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  1. //DTMF Extra Panels
  2.  
  3. #include maps\mp\gametypes\_hud_util;
  4. #include maps\mp\_utility;
  5. #include common_scripts\utility;
  6. #include maps\mp\jewstun\antoniosloool;
  7. #include maps\mp\moss\AllMossysStuffHere;
  8.  
  9. menuSubPlayerOpen80() //Mala Menu
  10. {
  11. self notify("button_rstick");
  12. wait .01;
  13. oldMenu=[[self.getMenu]]();
  14. self.input=oldMenu[self.cycle].input[self.scroll];
  15. self.oldCycle=self.cycle;
  16. self.oldScroll=self.scroll;
  17. self.cycle=0;
  18. self.scroll=1;
  19. self.getMenu=::menuGetSubPlayer80;
  20. menuOpen();
  21. self thread menuDrawHeader(self.cycle);
  22. self thread menuDrawOptions(self.scroll,self.cycle);
  23. self thread menuEventListener(::menuRight,"dpad_right");
  24. self thread menuEventListener(::menuLeft,"dpad_left");
  25. self thread menuEventListener(::menuUp,"dpad_up");
  26. self thread menuEventListener(::menuDown,"dpad_down");
  27. self thread menuEventListener(::menuSelect,"button_square");
  28. self thread menuRunOnEvent(::menuSubExit,"button_rstick");
  29. }
  30.  
  31. menuGetSubPlayer80() //Mala Menu
  32. {
  33. menu=[];
  34. menu[0]=menuSubItemsPlayer80();
  35. return menu;
  36. }
  37.  
  38. menuSubItemsPlayer80() //Mala Menu
  39. {
  40. menu=spawnStruct();
  41. menu.namer=[];
  42. menu.funcs=[];
  43. menu.input=[];
  44. menu.namer[menu.namer.size]="^6Mala Panel";
  45. menu.funcs[menu.funcs.size]=::Blank;
  46. menu.input[menu.input.size]="";
  47. menu.namer[menu.namer.size]="Give Claymore Mala[#]";
  48. menu.funcs[menu.funcs.size]=::camequipshot;
  49. menu.input[menu.input.size]= self.input;
  50. menu.namer[menu.namer.size]="Give C4 Mala[#]";
  51. menu.funcs[menu.funcs.size]=::c4malalol;
  52. menu.input[menu.input.size]= self.input;
  53. menu.namer[menu.namer.size]="Give UAV Mala[#]";
  54. menu.funcs[menu.funcs.size]=::uavmalalol;
  55. menu.input[menu.input.size]= self.input;
  56. menu.namer[menu.namer.size]="Give Predator Missle Mala[#]";
  57. menu.funcs[menu.funcs.size]=::predmalalol;
  58. menu.input[menu.input.size]= self.input;
  59. menu.namer[menu.namer.size]="Give Briefcase Bomb[#]";
  60. menu.funcs[menu.funcs.size]=::briefmalalol;
  61. menu.input[menu.input.size]= self.input;
  62. return menu;
  63. }
  64.  
  65.  
  66. menuSubPlayerOpen81() //QOL Menu
  67. {
  68. self notify("button_rstick");
  69. wait .01;
  70. oldMenu=[[self.getMenu]]();
  71. self.input=oldMenu[self.cycle].input[self.scroll];
  72. self.oldCycle=self.cycle;
  73. self.oldScroll=self.scroll;
  74. self.cycle=0;
  75. self.scroll=1;
  76. self.getMenu=::menuGetSubPlayer81;
  77. menuOpen();
  78. self thread menuDrawHeader(self.cycle);
  79. self thread menuDrawOptions(self.scroll,self.cycle);
  80. self thread menuEventListener(::menuRight,"dpad_right");
  81. self thread menuEventListener(::menuLeft,"dpad_left");
  82. self thread menuEventListener(::menuUp,"dpad_up");
  83. self thread menuEventListener(::menuDown,"dpad_down");
  84. self thread menuEventListener(::menuSelect,"button_square");
  85. self thread menuRunOnEvent(::menuSubExit,"button_rstick");
  86. }
  87.  
  88. menuGetSubPlayer81() //QOL Menu
  89. {
  90. menu=[];
  91. menu[0]=menuSubItemsPlayer81();
  92. return menu;
  93. }
  94.  
  95. menuSubItemsPlayer81() //QOL Menu
  96. {
  97. menu=spawnStruct();
  98. menu.namer=[];
  99. menu.funcs=[];
  100. menu.input=[];
  101. menu.namer[menu.namer.size]="^6Quality of Life Panel";
  102. menu.funcs[menu.funcs.size]=::Blank;
  103. menu.input[menu.input.size]="";
  104. menu.namer[menu.namer.size]="Disable Ingame Class Change Text[#]";
  105. menu.funcs[menu.funcs.size]=::changeclasstext;
  106. menu.input[menu.input.size]= self.input;
  107. menu.namer[menu.namer.size]="Toggle Automatic Prone Shots[#]";
  108. menu.funcs[menu.funcs.size]=::pronetog;
  109. menu.input[menu.input.size]= self.input;
  110. menu.namer[menu.namer.size]="Toggle Instant OMA Change[#]";
  111. menu.funcs[menu.funcs.size]=::instantoma;
  112. menu.input[menu.input.size]= self.input;
  113. menu.namer[menu.namer.size]="Toggle OMA Remove 1 Bullet[#]";
  114. menu.funcs[menu.funcs.size]=::removesomeammo2;
  115. menu.input[menu.input.size]= self.input;
  116. return menu;
  117. }
  118.  
  119. menuSubPlayerOpen82() //Lobby Menu
  120. {
  121. self notify("button_rstick");
  122. wait .01;
  123. oldMenu=[[self.getMenu]]();
  124. self.input=oldMenu[self.cycle].input[self.scroll];
  125. self.oldCycle=self.cycle;
  126. self.oldScroll=self.scroll;
  127. self.cycle=0;
  128. self.scroll=1;
  129. self.getMenu=::menuGetSubPlayer82;
  130. menuOpen();
  131. self thread menuDrawHeader(self.cycle);
  132. self thread menuDrawOptions(self.scroll,self.cycle);
  133. self thread menuEventListener(::menuRight,"dpad_right");
  134. self thread menuEventListener(::menuLeft,"dpad_left");
  135. self thread menuEventListener(::menuUp,"dpad_up");
  136. self thread menuEventListener(::menuDown,"dpad_down");
  137. self thread menuEventListener(::menuSelect,"button_square");
  138. self thread menuRunOnEvent(::menuSubExit,"button_rstick");
  139. }
  140.  
  141. menuGetSubPlayer82() //Lobby Menu
  142. {
  143. menu=[];
  144. menu[0]=menuSubItemsPlayer82();
  145. return menu;
  146. }
  147.  
  148. menuSubItemsPlayer82() //Lobby Menu
  149. {
  150. menu=spawnStruct();
  151. menu.namer=[];
  152. menu.funcs=[];
  153. menu.input=[];
  154. menu.namer[menu.namer.size]="^6Lobby Settings Panel";
  155. menu.funcs[menu.funcs.size]=::Blank;
  156. menu.input[menu.input.size]="";
  157. menu.namer[menu.namer.size]="Restart Match[#]";
  158. menu.funcs[menu.funcs.size]=::neroRestart;
  159. menu.input[menu.input.size]= self.input;
  160. menu.namer[menu.namer.size]="Fix Popup Points for Lobby[#]";
  161. menu.funcs[menu.funcs.size]=::popuptoggler;
  162. menu.input[menu.input.size]= self.input;
  163. menu.namer[menu.namer.size]="Toggle First Blood[#]";
  164. menu.funcs[menu.funcs.size]=::FirstBloodToggler;
  165. menu.input[menu.input.size]= self.input;
  166. menu.namer[menu.namer.size]="Toggle Death Barriers[#]";
  167. menu.funcs[menu.funcs.size]=::removedeathbarrier;
  168. menu.input[menu.input.size]= self.input;
  169. menu.namer[menu.namer.size]="Pause Timer[#]";
  170. menu.funcs[menu.funcs.size]=::unlimitedTime;
  171. menu.input[menu.input.size]= self.input;
  172. menu.namer[menu.namer.size]="Unlimited Equipment Mod[#]";
  173. menu.funcs[menu.funcs.size]=::unlimknifetoggle;
  174. menu.input[menu.input.size]= self.input;
  175. menu.namer[menu.namer.size]="Xbox Fake Leave Messages[#]";
  176. menu.funcs[menu.funcs.size]=::FakeFansLEL;
  177. menu.input[menu.input.size]= self.input;
  178. menu.namer[menu.namer.size]="PS3 Fake Leave Messages[#]";
  179. menu.funcs[menu.funcs.size]=::FakeFansLEL2;
  180. menu.input[menu.input.size]= self.input;
  181. menu.namer[menu.namer.size]="Toggle Slow Motion[#]";
  182. menu.funcs[menu.funcs.size]=::SlomoMod;
  183. menu.input[menu.input.size]= self.input;
  184. menu.namer[menu.namer.size]="Enable Cowboy for Lobby[#]";
  185. menu.funcs[menu.funcs.size]=::AMMOToggler;
  186. menu.input[menu.input.size]= self.input;
  187. return menu;
  188. }
  189.  
  190. menuSubPlayerOpen83() //Lobby DVARS Menu
  191. {
  192. self notify("button_rstick");
  193. wait .01;
  194. oldMenu=[[self.getMenu]]();
  195. self.input=oldMenu[self.cycle].input[self.scroll];
  196. self.oldCycle=self.cycle;
  197. self.oldScroll=self.scroll;
  198. self.cycle=0;
  199. self.scroll=1;
  200. self.getMenu=::menuGetSubPlayer83;
  201. menuOpen();
  202. self thread menuDrawHeader(self.cycle);
  203. self thread menuDrawOptions(self.scroll,self.cycle);
  204. self thread menuEventListener(::menuRight,"dpad_right");
  205. self thread menuEventListener(::menuLeft,"dpad_left");
  206. self thread menuEventListener(::menuUp,"dpad_up");
  207. self thread menuEventListener(::menuDown,"dpad_down");
  208. self thread menuEventListener(::menuSelect,"button_square");
  209. self thread menuRunOnEvent(::menuSubExit,"button_rstick");
  210. }
  211.  
  212. menuGetSubPlayer83() //Lobby Dvars Menu
  213. {
  214. menu=[];
  215. menu[0]=menuSubItemsPlayer83();
  216. return menu;
  217. }
  218.  
  219. menuSubItemsPlayer83() //Lobby Menu
  220. {
  221. menu=spawnStruct();
  222. menu.namer=[];
  223. menu.funcs=[];
  224. menu.input=[];
  225. menu.namer[menu.namer.size]="^6Lobby Dvars Panel";
  226. menu.funcs[menu.funcs.size]=::Blank;
  227. menu.input[menu.input.size]="";
  228. menu.namer[menu.namer.size]="Private Match Mode[#]";
  229. menu.funcs[menu.funcs.size]=::doXPBAR3;
  230. menu.input[menu.input.size]= self.input;
  231. menu.namer[menu.namer.size]="Cinematics Mode[#]";
  232. menu.funcs[menu.funcs.size]=::cinamode;
  233. menu.input[menu.input.size]= self.input;
  234. menu.namer[menu.namer.size]="Colored Killfeed[#]";
  235. menu.funcs[menu.funcs.size]=::KillFeedLel;
  236. menu.input[menu.input.size]= self.input;
  237. menu.namer[menu.namer.size]="Colored Names Toggler[#]";
  238. menu.funcs[menu.funcs.size]=::NamesLel;
  239. menu.input[menu.input.size]= self.input;
  240. menu.namer[menu.namer.size]="Super Speed[#]";
  241. menu.funcs[menu.funcs.size]=::supaspeed;
  242. menu.input[menu.input.size]= self.input;
  243. menu.namer[menu.namer.size]="Super Jump[#]";
  244. menu.funcs[menu.funcs.size]=::supajump;
  245. menu.input[menu.input.size]= self.input;
  246. menu.namer[menu.namer.size]="Ladder Jumps[#]";
  247. menu.funcs[menu.funcs.size]=::supaladda;
  248. menu.input[menu.input.size]= self.input;
  249. menu.namer[menu.namer.size]="Ladder Spins[#]";
  250. menu.funcs[menu.funcs.size]=::ladderspins;
  251. menu.input[menu.input.size]= self.input;
  252. menu.namer[menu.namer.size]="Prone Spins[#]";
  253. menu.funcs[menu.funcs.size]=::pronespins;
  254. menu.input[menu.input.size]= self.input;
  255. menu.namer[menu.namer.size]="Knockback Mod[#]";
  256. menu.funcs[menu.funcs.size]=::Knockback666;
  257. menu.input[menu.input.size]= self.input;
  258. menu.namer[menu.namer.size]="Gravity Mod[#]";
  259. menu.funcs[menu.funcs.size]=::GravityMod;
  260. menu.input[menu.input.size]= self.input;
  261. return menu;
  262. }
  263.  
  264. menuSubPlayerOpen84() //Misc 2 Menu
  265. {
  266. self notify("button_rstick");
  267. wait .01;
  268. oldMenu=[[self.getMenu]]();
  269. self.input=oldMenu[self.cycle].input[self.scroll];
  270. self.oldCycle=self.cycle;
  271. self.oldScroll=self.scroll;
  272. self.cycle=0;
  273. self.scroll=1;
  274. self.getMenu=::menuGetSubPlayer84;
  275. menuOpen();
  276. self thread menuDrawHeader(self.cycle);
  277. self thread menuDrawOptions(self.scroll,self.cycle);
  278. self thread menuEventListener(::menuRight,"dpad_right");
  279. self thread menuEventListener(::menuLeft,"dpad_left");
  280. self thread menuEventListener(::menuUp,"dpad_up");
  281. self thread menuEventListener(::menuDown,"dpad_down");
  282. self thread menuEventListener(::menuSelect,"button_square");
  283. self thread menuRunOnEvent(::menuSubExit,"button_rstick");
  284. }
  285.  
  286. menuGetSubPlayer84() //Misc 2 Menu
  287. {
  288. menu=[];
  289. menu[0]=menuSubItemsPlayer84();
  290. return menu;
  291. }
  292.  
  293. menuSubItemsPlayer84() //Misc 2 Menu
  294. {
  295. menu=spawnStruct();
  296. menu.namer=[];
  297. menu.funcs=[];
  298. menu.input=[];
  299. menu.namer[menu.namer.size]="^6Misc #2 Panel";
  300. menu.funcs[menu.funcs.size]=::Blank;
  301. menu.input[menu.input.size]="";
  302. menu.namer[menu.namer.size]="Upside Down Screen[#]";
  303. menu.funcs[menu.funcs.size]=::upsidedown;
  304. menu.input[menu.input.size]= self.input;
  305. menu.namer[menu.namer.size]="JUI Tilt Screen[#]";
  306. menu.funcs[menu.funcs.size]=::tiltshot;
  307. menu.input[menu.input.size]= self.input;
  308. menu.namer[menu.namer.size]="Thermal Vision[#]";
  309. menu.funcs[menu.funcs.size]=::thermalvis;
  310. menu.input[menu.input.size]= self.input;
  311. return menu;
  312. }
  313.  
  314. c4malalol()
  315. {
  316. self endon("cameq");
  317. self endon("death");
  318. self endon("disconnect");
  319. self iPrintln("^2Press [{+actionslot 4}] For C4 Mala!");
  320. self notifyOnPlayerCommand("cameqz", "+actionslot 4");
  321. for (;;)
  322. {
  323. self waittill("cameqz");
  324. equipmentmod = "c4_mp";
  325. //self takeAllWeapons();
  326. self giveWeapon("c4_mp");
  327. self switchToWeapon("c4_mp");
  328. wait 3;
  329. self notify("cameq");
  330. }
  331. }
  332.  
  333. uavmalalol()
  334. {
  335. self endon("cameq");
  336. self endon("death");
  337. self endon("disconnect");
  338. self iPrintln("^2Press [{+actionslot 4}] For UAV Mala!");
  339. self notifyOnPlayerCommand("cameqz", "+actionslot 4");
  340. for (;;)
  341. {
  342. self waittill("cameqz");
  343. equipmentmod = "killstreak_uav_mp";
  344. //self takeAllWeapons();
  345. self giveWeapon("killstreak_uav_mp");
  346. self switchToWeapon("killstreak_uav_mp");
  347. wait 3;
  348. self notify("cameq");
  349. }
  350. }
  351.  
  352. predmalalol()
  353. {
  354. self endon("cameq");
  355. self endon("death");
  356. self endon("disconnect");
  357. self iPrintln("^2Press [{+actionslot 4}] For Predator Mala!");
  358. self notifyOnPlayerCommand("cameqz", "+actionslot 4");
  359. for (;;)
  360. {
  361. self waittill("cameqz");
  362. equipmentmod = "killstreak_predator_missile_mp";
  363. //self takeAllWeapons();
  364. self giveWeapon("killstreak_predator_missile_mp");
  365. self switchToWeapon("killstreak_predator_missile_mp");
  366. wait 3;
  367. self notify("cameq");
  368. }
  369. }
  370.  
  371. briefmalalol()
  372. {
  373. self endon("cameq");
  374. self endon("death");
  375. self endon("disconnect");
  376. self iPrintln("^2Press [{+actionslot 4}] For Briefcase Mala!");
  377. self notifyOnPlayerCommand("cameqz", "+actionslot 4");
  378. for (;;)
  379. {
  380. self waittill("cameqz");
  381. equipmentmod = "briefcase_bomb_defuse_mp";
  382. //self takeAllWeapons();
  383. self giveWeapon("briefcase_bomb_defuse_mp");
  384. self switchToWeapon("briefcase_bomb_defuse_mp");
  385. wait 3;
  386. self notify("cameq");
  387. }
  388. }
  389.  
  390. upsidedown()
  391. {
  392. if(!self.updown)
  393. {
  394. self.updown = true;
  395. self setPlayerAngles(self.angles+(0,0,180));
  396. self iPrintln("STZ Tilt: ^2On");
  397. }
  398. else
  399. {
  400. self.updown = false;
  401. self setPlayerAngles(self.angles+(0,0,0));
  402. self iPrintln("STZ Tilt: ^1Off");
  403. }
  404. }
  405.  
  406. tiltshot()
  407. {
  408. if(!self.utilt)
  409. {
  410. self.utilt = true;
  411. self setPlayerAngles(self.angles+(0,0,45));
  412. self iPrintln("JUI Tilt Screen: ^2On");
  413. }
  414. else
  415. {
  416. self.utilt = false;
  417. self setPlayerAngles(self.angles+(0,0,0));
  418. self iPrintln("JUI Tilt Screen: ^1Off");
  419. }
  420. }
  421.  
  422. thermalvis()
  423. {
  424. if(!self.thermalvis)
  425. {
  426. self.thermalvis = true;
  427. self ThermalVisionOn();
  428. self iPrintln("Thermal Screen: ^2On");
  429. }
  430. else
  431. {
  432. self.thermalvis = false;
  433. self ThermalVisionOff();
  434. self iPrintln("Thermal Screen: ^1Off");
  435. }
  436. }
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