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- ; Ultimate Engine Tweaks - Created by P40L0
- ; If you found it useful, please consider to support my work with a donation: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE
- ; or become a Patron! -> https://www.patreon.com/techoptimized
- ; Thank You! 🙏🏻
- ;============================================================
- ;================== ENGINE SETTINGS =========================
- ;============================================================
- [/Script/Engine.Engine]
- bAllowMultiThreadedShaderCompile=1
- vm.FreeUnoptimizedByteCode=1
- vm.OptimizeVMByteCode=1
- ;============================================================
- ;================== RENDERER SETTINGS =======================
- ;============================================================
- [/Script/Engine.RendererSettings]
- ; VRR & tearing (only if applicable)
- r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
- r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
- ; Post Processing Settings
- r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.MaxAnisotropy=16
- r.Tonemapper.Sharpen=0.50
- ; TAA Settings
- r.AntiAliasingMethod=2
- r.DefaultFeature.AntiAliasing=2
- r.PostProcessAAQuality=4
- r.TemporalAA.Algorithm=1
- r.TemporalAACatmullRom=0
- r.TemporalAACurrentFrameWeight=0.2
- r.TemporalAAFilterSize=0.7
- r.TemporalAASamples=8
- r.TemporalAASharpness=0
- r.TemporalAA.Upsampling=1
- ; DLSS/FSR/XeSS/TSR Settings
- r.FidelityFX.FSR.RCAS=0
- r.FidelityFX.FSR2.Sharpness=0.0
- r.FidelityFX.FSR3.Sharpness=0.0
- r.FidelityFX.FSR4.Sharpness=0.0
- r.FidelityFX.RCAS.Sharpness=0
- r.FidelityFX.RCAS=0
- r.NGX.DLSS.DilateMotionVectors=0
- r.NGX.DLSS.PreferNISSharpen=0
- r.NGX.DLSS.Sharpness=0
- r.NIS.Enable=0
- r.Streamline.DilateMotionVectors=0
- r.Streamline.NIS.Sharpness=0
- r.Streamline.DLSS.Sharpness=0
- r.Streamline.XeSS.Sharpness=0
- r.TSR.ShadingRejection.Flickering.FrameRateCap=60
- r.TSR.ShadingRejection.Flickering.Period=3
- r.TSR.ShadingRejection.Flickering=1
- r.TSR.Velocity.Extrapolation=1
- r.Velocity.Enable=1
- r.Velocity.OutputTranslucentClippedDepth.Supported=1
- r.Velocity.TemporalResponsiveness.Supported=1
- ; Async & Pipeline functions
- r.AOAsyncBuildQueue=1
- r.AsyncCompute.AdaptiveBuffer=1
- r.AsyncCompute.ParallelDispatch=1
- r.AsyncCompute=1
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.Bloom.AsyncCompute=1
- r.CompileShadersForDevelopment=0
- r.CookOutUnusedDetailModeComponents=1
- r.D3D.RemoveUnusedInterpolators=1
- r.EnableAsyncComputeVolumetricFog=1
- r.UseAsyncShaderPrecompilation=1
- ; GPU Crash Management
- r.D3D12.GPUCrashDebuggingMode=0
- r.D3D12.GPUTimeout=0
- r.GPUCrash.Collectionenable=0
- r.GPUCrash.DataDepth=0
- r.GPUCrashDebugging.Aftermath.Callstack=0
- r.GPUCrashDebugging.Aftermath.Markers=0
- r.GPUCrashDebugging=0
- r.GPUCrashDump=0
- r.GPUDefrag.MaxRelocations=10
- ; RHI & Threading
- r.GraphicsThread.EnableBackgroundThreads=1
- r.GraphicsThread.UseThreadedDestruction=1
- r.GTSyncType=2
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread.Priority=2
- r.RHIThread=1
- ; RHI Sync & Caching
- RHI.ResourceTableCaching=1
- RHI.SyncAllowEarlyKick=1
- RHI.SyncThreshold=512
- ; Other RHI Settings
- r.RHI.UseParallelDispatch=1
- r.RHICmdBuffer.EnableThreadedCompletion=1
- r.RHICmdBypass=0
- ; RDG
- r.RDG.AsyncClothTick=1
- r.RDG.AsyncPipelineCompile=1
- r.RDG.ParallelExecute=1
- r.RDG.ParallelUpdateRenderGraph=1
- ; I/O & Virtual Textures
- r.IO.DirectStorage.BatchingGranularity=64
- r.IO.DirectStorage.MinSizeKB=1024
- r.IO.UseDirectStorage=1
- r.IO.VirtualTextures=1
- ; Lumen Settings
- r.Lumen.ASVGF.AsyncCompute=1
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.Lumen.HardwareRayTracing.AsyncCompute=1
- r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
- r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
- r.Lumen.Reflections.RadianceCache=1
- r.Lumen.Reflections.Temporal=0
- r.Lumen.ScreenProbeGather.AsyncCompute=1
- r.Lumen.ScreenProbeGather.InterpolationDepthWeightForFoliage=10
- r.Lumen.ScreenProbeGather.StochasticInterpolation=1
- r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
- r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
- r.LumenScene.FarField.OcclusionOnly=1
- r.LumenScene.Lighting.AsyncCompute=1
- r.LumenScene.MeshCardsPerTask=384
- r.LumenScene.ParallelUpdate=1
- r.LumenScene.PrimitivesPerTask=384
- r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
- r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
- r.LumenScene.SurfaceCache.RemovesPerFrame=128
- ; Nanite Settings
- r.Nanite.AllowMaskedMaterials=1
- r.Nanite.Builder.AsyncHelpers=1
- r.Nanite.CompressedStreamingPages=1
- r.Nanite.Culling.MinLOD=1
- r.Nanite.GeometryCollection=1
- r.Nanite.LargePageRectThreshold=512
- r.Nanite.MaterialVisibility.Async=1
- r.Nanite.MaterialVisibility=1
- r.Nanite.MaxPixelsPerEdge=1.5
- r.Nanite.PrimeHZB=1
- r.Nanite.Streaming.Async=1
- r.Nanite.Streaming.AsyncCompute=1
- r.Nanite.Streaming.MaxPageInstallsPerFrame=32
- r.Nanite.Streaming.MaxPendingPages=32
- r.Nanite.Streaming.ReservedResources=1
- r.Nanite.VSMMeshShaderRasterization=1
- ; Parallel Computing Settings
- r.FogDensityVolumes.Parallel=1
- r.ParallelAnimationCacheConversion=1
- r.ParallelAnimationCacheConversionAsync=1
- r.ParallelAnimationCacheStreaming=1
- r.ParallelAnimationCompression=1
- r.ParallelAnimationCompressionAsync=1
- r.ParallelAnimationEvaluation=1
- r.ParallelAnimationRetargeting=1
- r.ParallelAnimationRetargetingAsync=1
- r.ParallelAnimationStreaming=1
- r.ParallelAnimationStreamingAsync=1
- r.ParallelAnimationUpdate=1
- r.ParallelAsyncComputeSkinCache=1
- r.ParallelAsyncComputeTranslucency=1
- r.ParallelBasePass=1
- r.ParallelBatchDispatch=1
- r.ParallelCulling=1
- r.ParallelDestruction=1
- r.ParallelDistanceField=1
- r.ParallelDistributedScene=1
- r.ParallelGraphics=1
- r.ParallelInitViews=1
- r.ParallelLandscapeLayerUpdate=1
- r.ParallelLandscapeSplatAtlas=1
- r.ParallelLandscapeSplineSegmentCalc=1
- r.ParallelLandscapeSplineUpdate=1
- r.ParallelLightingBuild=1
- r.ParallelLightingComposition=1
- r.ParallelLightingInject=1
- r.ParallelLightingPropagation=1
- r.ParallelLightingSetup=1
- r.ParallelMeshBuildUseJobCulling=1
- r.ParallelMeshBuildUseJobMerging=1
- r.ParallelMeshDrawCommands=1
- r.ParallelMeshMerge=1
- r.ParallelMeshProcessing=1
- r.ParallelNavBoundsCalc=1
- r.ParallelNavBoundsInit=1
- r.ParallelNavBoundsUpdate=1
- r.ParallelNavOctreeUpdate=1
- r.ParallelParticleUpdate=1
- r.ParallelPhysicsScene=1
- r.ParallelPhysicsStepAsync=1
- r.ParallelPostProcessing=1
- r.ParallelPrePass=1
- r.ParallelReflectionCaptures=1
- r.ParallelReflectionEnvironment=1
- r.ParallelRendering=1
- r.ParallelRenderUploads=1
- r.ParallelSceneCapture=1
- r.ParallelSceneColorGather=1
- r.ParallelShaderCompile=1
- r.ParallelSkeletalClothBoundsCalc=1
- r.ParallelSkeletalClothGather=1
- r.ParallelSkeletalClothPrepareSim=1
- r.ParallelSkeletalClothSimulate=1
- r.ParallelSkeletalClothSkinning=1
- r.ParallelSkeletalClothUpdate=1
- r.ParallelSkeletalClothUpdateBounds=1
- r.ParallelSkeletalClothUpdateVerts=1
- r.ParallelTaskShaderCompilation=1
- r.ParallelTonemapping=1
- r.ParallelTranslucency=1
- r.ParallelVelocity=1
- r.ParallelZPrepass=1
- a.ParallelAnimEvaluation=1
- a.ParallelAnimInterpolation=1
- a.ParallelAnimUpdate=1
- a.ParallelBlendSpaceEvaluation=1
- a.ParallelTransitionEvaluation=1
- ai.AllowParallelQueries=1
- r.DistanceFields.ParallelAtlasUpdate=1
- r.DistanceFields.ParallelBuild=1
- r.DistanceFields.ParallelCulling=1
- r.Grass.ParallelCull=1
- r.HZBOcclusion.Parallel=1
- r.Landscape.ParallelSectionUpdate=1
- r.Materials.ParallelCaching=1
- r.Materials.ParallelCompile=1
- r.Materials.ParallelUpdate=1
- r.MeshDrawCommands.ParallelPassSetup=1
- r.MeshDrawCommands.UseParallelPassSetup=1
- r.Occlusion.ParallelPrimFetch=1
- ; Pipeline & Target
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.PreTileTextures=1
- r.RDG.AsyncCompute=1
- r.Renderer.UseGPUInstancing=1
- ; Render Thread
- r.RenderThread.EnableTaskGraphThread=1
- r.RenderThread.Priority=2
- ; Shader Stats
- r.ShaderLibrary.PrintExtendedStats=0
- ; Shadows & Atmosphere
- r.RayTracing.Geometry.NaniteProxies.WPO=0
- r.RayTracing.Shadows.EnableTwoSidedGeometry=0
- r.Shadow.CacheWPOPrimitives=1
- r.Shadow.CSMCaching=1
- r.Shadow.Virtual.Cache.AllocateViaLRU=1
- r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
- r.Shadow.Virtual.Cache.StaticSeparate=1
- r.Shadow.Virtual.MaxPhysicalPages=2048
- r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
- r.Shadow.Virtual.ParallelBuild=1
- r.Shadow.Virtual.ParallelProjection=1
- r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1
- r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
- r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
- r.SSS.Burley.EnableProfileIdCache=1
- ; VRS & Virtual Textures
- bEnableVirtualTextureOpacityMask=1
- r.Nanite.SoftwareVRS=1
- r.VRS.BasePass=1
- r.VRS.ContrastAdaptiveShading=0
- r.VRS.Enable=1
- r.VRS.EnableImage=1
- r.VRS.EnableSoftware=1
- r.VRS.LightFunctions=1
- r.VRS.MaterialAdaptiveShading=1
- r.VRS.Method=1
- r.VRS.MotionAdaptiveShading=1
- r.VRS.NaniteEmitGBuffer=1
- r.VRS.ReflectionEnvironmentSky=1
- r.VRS.SSAO=1
- r.VRS.SSR=1
- r.VRS.Tier=2
- r.VRS.Translucency=1
- r.vt.FeedbackFactor=8
- r.VT.MaxContinuousUpdatesPerFrame=16
- r.VT.MaxUploadsPerFrame=128
- r.VT.ParallelFeedbackTasks=1
- ; Texture Streaming & Thread Pool
- r.TextureStreaming.DiscardUnusedMips=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.TextureStreaming.UseDeferredLock=1
- r.TextureStreaming=1
- r.ThreadPool.BackgroundThreadPriority=0
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadPool.EnableHighPriorityThreads=1
- ; Streaming
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.BuildTextureStreamingDataOnLoad=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.EnableAssetUpdateAbandons=1
- r.Streaming.FramesForFullUpdate=2
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=8192
- r.Streaming.MaxTempMemoryAllowed=512
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.MinMipForSplitRequest=0
- r.Streaming.ParallelRenderAssetsNumWorkgroups=4
- r.Streaming.StressTest.ExtraAsyncLatency=0
- r.Streaming.UseAsyncRequestsForDDC=1
- r.Streaming.UseBackgroundThreadPool=1
- r.Streaming.UseFixedPoolSize=0
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- ;---------------------- Miscellaneous ----------------------
- r.AllowMultiThreadedShaderCreation=1
- r.D3D.ForceDXC=1
- r.D3D12.DRED=0
- r.D3D12.ExecuteContextInParallel=1
- r.D3D12.LightweightDRED=0
- r.D3D12.RayTracing.AllowSpecializedStateObjects=0
- r.DFShadowAsyncCompute=1
- r.DontLimitOnBattery=1
- r.DumpGPU=0
- r.Emitter.FastPoolEnable=1
- r.EnableDebugSpam_GetObjectPositionAndScale=0
- r.EnableMultiThreadedRendering=1
- r.FinishCurrentFrame=0
- r.Foliage.UsePrecomputedLODScreenSize=1
- r.ForceAllCoresForShaderCompiling=1
- r.ForceDebugViewModes=0
- r.ForceOcclusionQueryBatching=1
- r.GeometryCollection.Nanite.AsyncCompute=1
- r.GeometryCollection.Nanite=1
- r.GPUDefrag.MaxRelocationsPerFrame=5
- r.InstanceCulling.OcclusionCull=1
- r.MeshDrawCommands.DynamicInstancing=1
- r.NGX.LogLevel=0
- r.NumBufferedOcclusionQueries=2
- r.Occlusion.SingleRHIThreadStall=1
- r.OneFrameThreadLag=1
- r.pso.EnableAsyncCacheConsolidation=1
- r.pso.evictiontime=30
- r.pso.precachecompilationcost=150
- r.pso.precaching=1
- r.pso.PrecompileThreadPoolSizeMax=2147483647
- r.pso.PrecompileThreadPoolSizeMin=2
- r.PSOPrecache.Components=1
- r.PSOPrecache.GlobalShaders=1
- r.PSOPrecache.KeepInMemoryComputeMaxNum=256
- r.PSOPrecache.KeepInMemoryGraphicsMaxNum=1024
- r.PSOPrecache.ProxyCreationDelayStrategy=0
- r.PSOPrecache.ProxyCreationWhenPSOReady=1
- r.PSOPrecache.Resources=1
- r.PSOPrecaching.WaitForHighPriorityRequestsOnly=0
- r.RayTracing.Culling=1
- r.ShaderDrawDebug=0
- r.Shaders.Optimize=1
- r.Shaders.RemoveDeadCode=1
- r.Shaders.RemoveUnusedInterpolators=1
- r.SupportAllShaderPermutations=0
- r.ThreadedShaderCompilation=1
- r.Translucency.AutoBeforeDOF=1
- r.UniformBufferPooling=1
- r.Visibility.FrustumCull.UseSphereTestFirst=1
- r.Visibility.TaskSchedule=0
- r.VolumetricFog.GridPixelSize=16
- r.VolumetricFog.InjectShadowedLightsSeparately=1
- r.VolumetricFog.Jitter=1
- r.VT.CsvStats=0
- ;============================================================
- ;================== DX12 SETTINGS ===========================
- ;============================================================
- [/Script/D3D12RHI.D3D12Options]
- D3D12.AFRUseFramePacing=1
- D3D12.Aftermath=0
- D3D12.AllowPoolAllocateIndirectArgBuffers=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.ExecuteContextInParallel=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaxCommandsPerCommandList=20000
- D3D12.MaximumFrameLatency=1
- D3D12.MultithreadedCommandListBuilding=1
- D3D12.PSO.DiskCache=1
- D3D12.PSO.DriverOptimizedDiskCache=1
- D3D12.PSOPrecache.KeepLowLevel=0
- D3D12.RayTracing.AllowSpecializedStateObjects=0
- D3D12.ResidencyManagement=1
- D3D12.VRAMBufferPoolDefrag=1
- D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
- D3D12.VRAMTexturePoolDefrag=1
- D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
- D3D12.ZeroBufferSizeInMB=32
- ;============================================================
- ;================== TEXTURE STREAMING =======================
- ;============================================================
- [TextureStreaming]
- PoolSizeVRAMPercentage=60
- ;============================================================
- ;================== STREAMING SETTINGS ======================
- ;============================================================
- [/Script/Engine.StreamingSettings]
- r.Streaming.Boost=1
- r.Streaming.FullyLoadUsedTextures=0
- r.Streaming.MinFudgeFactor=0.5
- r.Streaming.PredictiveBoost=1
- r.Streaming.PredictiveBoostHintSize=512
- r.Streaming.UseMaterialDataStreaming=1
- s.AdaptiveAddToWorld.Enabled=1
- s.AllowParallelUObjectCreationFromRequests=1
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingThreadPriority=2
- s.AsyncLoadingTimeLimit=5
- s.EventDrivenLoaderEnabled=1
- s.GroupedComponentMovement.Enable=1
- s.IoDispatcherBufferMemoryMB=64
- s.IoDispatcherCacheSizeMB=2048
- s.IoDispatcherDecompressionWorkerCount=4
- s.IoDispatcherUseAsyncPriority=1
- s.LevelStreamingActorsUpdateTimeLimit=5
- s.LevelStreamingComponentsRegistrationGranularity=10
- s.LevelStreamingComponentsUnregistrationGranularity=5
- s.MaxIncomingRequestsToStall=1
- s.MaxLevelRequestsAtOnceWhileInMatch=4
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=131072
- s.PriorityAsyncLoadingExtraTime=15
- s.PriorityLevelStreamingActorsUpdateExtraTime=15
- s.ProcessPrestreamingRequests=1
- s.TimeLimitExceededMultiplier=1.5
- s.UnregisterComponentsTimeLimit=1
- s.UseBackgroundLevelStreaming=1
- s.Zen.AllowAsyncIO=1
- wp.Runtime.HLOD.WarmupEnabled=1
- wp.Runtime.HLOD.WarmupNanite=1
- wp.Runtime.HLOD.WarmupVT=0
- wp.Runtime.HLODStreaming.Async=1
- wp.Runtime.HLODStreaming=1
- wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
- wp.Runtime.MaxLoadingStreamingCells=12
- wp.Runtime.PartitionStreaming.Async=1
- wp.Runtime.PartitionStreaming.NumThreads=4
- wp.runtime.UpdateStreaming.EnableAsyncUpdate=1
- wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
- wp.Runtime.UpdateStreamingStateTimeLimit=0.25
- ;============================================================
- ;================== NIAGARA SETTINGS ========================
- ;============================================================
- [/Script/Niagara.NiagaraSettings]
- fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
- fx.Niagara.WarnComponentRenderCount=999999
- fx.NiagaraAllowRuntimeScalabilityChanges=1
- fx.NiagaraBatcher.FreeBufferEarly=0
- fx.NiagaraDataBufferMinSize=2048
- fx.NiagaraParallelSpawn=1
- fx.NiagaraParallelUpdate=1
- fx.NiagaraRuntimeCycleHistorySize=30
- ;============================================================
- ;================== GARBAGE COLLECTION SETTINGS =============
- ;============================================================
- [/Script/Engine.GarbageCollectionSettings]
- gc.AllowIncrementalReachability=0
- gc.AllowParallelDestruction=1
- gc.AllowParallelGC=1
- gc.AssetClusteringEnabled=1
- gc.ContinuousIncrementalGC=0
- gc.CreateGCClusters=1
- gc.FlushStreamingOnGC=0
- gc.GarbageEliminationEnabled=1
- gc.IncrementalBeginDestroyEnabled=1
- gc.MinGCClusterSize=5
- gc.MultithreadedDestructionEnabled=1
- gc.NumRetriesBeforeForcingGC=10
- gc.TimeBetweenPurgingPendingKillObjects=61.1
- r.bForceGCAfterLevelStreamedOut=0
- ;============================================================
- ;================== SHADER COMPILER SETTINGS ================
- ;============================================================
- [ShaderCompiler]
- bAllowAsynchronousShaderCompiling=1
- bAllowCompilingThroughWorkerThreads=1
- bAsyncShaderCompileWorkerThreads=1
- bEnableOptimizedShaderCompilation=1
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- NumUnusedShaderCompilingThreads=2
- r.GPUDefrag.AllowOverlappedMoves=1
- r.GPUDefrag.EnableTimeLimits=1
- ;============================================================
- ;================== SHADER PIPELINE CACHE ===================
- ;============================================================
- [ShaderPipelineCache]
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.ShaderPipelineCache.BackgroundBatchSize=8
- r.ShaderPipelineCache.BatchSize=64
- r.ShaderPipelineCache.BatchTime=2
- r.ShaderPipelineCache.BackgroundBatchTime=1
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.ExcludePrecachePSO=1
- r.ShaderPipelineCache.GameFileMaskEnabled=1
- r.ShaderPipelineCache.OnlyOpenUserCache=0
- r.ShaderPipelineCache.PrecompileBatchSize=30
- r.ShaderPipelineCache.PrecompileBatchTime=16
- r.ShaderPipelineCache.PrecompileFrameTime=50
- r.ShaderPipelineCache.StartupCache=1
- r.ShaderPipelineCache.StartupMode=2
- ;============================================================
- ;================== DEV OPTIONS: SHADERS ====================
- ;============================================================
- [DevOptions.Shaders]
- bAllowShaderCompilingWorker=1
- bOptimizeForLocalShaderBuilds=1
- bUseBackgroundCompiling=1
- WorkerThreadPriority=0
- ;============================================================
- ;================== INPUT SETTINGS ==========================
- ;============================================================
- [Engine.InputSettings]
- bDisableMouseAcceleration=1
- bEnableMouseSmoothing=0
- bRawMouseInput=1
- bViewAccelerationEnabled=0
- RawMouseInputEnabled=1
- ;============================================================
- ;================== RENDERING THREAD SETTINGS ===============
- ;============================================================
- [RenderingThread]
- bAllowAsyncRenderThreadUpdates=1
- bAllowThreadedRendering=1
- ;============================================================
- ;================== PHYSICS SETTINGS ========================
- ;============================================================
- [Physics]
- p.AsyncSceneEnabled=1
- p.Chaos.PerParticleCollision.ISPC=1
- p.Chaos.Solver.Joint.UseSimd=1
- p.Chaos.Solver.Sleep.Defaults.AngularSleepThreshold=0.05
- p.Chaos.Solver.Sleep.Defaults.LinearSleepThreshold=0.01
- p.Chaos.Spherical.ISPC=1
- p.Chaos.Spring.ISPC=1
- p.Chaos.TriangleMesh.ISPC=1
- p.Chaos.VelocityField.ISPC=1
- p.Chaos.VisualDebuggerEnable=0
- ;============================================================
- ;================== AUDIO SETTINGS ==========================
- ;============================================================
- [/Script/Engine.AudioSettings]
- au.streamcache.StreamCacheSize=131072
- PlatformFormat=OGG
- PlatformStreamingFormat=OGG
- ;============================================================
- ;================== AUDIO (AK) SETTINGS =====================
- ;============================================================
- [/Script/AKAudio.AkSettings]
- bEnableMultiCoreRendering=1
- ;============================================================
- ;================== CRASH REPORT CLIENT =====================
- ;============================================================
- [CrashReportClient]
- bAgreeToCrashUpload=0
- bImplicitSend=0
- ;============================================================
- ;================== LOG SETTINGS ============================
- ;============================================================
- [Core.Log]
- Global=all off
- LogAI=all off
- LogAnalytics=all off
- LogAnimation=all off
- LogAudio=all off
- LogAudioCaptureCore=all off
- LogAudioMixer=all off
- LogBlueprint=all off
- LogChaosDD=all off
- LogConfig=all off
- LogCore=all off
- LogDerivedDataCache=all off
- LogDeviceProfileManager=all off
- LogEOSSDK=all off
- LogFab=all off
- LogFileCache=all off
- LogInit=all off
- LogInput=all off
- LogInteractiveProcess=all off
- LogLevelSequenceEditor=all off
- LogLinker=all off
- LogMemory=all off
- LogMemoryProfiler=all off
- LogMeshMerging=all off
- LogMeshReduction=all off
- LogMetaSound=all off
- LogNFORDenoise=all off
- LogNetwork=all off
- LogNetworkingProfiler=all off
- LogNiagara=all off
- LogNiagaraDebuggerClient=all off
- LogNNEDenoiser=all off
- LogNNERuntimeORT=all off
- LogOnline=all off
- LogOnlineEntitlement=all off
- LogOnlineEvents=all off
- LogOnlineFriend=all off
- LogOnlineGame=all off
- LogOnlineIdentity=all off
- LogOnlinePresence=all off
- LogOnlineSession=all off
- LogOnlineTitleFile=all off
- LogOnlineUser=all off
- LogPakFile=all off
- LogPhysics=all off
- LogPluginManager=all off
- LogPython=all off
- LogRenderTargetPool=all off
- LogRenderer=all off
- LogRendererCore=all off
- LogShaderCompiler=all off
- LogShaderCompilers=all off
- LogSlate=all off
- LogSourceControl=all off
- LogStreaming=all off
- LogStudioTelemetry=all off
- LogTargetPlatformManager=all off
- LogTelemetry=all off
- LogTemp=all off
- LogTextureEncodingSettings=all off
- LogTextureFormatManager=all off
- LogTextureFormatOodle=all off
- LogTimingProfiler=all off
- LogUObject=all off
- LogUObjectArray=all off
- LogUsd=all off
- LogVRS=all off
- LogVirtualization=all off
- LogWindows=all off
- LogWindowsTextInputMethodSystem=all off
- LogWorldPartition=all off
- LogXGEController=all off
- LogZenServiceInstance=all off
- PixWinPlugin=all off
- RenderDocPlugin=all off
- ;============================================================
- ;================== ERROR HANDLING ==========================
- ;============================================================
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=0
- bPromptForRemoteDebugOnEnsure=0
- ;============================================================
- ;================== TELEMETRY SETTINGS ======================
- ;============================================================
- [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
- bEnableTelemetry=0
- ;============================================================
- ;================== HYDRA CRASH HANDLER =====================
- ;============================================================
- [FATHydraCrashHandler]
- LogCrashReportHydra=0
- LogCrashUploader=0
- ;============================================================
- ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
- ;============================================================
- [ConsoleVariables]
- r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
- r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
- r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- a.ForceParallelAnimUpdate=1
- a.ParallelAnimEvaluation=1
- a.ParallelAnimInterpolation=1
- a.ParallelAnimUpdate=1
- a.ParallelBlendSpaceEvaluation=1
- a.ParallelTransitionEvaluation=1
- ai.AllowParallelQueries=1
- ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
- AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
- Async.ParallelFor.YieldingTimeout=99
- AttemptStuckThreadResuscitation=1
- au.BakedAnalysisEnabled=0
- au.DisableParallelSourceProcessing=0
- au.streamcache.StreamCacheSize=131072
- au.voip.AlwaysPlayVoiceComponent=0
- AudioThread.AboveNormalPriority=1
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableBatchProcessing=1
- bAgreeToCrashUpload=0
- bAllowAsynchronousShaderCompiling=1
- bAllowAsyncRenderThreadUpdates=1
- bAllowCompilingThroughWorkerThreads=1
- bAllowMultiThreadedAnimationUpdate=1
- bAllowMultiThreadedShaderCompile=1
- bAllowShaderCompilingWorker=1
- bAllowThreadedRendering=1
- bAsyncShaderCompileWorkerThreads=1
- bCanBlueprintsTickByDefault=0
- bDisableMouseAcceleration=1
- bEnableMouseSmoothing=0
- bEnableMultiCoreRendering=1
- bEnableOptimizedShaderCompilation=1
- bEnableTelemetry=0
- bEnableVirtualTextureOpacityMask=1
- bImplicitSend=0
- bOptimizeAnimBlueprintMemberVariableAccess=1
- bOptimizeForLocalShaderBuilds=1
- bPromptForRemoteDebugging=0
- bPromptForRemoteDebugOnEnsure=0
- bRawMouseInput=1
- bSmoothFrameRate=0
- bSupportsGPUScene=1
- bSupportsWaveOperations=1
- bUseAsyncComputeContext=1
- bUseBackgroundCompiling=1
- bViewAccelerationEnabled=0
- csv.trackWaitsGT=0
- csv.trackWaitsRT=0
- D3D12.AFRUseFramePacing=1
- D3D12.Aftermath=0
- D3D12.AllowPoolAllocateIndirectArgBuffers=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.ExecuteContextInParallel=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaxCommandsPerCommandList=20000
- D3D12.MaximumFrameLatency=1
- D3D12.MultithreadedCommandListBuilding=1
- D3D12.PSO.DriverOptimizedDiskCache=1
- D3D12.PSOPrecache.KeepLowLevel=0
- D3D12.RayTracing.AllowSpecializedStateObjects=0
- D3D12.ResidencyManagement=1
- D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
- D3D12.VRAMBufferPoolDefrag=1
- D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
- D3D12.VRAMTexturePoolDefrag=1
- D3D12.ZeroBufferSizeInMB=32
- EnableMathOptimisations=1
- foliage.MaxOcclusionQueriesPerComponent=8
- foliage.MinOcclusionQueriesPerComponent=3
- FX.AllowAsyncTick=1
- fx.AllowFastPathFunctionLibrary=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=8
- fx.DeferrPSCDeactivation=1
- FX.EarlyScheduleAsync=1
- fx.EnableCircularAnimTrailDump=0
- fx.GPUSimulationTextureSizeX=512
- fx.GPUSimulationTextureSizeY=512
- FX.GPUSpawnWarningThreshold=99999999
- fx.Niagara.AsyncCompute=1
- fx.Niagara.DebugDraw.Enabled=0
- fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
- fx.Niagara.WarnComponentRenderCount=999999
- fx.NiagaraAllowAsyncWork=1
- fx.NiagaraAllowRuntimeScalabilityChanges=1
- fx.NiagaraBatcher.FreeBufferEarly=0
- fx.NiagaraDataBufferMinSize=2048
- fx.NiagaraParallelSpawn=1
- fx.NiagaraParallelUpdate=1
- fx.NiagaraRuntimeCycleHistorySize=30
- fx.ParticlePerfStats.Enabled=0
- fx.ScalabilityManParallelThreshold=25
- fx.ScalabilityMaxUpdatesPerFrame=25
- fx.SkipVectorVMBackendOptimizations=0
- gc.AllowIncrementalGather=0
- gc.AllowIncrementalReachability=0
- gc.AllowParallelDestruction=1
- gc.AllowParallelGC=1
- gc.AssetClusteringEnabled=1
- gc.ContinuousIncrementalGC=0
- gc.CreateGCClusters=1
- gc.FlushStreamingOnGC=0
- gc.GarbageEliminationEnabled=1
- gc.IncrementalBeginDestroyEnabled=1
- gc.MinGCClusterSize=5
- gc.MultithreadedDestructionEnabled=1
- gc.NumRetriesBeforeForcingGC=10
- gc.TimeBetweenPurgingPendingKillObjects=61.1
- GeometryCache.OffloadUpdate=1
- grass.MaxAsyncTasks=8
- grass.MaxCreatePerFrame=6
- grass.UseHaltonDistribution=1
- landscape.RenderNanite=1
- LevelSequence.InvalidBindingTagWarnings=0
- LogAI=all off
- LogAnalytics=all off
- LogAnimation=all off
- LogAudio=all off
- LogAudioCaptureCore=all off
- LogAudioMixer=all off
- LogBlueprint=all off
- LogChaosDD=all off
- LogConfig=all off
- LogCore=all off
- LogDerivedDataCache=all off
- LogDeviceProfileManager=all off
- LogEOSSDK=all off
- LogFab=all off
- LogFileCache=all off
- LogInit=all off
- LogInput=all off
- LogInteractiveProcess=all off
- LogLevelSequenceEditor=all off
- LogLinker=all off
- LogMemory=all off
- LogMemoryProfiler=all off
- LogMeshMerging=all off
- LogMeshReduction=all off
- LogMetaSound=all off
- LogNetwork=all off
- LogNetworkingProfiler=all off
- LogNFORDenoise=all off
- LogNiagara=all off
- LogNiagaraDebuggerClient=all off
- LogNNEDenoiser=all off
- LogNNERuntimeORT=all off
- LogOnline=all off
- LogOnlineEntitlement=all off
- LogOnlineEvents=all off
- LogOnlineFriend=all off
- LogOnlineGame=all off
- LogOnlineIdentity=all off
- LogOnlinePresence=all off
- LogOnlineSession=all off
- LogOnlineTitleFile=all off
- LogOnlineUser=all off
- LogPakFile=all off
- LogPhysics=all off
- LogPluginManager=all off
- LogPython=all off
- LogRenderer=all off
- LogRendererCore=all off
- LogRenderTargetPool=all off
- LogShaderCompiler=all off
- LogShaderCompilers=all off
- LogSlate=all off
- LogSourceControl=all off
- LogStreaming=all off
- LogStudioTelemetry=all off
- LogTargetPlatformManager=all off
- LogTelemetry=all off
- LogTemp=all off
- LogTextureEncodingSettings=all off
- LogTextureFormatManager=all off
- LogTextureFormatOodle=all off
- LogTimingProfiler=all off
- LogUObject=all off
- LogUObjectArray=all off
- LogUsd=all off
- LogVirtualization=all off
- LogVRS=all off
- LogWindows=all off
- LogWindowsTextInputMethodSystem=all off
- LogWorldPartition=all off
- LogXGEController=all off
- LogZenServiceInstance=all off
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- memory.logGenericPlatformMemoryStats=0
- niagara.CreateShadersOnLoad=1
- NumUnusedShaderCompilingThreads=2
- p.AsyncSceneEnabled=1
- p.Chaos.PerParticleCollision.ISPC=1
- p.Chaos.Solver.Joint.UseSimd=1
- p.Chaos.Solver.Sleep.Defaults.AngularSleepThreshold=0.05
- p.Chaos.Solver.Sleep.Defaults.LinearSleepThreshold=0.01
- p.Chaos.Spherical.ISPC=1
- p.Chaos.Spring.ISPC=1
- p.Chaos.TriangleMesh.ISPC=1
- p.Chaos.VelocityField.ISPC=1
- p.Chaos.VisualDebuggerEnable=0
- p.RemoveFarBodiesFromBVH=1
- pakcache.CachePerPakFile=1
- pakcache.MaxBlockMemory=384
- pakcache.MaxRequestSizeToLowerLevellKB=3072
- pakcache.MaxRequestsToLowerLevel=3
- pakcache.NumUnreferencedBlocksToCache=20
- pakcache.UseNewTrim=1
- PixWinPlugin=all off
- PlatformFormat=OGG
- PlatformStreamingFormat=OGG
- PoolSizeVRAMPercentage=60
- r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
- r.AllowMultiThreadedShaderCreation=1
- r.AntiAliasingMethod=2
- r.AOAsyncBuildQueue=1
- r.AsyncCompute.AdaptiveBuffer=1
- r.AsyncCompute.ParallelDispatch=1
- r.AsyncCompute=1
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.bForceGCAfterLevelStreamedOut=0
- r.Bloom.AsyncCompute=1
- r.CompileShadersForDevelopment=0
- r.CookOutUnusedDetailModeComponents=1
- r.D3D.ForceDXC=1
- r.D3D.RemoveUnusedInterpolators=1
- r.D3D12.DRED=0
- r.D3D12.ExecuteContextInParallel=1
- r.D3D12.GPUCrashDebuggingMode=0
- r.D3D12.GPUTimeout=0
- r.D3D12.LightweightDRED=0
- r.D3D12.RayTracing.AllowSpecializedStateObjects=0
- r.DefaultFeature.AntiAliasing=2
- r.DFShadowAsyncCompute=1
- r.DistanceFields.ParallelAtlasUpdate=1
- r.DistanceFields.ParallelBuild=1
- r.DistanceFields.ParallelCulling=1
- r.DistanceFields.ParallelUpdate=1
- r.DontLimitOnBattery=1
- r.DumpGPU=0
- r.Emitter.FastPoolEnable=1
- r.EnableAsyncComputeVolumetricFog=1
- r.EnableDebugSpam_GetObjectPositionAndScale=0
- r.EnableMultiThreadedRendering=1
- r.FidelityFX.FSR.RCAS=0
- r.FidelityFX.FSR2.Sharpness=0.0
- r.FidelityFX.FSR3.Sharpness=0.0
- r.FidelityFX.FSR4.Sharpness=0.0
- r.FidelityFX.RCAS.Sharpness=0
- r.FidelityFX.RCAS=0
- r.FinishCurrentFrame=0
- r.FogDensityVolumes.Parallel=1
- r.Foliage.UsePrecomputedLODScreenSize=1
- r.ForceAllCoresForShaderCompiling=1
- r.ForceDebugViewModes=0
- r.ForceOcclusionQueryBatching=1
- r.ForceParallelAnimUpdate=1
- r.GameThread.PriorityRedirectThreshold=3
- r.GeometryCollection.Nanite.AsyncCompute=1
- r.GeometryCollection.Nanite=1
- r.GPUCrash.Collectionenable=0
- r.GPUCrash.DataDepth=0
- r.GPUCrashDebugging.Aftermath.Callstack=0
- r.GPUCrashDebugging.Aftermath.Enabled=0
- r.GPUCrashDebugging.Aftermath.Markers=0
- r.GPUCrashDebugging=0
- r.GPUCrashDump=0
- r.GPUDefrag.AllowOverlappedMoves=1
- r.GPUDefrag.EnableTimeLimits=1
- r.GPUDefrag.MaxRelocations=10
- r.GPUDefrag.MaxRelocationsPerFrame=5
- r.GraphicsThread.EnableBackgroundThreads=1
- r.GraphicsThread.UseThreadedDestruction=1
- r.Grass.ParallelCull=1
- r.GTSyncType=2
- r.HZBOcclusion.Parallel=1
- r.InstanceCulling.OcclusionCull=1
- r.IO.DirectStorage.BatchingGranularity=64
- r.IO.DirectStorage.MinSizeKB=1024
- r.IO.UseDirectStorage=1
- r.IO.VirtualTextures=1
- r.Landscape.ParallelSectionUpdate=1
- r.Lumen.ASVGF.AsyncCompute=1
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.Lumen.HardwareRayTracing.AsyncCompute=1
- r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
- r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
- r.Lumen.Reflections.RadianceCache=1
- r.Lumen.Reflections.Temporal=0
- r.Lumen.ScreenProbeGather.AsyncCompute=1
- r.Lumen.ScreenProbeGather.InterpolationDepthWeightForFoliage=10
- r.Lumen.ScreenProbeGather.StochasticInterpolation=1
- r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
- r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
- r.LumenScene.FarField.OcclusionOnly=1
- r.LumenScene.Lighting.AsyncCompute=1
- r.LumenScene.MeshCardsPerTask=384
- r.LumenScene.ParallelUpdate=1
- r.LumenScene.PrimitivesPerTask=384
- r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
- r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
- r.LumenScene.SurfaceCache.RemovesPerFrame=128
- r.Materials.ParallelCaching=1
- r.Materials.ParallelCompile=1
- r.Materials.ParallelUpdate=1
- r.MaxAnisotropy=16
- r.MeshDrawCommands.DynamicInstancing=1
- r.MeshDrawCommands.ParallelPassSetup=1
- r.MeshDrawCommands.UseParallelPassSetup=1
- r.Nanite.AllowMaskedMaterials=1
- r.Nanite.Builder.AsyncHelpers=1
- r.Nanite.CompressedStreamingPages=1
- r.Nanite.Culling.MinLOD=1
- r.Nanite.GeometryCollection=1
- r.Nanite.LargePageRectThreshold=512
- r.Nanite.MaterialVisibility.Async=1
- r.Nanite.MaterialVisibility=1
- r.Nanite.MaxPixelsPerEdge=1.5
- r.Nanite.PrimeHZB=1
- r.Nanite.SoftwareVRS=1
- r.Nanite.Streaming.Async=1
- r.Nanite.Streaming.AsyncCompute=1
- r.Nanite.Streaming.MaxPageInstallsPerFrame=32
- r.Nanite.Streaming.MaxPendingPages=32
- r.Nanite.Streaming.ReservedResources=1
- r.Nanite.VSMMeshShaderRasterization=1
- r.NGX.DLSS.DilateMotionVectors=0
- r.NGX.DLSS.PreferNISSharpen=0
- r.NGX.DLSS.Sharpness=0
- r.NGX.LogLevel=0
- r.NIS.Enable=0
- r.NumBufferedOcclusionQueries=2
- r.Occlusion.ParallelPrimFetch=1
- r.Occlusion.SingleRHIThreadStall=1
- r.OneFrameThreadLag=1
- r.ParallelAnimationCacheConversion=1
- r.ParallelAnimationCacheConversionAsync=1
- r.ParallelAnimationCacheStreaming=1
- r.ParallelAnimationCompression=1
- r.ParallelAnimationCompressionAsync=1
- r.ParallelAnimationEvaluation=1
- r.ParallelAnimationRetargeting=1
- r.ParallelAnimationRetargetingAsync=1
- r.ParallelAnimationStreaming=1
- r.ParallelAnimationStreamingAsync=1
- r.ParallelAnimationUpdate=1
- r.ParallelAsyncComputeSkinCache=1
- r.ParallelAsyncComputeTranslucency=1
- r.ParallelBasePass=1
- r.ParallelBatchDispatch=1
- r.ParallelCulling=1
- r.ParallelDestruction=1
- r.ParallelDistanceField=1
- r.ParallelDistributedScene=1
- r.ParallelGraphics=1
- r.ParallelInitViews=1
- r.ParallelLandscapeLayerUpdate=1
- r.ParallelLandscapeSplatAtlas=1
- r.ParallelLandscapeSplineSegmentCalc=1
- r.ParallelLandscapeSplineUpdate=1
- r.ParallelLightingBuild=1
- r.ParallelLightingComposition=1
- r.ParallelLightingInject=1
- r.ParallelLightingPropagation=1
- r.ParallelLightingSetup=1
- r.ParallelMeshBuildUseJobCulling=1
- r.ParallelMeshBuildUseJobMerging=1
- r.ParallelMeshDrawCommands=1
- r.ParallelMeshMerge=1
- r.ParallelMeshProcessing=1
- r.ParallelNavBoundsCalc=1
- r.ParallelNavBoundsInit=1
- r.ParallelNavBoundsUpdate=1
- r.ParallelNavOctreeUpdate=1
- r.ParallelParticleUpdate=1
- r.ParallelPhysicsScene=1
- r.ParallelPhysicsStepAsync=1
- r.ParallelPostProcessing=1
- r.ParallelPrePass=1
- r.ParallelReflectionCaptures=1
- r.ParallelReflectionEnvironment=1
- r.ParallelRendering=1
- r.ParallelRenderUploads=1
- r.ParallelSceneCapture=1
- r.ParallelSceneColorGather=1
- r.ParallelShaderCompile=1
- r.ParallelSkeletalClothBoundsCalc=1
- r.ParallelSkeletalClothGather=1
- r.ParallelSkeletalClothPrepareSim=1
- r.ParallelSkeletalClothSimulate=1
- r.ParallelSkeletalClothSkinning=1
- r.ParallelSkeletalClothUpdate=1
- r.ParallelSkeletalClothUpdateBounds=1
- r.ParallelSkeletalClothUpdateVerts=1
- r.ParallelTaskShaderCompilation=1
- r.ParallelTonemapping=1
- r.ParallelTranslucency=1
- r.ParallelVelocity=1
- r.ParallelZPrepass=1
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.PostProcessAAQuality=4
- r.PreTileTextures=1
- r.pso.EnableAsyncCacheConsolidation=1
- r.pso.evictiontime=30
- r.pso.precachecompilationcost=150
- r.pso.precaching=1
- r.pso.PrecompileThreadPoolSizeMax=2147483647
- r.pso.PrecompileThreadPoolSizeMin=2
- r.PSOPrecache.Components=1
- r.PSOPrecache.GlobalShaders=1
- r.PSOPrecache.KeepInMemoryComputeMaxNum=256
- r.PSOPrecache.KeepInMemoryGraphicsMaxNum=1024
- r.PSOPrecache.ProxyCreationDelayStrategy=0
- r.PSOPrecache.ProxyCreationWhenPSOReady=1
- r.PSOPrecache.Resources=1
- r.PSOPrecaching.WaitForHighPriorityRequestsOnly=0
- r.RayTracing.Culling=1
- r.RayTracing.Geometry.NaniteProxies.WPO=0
- r.RayTracing.Shadows.EnableTwoSidedGeometry=0
- r.RDG.AsyncClothTick=1
- r.RDG.AsyncCompute=1
- r.RDG.AsyncPipelineCompile=1
- r.RDG.ParallelExecute=1
- r.RDG.ParallelUpdateRenderGraph=1
- r.Renderer.UseGPUInstancing=1
- r.RenderThread.EnableTaskGraphThread=1
- r.RenderThread.Priority=2
- r.RHI.UseParallelDispatch=1
- r.RHICmdBalanceParallelLists=1
- r.RHICmdBuffer.EnableThreadedCompletion=1
- r.RHICmdBypass=0
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread.Priority=2
- r.RHIThread=1
- r.SceneRenderingThreadAffinity=-1
- r.ShaderCompiler.AllowDistributedCompilation=0
- r.ShaderDrawDebug=0
- r.ShaderLibrary.PrintExtendedStats=0
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.ShaderPipelineCache.BackgroundBatchSize=8
- r.ShaderPipelineCache.BatchSize=64
- r.ShaderPipelineCache.BatchTime=2
- r.ShaderPipelineCache.BackgroundBatchTime=1
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.ExcludePrecachePSO=1
- r.ShaderPipelineCache.GameFileMaskEnabled=1
- r.ShaderPipelineCache.OnlyOpenUserCache=0
- r.ShaderPipelineCache.PrecompileBatchSize=30
- r.ShaderPipelineCache.PrecompileBatchTime=16
- r.ShaderPipelineCache.PrecompileFrameTime=50
- r.ShaderPipelineCache.PreOptimizeEnabled=1
- r.ShaderPipelineCache.StartupCache=1
- r.ShaderPipelineCache.StartupMode=2
- r.Shaders.Optimize=1
- r.Shaders.OptimizePreload=1
- r.Shaders.Precompile=1
- r.Shaders.RemoveDeadCode=1
- r.Shaders.RemoveUnusedInterpolators=1
- r.Shadow.CacheWPOPrimitives=1
- r.Shadow.CSMCaching=1
- r.Shadow.Virtual.Cache.AllocateViaLRU=1
- r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
- r.Shadow.Virtual.Cache.StaticSeparate=1
- r.Shadow.Virtual.MaxPhysicalPages=2048
- r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
- r.Shadow.Virtual.ParallelBuild=1
- r.Shadow.Virtual.ParallelProjection=1
- r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1
- r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
- r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
- r.Skylight.RealTimeCapture.TimeSlice=1
- r.SkyLight.RealTimeReflectionCapture.TimeSlice=1
- r.SSS.Burley.EnableProfileIdCache=1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.Boost=1
- r.Streaming.BuildTextureStreamingDataOnLoad=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.EnableAssetUpdateAbandons=1
- r.Streaming.FramesForFullUpdate=2
- r.Streaming.FullyLoadUsedTextures=0
- r.Streaming.HLODStrategy=2
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=8192
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.MinFudgeFactor=0.5
- r.Streaming.MinMipForSplitRequest=0
- r.Streaming.MaxTempMemoryAllowed=512
- r.Streaming.ParallelRenderAssetsNumWorkgroups=4
- r.Streaming.PredictiveBoost=1
- r.Streaming.PredictiveBoostHintSize=512
- r.Streaming.StressTest.ExtraAsyncLatency=0
- r.Streaming.UseAsyncRequestsForDDC=1
- r.Streaming.UseBackgroundThreadPool=1
- r.Streaming.UseFixedPoolSize=0
- r.Streaming.UseMaterialDataStreaming=1
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- r.Streamline.DilateMotionVectors=0
- r.Streamline.DLSS.Sharpness=0
- r.Streamline.NIS.Sharpness=0
- r.Streamline.TagUIColorAlpha=0
- r.Streamline.XeSS.Sharpness=0
- r.SupportAllShaderPermutations=0
- r.TemporalAA.Algorithm=1
- r.TemporalAA.Upsampling=1
- r.TemporalAACatmullRom=0
- r.TemporalAACurrentFrameWeight=0.2
- r.TemporalAAFilterSize=0.7
- r.TemporalAASamples=8
- r.TemporalAASharpness=0
- r.TextureStreaming.DiscardUnusedMips=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.TextureStreaming.UseDeferredLock=1
- r.TextureStreaming=1
- r.ThreadedShaderCompilation=1
- r.Threading.AllowWorkerThreadStall=0
- r.Threading.ThreadPriority=3
- r.ThreadPool.BackgroundThreadPriority=0
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadPool.EnableHighPriorityThreads=1
- r.Tonemapper.Sharpen=0.50
- r.Translucency.AutoBeforeDOF=1
- r.TSR.ShadingRejection.Flickering.FrameRateCap=60
- r.TSR.ShadingRejection.Flickering.Period=3
- r.TSR.ShadingRejection.Flickering=1
- r.TSR.Velocity.Extrapolation=1
- r.UniformBufferPooling=1
- r.UseAsyncShaderPrecompilation=1
- r.UseMultiThreadedRendering=1
- r.Velocity.Enable=1
- r.Velocity.OutputTranslucentClippedDepth.Supported=1
- r.Velocity.TemporalResponsiveness.Supported=1
- r.Visibility.FrustumCull.UseSphereTestFirst=1
- r.Visibility.TaskSchedule=0
- r.VolumetricFog.GridPixelSize=16
- r.VolumetricFog.InjectShadowedLightsSeparately=1
- r.VolumetricFog.Jitter=1
- r.VRS.BasePass=1
- r.VRS.ContrastAdaptiveShading=0
- r.VRS.Enable=1
- r.VRS.EnableImage=1
- r.VRS.EnableSoftware=1
- r.VRS.LightFunctions=1
- r.VRS.MaterialAdaptiveShading=1
- r.VRS.Method=1
- r.VRS.MotionAdaptiveShading=1
- r.VRS.NaniteEmitGBuffer=1
- r.VRS.ReflectionEnvironmentSky=1
- r.VRS.SSAO=1
- r.VRS.SSR=1
- r.VRS.Tier=2
- r.VRS.Translucency=1
- r.VT.CsvStats=0
- r.vt.FeedbackFactor=8
- r.VT.MaxContinuousUpdatesPerFrame=16
- r.VT.MaxUploadsPerFrame=128
- r.VT.ParallelFeedbackTasks=1
- RawMouseInputEnabled=1
- RenderDocPlugin=all off
- RHI.ResourceTableCaching=1
- RHI.SyncAllowEarlyKick=1
- RHI.SyncThreshold=512
- s.AdaptiveAddToWorld.Enabled=1
- s.AllowParallelUObjectCreationFromRequests=1
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingThreadPriority=2
- s.AsyncLoadingTimeLimit=5
- s.EventDrivenLoaderEnabled=1
- s.GroupedComponentMovement.Enable=1
- s.IoDispatcherBufferMemoryMB=64
- s.IoDispatcherCacheSizeMB=2048
- s.IoDispatcherDecompressionWorkerCount=4
- s.IoDispatcherUseAsyncPriority=1
- s.LevelStreamingActorsUpdateTimeLimit=5
- s.LevelStreamingComponentsRegistrationGranularity=10
- s.LevelStreamingComponentsUnregistrationGranularity=5
- s.MaxIncomingRequestsToStall=1
- s.MaxLevelRequestsAtOnceWhileInMatch=4
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=131072
- s.PriorityAsyncLoadingExtraTime=15
- s.PriorityLevelStreamingActorsUpdateExtraTime=15
- s.ProcessPrestreamingRequests=1
- s.TimeLimitExceededMultiplier=1.5
- s.UnregisterComponentsTimeLimit=1
- s.UseBackgroundLevelStreaming=1
- s.UseUnifiedTimeBudgetForStreaming=1
- s.Zen.AllowAsyncIO=1
- Slate.bAllowThrottling=0
- t.MaxFPS=0
- TaskGraph.Enable=1
- TaskGraph.EnableBackgroundWorkers=1
- TaskGraph.EnableCompaction=1
- TaskGraph.EnableFastScheduler=1
- TaskGraph.EnableForkJoin=1
- TaskGraph.EnableThreaded=1
- TaskGraph.EnableThreadPriorities=1
- TaskGraph.ForkedProcessMaxWorkerThreads=4
- TaskGraph.NumForegroundWorkers=-1
- TaskGraph.NumWorkerThreads=-1
- TaskGraph.NumWorkerThreadsToSpawn=-1
- TaskGraph.PrintBroadcastWarnings=0
- tick.AllowAsyncTickDispatch=1
- tick.AllowBatchedTicks=1
- TimerManager.DumpTimerLogResolveVirtualFunctions=0
- TimerManager.DumpTimerLogSymbolNames=0
- UseAllCores=1
- vm.FreeUnoptimizedByteCode=1
- vm.OptimizeVMByteCode=1
- WorkerThreadPriority=0
- wp.Runtime.HLOD.WarmupEnabled=1
- wp.Runtime.HLOD.WarmupNanite=1
- wp.Runtime.HLOD.WarmupVT=0
- wp.Runtime.HLODStreaming.Async=1
- wp.Runtime.HLODStreaming=1
- wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
- wp.Runtime.MaxLoadingStreamingCells=12
- wp.Runtime.PartitionStreaming.Async=1
- wp.Runtime.PartitionStreaming.NumThreads=4
- wp.Runtime.UpdateStreaming.EnableAsyncUpdate=1
- wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
- wp.Runtime.UpdateStreamingStateTimeLimit=0.25
- ;============================================================
- ;================== CUSTOM/OPTIONAL SETTINGS ================
- ;============================================================
- ; You can add other custom CVARs/Sections below
- [SystemSettings]
- r.fog=0
- r.VolumetricFog=0
- r.atmosphere=0
- r.MotionBlurQuality=0
- r.BloomQuality=0
- r.DepthOfFieldQuality=0
- r.LensFlareQuality=0
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