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- local good = true
- local player = game.Players.LocalPlayer
- local runService = game:GetService('RunService')
- local RenderStepped
- RenderStepped = runService.Stepped:Connect(function()
- if good then
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- attackplayer=true
- player.ninjaEvent:FireServer("goInvisible")
- end
- if v.Name ~= game.Players.LocalPlayer.Name and not v.Character:FindFirstChild("inSafezone") and (v.Character.HumanoidRootPart.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 255 then
- v.Character.Head.Anchored=true
- v.Character.Head.Position=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(1,2,3)
- elseif v.Name ~= game.Players.LocalPlayer.Name and v.Character:FindFirstChild("inSafezone") then
- v.Character.Head.Anchored=true
- attackplayer=false
- v.Character.Head.Position=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(3,20,-3)
- end
- end
- for u,z in pairs(workspace.bossFolder:GetChildren()) do
- if z.ClassName == "Model" and z:FindFirstChild("CircutBreakerHead") and attackplayer == false then
- z.CircutBreakerHead.Handle.Anchored=true
- z.CircutBreakerHead.Handle.Transparency=1
- z.UpperTorso.Transparency=1
- z.CircutBreakerHead.Handle.CFrame=player.Character.HumanoidRootPart.CFrame
- elseif z.ClassName == "Model" and z:FindFirstChild("CircutBreakerHead") and attackplayer == true then
- z.CircutBreakerHead.Handle.Anchored=false
- z.CircutBreakerHead.Handle.CFrame=player.Character.HumanoidRootPart.CFrame+Vector3.new(0,-50,0)
- end
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "bossGuiPart" then
- v.CFrame=player.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)
- end
- end
- for i,v in pairs(workspace.soulPartsFolder:GetChildren()) do
- if v.Name == "soulPart" then
- player.ninjaEvent:FireServer("collectSoul",v)
- end
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "kingOfTheHillPart" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame+Vector3.new(-4,5,5)
- end
- end
- if good == false then
- RenderStepped:Disconnect()
- end
- end
- end)
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