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  1. Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)
  2.  
  3. System.MissingMethodException: Method not found: UnityEngine.GameObject .EntityTemplates.CreateAndRegisterSeedForPlant(UnityEngine.GameObject,SeedProducer/ProductionType,string,string,string,KAnimFile,string,int,System.Collections.Generic.List`1<Tag>,SingleEntityReceptacle/ReceptacleDirection,Tag,int,string,EntityTemplates/CollisionShape,single,single,Recipe/Ingredient[],string,bool)
  4. at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  5. at (wrapper dynamic-method) EntityConfigManager.EntityConfigManager.LoadGeneratedEntities_Patch7(EntityConfigManager,System.Collections.Generic.List`1<System.Type>)
  6. at LegacyModMain.LoadEntities (System.Collections.Generic.List`1[T] types) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  7. at LegacyModMain.Load () [0x0004d] in <af816d7b69b94ff2849f55a4ce590287>:0
  8. at Assets.CreatePrefabs () [0x00055] in <af816d7b69b94ff2849f55a4ce590287>:0
  9. at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch3(Assets)
  10. at KMonoBehaviour.InitializeComponent () [0x00068] in <bc0a11df8980400fb11c2fb06defb68e>:0
  11. Build: U54-647408-SCR
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