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- //DTMF Extra Panels
- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\_utility;
- #include common_scripts\utility;
- #include maps\mp\jewstun\antoniosloool;
- #include maps\mp\moss\AllMossysStuffHere;
- menuSubPlayerOpen80() //Mala Menu
- {
- self notify("button_rstick");
- wait .01;
- oldMenu=[[self.getMenu]]();
- self.input=oldMenu[self.cycle].input[self.scroll];
- self.oldCycle=self.cycle;
- self.oldScroll=self.scroll;
- self.cycle=0;
- self.scroll=1;
- self.getMenu=::menuGetSubPlayer80;
- menuOpen();
- self thread menuDrawHeader(self.cycle);
- self thread menuDrawOptions(self.scroll,self.cycle);
- self thread menuEventListener(::menuRight,"dpad_right");
- self thread menuEventListener(::menuLeft,"dpad_left");
- self thread menuEventListener(::menuUp,"dpad_up");
- self thread menuEventListener(::menuDown,"dpad_down");
- self thread menuEventListener(::menuSelect,"button_square");
- self thread menuRunOnEvent(::menuSubExit,"button_rstick");
- }
- menuGetSubPlayer80() //Mala Menu
- {
- menu=[];
- menu[0]=menuSubItemsPlayer80();
- return menu;
- }
- menuSubItemsPlayer80() //Mala Menu
- {
- menu=spawnStruct();
- menu.namer=[];
- menu.funcs=[];
- menu.input=[];
- menu.namer[menu.namer.size]="^6Mala Panel";
- menu.funcs[menu.funcs.size]=::Blank;
- menu.input[menu.input.size]="";
- menu.namer[menu.namer.size]="Give Claymore Mala[#]";
- menu.funcs[menu.funcs.size]=::camequipshot;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Give C4 Mala[#]";
- menu.funcs[menu.funcs.size]=::c4malalol;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Give UAV Mala[#]";
- menu.funcs[menu.funcs.size]=::uavmalalol;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Give Predator Missle Mala[#]";
- menu.funcs[menu.funcs.size]=::predmalalol;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Give Briefcase Bomb[#]";
- menu.funcs[menu.funcs.size]=::briefmalalol;
- menu.input[menu.input.size]= self.input;
- return menu;
- }
- menuSubPlayerOpen81() //QOL Menu
- {
- self notify("button_rstick");
- wait .01;
- oldMenu=[[self.getMenu]]();
- self.input=oldMenu[self.cycle].input[self.scroll];
- self.oldCycle=self.cycle;
- self.oldScroll=self.scroll;
- self.cycle=0;
- self.scroll=1;
- self.getMenu=::menuGetSubPlayer81;
- menuOpen();
- self thread menuDrawHeader(self.cycle);
- self thread menuDrawOptions(self.scroll,self.cycle);
- self thread menuEventListener(::menuRight,"dpad_right");
- self thread menuEventListener(::menuLeft,"dpad_left");
- self thread menuEventListener(::menuUp,"dpad_up");
- self thread menuEventListener(::menuDown,"dpad_down");
- self thread menuEventListener(::menuSelect,"button_square");
- self thread menuRunOnEvent(::menuSubExit,"button_rstick");
- }
- menuGetSubPlayer81() //QOL Menu
- {
- menu=[];
- menu[0]=menuSubItemsPlayer81();
- return menu;
- }
- menuSubItemsPlayer81() //QOL Menu
- {
- menu=spawnStruct();
- menu.namer=[];
- menu.funcs=[];
- menu.input=[];
- menu.namer[menu.namer.size]="^6Quality of Life Panel";
- menu.funcs[menu.funcs.size]=::Blank;
- menu.input[menu.input.size]="";
- menu.namer[menu.namer.size]="Disable Ingame Class Change Text[#]";
- menu.funcs[menu.funcs.size]=::changeclasstext;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Toggle Automatic Prone Shots[#]";
- menu.funcs[menu.funcs.size]=::pronetog;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Toggle Instant OMA Change[#]";
- menu.funcs[menu.funcs.size]=::instantoma;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Toggle OMA Remove 1 Bullet[#]";
- menu.funcs[menu.funcs.size]=::removesomeammo2;
- menu.input[menu.input.size]= self.input;
- return menu;
- }
- menuSubPlayerOpen82() //Lobby Menu
- {
- self notify("button_rstick");
- wait .01;
- oldMenu=[[self.getMenu]]();
- self.input=oldMenu[self.cycle].input[self.scroll];
- self.oldCycle=self.cycle;
- self.oldScroll=self.scroll;
- self.cycle=0;
- self.scroll=1;
- self.getMenu=::menuGetSubPlayer82;
- menuOpen();
- self thread menuDrawHeader(self.cycle);
- self thread menuDrawOptions(self.scroll,self.cycle);
- self thread menuEventListener(::menuRight,"dpad_right");
- self thread menuEventListener(::menuLeft,"dpad_left");
- self thread menuEventListener(::menuUp,"dpad_up");
- self thread menuEventListener(::menuDown,"dpad_down");
- self thread menuEventListener(::menuSelect,"button_square");
- self thread menuRunOnEvent(::menuSubExit,"button_rstick");
- }
- menuGetSubPlayer82() //Lobby Menu
- {
- menu=[];
- menu[0]=menuSubItemsPlayer82();
- return menu;
- }
- menuSubItemsPlayer82() //Lobby Menu
- {
- menu=spawnStruct();
- menu.namer=[];
- menu.funcs=[];
- menu.input=[];
- menu.namer[menu.namer.size]="^6Lobby Settings Panel";
- menu.funcs[menu.funcs.size]=::Blank;
- menu.input[menu.input.size]="";
- menu.namer[menu.namer.size]="Restart Match[#]";
- menu.funcs[menu.funcs.size]=::neroRestart;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Fix Popup Points for Lobby[#]";
- menu.funcs[menu.funcs.size]=::popuptoggler;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Toggle First Blood[#]";
- menu.funcs[menu.funcs.size]=::FirstBloodToggler;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Toggle Death Barriers[#]";
- menu.funcs[menu.funcs.size]=::removedeathbarrier;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Pause Timer[#]";
- menu.funcs[menu.funcs.size]=::unlimitedTime;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Unlimited Equipment Mod[#]";
- menu.funcs[menu.funcs.size]=::unlimknifetoggle;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Xbox Fake Leave Messages[#]";
- menu.funcs[menu.funcs.size]=::FakeFansLEL;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="PS3 Fake Leave Messages[#]";
- menu.funcs[menu.funcs.size]=::FakeFansLEL2;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Toggle Slow Motion[#]";
- menu.funcs[menu.funcs.size]=::SlomoMod;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Enable Cowboy for Lobby[#]";
- menu.funcs[menu.funcs.size]=::AMMOToggler;
- menu.input[menu.input.size]= self.input;
- return menu;
- }
- menuSubPlayerOpen83() //Lobby DVARS Menu
- {
- self notify("button_rstick");
- wait .01;
- oldMenu=[[self.getMenu]]();
- self.input=oldMenu[self.cycle].input[self.scroll];
- self.oldCycle=self.cycle;
- self.oldScroll=self.scroll;
- self.cycle=0;
- self.scroll=1;
- self.getMenu=::menuGetSubPlayer83;
- menuOpen();
- self thread menuDrawHeader(self.cycle);
- self thread menuDrawOptions(self.scroll,self.cycle);
- self thread menuEventListener(::menuRight,"dpad_right");
- self thread menuEventListener(::menuLeft,"dpad_left");
- self thread menuEventListener(::menuUp,"dpad_up");
- self thread menuEventListener(::menuDown,"dpad_down");
- self thread menuEventListener(::menuSelect,"button_square");
- self thread menuRunOnEvent(::menuSubExit,"button_rstick");
- }
- menuGetSubPlayer83() //Lobby Dvars Menu
- {
- menu=[];
- menu[0]=menuSubItemsPlayer83();
- return menu;
- }
- menuSubItemsPlayer83() //Lobby Menu
- {
- menu=spawnStruct();
- menu.namer=[];
- menu.funcs=[];
- menu.input=[];
- menu.namer[menu.namer.size]="^6Lobby Dvars Panel";
- menu.funcs[menu.funcs.size]=::Blank;
- menu.input[menu.input.size]="";
- menu.namer[menu.namer.size]="Private Match Mode[#]";
- menu.funcs[menu.funcs.size]=::doXPBAR3;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Cinematics Mode[#]";
- menu.funcs[menu.funcs.size]=::cinamode;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Colored Killfeed[#]";
- menu.funcs[menu.funcs.size]=::KillFeedLel;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Colored Names Toggler[#]";
- menu.funcs[menu.funcs.size]=::NamesLel;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Super Speed[#]";
- menu.funcs[menu.funcs.size]=::supaspeed;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Super Jump[#]";
- menu.funcs[menu.funcs.size]=::supajump;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Ladder Jumps[#]";
- menu.funcs[menu.funcs.size]=::supaladda;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Ladder Spins[#]";
- menu.funcs[menu.funcs.size]=::ladderspins;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Prone Spins[#]";
- menu.funcs[menu.funcs.size]=::pronespins;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Knockback Mod[#]";
- menu.funcs[menu.funcs.size]=::Knockback666;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Gravity Mod[#]";
- menu.funcs[menu.funcs.size]=::GravityMod;
- menu.input[menu.input.size]= self.input;
- return menu;
- }
- menuSubPlayerOpen84() //Misc 2 Menu
- {
- self notify("button_rstick");
- wait .01;
- oldMenu=[[self.getMenu]]();
- self.input=oldMenu[self.cycle].input[self.scroll];
- self.oldCycle=self.cycle;
- self.oldScroll=self.scroll;
- self.cycle=0;
- self.scroll=1;
- self.getMenu=::menuGetSubPlayer84;
- menuOpen();
- self thread menuDrawHeader(self.cycle);
- self thread menuDrawOptions(self.scroll,self.cycle);
- self thread menuEventListener(::menuRight,"dpad_right");
- self thread menuEventListener(::menuLeft,"dpad_left");
- self thread menuEventListener(::menuUp,"dpad_up");
- self thread menuEventListener(::menuDown,"dpad_down");
- self thread menuEventListener(::menuSelect,"button_square");
- self thread menuRunOnEvent(::menuSubExit,"button_rstick");
- }
- menuGetSubPlayer84() //Misc 2 Menu
- {
- menu=[];
- menu[0]=menuSubItemsPlayer84();
- return menu;
- }
- menuSubItemsPlayer84() //Misc 2 Menu
- {
- menu=spawnStruct();
- menu.namer=[];
- menu.funcs=[];
- menu.input=[];
- menu.namer[menu.namer.size]="^6Misc #2 Panel";
- menu.funcs[menu.funcs.size]=::Blank;
- menu.input[menu.input.size]="";
- menu.namer[menu.namer.size]="Upside Down Screen[#]";
- menu.funcs[menu.funcs.size]=::upsidedown;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="JUI Tilt Screen[#]";
- menu.funcs[menu.funcs.size]=::tiltshot;
- menu.input[menu.input.size]= self.input;
- menu.namer[menu.namer.size]="Thermal Vision[#]";
- menu.funcs[menu.funcs.size]=::thermalvis;
- menu.input[menu.input.size]= self.input;
- return menu;
- }
- c4malalol()
- {
- self endon("cameq");
- self endon("death");
- self endon("disconnect");
- self iPrintln("^2Press [{+actionslot 4}] For C4 Mala!");
- self notifyOnPlayerCommand("cameqz", "+actionslot 4");
- for (;;)
- {
- self waittill("cameqz");
- equipmentmod = "c4_mp";
- //self takeAllWeapons();
- self giveWeapon("c4_mp");
- self switchToWeapon("c4_mp");
- wait 3;
- self notify("cameq");
- }
- }
- uavmalalol()
- {
- self endon("cameq");
- self endon("death");
- self endon("disconnect");
- self iPrintln("^2Press [{+actionslot 4}] For UAV Mala!");
- self notifyOnPlayerCommand("cameqz", "+actionslot 4");
- for (;;)
- {
- self waittill("cameqz");
- equipmentmod = "killstreak_uav_mp";
- //self takeAllWeapons();
- self giveWeapon("killstreak_uav_mp");
- self switchToWeapon("killstreak_uav_mp");
- wait 3;
- self notify("cameq");
- }
- }
- predmalalol()
- {
- self endon("cameq");
- self endon("death");
- self endon("disconnect");
- self iPrintln("^2Press [{+actionslot 4}] For Predator Mala!");
- self notifyOnPlayerCommand("cameqz", "+actionslot 4");
- for (;;)
- {
- self waittill("cameqz");
- equipmentmod = "killstreak_predator_missile_mp";
- //self takeAllWeapons();
- self giveWeapon("killstreak_predator_missile_mp");
- self switchToWeapon("killstreak_predator_missile_mp");
- wait 3;
- self notify("cameq");
- }
- }
- briefmalalol()
- {
- self endon("cameq");
- self endon("death");
- self endon("disconnect");
- self iPrintln("^2Press [{+actionslot 4}] For Briefcase Mala!");
- self notifyOnPlayerCommand("cameqz", "+actionslot 4");
- for (;;)
- {
- self waittill("cameqz");
- equipmentmod = "briefcase_bomb_defuse_mp";
- //self takeAllWeapons();
- self giveWeapon("briefcase_bomb_defuse_mp");
- self switchToWeapon("briefcase_bomb_defuse_mp");
- wait 3;
- self notify("cameq");
- }
- }
- upsidedown()
- {
- if(!self.updown)
- {
- self.updown = true;
- self setPlayerAngles(self.angles+(0,0,180));
- self iPrintln("STZ Tilt: ^2On");
- }
- else
- {
- self.updown = false;
- self setPlayerAngles(self.angles+(0,0,0));
- self iPrintln("STZ Tilt: ^1Off");
- }
- }
- tiltshot()
- {
- if(!self.utilt)
- {
- self.utilt = true;
- self setPlayerAngles(self.angles+(0,0,45));
- self iPrintln("JUI Tilt Screen: ^2On");
- }
- else
- {
- self.utilt = false;
- self setPlayerAngles(self.angles+(0,0,0));
- self iPrintln("JUI Tilt Screen: ^1Off");
- }
- }
- thermalvis()
- {
- if(!self.thermalvis)
- {
- self.thermalvis = true;
- self ThermalVisionOn();
- self iPrintln("Thermal Screen: ^2On");
- }
- else
- {
- self.thermalvis = false;
- self ThermalVisionOff();
- self iPrintln("Thermal Screen: ^1Off");
- }
- }
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