FrozenWrath

ITT: Flamy makes Western Kamigakari content

Feb 9th, 2019
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  1. God Hunters: Just You and Me
  2. (A Kamigakari supplementary work of bringing people closer)
  3.  
  4. THINGS "Just You and Me" INTENDS TO COVER:
  5. - Ways to use the Bond System differently
  6. - Soul Fusion, method of using 2+ characters to utterly wipe out people
  7. - Soul Forging, method of using 1 character to make strong weapon temporarily
  8. - Talent Errata/extra Talents that Might Be Useful for "weaker" [Styles]
  9. ____________________
  10.  
  11. [Bond] that ties
  12.  
  13. Process of [Soul Fusion]
  14. (1) All participants expend [Timing: Prep] and [Timing: Attack].
  15. [Soul Fusion] may be attempted by 2 or more characters by expending x1 [Timing: Prep] and x1 [Timing: Attack] becoming [Not Ready], done by all characters that wish to fuse, in the round they wish to fuse.
  16. (2) Compare {Bond Power}.
  17. At the end of that round, all participants compare their respective {Bond Power}, applying all modifiers that apply to the situation.
  18. (3) Check for success.
  19. Roll 1d100. If the result of this roll is less than or equal to the average of all participants' {Bond Power}, the participants successfully perform [Soul Fusion]. Otherwise, all participants lose 2d6 [HP] and [Crest].
  20.  
  21. {Bond Power} is 0 by default, unless otherwise modified.
  22. + If you have a Talent with [Effect Class: Use on [Appearance Check]], you gain 5 {Bond Power}.
  23. + Increase your {Bond Power} by 20 for every other participant that shares a [Main][Style] with you ([Type] does not matter).
  24. + Increase your {Bond Power} by 8 for every other participant that shares a [Group] with you.
  25. + Increase your {Bond Power} by 35 if the total of your current {Main Stats} are within 4 points of all other participants.
  26. + Increase your {Bond Power} by 10 for every participant that has you listed as one of their {Bonds}.
  27. - Decrease your {Bond Power} by an amount equal to your missing {Crest}.
  28. - Decrease your {Bond Power} by 3 for every negative [Shift] that you have.
  29. - Decrease your {Bond Power} by 8 for every other unit beyond the first.
  30. - Decrease your {Bond Power} by 5 if you have less than 50% of your maximum HP.
  31.  
  32. Successful [Soul Fusion] creates a single [Fused Entity]. This [Fused Entity] does not take a turn during the round that it is created, but may act in the following round.
  33.  
  34. A [Fused Entity] has some differences from a normal character:
  35. Stats - The [Fused Entity]'s {Main Stats} are the average of all participants's respective {Main Stats}, multiplied by 1.5. The [Fused Entity]'s {World Influence Level} is equal to the lowest value among all participants.
  36. {HP} - The [Fused Entity]'s current {HP} is equal to the combined current {HP} of the participants. If this would exceed the maximum {HP} of the [Fused Entity], it is instead equal to the maximum {HP}.
  37. Actions - The [Fused Entity] gains [Timing: Prep] x1 and [Timing: Attack] x1 as a normal character, but takes multiple consecutive turns, controlled by each participant in turn.
  38. Numen - The [Fused Entity] uses the Numen Dice Pool of the participant controlling it.
  39. [Style] - The [Fused Entity] is treated as having the [Style] of all its participants, but is only treated as having the [Main][Style] of the participant currently controlling it. (The [Fused Entity] gains the [Combat Modifiers] of 1 participant's [Main][Style], selected when the [Fused Entity] is created.)
  40. [Race] - The [Fused Entity] is treated as being all the [Races] of all its participants.
  41. Talents - The [Fused Entity] possesses all non-High Talents of its participants. The [Fused Entity] has the High Talents of the participant currently controlling it. (Duplicate Talents do not stack, unless the Talent can normally be taken multiple times.)
  42. [Weapon] - The [Fused Entity] has access to all participants' [Weapons], and may equip up to two [Weapons] at a time, regardless of [Mode] or ※. When the [Fused Entity] performs a [Weapon Attack], they may choose to attack with both weapons, using the [Range] and [Target] of each weapon. Effects that would apply on these attacks apply to both of these attacks.
  43. [Protectors] - The [Fused Entity]'s [Protector](s) is a combination of all the [Protectors] of the same type currently equipped by the participants.
  44.  
  45. [Soul Fusion] is immediately terminated if the [Fused Entity] gains [Shift: Down], and if terminated this way, all participants become [Shift: Down]. [Soul Fusion] may also terminate if 7 rounds have passed since the [Fused Entity] has taken its first turn, or if any participant wishes to cancel it. Regardless of how [Soul Fusion] is terminated, all participants [Install] themselves onto a space that is [Engaged] to the [Fused Entity]'s position, or adjacent to another participant, and are treated as [Not Ready] until the end of the round.
  46. ____________________
  47.  
  48. Current draft of [Soul Forging]:
  49. X = your current [Crest] - 1. By spending [Timing: Prep] x1, [Timing: Attack] x1, and X [Crest], you may create a [Soulforged Regalia] that is immediately [Equipped] to another character you are [Engaged] with as a [Weapon] for 2 rounds, and an additional round for every 5 [Crest] spent. You become [Taken Out] while the [Soulforged Regalia] is equipped. (Something about the character moving out of bounds for the duration, as well.)
  50.  
  51. [Soulforged Regalia] are a little different from a normal [Weapon]:
  52. **Stats** - While [Equipped], [Soulforged Regalia] confer the [Combat Modifiers] of its creator's [Main][Style] as opposed to having stats of their own. In addition, the creator may increase any one of {PD ● MD ● ACC ● CNJ ● INIT} by 1 a number of times equal to their {World Influence Level} * 2.
  53. **Form** - When a character creates a [Soulforged Regalia], they may choose any one [Weapon] that they have [Equipped]. The [Soulforged Regalia] gains any [Form](s) from that weapon.
  54. **Talents** - In addition to giving the [Combat Modifiers] of its creator's [Main][Style], [Soulforged Regalia] also allow the character [Equipped] with it the ※ Talent(s) of the creator's [Main][Style].
  55. **Soulforged Powers** - something something give other bonuses like converting the SFR into a Unarmed Weapon, or being DS/EM-enabling
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