured, file capture disabled
  297. [thread 00000045][W][8911]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
  298. [thread 00000045][W][8911]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
  299. [thread 0000003e][I][13258]: Precompiled shader cache loaded: binary shaders: 628, GLSL shaders: 1271, GLSL pipelines: 1358
  300. [thread 00000004][I][13753]: OutputDebugString: 0013.049
  301. [thread 00000004][I][13753]: OutputDebugString: [CIV]
  302. [thread 00000004][I][13753]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
  303. [thread 0000001e][I][15769]: OutputDebugString: 0015.065
  304. [thread 0000001e][I][15769]: OutputDebugString: [CIV]
  305. [thread 0000001e][I][15769]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
  306. [thread 0000001e][I][15770]: OutputDebugString: 0015.066
  307. [thread 0000001e][I][15770]: OutputDebugString: [CIV]
  308. [thread 0000001e][I][15770]: OutputDebugString: Verification of 'win_000.nfs' complete
  309. [thread 0000001e][I][15770]: OutputDebugString: 0015.066
  310. [thread 0000001e][I][15770]: OutputDebugString: [CIV]
  311. [thread 0000001e][I][15770]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 15.77 seconds
  312. [thread 00000036][W][29385]: Refreshing folder '/tmp/dirtPCu2RS/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  313. [thread 00000036][W][29386]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  314. [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  315. [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  316. [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  317. [thread 00000036][W][29387]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  318. [thread 00000036][W][29388]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  319. [thread 00000036][W][29388]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  320. [thread 00000036][W][29388]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  321. [thread 00000036][W][29389]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  322. [thread 00000036][W][29389]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  323. [thread 00000036][W][29389]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  324. [thread 00000036][W][29390]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  325. [thread 00000036][W][29390]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  326. [thread 00000036][W][29390]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  327. [thread 00000036][W][29391]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  328. [thread 00000036][W][29391]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  329. [thread 00000036][W][29391]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  330. [thread 00000036][W][29392]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  331. [thread 00000036][W][29397]: Refreshing folder '/tmp/dirtPCu2RS/pro72C9.TMP/savegame/profile0/', temp folder is 'C:\tmp\dirtPCu2RS\'.
  332. [thread 00000004][I][31772]: OutputDebugString: 0031.068
  333. [thread 00000004][I][31772]: OutputDebugString: [CIV]
  334. [thread 00000004][I][31772]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
  335. [thread 00000035][I][31772]: OutputDebugString: 0031.068
  336. [thread 00000035][I][31772]: OutputDebugString: [CIV]
  337. [thread 00000035][I][31772]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
  338. [thread 00000035][I][31807]: OutputDebugString: 0031.103
  339. [thread 00000035][I][31807]: OutputDebugString: [CIV]
  340. [thread 00000035][I][31807]: OutputDebugString: Verification of 'win_000.nfs' complete
  341. [thread 00000035][I][31807]: OutputDebugString: 0031.103
  342. [thread 00000035][I][31807]: OutputDebugString: [CIV]
  343. [thread 00000035][I][31807]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 31.81 seconds
  344. [thread 00000006][I][31845]: Found libcurl: libcurl.so.4
  345. [thread 00000006][I][31845]: libcurl.so.4: loaded functions.
  346. [thread 00000006][I][31846]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.3.4 libidn/1.23 librtmp/2.3
  347. [thread 00000006][I][33606]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf099ed58, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xf099f204, pFeatureLevel = 0xf099ed64, ppImmediateContext = 0xf099ed6c )
  348. [thread 00000006][I][33606]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf071d700 and immediate context 0xf073faa8
  349. [thread 00000047][I][33606]: D3D11: OpenGL thread start
  350. [thread 00000047][I][33681]: Direct3D -> OpenGL context information:
  351. [thread 00000047][I][33681]: renderer: GeForce GTX 780/PCIe/SSE2
  352. [thread 00000047][I][33681]: vendor: NVIDIA Corporation
  353. [thread 00000047][I][33681]: version: 4.1.0 NVIDIA 367.57
  354. [thread 00000047][I][33681]: GLSL version: 4.10 NVIDIA via Cg compiler
  355. [thread 00000047][I][33685]: max color attachment and draw buffers: 8
  356. [thread 00000047][I][33685]: max texture image units: 192
  357. [thread 00000047][I][33685]: max vertex shader uniform blocks: 14
  358. [thread 00000047][I][33685]: max geometry shader uniform blocks: 14
  359. [thread 00000047][I][33685]: max fragment shader uniform blocks: 14
  360. [thread 00000047][I][33685]: max hull shader uniform blocks: 14
  361. [thread 00000047][I][33685]: max domain shader uniform blocks: 14
  362. [thread 00000047][I][33685]: max compute shader uniform blocks: 14
  363. [thread 00000047][I][33685]: max viewports: 16
  364. [thread 00000047][I][33685]: max uniform buffer bindings: 84
  365. [thread 00000047][I][33685]: uniform buffer offset alignment: 256
  366. [thread 00000047][I][33685]: shader storage buffer offset alignment: 32
  367. [thread 00000047][I][33685]: max pixel shader UAVs: 8
  368. [thread 00000047][I][33685]: max compute shader UAVs: 8
  369. [thread 00000047][I][33685]: max UAVs: 8
  370. [thread 00000047][I][33685]: buffer_storage support: yes
  371. [thread 00000047][I][33685]: compressed_texture_pixel_storage support: yes
  372. [thread 00000006][I][33714]: Starting to delete D3D11 device...
  373. [thread 00000006][I][33714]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
  374. [thread 00000047][I][33714]: Direct3D11ImmediateDeviceContext deletion starts.
  375. [thread 00000047][I][33721]: Direct3D11ImmediateDeviceContext deletion done.
  376. [thread 00000047][I][33721]: Direct3D11 device deleted.
  377. [thread 00000004][I][63823]: OutputDebugString: 0063.119
  378. [thread 00000004][I][63823]: OutputDebugString: [CIV]
  379. [thread 00000004][I][63823]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
  380. [thread 00000035][I][63823]: OutputDebugString: 0063.119
  381. [thread 00000035][I][63823]: OutputDebugString: [CIV]
  382. [thread 00000035][I][63823]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
  383. [thread 00000035][I][63824]: OutputDebugString: 0063.120
  384. [thread 00000035][I][63824]: OutputDebugString: [CIV]
  385. [thread 00000035][I][63824]: OutputDebugString: Verification of 'win_000.nfs' complete
  386. [thread 00000035][I][63824]: OutputDebugString: 0063.120
  387. [thread 00000035][I][63824]: OutputDebugString: [CIV]
  388. [thread 00000035][I][63824]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 63.82 seconds
  389. [thread 00000004][I][127941]: OutputDebugString: 0127.237
  390. [thread 00000004][I][127941]: OutputDebugString: [CIV]
  391. [thread 00000004][I][127941]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
  392. [thread 00000035][I][127941]: OutputDebugString: 0127.237
  393. [thread 00000035][I][127941]: OutputDebugString: [CIV]
  394. [thread 00000035][I][127941]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
  395. [thread 00000035][I][127942]: OutputDebugString: 0127.238
  396. [thread 00000035][I][127942]: OutputDebugString: [CIV]
  397. [thread 00000035][I][127942]: OutputDebugString: Verification of 'win_000.nfs' complete
  398. [thread 00000035][I][127942]: OutputDebugString: 0127.238
  399. [thread 00000035][I][127942]: OutputDebugString: [CIV]
  400. [thread 00000035][I][127942]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 127.94 seconds
  401. [thread 00000004][I][172007]: Exiting through Windows call ExitProcess(0)
  402. [thread 00000001][I][172010]: ===enforcing log flush===
  403. [thread 00000001][I][172010]: Log system shutdown
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