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Mar 28th, 2020
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  1. I probably had my personal "moment of truth" around the beginning of Doom 3's development, when it became clear that it is no longer possible to deeply understand every single part of a modern application. There is just too much. Nevertheless, I found that I could still enjoy my work when confined to a subset of the entire project, and I have thus remained committed to the high end. However, the appeal of smaller systems still lingers.
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