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Jul 18th, 2018
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  1. ShadowFilterRadius=2.000000
  2. ShadowDepthBias=0.012000
  3. PerObjectShadowTransition=60.000000
  4. CSMSplitPenumbraScale=0.500000
  5. CSMSplitSoftTransitionDistanceScale=4.000000
  6. CSMSplitDepthBiasScale=0.500000
  7. CSMMinimumFOV=40.000000
  8. CSMFOVRoundFactor=4.000000
  9. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  10. UnbuiltNumWholeSceneDynamicShadowCascades=3
  11. WholeSceneShadowUnbuiltInteractionThreshold=50
  12. bAllowFracturedDamage=False
  13. NumFracturedPartsScale=1.000000
  14. FractureDirectSpawnChanceScale=1.000000
  15. FractureRadialSpawnChanceScale=1.000000
  16. FractureCullDistanceScale=1.000000
  17. bForceCPUAccessToGPUSkinVerts=false
  18. bDisableSkeletalInstanceWeights=false
  19. HighPrecisionGBuffers=False
  20. MobileFeatureLevel=0
  21. MobileFog=False
  22. MobileSpecular=True
  23. MobileBumpOffset=True
  24. MobileNormalMapping=True
  25. MobileEnvMapping=True
  26. MobileRimLighting=True
  27. MobileColorBlending=True
  28. MobileVertexMovement=True
  29. MobileLODBias=-0.5
  30. MobileBoneCount=75
  31. MobileBoneWeightCount=2
  32. MobileUsePreprocessedShaders=True
  33. MobileFlashRedForUncachedShaders=False
  34. MobileWarmUpPreprocessedShaders=True
  35. MobileCachePreprocessedShaders=False
  36. MobileProfilePreprocessedShaders=False
  37. MobileUseCPreprocessorOnShaders=True
  38. MobileLoadCPreprocessedShaders=True
  39. MobileSharePixelShaders=True
  40. MobileShareVertexShaders=True
  41. MobileShareShaderPrograms=True
  42. MobileEnableMSAA=False
  43. MobileContentScaleFactor=1.0
  44. MobileVertexScratchBufferSize=32
  45. MobileIndexScratchBufferSize=1
  46. ApexLODResourceBudget=1000000000000000000000.0
  47. ApexDestructionMaxChunkIslandCount=2147483647
  48. ApexDestructionMaxChunkSeparationLOD=1.0
  49. bEnableParallelAPEXClothingFetch=False
  50. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  76. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_WorldEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. ShadowCompatLevel=4272482
  82. TextureCompatLevel=0
  83. WorldCompatLevel=4362241
  84. ThrottleSceneCapture=False
  85. bWantsFakeFullscreen=True
  86.  
  87. [SystemSettingsEditor]
  88. ResX=1280
  89. ResY=1024
  90. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  91. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  92. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  93. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  94. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  95. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  96. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  97. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  98. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  99. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  100. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  101. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  102. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  103. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  104. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  105. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  106. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  107. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  108. TEXTUREGROUP_WorldEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  109. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  110. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  111.  
  112. [Configuration]
  113.  
  114. [IniVersion]
  115. 0=1328852548.000000
  116. 1=1327165242.000000
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