OWB_Devs

OWB 4.1.15 Patch Notes

Feb 5th, 2023
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  1. -- Update 4.1.15 --
  2.  
  3. ### Major Features
  4. - Integrated the majority of Holypotato’s Alamo Polish submod, making various changes, additions and improvements to the focus tree and nation as a whole.
  5. - Made several adjustments to tech balance. Summary includes buffs to Enforcers, many minor adjustments to Robots, buffs and nerfs to some unique units, small targeted reductions to research time and more. The full details can be found here: https://pastebin.com/Q1gnVfUC
  6.  
  7. ### Added
  8. - Added White Leg infantry model
  9. - Added Generic Canadian infantry model
  10. - Added Canadian Mountie infantry model
  11. - Added Rebel Canadian infantry model
  12. - Added Mercenary infantry model
  13. - Added unique model to Nightkin unit type
  14. - Added one or more new Unifier choices for each existing region
  15. - Added additional crossings to the South Saskatchewan River
  16. - Added 3 new Unifier regions: California, Arizona, Colorado-New Mexico
  17. - Added new generic Brotherhood portraits
  18. - Added AI scripting to make the NCR AI pursue the civil war focuses immediately should the election result in a deadlock
  19. - Added custom peace AI scripting for Free Fighters, Metis Congress, Snowmads, Mad Trains, The Cause and Washington Brotherhood
  20. - Added Elko Posse to the nations Ai Lynette seeks to puppet during peace conferences
  21.  
  22. ### Changed
  23. - Changed the Mexico Unifier to no longer contain Gente and Las Granjas
  24. - Changed Caps Expenses exponential scaling to be slightly more aggressive
  25. - Changed development decisions to no longer require manpower to be visible
  26. - Changed some first or second tiers for Conscription Laws to grant slightly more conscription
  27. - Changed the Passive Caps bonuses from Trade Laws to be lower as the law is increased rather than higher
  28. - Changed the Stimulus Caps Decision to grant half the development in exchange for a slightly lower price and partial caps refund based on how low the node’s development was when bought
  29. - Changed the modifiers of some major or pre-war businesses slightly for balance
  30. - Changed many focuses and events for Kimball to be slightly stronger or slightly altered
  31. - Changed Allgood’s Rangers Revitalized focus for the NCR to grant additional effects
  32. - Changed the starting industry in some states across Canada to be slightly lower
  33. - Changed some starting national spirits buffing Robots to be slightly reduced
  34. - Changed Kaga’s leader traits to grant slightly more Enforcer Speed again
  35. - Changed Kaga’s starting units to have marginally more equipment
  36. - Changed Lanius to start with slightly less stockpiled chariots and slightly more population in his
  37. starting states
  38. - Changed Shale and his general Masticator to have appropriately high starting stats
  39. - Changed Troll Warren’s starting units to have slightly less experience
  40. - Changed a focus for Troll Warren’s top right path to grant slightly more infantry equipment
  41. - Changed the values of the modifier for the NCR advisor Oscar Stone slightly
  42. - Changed the NCR AI to prioritize its choice of advisors and where to use its industry more intelligently
  43. - Changed many aspects of general peace AI to make peace deals more sensible
  44. - Changed peace AI to be slightly more optimized for performance in peace deals
  45. - Changed AI to much more aggressively spend caps on decisions
  46. - Changed AI to prioritize research of techs for Encryption, Decryption and Habitation less
  47. - Changed AI production priorities to better handle infantry equipment demand
  48. - Changed AI production priorities to more effectively prioritize planes above Gliders when available
  49.  
  50. ### Fixed
  51. - Fixed Wardens of the White recruitment and training laws for The Old Country
  52. - Fixed the Wendover and Robot City trade nodes lacking trade routes when spawned
  53. - Fixed many crossings intended to be present on the Snake River being improperly set
  54. - Fixed Robot City being able to start certain foci before Warden defeats the Hangdogs
  55. - Fixed Caesar’s Legion occasionally starting the game with -35 political power
  56. - Fixed various instances of “the the” in localization
  57. - Fixed Eagle Rock divisions instantly disappearing once time starts
  58. - Fixed a typo in the NCR event “A United Front”
  59. - Fixed Robot tech not using the properly assigned models
  60. - Fixed the Laser Rifle model specular map making them appear too bright
  61. - Fixed Basic Weaponry not using the custom Varmint Rifle model appropriately
  62. - Fixed Lost Hills Paladin name list not functioning correctly
  63. - Fixed Rogue Rangers and Guardians not properly receiving a full NCR puppet tree
  64. - Fixed a Shared Attis Army tree focus mistakenly being 20 days instead of 30
  65. - Fixed missing localisation for a Stoon national spirit
  66.  
  67. ### Technical Changes
  68. - Changed leader triggers in the Legion tree
  69. - Minor changes to AI battle planning
  70.  
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