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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = true;
  11. ace_advanced_fatigue_enableStaminaBar = true;
  12. force ace_advanced_fatigue_loadFactor = 1;
  13. force ace_advanced_fatigue_performanceFactor = 1;
  14. force ace_advanced_fatigue_recoveryFactor = 1;
  15. force ace_advanced_fatigue_terrainGradientFactor = 1;
  16.  
  17. // ACE Advanced Throwing
  18. ace_advanced_throwing_enabled = true;
  19. force ace_advanced_throwing_enablePickUp = true;
  20. force ace_advanced_throwing_enablePickUpAttached = true;
  21. ace_advanced_throwing_showMouseControls = true;
  22. ace_advanced_throwing_showThrowArc = true;
  23.  
  24. // ACE Arsenal
  25. force ace_arsenal_allowDefaultLoadouts = true;
  26. force ace_arsenal_allowSharedLoadouts = true;
  27. ace_arsenal_camInverted = false;
  28. force ace_arsenal_enableIdentityTabs = true;
  29. ace_arsenal_enableModIcons = true;
  30. ace_arsenal_EnableRPTLog = false;
  31. ace_arsenal_fontHeight = 4.5;
  32.  
  33. // ACE Captives
  34. force ace_captives_allowHandcuffOwnSide = true;
  35. force ace_captives_allowSurrender = true;
  36. force ace_captives_requireSurrender = 1;
  37. force ace_captives_requireSurrenderAi = false;
  38.  
  39. // ACE Common
  40. force ace_common_allowFadeMusic = true;
  41. force ace_common_checkPBOsAction = 0;
  42. force ace_common_checkPBOsCheckAll = false;
  43. force ace_common_checkPBOsWhitelist = "[]";
  44. ace_common_displayTextColor = [0,0,0,0.1];
  45. ace_common_displayTextFontColor = [1,1,1,1];
  46. ace_common_settingFeedbackIcons = 1;
  47. ace_common_settingProgressBarLocation = 0;
  48. force ace_noradio_enabled = true;
  49. ace_parachute_hideAltimeter = true;
  50.  
  51. // ACE Cook off
  52. force ace_cookoff_ammoCookoffDuration = 1;
  53. force ace_cookoff_enable = false;
  54. force ace_cookoff_enableAmmobox = true;
  55. force ace_cookoff_enableAmmoCookoff = true;
  56. force ace_cookoff_probabilityCoef = 1;
  57.  
  58. // ACE Explosives
  59. force ace_explosives_explodeOnDefuse = true;
  60. force ace_explosives_punishNonSpecialists = true;
  61. force ace_explosives_requireSpecialist = false;
  62.  
  63. // ACE Fragmentation Simulation
  64. force ace_frag_enabled = true;
  65. force ace_frag_maxTrack = 10;
  66. force ace_frag_maxTrackPerFrame = 10;
  67. force ace_frag_reflectionsEnabled = true;
  68. force ace_frag_spallEnabled = true;
  69.  
  70. // ACE Goggles
  71. force ace_goggles_effects = 2;
  72. ace_goggles_showInThirdPerson = false;
  73.  
  74. // ACE Hearing
  75. force ace_hearing_autoAddEarplugsToUnits = true;
  76. ace_hearing_disableEarRinging = false;
  77. force ace_hearing_earplugsVolume = 0.5;
  78. force ace_hearing_enableCombatDeafness = true;
  79. force ace_hearing_enabledForZeusUnits = true;
  80. force ace_hearing_unconsciousnessVolume = 0.4;
  81.  
  82. // ACE Interaction
  83. force ace_interaction_disableNegativeRating = false;
  84. ace_interaction_enableMagazinePassing = true;
  85. force ace_interaction_enableTeamManagement = true;
  86.  
  87. // ACE Interaction Menu
  88. ace_gestures_showOnInteractionMenu = 2;
  89. ace_interact_menu_actionOnKeyRelease = true;
  90. ace_interact_menu_addBuildingActions = false;
  91. ace_interact_menu_alwaysUseCursorInteraction = false;
  92. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  93. ace_interact_menu_colorShadowMax = [0,0,0,1];
  94. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  95. ace_interact_menu_colorTextMax = [1,1,1,1];
  96. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  97. ace_interact_menu_cursorKeepCentered = false;
  98. ace_interact_menu_menuAnimationSpeed = 0;
  99. ace_interact_menu_menuBackground = 0;
  100. ace_interact_menu_shadowSetting = 2;
  101. ace_interact_menu_textSize = 2;
  102. ace_interact_menu_useListMenu = false;
  103.  
  104. // ACE Logistics
  105. force ace_cargo_enable = true;
  106. force ace_cargo_paradropTimeCoefficent = 2.5;
  107. force ace_refuel_hoseLength = 12;
  108. force ace_refuel_rate = 1;
  109. force ace_repair_addSpareParts = true;
  110. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  111. force ace_repair_consumeItem_toolKit = 0;
  112. ace_repair_displayTextOnRepair = true;
  113. force ace_repair_engineerSetting_fullRepair = 2;
  114. force ace_repair_engineerSetting_repair = 1;
  115. force ace_repair_engineerSetting_wheel = 0;
  116. force ace_repair_fullRepairLocation = 2;
  117. force ace_repair_repairDamageThreshold = 0.6;
  118. force ace_repair_repairDamageThreshold_engineer = 0.4;
  119. force ace_repair_wheelRepairRequiredItems = 0;
  120.  
  121. // ACE Magazine Repack
  122. force ace_magazinerepack_timePerAmmo = 1.5;
  123. force ace_magazinerepack_timePerBeltLink = 8;
  124. force ace_magazinerepack_timePerMagazine = 2;
  125.  
  126. // ACE Map
  127. force ace_map_BFT_Enabled = false;
  128. force ace_map_BFT_HideAiGroups = false;
  129. force ace_map_BFT_Interval = 1;
  130. force ace_map_BFT_ShowPlayerNames = false;
  131. force ace_map_DefaultChannel = -1;
  132. force ace_map_mapGlow = true;
  133. force ace_map_mapIllumination = true;
  134. force ace_map_mapLimitZoom = false;
  135. force ace_map_mapShake = true;
  136. force ace_map_mapShowCursorCoordinates = false;
  137. ace_markers_moveRestriction = 0;
  138.  
  139. // ACE Map Gestures
  140. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  141. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  142. force ace_map_gestures_enabled = true;
  143. force ace_map_gestures_interval = 0.03;
  144. force ace_map_gestures_maxRange = 7;
  145. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  146.  
  147. // ACE Map Tools
  148. ace_maptools_drawStraightLines = true;
  149. ace_maptools_rotateModifierKey = 1;
  150.  
  151. // ACE Medical
  152. force ace_medical_ai_enabledFor = 2;
  153. force ace_medical_AIDamageThreshold = 1;
  154. force ace_medical_allowLitterCreation = true;
  155. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  156. force ace_medical_amountOfReviveLives = -1;
  157. force ace_medical_bleedingCoefficient = 1;
  158. force ace_medical_blood_enabledFor = 2;
  159. force ace_medical_consumeItem_PAK = 1;
  160. force ace_medical_consumeItem_SurgicalKit = 1;
  161. force ace_medical_delayUnconCaptive = 3;
  162. force ace_medical_enableAdvancedWounds = true;
  163. force ace_medical_enableFor = 0;
  164. force ace_medical_enableOverdosing = true;
  165. force ace_medical_enableRevive = 2;
  166. force ace_medical_enableScreams = true;
  167. force ace_medical_enableUnconsciousnessAI = 1;
  168. force ace_medical_enableVehicleCrashes = true;
  169. force ace_medical_healHitPointAfterAdvBandage = true;
  170. force ace_medical_increaseTrainingInLocations = true;
  171. force ace_medical_keepLocalSettingsSynced = true;
  172. force ace_medical_level = 2;
  173. force ace_medical_litterCleanUpDelay = 0;
  174. force ace_medical_litterSimulationDetail = 3;
  175. force ace_medical_maxReviveTime = 120;
  176. force ace_medical_medicSetting = 0;
  177. force ace_medical_medicSetting_basicEpi = 0;
  178. force ace_medical_medicSetting_PAK = 0;
  179. force ace_medical_medicSetting_SurgicalKit = 0;
  180. force ace_medical_menu_allow = 1;
  181. force ace_medical_menu_maxRange = 3;
  182. ace_medical_menu_openAfterTreatment = true;
  183. ace_medical_menu_useMenu = 0;
  184. ace_medical_menuTypeStyle = 0;
  185. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  186. force ace_medical_painCoefficient = 1;
  187. ace_medical_painEffectType = 0;
  188. force ace_medical_painIsOnlySuppressed = true;
  189. force ace_medical_playerDamageThreshold = 1;
  190. force ace_medical_preventInstaDeath = true;
  191. force ace_medical_remoteControlledAI = true;
  192. force ace_medical_useCondition_PAK = 0;
  193. force ace_medical_useCondition_SurgicalKit = 0;
  194. force ace_medical_useLocation_basicEpi = 0;
  195. force ace_medical_useLocation_PAK = 0;
  196. force ace_medical_useLocation_SurgicalKit = 0;
  197.  
  198. // ACE Mk6 Mortar
  199. force ace_mk6mortar_airResistanceEnabled = true;
  200. force ace_mk6mortar_allowCompass = true;
  201. force ace_mk6mortar_allowComputerRangefinder = true;
  202. force ace_mk6mortar_useAmmoHandling = true;
  203.  
  204. // ACE Name Tags
  205. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  206. force ace_nametags_playerNamesMaxAlpha = 0.8;
  207. force ace_nametags_playerNamesViewDistance = 5;
  208. force ace_nametags_showCursorTagForVehicles = false;
  209. ace_nametags_showNamesForAI = false;
  210. ace_nametags_showPlayerNames = 1;
  211. ace_nametags_showPlayerRanks = true;
  212. ace_nametags_showSoundWaves = 1;
  213. ace_nametags_showVehicleCrewInfo = true;
  214. ace_nametags_tagSize = 2;
  215.  
  216. // ACE Nightvision
  217. force ace_nightvision_aimDownSightsBlur = 1;
  218. force ace_nightvision_disableNVGsWithSights = false;
  219. force ace_nightvision_effectScaling = 1;
  220. force ace_nightvision_fogScaling = 1;
  221. force ace_nightvision_noiseScaling = 1;
  222. ace_nightvision_shutterEffects = true;
  223.  
  224. // ACE Overheating
  225. ace_overheating_displayTextOnJam = true;
  226. force ace_overheating_enabled = true;
  227. force ace_overheating_overheatingDispersion = true;
  228. ace_overheating_showParticleEffects = true;
  229. ace_overheating_showParticleEffectsForEveryone = true;
  230. force ace_overheating_unJamFailChance = 0.1;
  231. force ace_overheating_unJamOnreload = false;
  232.  
  233. // ACE Pointing
  234. force ace_finger_enabled = false;
  235. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  236. ace_finger_indicatorForSelf = true;
  237. force ace_finger_maxRange = 4;
  238.  
  239. // ACE Pylons
  240. force ace_pylons_enabled = true;
  241. force ace_pylons_rearmNewPylons = false;
  242. force ace_pylons_requireEngineer = false;
  243. force ace_pylons_requireToolkit = true;
  244. force ace_pylons_searchDistance = 15;
  245. force ace_pylons_timePerPylon = 5;
  246.  
  247. // ACE Quick Mount
  248. force ace_quickmount_distance = 3;
  249. ace_quickmount_enabled = false;
  250. ace_quickmount_priority = 0;
  251. force ace_quickmount_speed = 18;
  252.  
  253. // ACE Rearm
  254. force ace_rearm_level = 0;
  255. force ace_rearm_supply = 0;
  256.  
  257. // ACE Respawn
  258. force ace_respawn_removeDeadBodiesDisconnected = true;
  259. force ace_respawn_savePreDeathGear = true;
  260.  
  261. // ACE Scopes
  262. force ace_scopes_correctZeroing = true;
  263. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  264. force ace_scopes_defaultZeroRange = 100;
  265. force ace_scopes_enabled = true;
  266. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  267. force ace_scopes_overwriteZeroRange = false;
  268. force ace_scopes_simplifiedZeroing = false;
  269. ace_scopes_useLegacyUI = false;
  270. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  271. force ace_scopes_zeroReferenceHumidity = 0;
  272. force ace_scopes_zeroReferenceTemperature = 15;
  273.  
  274. // ACE Spectator
  275. force ace_spectator_enableAI = false;
  276. force ace_spectator_restrictModes = 0;
  277. force ace_spectator_restrictVisions = 0;
  278.  
  279. // ACE Switch Units
  280. force ace_switchunits_enableSafeZone = true;
  281. force ace_switchunits_enableSwitchUnits = false;
  282. force ace_switchunits_safeZoneRadius = 100;
  283. force ace_switchunits_switchToCivilian = false;
  284. force ace_switchunits_switchToEast = false;
  285. force ace_switchunits_switchToIndependent = false;
  286. force ace_switchunits_switchToWest = false;
  287.  
  288. // ACE Tagging
  289. ace_tagging_quickTag = 1;
  290.  
  291. // ACE Uncategorized
  292. force ace_gforces_enabledFor = 1;
  293. force ace_hitreactions_minDamageToTrigger = 0.1;
  294. ace_inventory_inventoryDisplaySize = 0;
  295. force ace_laser_dispersionCount = 2;
  296. force ace_microdagr_mapDataAvailable = 2;
  297. ace_optionsmenu_showNewsOnMainMenu = true;
  298. force ace_overpressure_distanceCoefficient = 1;
  299.  
  300. // ACE User Interface
  301. force ace_ui_allowSelectiveUI = true;
  302. ace_ui_ammoCount = false;
  303. ace_ui_ammoType = true;
  304. ace_ui_commandMenu = true;
  305. ace_ui_firingMode = true;
  306. ace_ui_groupBar = false;
  307. ace_ui_gunnerAmmoCount = true;
  308. ace_ui_gunnerAmmoType = true;
  309. ace_ui_gunnerFiringMode = true;
  310. ace_ui_gunnerLaunchableCount = true;
  311. ace_ui_gunnerLaunchableName = true;
  312. ace_ui_gunnerMagCount = true;
  313. ace_ui_gunnerWeaponLowerInfoBackground = true;
  314. ace_ui_gunnerWeaponName = true;
  315. ace_ui_gunnerWeaponNameBackground = true;
  316. ace_ui_gunnerZeroing = true;
  317. ace_ui_magCount = true;
  318. ace_ui_soldierVehicleWeaponInfo = true;
  319. ace_ui_staminaBar = true;
  320. ace_ui_stance = true;
  321. ace_ui_throwableCount = true;
  322. ace_ui_throwableName = true;
  323. ace_ui_vehicleAltitude = true;
  324. ace_ui_vehicleCompass = true;
  325. ace_ui_vehicleDamage = true;
  326. ace_ui_vehicleFuelBar = true;
  327. ace_ui_vehicleInfoBackground = true;
  328. ace_ui_vehicleName = true;
  329. ace_ui_vehicleNameBackground = true;
  330. ace_ui_vehicleRadar = true;
  331. ace_ui_vehicleSpeed = true;
  332. ace_ui_weaponLowerInfoBackground = true;
  333. ace_ui_weaponName = true;
  334. ace_ui_weaponNameBackground = true;
  335. ace_ui_zeroing = true;
  336.  
  337. // ACE Vehicle Lock
  338. force ace_vehiclelock_defaultLockpickStrength = 10;
  339. force ace_vehiclelock_lockVehicleInventory = false;
  340. force ace_vehiclelock_vehicleStartingLockState = -1;
  341.  
  342. // ACE View Distance Limiter
  343. force ace_viewdistance_enabled = true;
  344. force ace_viewdistance_limitViewDistance = 10000;
  345. ace_viewdistance_objectViewDistanceCoeff = 0;
  346. ace_viewdistance_viewDistanceAirVehicle = 0;
  347. ace_viewdistance_viewDistanceLandVehicle = 0;
  348. ace_viewdistance_viewDistanceOnFoot = 0;
  349.  
  350. // ACE Weapons
  351. ace_common_persistentLaserEnabled = false;
  352. force ace_laserpointer_enabled = true;
  353. ace_reload_displayText = true;
  354. ace_weaponselect_displayText = true;
  355.  
  356. // ACE Weather
  357. force ace_weather_enabled = true;
  358. force ace_weather_updateInterval = 60;
  359. force ace_weather_windSimulation = true;
  360.  
  361. // ACE Wind Deflection
  362. force ace_winddeflection_enabled = true;
  363. force ace_winddeflection_simulationInterval = 0.05;
  364. force ace_winddeflection_vehicleEnabled = true;
  365.  
  366. // ACE Zeus
  367. force ace_zeus_autoAddObjects = false;
  368. force ace_zeus_radioOrdnance = true;
  369. force ace_zeus_remoteWind = false;
  370. force ace_zeus_revealMines = 0;
  371. force ace_zeus_zeusAscension = false;
  372. force ace_zeus_zeusBird = true;
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