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- # Helper Bot
- "HelperBot":
- type: assignment
- interact scripts:
- - 10 Helper Bot
- actions:
- on assignment:
- # This enables interaction with NPC via clicking, chatting, proximity and damage.
- - trigger name:chat toggle:true
- - trigger name:click toggle:true
- - trigger name:proximity toggle:true
- - trigger name:damage toggle:true
- - lookclose state:true
- "Helper Bot":
- type: interact
- steps:
- 1:
- proximity trigger:
- entry:
- - if <player.flag[day]> == 1 {
- - if <player.flag[alignment]> == -1 {
- - chat "So, You got down from the balloon then <player.name>"
- - wait 3
- - chat "Here, have some food"
- - execute as_npc "give <player.name> minecraft:apple 64"
- - wait 4
- } else {
- - chat "Careful, <player.name>, I wouldn<&sq>t want you to take damage"
- - wait 5
- - chat "Heres some food"
- - execute as_npc "give <player.name> minecraft:cooked_mutton 64"
- }
- }
- click trigger:
- script:
- - wait 1
- - chat "So, this map has two possible endings and it depends on whether you are nice or naughty"
- - wait 7
- - chat "If you are nice then there will be fireworks and hints along the way"
- - wait 5
- - chat "if you are not nice, then... well... the puzzles will have less and less hints."
- - wait 4
- - chat "this will mean that the puzzles are harder the more times you are naughty."
- - wait 3
- - if <player.flag[alignment]> == -1 {
- - chat "And so far you are on the naughty list, better fix that"
- - chat "The Baker in town can help you get on the nice list"
- } else {
- - chat "And so far you are on the nice list. Keep it up!"
- - chat "The Baker in Town can give you more food."
- }
- }
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