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- on chat: #to Tropinq
- set {_Tool} to player's tool
- set {_Name} to name of player's tool
- if message contains "[item]":
- if lore of player's tool is not set:
- set {_Lore} to "&7"
- if lore of player's tool is set:
- set {_Lore} to "&7with lore &a%lore of player's tool%&7"
- if {_Name} is not set:
- set {_Name} to "&7"
- if {_Name} is set:
- set {_Name} to "&7named &8(&e%{_Name}%&8)"
- if enchantments of player's tool is not set:
- set {_Enchantments} to "&7"
- if enchantments of player's tool is set:
- set {_Enchantments} to "&7with enchantments &8(&c%enchantments of player's tool%&8)
- replace all "[item]" with "&8[&b%{_Tool}%&8] %{_Name}%&8) %{_Lore}% %{_Enchantments}%" in message
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