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- This route is outdated. If you're here on accident, visit https://www.speedrun.com/ttyd/guide for up to date stuff.
- --------------------------------
- This route was originally made by Almolicious, with Zephiles and Sjorec updating it to accommodate for more recent glitches/strategies.
- Unlike the intermediate route, this route does not include Ultra Boots Text Storage, which eliminates Teleporter Room Early and Palace Skip. It also picks up Power Rushes from the Pianta Parlor to make the last few battles easier.
- Almo's 5:10:11 is a good video to reference if you're learning this route: http://www.speedrun.com/run/wzpkvvry
- Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
- ~Prologue~
- Move around the railing into the Lord Crump cutscene
- Lord Crump - 5 HP
- ● Mario: Jump x2
- ● Superguard Crump's Jump
- ● Mario: Jump x2
- Exit the harbor, Goombella joins your party
- Break Zess T.'s Contact Lens
- Enter the Toad Bros. Bazaar
- ● Order the Contact Lens
- ● Buy 5 Fright Masks
- ● Buy 4 Fire Flowers
- If you plan on saving during the run, hit the save block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
- Enter Frankly's house
- Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
- Go down the pipe to Rogueport Sewers
- Start the Goomba Trio battle
- Goomba Trio - 2 HP each
- ● Mario: Fright Mask
- Go down the pipe after the battle
- Break one of the yellow blocks in front of the pipe in the next room and go down
- Get Pretty Lucky from the invisible block
- Get the Black Key
- Use the Black Key to unlock the Plane Curse chest
- Backtrack to the first room of the sewers
- Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
- ~Petal Meadows~
- Jump into the Hooktail cutscene
- Get Close Call
- Go right to the bridge screen
- Check the bushes from behind and hit the switch in the background to create the bridge
- Enter Petalburg
- Talk to Mayor Kroop in the first house on the second screen
- E-mail on the way to the gate
- Talk to the Koopa next to the gate to exit Petalburg
- Get the POW Block by hammering the block
- Check the pedestal in the first fortress area
- Bald Clefts - 2 HP each
- ● Mario: POW Block
- Get the POW Block by checking the bush near the Paragoomba
- Check the pedestal in the second fortress area
- Bristles - 2 HP each
- ● Mario: POW Block
- Get the Fire Flower from the block
- Enter and talk to the Thwomp to start the quiz
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Go down the pipe
- Head left to get the Moon Stone
- Fuzzies - 3 HP each
- ● Mario: Fire Flower
- Return to the right to get the Sun Stone
- Fuzzies - 3 HP each
- ● Mario: Fire Flower
- Backtrack to the center area
- Gold Fuzzy - 10 HP; Horde - 20 HP
- ● Mario: Jump x2
- ● Goombella: Headbonk x2
- ● Guard Fuzzy Horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy
- ● Goombella: Fire Flower
- Get Multibounce from the block
- Go back to Petal Meadows
- Koops joins your party
- Get the Fire Flower from the block
- Place the Sun and Moon Stones
- Use Koops to hit the left switch, and Mario to hammer the right switch
- Enter Hooktail Castle
- ~Hooktail Castle~
- Use the spring to reach the upper level of the first room
- Use the Plane Panel to fly across the broken bridge
- Get Power Bounce from the block
- Say "No" when asked to read the letter
- Check the Red Bones
- Red Bones - 5 HP; Dull Bones - 1 HP each
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- ● Level Up! (FP > 10)
- Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the yellow block
- Ride the yellow block up and jump over the Star Piece
- Drop down to the lower platform and get the Castle Key
- Go all the way right and get the Black Key
- Escape the spike maze and get the Paper Curse
- Get Attack FX R
- Open the badge menu as you unspin from the bars
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the e-mail
- Backtrack to Red Bones room and get the Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In the upper hallway, jump on the first switch
- Either use Koops to hit the second switch, or jump to the open window
- On the way up in the next room, use Koops to get the Life Shroom
- Go left to start the cutscene with Ms. Mowz
- Get the Castle Key from the chest
- Dull Bones
- ● Mario: Run Away
- Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
- Go right through the locked door
- Ride the yellow block up to the Plane Panel and use it to reach the door on the platform
- Lower the yellow block in the next room and use Koops to get the Castle Key
- Climb the stairs and unlock the door
- Maneuver around the outside room and enter Hooktail's tower
- Hooktail - 20 HP; 10 HP
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail's fire
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ~Pre-Chapter 2~
- Peach Segment
- ● Enter the left door and leave immediately
- ● Walk down the hallway and talk to TEC
- Bowser Segment
- ● Walk to the end of the room
- Exit Petalburg to the left
- Peach e-mail before the bridge
- Return to Rogueport Sewers
- Speedswap across the last platform
- Go down the left pipe in the next room
- Use Paper Mode to drop down and go down the pipe
- Step on the center of the pedestal in front of the Thousand-Year Door
- Head back to Rogueport Sewers
- Go down both pipes, take the north loading zone through the bars
- Talk to Punio, choose the top dialogue option
- Talk to Punio again to the right
- Go to Boggly Woods
- ~Boggly Woods~
- Go right and enter the Shadow Sirens cutscene
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again by the secret entrance
- Leave Great Tree for Flurrie cutscene
- You can jump right on the first frame after exiting the pipe to move closer to the loading zone during Punio's dialogue
- Maneuver around to the stumps at the back of the next room
- Get P-Down, D-Up P from the hidden block on the stumps
- Use Koops to hit the switch that raises the Plane Panel
- Use the Plane Panel to fly across to the next room
- Head down the pipe to Flurrie's house
- Check the door to talk to Flurrie
- Choose the bottom dialogue option
- Leave the house to trigger the Shadow Sirens cutscene
- Get Quake Hammer on your way back
- Return to the Shadow Sirens
- Shadow Sirens - 10 HP; 12 HP; 9 HP
- ● Koops: Power Shell
- ● Mario: Jump x2 on Marilyn
- ● Superguard Vivian's attack
- ● Superguard Marilyn's attack
- ● Guard Beldam's attack
- ● Koops: Power Shell
- ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the superguards)
- Get the Necklace
- Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
- Return to Flurrie's house
- Flurrie joins your party
- Go back to Great Tree (e-mail on the screen with the Great Tree)
- Blow away the secret entrance and enter the Great Tree
- ~The Great Tree~
- Walk forward to trigger the X-Naut fight
- X-Nauts - 4 HP each
- ● Mario: Fright Mask
- Take the pipe in the first room
- Walk right and take the pipe in the second room
- Climb up to where the Puni cells are
- Go right to start the Ms. Mowz cutscene, followed by an X-Naut fight
- X-Naut - 4 HP
- ● Mario: Power Bounce x4
- Get the Ultra Shroom and the Red Key
- Take the Red Key back and unlock the Puni Elder
- Drop down on the way back to the front of the tree and get the Power Punch from the bush
- Get the Puni Orb from the Puni Elder
- Place the Orb in the pedestal in the room above the entrance to reveal a pipe
- Encounter the X-Naut
- X-Nauts - 4 HP each
- ● Mario: Fright Mask
- Place the Puni Orb and blow the Punies off the ledge
- Unlock the left door and blow the Punies across the gap
- In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
- Go right and fight the 10 Jabbi squad using Flurrie
- Jump down and get the Blue Key
- Backtrack to the bubble room
- Jump down and get the Thunder Rage from the bush to the right
- Leave the 11 Punies here and return to the cells
- Unlock the blue cell to free the 90 trapped Punies
- Backtrack to the bubble room again
- Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
- Blow the 91 Punies across the gap
- Jump down to the pipe again to keep all 101 Punies through the room transition
- Head left using Flurrie to stun the Pider
- Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
- Pick up Damage Dodge P if it goes left
- Use the block to jump across to the left, skipping the second Pider
- Switch back to Flurrie and use her in the 100 Jabbi squad fight
- Either Goombella buffer into the right loading zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the loading zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
- Jump to the pipe in the next room with all 101 Punies
- Either use Koops to hit Blue switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
- Place the Puni Orb in the pedestal leading to the lowest room in the Tree
- If you're low on health, there is a Mushroom in a bush here
- Place the Puni Orb in the center pedestal to trigger the first escape
- Head up the right pipe (leave the Punies here)
- X-Nauts - 4 HP each
- ● Mario: Fright Mask
- During the first escape, go right at the narrow path room and get the Super Boots
- Get Charge if you're going to trigger Chapter 6 before starting Chapter 3 later
- Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
- Head up the right pipe (leave the Punies here)
- X-Nauts - 4 HP each
- ● Mario: Jump x2 on the first X-Naut
- ● Koops: Fright Mask
- ● Level Up! (FP > 15)
- Return to the entrance of the Great Tree
- Magnus von Grapple - 30 HP; X-Fists - 2 HP each
- ● Koops: Power Punch on Mario
- ● Mario: Power Bounce x7
- ● Superguard Magnus's Attack
- ● Koops: Shell Toss
- ● Mario: Power Bounce x6
- ● Magnus creates X-Fists
- ● Mario: Power Bounce x6
- ● Koops: Shell Toss if you missed the superguard
- ~Pre-Chapter 3~
- Peach Segment
- ● Wait for the right door to open
- ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
- Bowser Segment
- ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
- Leave the screen with the Great Tree
- E-mail as you move left on the screen after the Great Tree
- Grab the Honey Syrup as you are leaving Boggly Woods
- Leave Boggly Woods and grab Damage Dodge
- (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
- Go to The Thousand-Year Door
- Howz of Badges
- ● Sell Damage Dodge P/Happy Heart P
- ● Sell Damage Dodge
- ● Sell Charge if you got it
- ● Sell P-Down, D-Up P
- ● Sell Attack FX-R
- ● Sell Close Call
- ● Sell Pretty Lucky
- ● Buy Power Rush
- Toad Bros. Bazaar
- ● Buy Contact Lens (receive Mushroom)
- Charlieton
- ● Buy Mega Rush
- Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- West Side Goods
- ● Sell Ultra Shroom
- ● Buy Dried Shroom
- ● Buy Dizzy Dial
- ● Answer anything for first question, “Yellow” for second
- ● Buy 2 Thunder Bolts
- Talk to Don Pianta
- West Side Goods
- ● Store 2 Thunder Bolts, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
- On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
- Go to Rougeport Harbor and talk to Francesca
- Give Lumpy 200 coins
- Toad Bros Bazaar
- ● Buy 6 Fright Masks
- ● Receive text about 20 shop points, but you won't receive the Ice Storm yet
- Go Back to Don Pianta and get Blimp Ticket
- (Email on way to blimp)
- Go to Glitzville
- If you want to save around 4.5 minutes, you can use HRG to get to Poshley Heights via the sewers, trigger Chapter 6 via reading the note on the Sanctum door, and then going back to Rogueport and to Glitzville. This will make it so that all of the conditions in the Minor League will be Major League conditions, however.
- Inventory should currently be
- ● 6 Fright Masks
- ● 1 Honey Syrup
- ● 1 Thunder Rage
- ● 1 Life Shroom
- ● 1 Fire Flower
- ~Glitzville pt. 1~
- Do the following 2 lines if you triggered Chapter 6
- ● Take the Blimp back to Rogueport, and then take it back to Glitzville
- ● Walk backwards against the Minor League door to be able to open it
- Do the following 2 lines if you didn't trigger Chapter 6
- ● Go inside the lower lobby doors
- ● Sign up to be a fighter
- Notes
- ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- ● The fastest way to end a non-attack turn is to swap partners.
- ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
- ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
- ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
- ● If you're overlevelled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
- ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
- ● It's not too common, but the fight order can vary.
- For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be over-leveled, but it is OK to normally kill some enemies. You have a buffer of 10 star points.
- #19 Goomba Bros (5 Goombas - (2 HP))
- ● Standard: Koops: Power Shell
- ● Don't Attack With Partners: Multibounce
- ● Don't Use FP: Earth Tremor
- #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa - (4 HP))
- ● Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
- ● No Items: Jumps + Shell Tosses
- #17 Pokey Triplets (3 Pokeys - (4 HP))
- ● Standard: Fright Mask
- ● No Items: Quake Hammer + Power Shell
- #16 Dead Bones (3 Dull Bones - (1 HP))
- ● Standard: Power Shell
- ● Don't Attack With Partner: Multibounce
- ● Don't Use FP: Hammer + Shell Toss
- #15 Spike Storm (2 Spinies (3 HP) and 1 Lakitu (5 HP))
- ● Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
- ● No Items: Earth Tremor
- Note: If you triggered Chapter 6, then the Hand-It-Overs fight will not happen here. The rest of the fights will be the same, however, so you can just skip the Hand-It-Overs for now.
- #14 Hand-It-Overs (2 Bandits (5 HP) and 2 Big Bandits (8 HP))
- ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- ● No Items: Gale Force
- #13 Mind Bogglers (1 Pale Piranha (4 HP,) 1 Dark Puff (3 HP,) 1 Pider (5 HP))
- ● Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
- ● No Items: Gale Force
- #12 Punk Rocks (3 Hyper Bald Clefts (4 HP))
- ● Standard: Thunder Rage
- ● No Items: Quake Hammer + Power Shell
- #11 Bomb Squad (4 Bob-ombs (4 HP))
- ● Standard: Fire Flower (Fright Mask if overlevelled)
- ● No Items: Multibounce + Power Shell
- The following fight will only happen here if you triggered Chapter 6:
- #11 Hand-It-Overs (2 Bandits (5 HP) and 2 Big Bandits (8 HP))
- ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- ● No Items: Gale Force
- Note: If you got more than 10 extra star points from chapter 3 fights, use your last fright mask here to fix leveling. If you’re overleveled, it’s OK, it just means you will have to take a 30 second loss in Chapter 4.
- You will typically level up here or on Armored Harriers.
- Level Up! (BP > 6)
- If you didn't trigger Chapter 6, then go outside to get Yoshi egg
- (Email before going inside)
- #10 Armored Harriers (before the Yoshi egg hatches)
- ● Mario: Run Away
- Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
- Yoshi hatches and joins your party
- #10 Armored Harriers (after Yoshi (6 HP))
- ● Standard: Gulp
- Enter Major League (If you triggered Chapter 6, then you will have to walk to the Major League room. Jolene will not take you there.)
- Pick up Ice Storm in locker room
- #9 Tiny Spinies (2 Red Spike Tops (5 HP))
- ● Standard: Failed Quake Hammer, Gulp
- ● Don't Attack With Mario: Gulp + Superguard
- ● Don't Use Hammer: Earth Tremor
- ● Don't Attack With Partner: Earth Tremor
- ● Don't Use FP: Earth Tremor
- #8 Poker Faces (2 Bristles (2 HP))
- ● Standard: Quake Hammer
- Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
- Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead. They do more damage when on their backs!
- After you get to rank #8, Get Super Hammer
- Break Block in Minor League locker room
- Get Dubious Paper confiscated
- #8 Poker Faces
- ● Fail condition and run away
- #9 Tiny Spinies
- ● Fail condition and run away
- #10 Armored Harriers
- ● Run Away
- You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
- ~The Great Tree pt. 2~
- Once you are back in minor league (deranked to #11), leave Glitzville
- In Rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling it, just head to east Rogueport and go into the sewers.
- Head down to the room with the big yellow block and 2 blue switches and open Chapter 2 (left pipe).
- Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville. Open Chapter 1 pipe on your way back.
- IMPORTANT: If you are not at 1HP, fall in the sewer water to put yourself in peril. If you do not have at least 3 FP, buy a honey syrup from the Rogueport shop and use that.
- Check Charlieton again on your way back. If he’s still not selling it (that jerk) then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
- ~Glitzville pt. 2~
- When you restart chapter 3, you want to advance one text box as another comes on screen to delay the opening cutscene and let the yoshi egg cutscene finish out first. Here’s a video: https://youtu.be/ZgtPlLYOfk0
- If you did it right, the Rawk Hawk cutscene in the ring will happen. This means you correctly reverted the game to the beginning of Chapter 3.
- Go to Grubba’s office just like before. When he’s walking to the Champion room, you’ll run into a guard before the cutscene takes you. This is normal.
- When he asks you to sign up to be a fighter, make sure you do not sign up.
- Now you can walk around his room. Do Bookcase Jump and walk into the vent
- Go to Grubba’s office from vent, check the desk (you have to do this or you will softlock) and chase after him
- Equip Badges
- ● Equip Mega Rush
- ● Equip Power Rush
- ● Equip Power Bounce
- ● Equip Multibounce
- Boss: Macho Grubba - 60 HP
- ● Mario: Power Bounce x6
- ● Yoshi: Ice Storm (hopefully freezes him to skip power up)
- ● Grubba Powers Up
- ● Mario: Jump x2
- Note: You can do 4 Power Bounces twice if you have 6 FP. Just make sure you do 60 HP of damage before he takes his second turn
- ~Pre-Chapter 4~
- Peach Segment
- ● Visit TEC
- ● Ride Elevator Up
- ● Go right and change into X-Naut
- ● Talk to Grodus
- ● Change back to Peach
- Bowser Segment
- ● Talk to Puni Elder
- Intermission
- Leave Glitzville
- (Peach Email before grate)
- Get rejected by Twilight Pipe
- Go to Thousand-Year Door
- (e-mail leaving Frankly's house)
- Talk to Darkly
- Go to Twilight Town
- ~Twilight Town & Creepy Steeple~
- Go Talk to Gatekeeper
- See Mayor turned into a pig
- Talk to shop manager’s Wife
- See gatekeeper turned into a pig
- Get Shop Key with Koops
- Get Black Key
- Pick up Life Shroom
- Pick up Boo’s Sheet
- Get Tube Curse
- (Email leaving shop)
- Go to Creepy Steeple
- Drop down into the well
- Get into Peril from the Buzzy Beetle and then run away
- Go inside the Steeple
- Release the Boos (Guess 50 for 1 coin)
- Talk to the Boo and answer “No”
- Go through bottom door
- Hit red “!” switch once
- Go up the stairs and grab Steeple Key
- Go through top door in the main hallway
- Hit red “!” switch twice
- Go to the top of the steeple
- Boss: Doopliss 40 HP; 10 HP
- ● Mario: Power Bounce x7
- ● Doopliss Copies Mario
- ● Partner: Boo's Sheet on Mario
- ● Mario: Jump x2
- End of Chapter?
- Note: If you overleveled in Chapter 3, you will level up here. This just means you’ll have to get into peril from the buzzy beetle again for Doopliss 2.
- Make your way back to Twilight Town
- Run Away from Doopliss
- Find Superbomb
- Vivian Joins your party
- Run away from Doopliss again
- Go Back to Creepy Steeple
- Go into well and make your way to the room with the parrot
- Get Power Plus
- Get The Letter “P”
- Get Steeple Key
- Go back to Doopliss and spell his name out
- Chase him back to Creepy Steeple
- Hit top red “!” switch once
- Boss: Doopliss - 40 HP
- ● Mario: Power Bounce x7
- ● Level Up! (BP > 9)
- Vivian really joins your party
- ~Pre-Chapter 5~
- Peach Segment
- ● TEC Quiz (2, 1, 3, 2, 3)
- Bowser Segment
- ● Beat 2-1 (154 is best possible I think)
- Intermission
- Leave Twilight Town
- (Peach Email exiting Twilight Town door)
- Head to the gray block room and use HRG to drop down in the center of the room
- Hit the switch on the right
- Note: When you hit this switch, position yourself on the bottom right of the switch and face left. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you Spin Jump, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
- Go into the blue pipe on the right
- ~Keelhaul Key~
- Hit invisible block by cliff area
- Get Thunder rage in Yellow box on the way to Bobbery
- Go to the screen with Bobbery
- Goombella Buffer onto the seam and fall onto the embers with Yoshi
- Embers - 8 HP each
- ● Mario: Art Attack
- Knock Down Bobbery
- Get a Coconut
- Go back to Flavio and trade coconut for Chuckola Cola
- Go back to Bobbery and give him the Chuckola Cola
- Bobbery joins your party
- Goombella buffer onto the seam and enter Pirate's Grotto
- ~Pirate's Grotto~
- Use Yoshi to cross the floor spikes
- Use Yoshi hover to go past the Bullet Bill Blaster
- Go up the cliffs and head left
- Use Bobbery to hit the blue switch
- Use Koops to hit the “!” switch
- Get the key and head back down to the locked door in the save block room
- Use Tube Mode to get by the wall spikes
- Use Bobbery to blast away the wooden planks
- You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
- You can dodge the second set by doing the same on the south wall
- Talk to black chest
- If you used the Thunder Rage in Chapter 3
- Embers - 8 HP each
- ● First Strike Hammer the Ember (Do a Full Hammer)
- ● Mario: Thunder Rage
- ● Yoshi: Gulp
- If you didn't use the Thunder Rage in Chapter 3
- Embers - 8 HP each
- ● Mario: Thunder Rage
- ● Yoshi: Thunder Rage
- Get Boat Curse
- Go into the loading zone in Paper Mode
- Go into Tube Mode to jump over the cannons
- Go through the blue pipe back to the sewers
- Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
- Note: When you hit this switch, position yourself on the bottom left of the switch and face right. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
- Note: If you have close to or less than 146 coins at this point, you should get the FP Plus from the chest. You can sell it for coins later if you end up needing more.
- Enter the train from Poshley Heights
- ~Excess Express & Riverside Station~
- Tell the conductor about the “sticky, yummy threat”
- Talk to Pennington in the Kitchen
- Examine the floor in front of room 3
- Talk to Heff. T
- Get the Galley Pot from the drawer
- Talk to Pennington in Room 6
- Talk to Sylvia in Room 8 to find out about Bub’s present
- Talk to bub twice
- Talk to the conductor
- Get the autograph from the engineer
- Give Bub the autograph
- Talk to the conductor to learn about the missing blanket
- Use Vivian to talk to the ghost in room 4
- Get Diary from the baggage car
- Give Diary to the ghost
- Give blanket to the conductor (Receive Mushroom)
- Go to sleep in room 5
- (Email in dining car)
- Sales Stall (Express Excess Shop)
- ● Talk to the shop keeper to receive the Ice Storm from 20 shop points
- ● Store the Ice Storm and any extra items you have from Chapter 3 (Make sure you don't store the Life Shroom)
- ● Withdraw 2 Thunder Bolts
- ● Buy 3 Boo's Sheets (1 is extra in case you miss Shadow Sirens Skip, or used as a backup)
- ● Buy 1 Thunder Rage
- Talk to Pennington in room 6
- Get vital paper in Room 1
- Give Pennington the Vital Paper
- Use Vivian to catch Zip Toad in Room 5
- Return the briefcase
- Talk to the Riverside worker to get the Key
- Unlock the door and head inside
- Use Tube Mode to hit the blue “!” switch
- Go up the stairs and get the Station Key in the next room
- Unlock the door and go outside
- Blow away the posters with Flurrie
- In the next room
- ● Unequip Power Bounce
- ● Equip Power Plus
- Use Tube Mode to get down the maze
- Multibounce on all Goombas
- Hit the “!” switches as instructed
- Get the Ultra Boots
- Spring Jump out of the room and fall down through the vent
- When you land on the ground
- ● Switch to Yoshi
- Get the Elevator Key
- Get Thunder Rage in the area outside from invisible block
- Ride elevator down and hammer Smorgs away
- Pull switch and hit blue “!” switch
- Get back on the Excess Express
- (e-mail in front of train)
- Go to sleep
- (Email leaving cabin 5)
- Go talk to Engineer
- Get rid of Smorgs in the baggage car
- Boss: Smorg - 50 HP
- ● Yoshi: Thunder Rage
- ● Mario: Spin Jump (make sure you hit both action commands)
- ● Yoshi: Thunder Rage
- ● Mario: Spin Jump (both action commands)
- ● Guard Smorg Attack to be put in peril
- ● Mario: Target Smorg's body and Spin Jump (both action commands)
- ● Level Up! (BP > 12)
- ~Poshley Sanctum & Pre-Chapter 7~
- Go to Poshley Sanctum
- Spring Jump up on the poles to reveal the pipe
- Grab the Garnet Star
- Leave Sanctum
- Peach Segment
- ● Visit TEC
- Bowser Segment
- ● Beat 3-1 (156 is best possible i think depending on fire cycles)
- Intermission
- (peach Email leaving train)
- Go to The Thousand-Year Door
- Go to the Trouble Center (pay Gus)
- Take on Frankie’s trouble
- (e-mail in front of Frankly's house)
- Go to Chet Rippo in the sewers
- ● Raise BP (15), Lower HP (5)
- Get the Ultra Hammer
- Get 600 coins from Lumpy
- Note: If you don’t have at least 622 coins at this point, you can sell the FP Plus if you got it.
- Talk to Frankie about the trouble
- Talk to Professor Frankly to learn about Fahr Outpost
- Get the wedding ring (pay Gus again)
- Give Frankie the wedding ring to get the gold card
- Go to Pianta Parlor and buy exactly 204 piantas
- Buy 6 Power Rushes from the Pianta Parlor
- Hold R over the vent to the sewers and then open the badge menu
- ● Unequip Power Plus
- ● Equip Power Bounce
- ● Equip all 6 Power Rushes
- Go to Fahr Outpost
- ~Fahr Outpost & General White~
- Go all the way right
- Speak to the Mayor with Bobbery out
- Go back to Rougeport sewers
- Break the large blocks blocking the warp pipes and hit all the switches
- The Hunt for General White
- ● Go to Petalburg and talk to Kroop
- ● Go to Keelhaul and talk to Pa-Patch
- ● Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
- ● Go to Glitzville and talk to Podler
- ● Go to the Great Tree and talk to first Puni inside
- ● Go to Twilight Town and talk to the Twilighter by the Inn
- ● Go back to Fahr Outpost
- (Email in Fahr Outpost on cannon launch screen)
- Wake up General White
- Go to the Moon
- Go 3 screens to the right and blow up the rock to reveal the pipe
- Enter the X-Naut Fortress
- ~X-Naut Fortress~
- Elite X-Nauts - 10 HP each
- ● Mario: Multibounce
- Go to the first electric tile room and get the elevator key
- Go to Sublevel 1
- Go right and enter access code (014029)
- Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
- Get Elevator Key
- Go to Sublevel 2
- Go left to the second electric tile room and get card key
- Go all the way right to Grodus’ office and get a card key
- Go to Sublevel 3
- Go left to the third electric tile room and get card key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 card keys
- Navigate the room and hit the stairs switch
- Hover with Yoshi to get the card key
- Use Card key to enter the final room
- Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
- Boss: Magnus Von Grapple 2.0- 70 HP; X-Punches - 5 HP each
- ● Mario: Power Bounce x6
- ~Pre-Chapter 8~
- Bowser Segment
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go 2 rooms to the left
- Leave the X-Naut Fortress via teleport
- (Email near loading zone)
- Open The Thousand-Year Door
- ~Palace of Shadow~
- Run past Swoopulas on first staircase
- Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
- Bombshell Bill Blasters
- ● Mario: Run Away
- Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
- Go through Spike Room
- Go through Fire Bar room (there is a hidden Boo's Sheet on the stand between the 2 fire bars if you need an extra)
- Dark Bones - 20 HP; Dry Bones - 8 HP each
- ● Mario: Multibounce
- ● Yoshi: Thunder Bolt on Dark Bones
- ● Level Up! (BP > 18)
- After the fight
- ● Equip Power Plus
- Get Palace Key
- Run between Bombshell Bills (or use Vivian)
- Bombshell Bill Blasters
- ● Mario: Run Away
- Run between second Bombshell Bills (or use Vivian)
- Bombshell Bill Blasters
- ● Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Hit the switch in the background after blowing up the left Chain Chomp statue
- Do a Cutscene Walk while blowing up the right Chain Chomp statue (Don't hit the switch yet)
- Go right to Gloomtail
- Gloomtail - 80 HP
- ● Mario: Power Bounce x6
- ● Level Up! (BP > 21)
- Get the Star Key
- Hit the blue switch on the way to the Riddle Tower
- Use the Boat panels to reach the Riddle Tower
- Riddle Tower
- ● 1F Bottom Left: Hit left switch 3 times, right switch 2 times
- ● 1F Top Left: Break Gray block and leave
- ● 1F Top Right: Run through the wall and hit the switch
- ● 1F Bottom Right: Blow away center with Flurrie
- ● 2F Bottom Left:
- ⁃ Dull Bones: First strike Jump x1
- ⁃ Red Bones: First strike Jump x1
- ⁃ Dry Bones: First strike Jump x1
- ⁃ Dark Bones: First strike Jump x2
- (You can do a Cutscene Walk after the Dark Bones fight if you hold R and left after the fight)
- ● 2F Top Left: Break 2 Gray blocks and leave
- ● 2F Top Right: Blow up wall with Bobbery
- ● 2F Bottom Right: Hit invisible Block
- ● 1F Top Left: Break Last Block and get key
- ● 2F Top Left: Get Key
- ● 3F: Insert Star Key, Insert all Palace Keys
- Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
- Shadow Sirens and Doopliss - 40 HP; 40 HP; 30 HP
- ● Mario: Jump on Beldam x2
- ● Yoshi: Boo's Sheet on Mario
- ● Guard Attacks
- ● Mario: Power Bounce Doopliss x3
- ● Yoshi: Defend
- ● Guard Attack
- ● Mario: Power Bounce Marilyn x3
- Uncover staircase with Flurrie
- Use Yoshi to cross the gap
- Use Koops on red “!” switch
- Use Yoshi to hover past the green block
- Use Yoshi to cross the Gap
- Hit Purple Switch, Use Yoshi across next gaps to the door
- Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
- Use Bobbery to hit red “!” switch and cross gap to chain chomp
- You can use Paper Mode to cross the stationary wooden wheel
- Blow away block with Flurrie
- Spin Hammer and Spin Jump through the floor
- Use the plane panel to reach the area in the middle of the room
- Hit red “!” switch and use Yoshi to get to the Palace Key
- Fall down and use the spring to get back up to the plane panel
- Fly across the room and unlock the door
- Enter the throne room
- ~Grodus, Bowser, & Shadow Queen~
- Boss: Grodus - 50 HP; Grodus X - 3 HP each
- ● Yoshi: Thunder Bolt on Grodus X
- ● Mario: Power Bounce Grodus x4
- Boss: Bowser / Kammy Koopa - 70 HP; 50 HP
- ● Mario: Power Bounce Bowser x5
- ● Yoshi: Defend
- ● Guard Kammy’s Attack if she targets Mario
- ● Mario: Power Bounce Kammy x3
- ● Level Up! (BP > 24)
- Have Bobbery as your partner before Shadow Queen
- Shadow Queen - 61 damage required
- ● Mario: Power Bounce x4
- ● Bobbery: Bomb Squad
- ● Phase 2 Starts
- ● Mario: Failed Jump
- ● Bobbery: Boo's Sheet on Mario
- ● Bomb Squad goes off
- Crystal Stars Cutscene
- Shadow Queen - 150 HP
- ● Mario: Power Bounce x5
- ● Bobbery: Boo's Sheet on Mario
- ● Shadow Queen Attacks
- ● Mario: Power Bounce x5
- If she steals health from Bobbery, you’ll have to do an extra jump or two.
- Aftermath
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