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- reloadConfig: '&aYou have reloaded the config'
- noPermission: '&4You do not have the permission to execute this command'
- # Every time the reload config command is run, if this setting is set to true, it will reset all the egg timers to the value in the config.
- # If left on false, the egg will continue with the timer it already had and will adopt the new value once its current timer ends.
- forceTimerChangeOnReload: false
- # Same as the above setting, but it will restart the timer for eggs on server restart.
- forceTimerChangeOnRestart: false
- eggTeleportBroadcastEnabled: true
- eggTeleportBroadcastMessage: '&aAn ender dragon egg has lost its owner and has teleported: {world}, {x}, {y}, {z}'
- eggTeleportWarnOwnerEnabled: true
- eggTeleportWarnOwner: '&aYour egg has teleported away. Be cautious, as other players have been notified of its location: {world}, {x}, {y}, {z}'
- notYourEgg: '&4This is not your egg. Owner: {player}'
- placedEgg: '&aYou have placed an ender dragon egg. You must take care of it. Right-click on it for more info'
- shiftedNearEgg: '&aYou have shifted near your egg. The egg is very happy. Right-click it to check details'
- # A cooldown in seconds preventing the player from picking up the egg after it's been placed or after someone attempted to steal it.
- # Set to 0 to disable.
- pickupEggCooldown: 60
- pickupMessage: '&cCannot be picked up at the moment. Please wait: {cooldownRemain}'
- # If true, the cooldown on all eggs will be set to pickupEggCooldown again on server start/config reload.
- # If false, the cooldown will be lost just on server restart.
- cooldownResetOnReload: false
- #The container setting will be ignored if the player is in creative
- allowPlayerStoreEggInContainers: true
- allowPlayerDropEgg: true
- allowPlayerDropEggOnDeath: true
- # Place any eggs the player has in their inventory on the ground when they quit the game.
- forcePlaceEggOnQuit: false
- # Can a non-owner crouch (shift) near an egg to steal it within a certain amount of time?
- # You may use {world} {x} {y} {z} for stealEggOwnerMessage and broadcastStealMessage.
- canPlayersStealEgg: false
- stealEggTime: 7
- stealEggOwnerMessage: '&cOne of your eggs is being stolen.'
- startSteal: '&cYou are now stealing an egg. You need to wait {eggTime} seconds without taking damage.'
- stopSteal: '&cStopped the stealing process.'
- needOwnerOnlineToSteal: false
- cannotSteal: '&cThe owner of this egg is not online. The egg cannot be stolen.'
- broadcastSteal: false
- broadcastStealMessage: '&a{player} is stealing an egg at {world} {x} {y} {z}.'
- stoleEggsMessage: '&aYou have stolen {amount} egg(s).'
- gotStolen: '&c{player} has stolen {amount} egg(s) from you.'
- # The minimum distance a player needs to be within to shift near the egg.
- # Must be greater than 0.
- shiftBlockRadius: 5
- # In seconds.
- # Defines the time after which the egg will teleport randomly on the map if the owner has not shifted near it within this duration.
- # 43200 seconds = 12 hours.
- eggLastTime: 43200
- # The number of blocks away that the egg can teleport if the owner has not pressed shift near it for 'eggLastTime'.
- teleportRange: 10000
- rewards: true
- # In seconds.
- # Defines the cooldown time for shifting near the egg to get rewards from it.
- # Must be shorter than eggLastTime.
- # 21600 seconds = 6 hours.
- # If rewards are enabled and this value is more than eggLastTime, it will default to eggLastTime - 1.
- eggRewardTime: 21600
- timeFormat: '&aDays: {days}, Hours: {hours}, Minutes: {minutes}, Seconds: {seconds}'
- # Remove the '' before adding lines.
- eggDetails: ''
- # - '&aRemaining Time: {remainTime}'
- # - '&aRewards are: {rewardsStatus}'
- # - '&aReward Time: {rewardTime}'
- # - '&aLeft-click to pick up'
- # The number of rewards a player will get if they shift near the egg at the correct eggRewardTime.
- # Randomized based on each reward's chance.
- # A player can receive the same reward more than once.
- amountOfRewards: 3
- # The chance does not have a maximum value; it can be 1 or 100000.
- # The higher the chance value, the greater the likelihood it will be chosen.
- # You can name the reward however you like; this will not affect anything but there still needs to be a name and it can't be left empty.
- # Remove the '' before adding rewards.
- RewardsEgg: ''
- # r1:
- # chance: 100
- # commands:
- # - 'give {player} stone 10'
- # - 'give {player} dirt 32'
- # message: '&aCongratulations, you received 10 stone and 32 dirt!'
- # reward2:
- # chance: 100
- # commands:
- # - 'give {player} dirt 1'
- # Do not touch, or you risk causing the plugin, config, and save files to completely break.
- config-settings: 0.0
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