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- # Exploding cards
- This is a variant of the [Exploding Kittens game](www.explodingkittens.com) rules, using regular playing cards
- * 1 deck: 3 to 8 players
- * 2 decks: up to 16 players
- ## Preparing the game
- 1. Separate the _Bombs (Aces and Kings)_ and _Defusers (Jacks and Queens)_.
- 1. Give each player a _Defuser_.
- 1. Shuffle the cards and give 2 cards to each player, so everyon starts with a defuser and 2 action cards.
- 1. Put the remaining _Defusers_ back in the draw pile.
- 1. Add as many _Bombs_ as players in the draw pile.
- 1. Shuffle the draw pile.
- 1. The player to the left of the dealer starts, clockwise.
- 1. Cards are played in the center, forming a discard pile.
- ## Turns
- 1. The current player play as many cards they want, putting them in the discard pile.
- 1. The last action of a player is to draw a card.
- ## Bomb
- If a player draws a _Bomb (A,K)_, they must imediatelly show the card.
- * If the player has a _Defuser (J,Q)_: the _Defuser_ is discarded (to disarm the bomb) and the player puts the _Bomb_ anywhere in the draw pile. It can be done secretly so other players won't know where the bomb will be.
- * If the player has no _Defuser_: discard the _Bomb_ and dies (put all their cards in the discard pile and leave the game).
- ## The cards
- * Ace, King = Bomb
- * If you draw a bomb, you can disarm it using a Defuser (Jacks or Queen) and put it back in draw pile (any place you want). If you have no defuser, you die and discard the bomb.
- * Jacks, Queen = Defuser
- * Use to disarm a bomb. Discard the defuser after use it.
- * 2 = Nope!
- * Interrupts another player's action at any time, must be played after the player show their card and before the action starts. The only actions that can't be "noped" are Bomb and Defuser.
- * 3 = Attack
- * Make another player draw a card from the top.
- * 5 = Skip
- * End your turn without drawing a card.
- * 6 = Favour
- * Chose a player to give you a card of their choice.
- * 7 = See The Future
- * See the top 3 cards of the draw pile.
- * 8 = Shuffle
- * Shuffle the draw pile.
- * 9 = Draw from bottom
- * Draw a card from the bottom instead of the top.
- * 10 = Reverse
- * Revert the order of the game.
- ## Combos
- Combos can be played when you have cards of the same suit. In this case, the cards' action is ignored and the following applies:
- * 3 cards = Pickpocket
- * You can steal a card of your choice from an opponent's hand. You can't see their cards.
- * 4 cards = Mugger
- * Ask a player for a specific card. If they don't have, you can see their hand.
- * 5 cards = Dumpster diver
- * You can pick up a card of your choice from the discard pile
- _Defusers can be used to form Combos._
- _All the combos can be "Noped"._
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