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- _root.fightStat = "The Corruption";
- _root.areaSafe = false;
- _root.areaUnderwater = false;
- _root.areaSpawn = 3;
- _root.areaRareChance = 20 + _root.save.arenaCorruptDifficulty * 1;
- _root.areaAllyChance = 1 + _root.save.arenaCorruptDifficulty * 0.05;
- if(_root.save.arenaCorruptDifficulty < 20)
- {
- _root.areaAllyChance = _root.areaAllyChance * (0.05 * _root.save.arenaCorruptDifficulty);
- }
- _root.areaDamagePct = 100;
- if(_root.save.arenaCorruptDifficulty > 100)
- {
- _root.areaDamagePct = 200 - _root.save.arenaCorruptDifficulty;
- }
- if(_root.save.arenaCorruptDifficulty > 199)
- {
- _root.areaDamagePct = 0.1;
- }
- _root.fightStat2 = "Defeat enough monsters within the time limit!";
- if(_root.save.arenaCorruptionEntry != 1)
- {
- _root.dispNews(66,"You can enter " + _root.save.arenaCorruptionEntry + " more times today.");
- }
- else
- {
- _root.dispNews(66,"You can enter 1 more time today.");
- }
- _root.areaEpicChance = 2 + _root.save.arenaCorruptDifficulty * 0.1;
- _root.areaEpicChance2 = -1337;
- _root.areaCorruptKill = 0;
- if(_root.save.arenaCorruptDifficulty > 20)
- {
- _root.areaCorruptReq = 200 + _root.save.arenaCorruptDifficulty * 5;
- }
- else
- {
- _root.areaCorruptReq = 100 + _root.save.arenaCorruptDifficulty * 10;
- }
- if(_root.areaCorruptReq > 999)
- {
- _root.areaCorruptReq = 999;
- }
- if(_root.save.arenaZone == 50)
- {
- level = Math.floor(1000 + _root.save.arenaCorruptDifficulty * 400);
- hp = Math.floor(hp * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.8));
- maxhp = Math.floor(maxhp * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.8));
- attack = Math.floor(attack * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.37));
- rangeDamage = Math.floor(rangeDamage * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.37));
- defense = Math.floor(defense * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.37));
- accuracy = Math.floor(accuracy * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.12));
- evasion = Math.floor(evasion * Math.pow(_root.save.arenaCorruptDifficulty / 20,1.12));
- exp = Math.floor(exp * Math.pow(level / 9000,1.07));
- coin = Math.floor(coin * Math.pow(level / 9000,1.07));
- pixel = Math.floor(pixel * Math.pow(level / 9000,1.07));
- if(_root.areaCorruptKill == _root.areaCorruptReq - 1)
- {
- if(_root.save.arenaCorruptDifficulty > 50)
- {
- exp = exp * (210 + _root.save.arenaCorruptDifficulty * 3);
- coin = coin * (210 + _root.save.arenaCorruptDifficulty * 3);
- pixel = pixel * (210 + _root.save.arenaCorruptDifficulty * 3);
- }
- else if(_root.save.arenaCorruptDifficulty > 20)
- {
- exp = exp * (10 + _root.save.arenaCorruptDifficulty * 7);
- coin = coin * (10 + _root.save.arenaCorruptDifficulty * 7);
- pixel = pixel * (10 + _root.save.arenaCorruptDifficulty * 7);
- }
- else
- {
- exp = exp * (50 + _root.save.arenaCorruptDifficulty * 5);
- coin = coin * (50 + _root.save.arenaCorruptDifficulty * 5);
- pixel = pixel * (50 + _root.save.arenaCorruptDifficulty * 5);
- }
- }
- if(_root.save.arenaCorruptDifficulty > 20)
- {
- level = 9000;
- hp = hp * (_root.save.arenaCorruptDifficulty - 20);
- maxhp = maxhp * (_root.save.arenaCorruptDifficulty - 20);
- attack = attack * (_root.save.arenaCorruptDifficulty - 20);
- rangeDamage = rangeDamage * (_root.save.arenaCorruptDifficulty - 20);
- defense = defense * (_root.save.arenaCorruptDifficulty - 20);
- accuracy = accuracy * (_root.save.arenaCorruptDifficulty - 20);
- evasion = evasion * (_root.save.arenaCorruptDifficulty - 20);
- exp = exp * (_root.save.arenaCorruptDifficulty - 11) / 10;
- coin = coin * (_root.save.arenaCorruptDifficulty - 11) / 10;
- pixel = pixel * (_root.save.arenaCorruptDifficulty - 11) / 10;
- }
- if(_root.save.arenaCorruptDifficulty > 30)
- {
- level = 9000;
- hp = hp * (_root.save.arenaCorruptDifficulty - 30);
- maxhp = maxhp * (_root.save.arenaCorruptDifficulty - 30);
- attack = attack * (_root.save.arenaCorruptDifficulty - 26) / 5;
- defense = defense * (_root.save.arenaCorruptDifficulty - 28) / 2;
- accuracy = accuracy * (_root.save.arenaCorruptDifficulty - 28) / 2;
- evasion = evasion * (_root.save.arenaCorruptDifficulty - 28) / 2;
- }
- if(_root.save.arenaCorruptDifficulty > 50)
- {
- hp = hp * (_root.save.arenaCorruptDifficulty - 50) * 5;
- maxhp = maxhp * (_root.save.arenaCorruptDifficulty - 50) * 5;
- attack = attack * (_root.save.arenaCorruptDifficulty - 50);
- defense = defense * (_root.save.arenaCorruptDifficulty - 50);
- accuracy = accuracy * (_root.save.arenaCorruptDifficulty - 50);
- evasion = evasion * (_root.save.arenaCorruptDifficulty - 50);
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