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Jun 16th, 2015
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  1. Version 0.1.5 is finally there! New programs UI, unlimited programs, more functionality for Sniffers, more simulation speed options, new functions in CBot! Also, we've added autosaving in case your game crashes! (You know, it's still an alpha...) And some new keyboard shortcuts are here too! Also we're starting to improve graphics, so now you have Anisotropic Filtering, MipMapping and even new (still experimental) engines based on OpenGL 2.1 and OpenGL 3.3. We've also added experimental dynamic shadows!!
  2. What are you waiting for? Go to <a href="http://colobot.info/download-colobot-gold-edition/" title="Download Colobot: Gold Edition">our download page</a> and start playing!
  3.  
  4. Click "Read more" to see the full changelog
  5.  
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  7.  
  8. To make it easier for you to find things, we've split the changelog into four parts.
  9.  
  10. IMPORTANT CHANGES/FIXES TO GAMEPLAY
  11. ===================================
  12. * New scripts interface, removed script limit
  13. * Added button to clone selected program
  14. * Programs from SatCom are now read-only
  15. * Added autosave (#292)
  16. * More speed options (previously: x1, x1.5, x2; now: x0.5, x1, x1.5, x2, x3, x4)
  17. * Added scanning flat terrain for Sniffers
  18. * Added "Remove mark" button for Sniffers
  19. * Implemented some keyboard shortcuts (#383, #391)
  20. ** Ctrl + Enter - open CBot editor
  21. ** Alt + Enter - start selected program
  22. ** Alt + Up/Down - move selection
  23. ** Alt + 1-9 - select program
  24. ** Ctrl + Tab - switch bots/buildings
  25. ** Alt + Tab - minimize the game to taskbar
  26. ** With debug mode enabled (F12) - Ctrl + C - copy info about selected object for placing in scene file
  27. * Always show CBot documentation button in SatCom (#382)
  28. * Changed console key to ~ (#366)
  29. * Example programs from Exercises are no longer directly runnable (#450)
  30. * Added atan2() function to CBot
  31. * Implemented trilinear filtering, mipmap level setting and anisotropic filtering
  32. * Added CBot functions for rounding: floor(), ceil(), round(), and trunc()
  33. * Added experimental support for dynamic shadows (shadow mapping)
  34. * Added support for offscreen rendering and high resolution shadow maps
  35. * Added 2 new, experimental graphic engines (OpenGL 2.1 and OpenGL 3.3).
  36. * Added shadow ambient support
  37. * Changed a bit ending splashscreen (#472)
  38.  
  39. CHANGES IMPORTANT FOR USERLEVEL MAKERS
  40. ======================================
  41. * If the SpaceShip is not selectable, the mission will end without having to launch it (#376)
  42. * New syntax for SecondTexture for userlevels (#370)
  43. * Fixed resetting scene fields to defaults (#218)
  44. * Added %cat% for current category directory
  45. * Added countTransported for EndMissionTake (#412)
  46. * Made powermin= and powermax= work with freestanding power cells
  47. * Added scriptReadOnlyX= for CreateObject to allow creating read-write scripts from scene files
  48. * Removed mission file versioning
  49. * Techs now can use build(); (#461)
  50.  
  51. BUGFIXES
  52. ========
  53. * Fixed game crashing on startup with special characters in Windows username (#414)
  54. * Fixed game crashing on startup with bad locale configuration (#445)
  55. * Fixed DefenseTower not using last 10% of NuclearCells (#378)
  56. * Better handling of long program names (removing .txt extension from textbox if it doesn't fit) (#379)
  57. * Fixed textures in Apperance screen (#94)
  58. * Fixed saving Shielder's shield status (#365)
  59. * Fixed sorting saved games list (#380)
  60. * Fixed updating "Apply changes" button in screen configuration (#392)
  61. * Store resolution as actual resolution and not as an ID on the list (#417)
  62. * Fixed saving files from CBot
  63. * Fixed crash with too many images in SatCom (#411)
  64. * Fixed enter key not working on some strange keyboards (#427)
  65. * Fixed remapping virtual keys (#415)
  66. * Nicer display of key names in keybindings configuration
  67. * Renamed "Depth of field" to "Render distance" (#369)
  68. * Fixed rendering of images and buttons in SatCom (#232)
  69. * Fixed random crashes in CPyro (#462)
  70. * Fixed monospace CBot editor font (#464)
  71. * Fixed pendown() hanging the game (#203)
  72. * Fixed terrain texture bug (#306)
  73. * Fixed strmid() with negative starting position returns random junk from RAM (#429)
  74. * Fixed contributors link doesn't show on some display resolutions (#465)
  75. * shield(); isn't now available to other robots than Shielder (fix for #475)
  76. * Fixed game icon on OSX
  77.  
  78. INTERNAL REFACTORING (things not really important for normal players)
  79. =====================================================================
  80. * Refactored most of data saving to use PHYSFS
  81. * Moved object textures to textures/objects/ subdirectory
  82. * Refactored input bindings
  83. * Refactored object management
  84. * Added Ccontroller
  85. * Added support to MSVC 2013 compiler
  86. * The game no longer requires X11 libs on OSX
  87. * Rewrite unit tests to use HippoMock
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