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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.1.4
  5. # TYPE: 6-UBER-PLUS-STRICT
  6. # STYLE: PURPLE
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4)
  9.  
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17.  
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25.  
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # REDDIT: NeverSinkDev
  32. # GITHUB: NeverSinkDev
  33. # EMAIL : NeverSinkGaming-at-gmail.com
  34. # TWITTER: @NeverSinkGaming
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  41. # [[0200]] Recipes, Magic and Normal items (endgame!)
  42. # [0201] 6-Linked items
  43. # [0202] 5-Linked items
  44. # [0203] 6-Socket Items
  45. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  46. # [0205] Corrupted Amulets
  47. # [0206] Chancing items
  48. # [0207] FLASKS (Endgame rules)
  49. # [0208] Add your own crafting rules here
  50. # [0209] 83/84+ Endgame crafting rules
  51. # [0210] 60+ Crafting rules for 60++ trinkets
  52. # [0211] Warband items
  53. # [0212] Remaining crafting rules - add your own bases here!
  54. # [0213] Chisel recipe items
  55. # [0214] Fishing Rod
  56. # [0215] SRS Crude Bow
  57. # [0216] Chromatic recipe items ("RGB Recipe")
  58. # [0217] Endgame-start 4-links
  59. # [0218] Animate Weapon script - deactivated by default
  60. # [0219] W-soc offhand weapons
  61. # [0220] Sacrificial Garb
  62. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  63. # [[0400]] Currency - PART 1 - Common currency
  64. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  65. # [[0600]] RARE ITEMS (ENDGAME)
  66. # [0601] Rare crafting bases
  67. # [0602] T1 rare items
  68. # [0603] T2 rare items
  69. # [0604] Breach Rings
  70. # [0605] Amulets, Jewels, Rings, Belts
  71. # [0606] 1H Daggers
  72. # [0607] 1H Claws
  73. # [0608] 1H Wands
  74. # [0609] 1H Foils
  75. # [0610] 1H Swords
  76. # [0611] 1H Maces
  77. # [0612] 1H Axes
  78. # [0613] 1H Sceptres
  79. # [0614] 2H Staves
  80. # [0615] 2H Swords, Axes, Maces
  81. # [0616] 2H Bows
  82. # [0617] AR: Gloves, Boots, Helmets
  83. # [0618] AR: Body Armors
  84. # [0619] OH: Shields
  85. # [0620] OH: Quivers
  86. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  87. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  88. # [[0900]] Gems
  89. # [0901] Value gems
  90. # [0902] Other gems
  91. # [[1000]] FLASKS (Levelling Rules)
  92. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  93. # [[1200]] Maps, fragments and labyrinth items
  94. # [1201] Unique Maps
  95. # [1202] Labyrinth items, Offerings
  96. # [1203] Top tier maps (T15-16)
  97. # [1204] High tier maps(T11-14)
  98. # [1205] Mid tier maps (T6-10)
  99. # [1206] Low tier maps (T1-T5)
  100. # [1207] Map fragments
  101. # [[1300]] Currency - PART 2 - Rare currency
  102. # [1301] Regular Rare Currency
  103. # [1302] Top Currency
  104. # [1303] Essence Tier List
  105. # [1304] Special items
  106. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  107. # [1401] Exceptions to prevent ident. mistakes
  108. # [1402] T1 - Top tier cards
  109. # [1403] T2 - Great cards
  110. # [1404] T3 - Decent cards
  111. # [1405] T5 - Format trash tier cards... before
  112. # [1406] T4 - ...showing the remaining cards
  113. # [[1500]] Currency - PART 4 - remaining items
  114. # [[1600]] Leaguestones - Tierlists
  115. # [[1700]] Uniques!
  116. # [1701] Exceptions
  117. # [1702] Harbinger - Pieces
  118. # [1703] Tier 1 uniques
  119. # [1704] Tier 2 uniques
  120. # [1705] Multi-Unique bases.
  121. # [1706] Prophecy-Material Uniques
  122. # [1707] Random Uniques
  123. # [[1800]] Exceptions - Quest Items etc.
  124. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  125. # [[2000]] Leveling - Flasks
  126. # [2001] Hide outdated flasks
  127. # [2002] Hybrid flasks (normal)
  128. # [2003] Life Flasks - Normal (Kudos to Antnee)
  129. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  130. # [2005] Show remaining flasks
  131. # [[2100]] Leveling - Exceptions
  132. # [[2200]] Leveling - RARES
  133. # [2201] Leveling rares - tier list
  134. # [2202] Leveling rares - remaining rules
  135. # [[2300]] Leveling - Useful items
  136. # [2301] Jewellery & Helpful Leveling and racing gear
  137. # [2302] Caster weapons
  138. # [2303] Linked gear
  139. # [2304] 20% quality items for those strange people who want them
  140. # [[2400]] Leveling - normal and magic item progression
  141. # [2401] Normal items - First 12 levels - exceptions
  142. # [2402] Normal weapons - progression
  143. # [2403] Magic items - progression
  144. # [[2500]] HIDE LAYER 5 - Remaining Items
  145. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  146. # [[2700]] Special thanks to!
  147.  
  148. #===============================================================================================================
  149. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  150. #===============================================================================================================
  151.  
  152. #===============================================================================================================
  153. # [[0200]] Recipes, Magic and Normal items (endgame!)
  154. #===============================================================================================================
  155.  
  156. #------------------------------------
  157. # [0201] 6-Linked items
  158. #------------------------------------
  159. # Extremely rare, valuable drops. At worst a divine orb.
  160.  
  161. Show # 6-Links
  162. LinkedSockets 6
  163. Rarity <= Rare
  164. SetFontSize 45
  165. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  167. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  168. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  169.  
  170. #------------------------------------
  171. # [0202] 5-Linked items
  172. #------------------------------------
  173. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  174. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  175. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  176.  
  177. #Show
  178. # LinkedSockets 5
  179. # Rarity < Unique
  180. # SetFontSize 42
  181. # SetBorderColor 0 255 255
  182. # PlayAlertSound 2 300
  183.  
  184. #------------------------------------
  185. # [0203] 6-Socket Items
  186. #------------------------------------
  187. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  188. # Chances are high that people will want to buy those.
  189.  
  190. Show # 6-Sockets %TB-6S-Rare-Armors
  191. Sockets 6
  192. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  193. Rarity <= Rare
  194. ItemLevel >= 84
  195. SetFontSize 45
  196. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  197. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  198. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  199.  
  200. Show # 6-Sockets %TB-6S-Rare-Weapons
  201. Sockets 6
  202. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  203. Rarity <= Rare
  204. ItemLevel >= 83
  205. SetFontSize 45
  206. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  207. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  208. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  209.  
  210. Show # 6-Sockets
  211. Sockets 6
  212. Rarity = Rare
  213. ItemLevel >= 75
  214. SetFontSize 45
  215. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  216. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  217. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  218. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  219.  
  220. Show # 6-Sockets
  221. Sockets 6
  222. Rarity <= Rare
  223. SetFontSize 45
  224. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  225. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  226. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  227.  
  228. #------------------------------------
  229. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  230. #------------------------------------
  231. # These bases are valuable crafting due to their rarity and strong implicit.
  232.  
  233. Show #$crafting %TB-Top-Atlas-Bases
  234. BaseType "Steel Ring" "Opal Ring"
  235. Rarity <= Rare
  236. ItemLevel >= 84
  237. SetFontSize 45
  238. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  239. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  240. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  241. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  242.  
  243. Show #$crafting %TB-Top-Atlas-Bases
  244. BaseType "Steel Ring" "Opal Ring"
  245. Rarity <= Rare
  246. SetFontSize 45
  247. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  248. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  249. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  250. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  251.  
  252. Show #$crafting %TB-Atlas-Bases
  253. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  254. Rarity <= Rare
  255. ItemLevel >= 84
  256. SetFontSize 45
  257. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  258. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  259.  
  260. Show #$crafting %TB-Atlas-Bases
  261. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  262. Rarity = Rare
  263. ItemLevel >= 75
  264. SetFontSize 42
  265. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  266. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  267.  
  268. #Show
  269. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  270. # Rarity <= Rare
  271. # SetFontSize 42
  272. # SetBorderColor 255 125 0 255
  273.  
  274. #Show
  275. # Class Amulets
  276. # BaseType "Talisman"
  277. # Rarity < Unique
  278. # SetFontSize 40
  279. # SetBorderColor 109 200 130 255
  280. # SetBackgroundColor 0 0 0 255
  281. # PlayAlertSound 2 300
  282.  
  283. #------------------------------------
  284. # [0205] Corrupted Amulets
  285. #------------------------------------
  286. # Corrupted amulets for rare lab shrines (to turn them rare)
  287.  
  288. Show #$lead to gold bases %TC-Corrupted-Bases
  289. Corrupted True
  290. Class Amulet Belt
  291. Rarity = Normal
  292. SetFontSize 36
  293. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  294.  
  295. #------------------------------------
  296. # [0206] Chancing items
  297. #------------------------------------
  298. # You can add your own items here. The items in this section have a dropsound
  299.  
  300. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  301. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  302. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  303.  
  304. # EXAMPLE OF NON LEGACY UNIQUES:
  305. # Prophecy wand - Void Battery
  306. # Judgement Staff - Hegemony's/Pledge of Hands
  307.  
  308. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  309. # Example, to add Agate amulet:
  310. # BaseType "Sorcerer Boots"
  311.  
  312. #Show
  313. # BaseType "Glorious Plate"
  314. # Rarity Normal
  315. # SetFontSize 38
  316. # SetTextColor 255 255 255 255
  317. # SetBorderColor 0 210 0 210
  318. # PlayAlertSound 7 300
  319.  
  320. #Show
  321. # BaseType "Leather Belt"
  322. # Rarity Normal
  323. # SetTextColor 255 255 255 255
  324. # SetBorderColor 0 150 0 150
  325.  
  326. #Show
  327. # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  328. # Rarity Normal
  329. # SetTextColor 255 255 255 255
  330. # SetBorderColor 0 150 0 150
  331.  
  332. #------------------------------------
  333. # [0207] FLASKS (Endgame rules)
  334. #------------------------------------
  335.  
  336. #Show
  337. # Quality = 20
  338. # BaseType "Flask"
  339. # Rarity <= Magic
  340. # ItemLevel > 65
  341. # SetFontSize 40
  342. # SetBorderColor 250 250 250
  343. # SetBackgroundColor 75 75 75
  344.  
  345. #Show
  346. # Quality >= 15
  347. # BaseType "Flask"
  348. # Rarity <= Magic
  349. # ItemLevel > 65
  350. # SetFontSize 38
  351. # SetBorderColor 150 150 150
  352. # SetBackgroundColor 75 75 75
  353.  
  354. #Show
  355. # Quality >= 1
  356. # BaseType "Flask"
  357. # Rarity <= Magic
  358. # ItemLevel > 65
  359. # SetFontSize 36
  360. # SetBorderColor 0 0 0
  361. # SetBackgroundColor 75 75 75
  362.  
  363. #Show
  364. # Class "Life Flasks"
  365. # BaseType "Divine" "Eternal"
  366. # Rarity <= Magic
  367. # ItemLevel < 72
  368. # ItemLevel > 65
  369. # SetBorderColor 120 0 0
  370.  
  371. #Show
  372. # Class "Mana Flasks"
  373. # BaseType "Divine" "Eternal"
  374. # Rarity <= Magic
  375. # ItemLevel < 72
  376. # ItemLevel > 65
  377. # SetBorderColor 0 0 120
  378.  
  379. #Show
  380. # Class "Utility Flasks"
  381. # Rarity <= Magic
  382. # ItemLevel > 65
  383. # SetFontSize 36
  384. # SetBorderColor 0 0 0
  385. # SetBackgroundColor 75 75 75
  386.  
  387. #------------------------------------
  388. # [0208] Add your own crafting rules here
  389. #------------------------------------
  390. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  391. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  392.  
  393. # Show
  394. # BaseType "Gemini Claw" "Vaal Claw"
  395. # ItemLevel >= 65
  396. # Rarity = Normal
  397. # SetBorderColor 0 255 255 255
  398. # SetFontSize 40
  399.  
  400. #------------------------------------
  401. # [0209] 83/84+ Endgame crafting rules
  402. #------------------------------------
  403. # These entries are non-exclusive bases that are popular for crafting
  404.  
  405. #Show
  406. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  407. # Rarity < Rare
  408. # ItemLevel >= 84
  409. # SetFontSize 40
  410. # SetBorderColor 255 255 0 255
  411.  
  412. #Show
  413. # Class Rings Amulet Belts
  414. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  415. # Rarity < Rare
  416. # ItemLevel >= 84
  417. # SetFontSize 38
  418. # SetBorderColor 255 255 0 190
  419.  
  420. #Show
  421. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  422. # Rarity < Rare
  423. # ItemLevel >= 84
  424. # SetFontSize 36
  425. # SetBorderColor 255 255 0 190
  426.  
  427. #Show
  428. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  429. # Rarity < Rare
  430. # ItemLevel >= 84
  431. # SetFontSize 36
  432. # SetBorderColor 255 255 0 190
  433.  
  434. #Show
  435. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  436. # Rarity < Rare
  437. # ItemLevel >= 83
  438. # SetFontSize 36
  439. # SetBorderColor 255 255 0 190
  440.  
  441. #------------------------------------
  442. # [0210] 60+ Crafting rules for 60++ trinkets
  443. #------------------------------------
  444. # This section handles the crafting bases for the entry level endgame
  445.  
  446. Hide #$trinkets, jewels %H4
  447. Class Jewel
  448. Rarity <= Magic
  449. SetFontSize 36
  450. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  451. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  452. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  453.  
  454. #Show
  455. # Class Rings Amulet Belts
  456. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  457. # Rarity Normal
  458. # ItemLevel >= 75
  459. # SetFontSize 34
  460. # SetBorderColor 255 190 0 150
  461.  
  462. #Show
  463. # Class Rings Amulet Belts
  464. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  465. # Rarity Normal
  466. # ItemLevel >= 75
  467. # SetFontSize 32
  468. # SetBorderColor 255 190 0 150
  469.  
  470. #Show
  471. # Class Rings Amulet Belts
  472. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  473. # Rarity Normal
  474. # ItemLevel >= 60
  475. # ItemLevel < 75
  476. # SetFontSize 32
  477. # SetBorderColor 0 0 0
  478.  
  479. #Show
  480. # Class Rings Amulet Belts
  481. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  482. # Rarity Normal
  483. # ItemLevel >= 60
  484. # ItemLevel < 75
  485. # SetFontSize 32
  486. # SetBorderColor 0 0 0
  487.  
  488. #Show
  489. # Class Rings Amulets Belts
  490. # Rarity Magic
  491. # ItemLevel >= 60
  492. # SetFontSize 28
  493. # SetBorderColor 0 0 0
  494. # SetBackgroundColor 0 0 0 165
  495.  
  496. #------------------------------------
  497. # [0211] Warband items
  498. #------------------------------------
  499. # This section handles warband items, with special warband mods.
  500. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  501. # If you want to see the other items: click alt.
  502.  
  503. #Show
  504. # Corrupted False
  505. # Identified True
  506. # Class "Helmets" "Boots"
  507. # Rarity Magic
  508. # ItemLevel = 82
  509. # SetFontSize 34
  510. # SetBorderColor 129 15 213 200
  511.  
  512. #Show
  513. # Corrupted False
  514. # Identified True
  515. # Class "Daggers" "Wands" "Sceptres"
  516. # Rarity Magic
  517. # ItemLevel = 84
  518. # SetFontSize 34
  519. # SetBorderColor 129 15 213 200
  520.  
  521. Hide # %TC-Ele-Warband-Bases
  522. Corrupted False
  523. Identified True
  524. Class "Helmets" "Boots"
  525. Rarity Magic
  526. ItemLevel > 68
  527. SetFontSize 34
  528. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  529.  
  530. Hide # %TC-Chaos-Warband-Bases
  531. Corrupted False
  532. Identified True
  533. Class "Daggers" "Wands" "Sceptres"
  534. Rarity Magic
  535. ItemLevel > 68
  536. SetFontSize 34
  537. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  538.  
  539. #------------------------------------
  540. # [0212] Remaining crafting rules - add your own bases here!
  541. #------------------------------------
  542. # This section handles additional crafting bases.
  543.  
  544. #Show
  545. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  546. # Rarity < Rare
  547. # SetFontSize 32
  548. # SetBorderColor 0 0 0
  549.  
  550. #------------------------------------
  551. # [0213] Chisel recipe items
  552. #------------------------------------
  553. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  554.  
  555. # Show
  556. # Quality = 20
  557. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  558. # Rarity < Unique
  559. # SetFontSize 38
  560. # SetBorderColor 250 250 250
  561. # SetBackgroundColor 75 75 75
  562.  
  563. #Show
  564. # Quality > 17
  565. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  566. # Rarity Magic
  567. # SetFontSize 36
  568. # SetBorderColor 150 150 150
  569. # SetBackgroundColor 75 75 75
  570.  
  571. #Show
  572. # Quality > 14
  573. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  574. # Rarity Normal
  575. # SetFontSize 36
  576. # SetBorderColor 150 150 150
  577. # SetBackgroundColor 75 75 75
  578.  
  579. #Show
  580. # Quality > 11
  581. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  582. # Rarity Magic
  583. # SetFontSize 32
  584. # SetBorderColor 0 0 0
  585. # SetBackgroundColor 75 75 75
  586.  
  587. #Show
  588. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  589. # Rarity Normal
  590. # SetFontSize 32
  591. # SetBorderColor 0 0 0
  592. # SetBackgroundColor 75 75 75
  593.  
  594. #------------------------------------
  595. # [0214] Fishing Rod
  596. #------------------------------------
  597. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  598.  
  599. Show # %TC-Secret
  600. Class "Fishing Rod"
  601. SetFontSize 45
  602. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  603. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  604. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  605. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  606.  
  607. #------------------------------------
  608. # [0215] SRS Crude Bow
  609. #------------------------------------
  610. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  611.  
  612. #Show
  613. # BaseType "Crude Bow"
  614. # Rarity <= Rare
  615. # ItemLevel >= 50
  616. # SetFontSize 42
  617. # SetBorderColor 25 235 25 255
  618.  
  619. #------------------------------------
  620. # [0216] Chromatic recipe items ("RGB Recipe")
  621. #------------------------------------
  622. # These items have a RGB link and sell for a chromatic orb each.
  623.  
  624. Hide #$rgb, small %H3
  625. SocketGroup RGB
  626. Width <= 2
  627. Height <= 2
  628. Rarity < Rare
  629. ItemLevel >= 60
  630. SetFontSize 36
  631. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  632. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  633.  
  634. Hide #$rgb, small %H3
  635. SocketGroup RGB
  636. Width <= 1
  637. Height <= 3
  638. Rarity < Rare
  639. ItemLevel >= 60
  640. SetFontSize 36
  641. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  642. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  643.  
  644. Hide #$rgb, bulky %H1
  645. SocketGroup RGB
  646. Width >= 2
  647. Height >= 4
  648. Rarity < Rare
  649. ItemLevel >= 60
  650. SetFontSize 30
  651. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  652. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  653.  
  654. Hide #$rgb %H2
  655. SocketGroup RGB
  656. Rarity < Rare
  657. ItemLevel >= 60
  658. SetFontSize 32
  659. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  660. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  661.  
  662. #------------------------------------
  663. # [0217] Endgame-start 4-links
  664. #------------------------------------
  665.  
  666. #Show
  667. # LinkedSockets >= 4
  668. # DropLevel >= 65
  669. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  670. # Rarity < Rare
  671. # ItemLevel < 72
  672. # SetFontSize 32
  673. # SetBorderColor 0 0 0
  674. # SetBackgroundColor 0 0 0 165
  675.  
  676. #------------------------------------
  677. # [0218] Animate Weapon script - deactivated by default
  678. #------------------------------------
  679. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  680.  
  681. #Show
  682. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  683. # Rarity Normal
  684. # SetBackgroundColor 0 0 0 255
  685. # SetTextColor 150 0 0 255
  686. # SetBorderColor 150 0 0 255
  687. # SetFontSize 20
  688.  
  689. #Show
  690. # Class "Bows" "Wands"
  691. # Rarity Normal
  692. # SetBackgroundColor 0 0 0 255
  693. # SetTextColor 150 0 0 255
  694. # SetBorderColor 150 0 0 255
  695. # SetFontSize 20
  696.  
  697. #Show
  698. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  699. # Rarity Magic
  700. # SetBackgroundColor 0 0 0 255
  701. # SetTextColor 150 0 0 255
  702. # SetBorderColor 150 0 0 255
  703. # SetFontSize 20
  704. # Identified True
  705.  
  706. #Show
  707. # Class "Bows" "Wands"
  708. # Rarity Magic
  709. # SetBackgroundColor 0 0 0 255
  710. # SetTextColor 150 0 0 255
  711. # SetBorderColor 150 0 0 255
  712. # SetFontSize 20
  713. # Identified True
  714.  
  715. #------------------------------------
  716. # [0219] W-soc offhand weapons
  717. #------------------------------------
  718. # Useful for gem Leveling.
  719.  
  720. # Corrupted items with white sockets for offhand gem Leveling.
  721. #Show # %D3 %TC-Offslot-Gem-Leveling
  722. # Sockets >= 3
  723. # SocketGroup W
  724. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  725. # Rarity < Rare
  726. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  727.  
  728. #------------------------------------
  729. # [0220] Sacrificial Garb
  730. #------------------------------------
  731. # Generally not useful, but so rare, that some people still might want to see it
  732.  
  733. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  734. BaseType "Sacrificial Garb"
  735. Rarity <= Rare
  736. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  737. SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
  738.  
  739. #===============================================================================================================
  740. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  741. #===============================================================================================================
  742.  
  743. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  744. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  745. Rarity < Rare
  746. ItemLevel > 60
  747. SetFontSize 18
  748. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  749. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  750.  
  751. #===============================================================================================================
  752. # [[0400]] Currency - PART 1 - Common currency
  753. #===============================================================================================================
  754. # We'll keep this section up here to boost the performance.
  755.  
  756. Show # %H5 %TB-Currency-T4
  757. Class Currency
  758. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  759. SetFontSize 42
  760. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  761. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  762. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  763.  
  764. Show # %H4 %TB-Currency-T5
  765. Class Currency
  766. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  767. SetFontSize 42
  768. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  769. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  770.  
  771. Hide # %H2 %TB-Currency-T6
  772. Class Currency
  773. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  774. SetFontSize 40
  775. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  776. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  777. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  778.  
  779. Hide # %H3 %TB-Currency-T7
  780. Class Currency
  781. BaseType "Portal Scroll"
  782. SetFontSize 36
  783. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  784. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  785. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  786.  
  787. Hide # %H2 %TB-Currency-T8
  788. Class Currency
  789. BaseType "Scroll of Wisdom"
  790. SetFontSize 36
  791. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  792. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  793. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  794.  
  795. #===============================================================================================================
  796. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  797. #===============================================================================================================
  798.  
  799. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  800. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  801.  
  802. # Show
  803. # Rarity Rare
  804. # Quality = 20
  805. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  806. # Rarity Rare
  807. # ItemLevel >= 60
  808. # SetFontSize 42
  809. # SetBorderColor 0 255 255 255
  810. # SetBackgroundColor 35 100 20 255
  811.  
  812. #===============================================================================================================
  813. # [[0600]] RARE ITEMS (ENDGAME)
  814. #===============================================================================================================
  815.  
  816. #------------------------------------
  817. # [0601] Rare crafting bases
  818. #------------------------------------
  819.  
  820. Show
  821. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Lacquered Buckler"
  822. Rarity Rare
  823. ItemLevel >= 84
  824. SetFontSize 42
  825. SetTextColor 255 190 0
  826. SetBorderColor 255 255 0 255
  827. SetBackgroundColor 35 100 20 255
  828.  
  829. Show
  830. Class Rings Amulet Belts
  831. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  832. Rarity Rare
  833. ItemLevel >= 84
  834. SetFontSize 42
  835. SetTextColor 255 190 0
  836. SetBorderColor 255 255 0 190
  837. SetBackgroundColor 35 100 20 255
  838.  
  839. #Show
  840. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  841. # Rarity Rare
  842. # ItemLevel >= 84
  843. # SetFontSize 42
  844. # SetTextColor 255 190 0
  845. # SetBorderColor 255 255 0 190
  846. # SetBackgroundColor 35 100 20 255
  847.  
  848. #Show
  849. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  850. # Rarity Rare
  851. # ItemLevel >= 84
  852. # SetFontSize 42
  853. # SetTextColor 255 190 0
  854. # SetBorderColor 255 255 0 190
  855. # SetBackgroundColor 35 100 20 255
  856.  
  857. Show
  858. BaseType "Vaal Axe" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  859. Rarity Rare
  860. ItemLevel >= 83
  861. SetFontSize 42
  862. SetTextColor 255 190 0
  863. SetBorderColor 255 255 0 190
  864. SetBackgroundColor 35 100 20 255
  865.  
  866. #------------------------------------
  867. # [0602] T1 rare items
  868. #------------------------------------
  869.  
  870. # Show
  871. # BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw"
  872. # Rarity Rare
  873. # SetFontSize 42
  874. # SetBorderColor 180 180 180 255
  875. # SetBackgroundColor 35 100 20 255
  876.  
  877. #Show
  878. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  879. # Rarity Rare
  880. # SetFontSize 42
  881. # SetBorderColor 180 180 180 255
  882. # SetBackgroundColor 35 100 20 255
  883.  
  884. #Show
  885. # BaseType "Siege Axe"
  886. # Rarity Rare
  887. # SetFontSize 42
  888. # SetBorderColor 0 0 0 255
  889. # SetBackgroundColor 35 100 20 255
  890.  
  891. #Show
  892. # BaseType "Astral Plate"
  893. # Rarity Rare
  894. # SetFontSize 42
  895. # SetBorderColor 0 0 0 255
  896. # SetBackgroundColor 35 100 20 255
  897.  
  898. #------------------------------------
  899. # [0603] T2 rare items
  900. #------------------------------------
  901.  
  902. #Show
  903. # BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword"
  904. # Rarity Rare
  905. # ItemLevel >= 65
  906. # SetFontSize 40
  907. # SetBorderColor 180 180 180 255
  908. # SetBackgroundColor 10 60 25 255
  909.  
  910. #Show
  911. # BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  912. # Rarity Rare
  913. # ItemLevel >= 65
  914. # SetFontSize 40
  915. # SetBorderColor 0 0 0 255
  916. # SetBackgroundColor 10 60 25 255
  917.  
  918. #Show
  919. # BaseType "Void Sceptre" "Sambar Sceptre"
  920. # Rarity Rare
  921. # ItemLevel >= 65
  922. # SetFontSize 40
  923. # SetBorderColor 0 0 0 255
  924. # SetBackgroundColor 10 60 25 255
  925.  
  926. #Show
  927. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  928. # Rarity Rare
  929. # ItemLevel >= 65
  930. # SetFontSize 40
  931. # SetBorderColor 180 180 180 255
  932. # SetBackgroundColor 10 60 25 255
  933.  
  934. #Show
  935. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver"
  936. # Rarity Rare
  937. # ItemLevel >= 65
  938. # SetFontSize 40
  939. # SetBorderColor 0 0 0 255
  940. # SetBackgroundColor 10 60 25 255
  941.  
  942. #------------------------------------
  943. # [0604] Breach Rings
  944. #------------------------------------
  945.  
  946. Hide #$great, tiny, breach %H4
  947. Class Rings
  948. BaseType "Breach"
  949. Rarity <= Rare
  950. ItemLevel >= 75
  951. SetFontSize 36
  952. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  953. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  954. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  955.  
  956. Hide #$great, tiny, breach %H4
  957. Class Rings
  958. BaseType "Breach"
  959. Rarity <= Rare
  960. SetFontSize 36
  961. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  962. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  963.  
  964. #------------------------------------
  965. # [0605] Amulets, Jewels, Rings, Belts
  966. #------------------------------------
  967. #Amulets, rings and jewels don't care much about the droplevel
  968. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  969.  
  970. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  971. Class Jewel
  972. Rarity Rare
  973. SetFontSize 45
  974. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  975. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  976. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  977.  
  978. Show
  979. Class Rings Amulets Belts
  980. Rarity Rare
  981. ItemLevel >= 65
  982. SetFontSize 42
  983. SetBorderColor 25 235 25 255
  984. SetBackgroundColor 35 100 20 255
  985.  
  986. #------------------------------------
  987. # [0606] 1H Daggers
  988. #------------------------------------
  989.  
  990. #Show
  991. # DropLevel >= 50
  992. # Class Daggers
  993. # Rarity Rare
  994. # ItemLevel >= 65
  995. # SetFontSize 34
  996. # SetBorderColor 210 210 210
  997. # SetBackgroundColor 0 0 0 219
  998.  
  999. #Show
  1000. # Class Daggers
  1001. # Rarity Rare
  1002. # ItemLevel >= 65
  1003. # SetFontSize 30
  1004. # SetBorderColor 210 210 210
  1005. # SetBackgroundColor 0 0 0 120
  1006.  
  1007. #------------------------------------
  1008. # [0607] 1H Claws
  1009. #------------------------------------
  1010.  
  1011. #Show
  1012. # DropLevel >= 58
  1013. # Class Claws
  1014. # Rarity Rare
  1015. # ItemLevel >= 65
  1016. # SetFontSize 34
  1017. # SetBorderColor 210 210 210
  1018. # SetBackgroundColor 0 0 0 219
  1019.  
  1020. #Show
  1021. # Class Claws
  1022. # Rarity Rare
  1023. # ItemLevel >= 65
  1024. # SetFontSize 30
  1025. # SetBorderColor 210 210 210
  1026. # SetBackgroundColor 0 0 0 120
  1027.  
  1028. #------------------------------------
  1029. # [0608] 1H Wands
  1030. #------------------------------------
  1031.  
  1032. #Show
  1033. # DropLevel >= 55
  1034. # Class Wands
  1035. # Rarity Rare
  1036. # ItemLevel >= 65
  1037. # SetFontSize 34
  1038. # SetBorderColor 210 210 210
  1039. # SetBackgroundColor 0 0 0 219
  1040.  
  1041. #Show
  1042. # Class Wands
  1043. # Rarity Rare
  1044. # ItemLevel >= 65
  1045. # SetFontSize 30
  1046. # SetBorderColor 210 210 210
  1047. # SetBackgroundColor 0 0 0 120
  1048.  
  1049. #------------------------------------
  1050. # [0609] 1H Foils
  1051. #------------------------------------
  1052.  
  1053. #Show
  1054. # Height = 4
  1055. # DropLevel >= 64
  1056. # Class "One Hand Swords"
  1057. # Rarity Rare
  1058. # ItemLevel >= 65
  1059. # SetFontSize 34
  1060. # SetBorderColor 210 210 210
  1061. # SetBackgroundColor 0 0 0 219
  1062.  
  1063. #Show
  1064. # Height = 4
  1065. # Class "One Hand Swords"
  1066. # Rarity Rare
  1067. # ItemLevel >= 65
  1068. # SetFontSize 30
  1069. # SetBorderColor 210 210 210
  1070. # SetBackgroundColor 0 0 0 120
  1071.  
  1072. #------------------------------------
  1073. # [0610] 1H Swords
  1074. #------------------------------------
  1075.  
  1076. #Show
  1077. # Height < 4
  1078. # DropLevel >= 64
  1079. # Class "One Hand Swords"
  1080. # Rarity Rare
  1081. # ItemLevel >= 65
  1082. # SetFontSize 34
  1083. # SetBorderColor 0 0 0
  1084. # SetBackgroundColor 0 0 0 219
  1085.  
  1086. #Show
  1087. # Height < 4
  1088. # Class "One Hand Swords"
  1089. # Rarity Rare
  1090. # ItemLevel >= 65
  1091. # SetFontSize 30
  1092. # SetBorderColor 0 0 0
  1093. # SetBackgroundColor 0 0 0 120
  1094.  
  1095. #------------------------------------
  1096. # [0611] 1H Maces
  1097. #------------------------------------
  1098.  
  1099. #Show
  1100. # DropLevel >= 62
  1101. # Class "One Hand Maces"
  1102. # Rarity Rare
  1103. # ItemLevel >= 65
  1104. # SetFontSize 34
  1105. # SetBorderColor 0 0 0
  1106. # SetBackgroundColor 0 0 0 219
  1107.  
  1108. #Show
  1109. # Class "One Hand Maces"
  1110. # Rarity Rare
  1111. # ItemLevel >= 65
  1112. # SetFontSize 30
  1113. # SetBorderColor 0 0 0
  1114. # SetBackgroundColor 0 0 0 120
  1115.  
  1116. #------------------------------------
  1117. # [0612] 1H Axes
  1118. #------------------------------------
  1119.  
  1120. #Show
  1121. # DropLevel >= 57
  1122. # Class "One Hand Axes"
  1123. # Rarity Rare
  1124. # ItemLevel >= 65
  1125. # SetFontSize 34
  1126. # SetBorderColor 0 0 0
  1127. # SetBackgroundColor 0 0 0 219
  1128.  
  1129. #Show
  1130. # Class "One Hand Axes"
  1131. # Rarity Rare
  1132. # ItemLevel >= 65
  1133. # SetFontSize 30
  1134. # SetBorderColor 0 0 0
  1135. # SetBackgroundColor 0 0 0 120
  1136.  
  1137. #------------------------------------
  1138. # [0613] 1H Sceptres
  1139. #------------------------------------
  1140.  
  1141. #Show
  1142. # DropLevel >= 58
  1143. # Class "Sceptres"
  1144. # Rarity Rare
  1145. # ItemLevel >= 65
  1146. # SetFontSize 34
  1147. # SetBorderColor 0 0 0
  1148. # SetBackgroundColor 0 0 0 219
  1149.  
  1150. #Show
  1151. # Class "Sceptres"
  1152. # Rarity Rare
  1153. # ItemLevel >= 65
  1154. # SetFontSize 30
  1155. # SetBorderColor 0 0 0
  1156. # SetBackgroundColor 0 0 0 120
  1157.  
  1158. #------------------------------------
  1159. # [0614] 2H Staves
  1160. #------------------------------------
  1161.  
  1162. #Show
  1163. # DropLevel >= 68
  1164. # Class "Staves"
  1165. # Rarity Rare
  1166. # ItemLevel >= 65
  1167. # SetFontSize 34
  1168. # SetBorderColor 0 0 0
  1169. # SetBackgroundColor 0 0 0 219
  1170.  
  1171. #Show
  1172. # Class "Staves"
  1173. # Rarity Rare
  1174. # ItemLevel >= 65
  1175. # SetFontSize 30
  1176. # SetBorderColor 0 0 0
  1177. # SetBackgroundColor 0 0 0 120
  1178.  
  1179. #------------------------------------
  1180. # [0615] 2H Swords, Axes, Maces
  1181. #------------------------------------
  1182.  
  1183. #Show
  1184. # DropLevel >= 60
  1185. # Class "Two Hand"
  1186. # Rarity Rare
  1187. # ItemLevel >= 65
  1188. # SetFontSize 34
  1189. # SetBorderColor 0 0 0
  1190. # SetBackgroundColor 0 0 0 219
  1191.  
  1192. #Show
  1193. # Class "Two Hand"
  1194. # Rarity Rare
  1195. # ItemLevel >= 65
  1196. # SetFontSize 30
  1197. # SetBorderColor 0 0 0
  1198. # SetBackgroundColor 0 0 0 120
  1199.  
  1200. #------------------------------------
  1201. # [0616] 2H Bows
  1202. #------------------------------------
  1203.  
  1204. #Show
  1205. # DropLevel >= 57
  1206. # Class "Bows"
  1207. # Rarity Rare
  1208. # ItemLevel >= 65
  1209. # SetFontSize 34
  1210. # SetBorderColor 0 0 0
  1211. # SetBackgroundColor 0 0 0 219
  1212.  
  1213. #Show
  1214. # Class "Bows"
  1215. # Rarity Rare
  1216. # ItemLevel >= 65
  1217. # SetFontSize 30
  1218. # SetBorderColor 0 0 0
  1219. # SetBackgroundColor 0 0 0 120
  1220.  
  1221. #------------------------------------
  1222. # [0617] AR: Gloves, Boots, Helmets
  1223. #------------------------------------
  1224.  
  1225. #Show
  1226. # DropLevel >= 15
  1227. # Class "Gloves" "Boots" "Helmets"
  1228. # Rarity Rare
  1229. # ItemLevel >= 65
  1230. # SetFontSize 34
  1231. # SetBorderColor 210 210 210
  1232. # SetBackgroundColor 0 0 0 219
  1233.  
  1234. #Show
  1235. # Class "Gloves" "Boots" "Helmets"
  1236. # Rarity Rare
  1237. # ItemLevel >= 65
  1238. # SetFontSize 30
  1239. # SetBorderColor 210 210 210
  1240. # SetBackgroundColor 0 0 0 120
  1241.  
  1242. #------------------------------------
  1243. # [0618] AR: Body Armors
  1244. #------------------------------------
  1245.  
  1246. #Show
  1247. # DropLevel >= 50
  1248. # Class "Body Armour"
  1249. # Rarity Rare
  1250. # ItemLevel >= 65
  1251. # SetFontSize 34
  1252. # SetBorderColor 0 0 0
  1253. # SetBackgroundColor 0 0 0 219
  1254.  
  1255. #Show
  1256. # Class "Body Armour"
  1257. # Rarity Rare
  1258. # ItemLevel >= 65
  1259. # SetFontSize 30
  1260. # SetBorderColor 0 0 0
  1261. # SetBackgroundColor 0 0 0 120
  1262.  
  1263. #------------------------------------
  1264. # [0619] OH: Shields
  1265. #------------------------------------
  1266.  
  1267. #Show
  1268. # Width <= 2
  1269. # Height <= 2
  1270. # DropLevel >= 58
  1271. # Class "Shields"
  1272. # Rarity Rare
  1273. # ItemLevel >= 65
  1274. # SetFontSize 34
  1275. # SetBorderColor 210 210 210
  1276. # SetBackgroundColor 0 0 0 219
  1277.  
  1278. #Show
  1279. # Width <= 2
  1280. # Height <= 2
  1281. # Class "Shields"
  1282. # Rarity Rare
  1283. # ItemLevel >= 65
  1284. # SetFontSize 30
  1285. # SetBorderColor 0 0 0
  1286. # SetBackgroundColor 0 0 0 120
  1287.  
  1288. #Show
  1289. # DropLevel > 62
  1290. # Class "Shields"
  1291. # Rarity Rare
  1292. # ItemLevel >= 65
  1293. # SetFontSize 34
  1294. # SetBorderColor 210 210 210
  1295. # SetBackgroundColor 0 0 0 219
  1296.  
  1297. #Show
  1298. # Class "Shields"
  1299. # Rarity Rare
  1300. # ItemLevel >= 65
  1301. # SetFontSize 30
  1302. # SetBorderColor 0 0 0
  1303. # SetBackgroundColor 0 0 0 120
  1304.  
  1305. #------------------------------------
  1306. # [0620] OH: Quivers
  1307. #------------------------------------
  1308.  
  1309. #Show
  1310. # Class "Quivers"
  1311. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1312. # Rarity Rare
  1313. # ItemLevel >= 65
  1314. # SetFontSize 34
  1315. # SetBorderColor 0 0 0
  1316. # SetBackgroundColor 0 0 0 219
  1317.  
  1318. #Show
  1319. # Class "Quivers"
  1320. # Rarity Rare
  1321. # ItemLevel >= 65
  1322. # SetFontSize 30
  1323. # SetBorderColor 0 0 0
  1324. # SetBackgroundColor 0 0 0 120
  1325.  
  1326. #===============================================================================================================
  1327. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1328. #===============================================================================================================
  1329. # Hide remaining rares
  1330.  
  1331. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1332. Width <= 1
  1333. Height <= 4
  1334. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1335. Rarity = Rare
  1336. ItemLevel >= 75
  1337. SetFontSize 24
  1338. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1339. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1340. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1341.  
  1342. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1343. Width <= 1
  1344. Height <= 4
  1345. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1346. Rarity = Rare
  1347. ItemLevel >= 65
  1348. SetFontSize 24
  1349. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1350. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1351.  
  1352. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1353. Width <= 2
  1354. Height <= 2
  1355. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1356. Rarity = Rare
  1357. ItemLevel >= 75
  1358. SetFontSize 24
  1359. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1360. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1361. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1362.  
  1363. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1364. Width <= 2
  1365. Height <= 2
  1366. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1367. Rarity = Rare
  1368. ItemLevel >= 65
  1369. SetFontSize 24
  1370. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1371. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1372.  
  1373. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1374. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1375. Rarity = Rare
  1376. ItemLevel >= 75
  1377. SetFontSize 20
  1378. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1379. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1380. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1381.  
  1382. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1383. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1384. Rarity = Rare
  1385. ItemLevel >= 65
  1386. SetFontSize 20
  1387. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1388. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1389.  
  1390. #===============================================================================================================
  1391. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1392. #===============================================================================================================
  1393.  
  1394. #===============================================================================================================
  1395. # [[0900]] Gems
  1396. #===============================================================================================================
  1397.  
  1398. #------------------------------------
  1399. # [0901] Value gems
  1400. #------------------------------------
  1401.  
  1402. Show # %TB-Qual-Top-Gem
  1403. Quality >= 15
  1404. Class Gems
  1405. BaseType "Empower" "Enlighten"
  1406. SetFontSize 45
  1407. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1408. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1409. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1410. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1411.  
  1412. Show
  1413. Quality >= 20
  1414. Class Gems
  1415. SetFontSize 45
  1416. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1417. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1418. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1419. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1420.  
  1421. Show # Drop only good gems %TB-Top-Gem
  1422. Class Gems
  1423. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1424. SetFontSize 45
  1425. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1426. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1427. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1428.  
  1429. Show
  1430. Quality >= 14
  1431. Class Gems
  1432. SetFontSize 45
  1433. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1434. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1435. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1436.  
  1437. #------------------------------------
  1438. # [0902] Other gems
  1439. #------------------------------------
  1440.  
  1441. Show # %H5
  1442. Quality >= 1
  1443. Class Gems
  1444. SetFontSize 40
  1445. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1446.  
  1447. #Show
  1448. # Class Gems
  1449. # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1450. # SetFontSize 40
  1451. # SetBorderColor 30 150 180 150
  1452.  
  1453. Hide # %H2
  1454. Class Gems
  1455. SetFontSize 36
  1456. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1457.  
  1458. #===============================================================================================================
  1459. # [[1000]] FLASKS (Levelling Rules)
  1460. #===============================================================================================================
  1461.  
  1462. Show #$flask, recipe, glass, top
  1463. Quality = 20
  1464. BaseType "Flask"
  1465. Rarity <= Magic
  1466. ItemLevel <= 65
  1467. SetFontSize 42
  1468. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1469. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1470.  
  1471. Show #$flask, recipe, glass
  1472. Quality >= 15
  1473. BaseType "Flask"
  1474. Rarity <= Magic
  1475. ItemLevel <= 65
  1476. SetFontSize 42
  1477. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1478. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1479.  
  1480. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1481. Quality >= 1
  1482. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1483. Rarity <= Magic
  1484. ItemLevel >= 5
  1485. ItemLevel <= 65
  1486. SetFontSize 45
  1487. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1488. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1489.  
  1490. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1491. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1492. Rarity <= Magic
  1493. ItemLevel <= 65
  1494. SetFontSize 45
  1495. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1496. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1497.  
  1498. Show #$flask, recipe, glass
  1499. Quality > 1
  1500. BaseType "Flask"
  1501. Rarity <= Magic
  1502. ItemLevel <= 65
  1503. SetFontSize 40
  1504. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1505. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1506.  
  1507. Show #$flask, utility
  1508. Class "Utility Flasks"
  1509. Rarity <= Magic
  1510. ItemLevel <= 65
  1511. SetFontSize 40
  1512. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1513. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1514.  
  1515. #===============================================================================================================
  1516. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1517. #===============================================================================================================
  1518.  
  1519. Hide #$flask
  1520. BaseType Flask
  1521. Rarity <= Magic
  1522. ItemLevel >= 69
  1523. SetFontSize 20
  1524.  
  1525. #===============================================================================================================
  1526. # [[1200]] Maps, fragments and labyrinth items
  1527. #===============================================================================================================
  1528.  
  1529. #------------------------------------
  1530. # [1201] Unique Maps
  1531. #------------------------------------
  1532.  
  1533. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1534. Class Maps
  1535. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1536. Rarity Unique
  1537. SetFontSize 45
  1538. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1539. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1540. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1541. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1542.  
  1543. Show # Maps:Unique
  1544. Class Maps
  1545. Rarity Unique
  1546. SetFontSize 45
  1547. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1548. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1549.  
  1550. #------------------------------------
  1551. # [1202] Labyrinth items, Offerings
  1552. #------------------------------------
  1553.  
  1554. Show # %TB-OfferingToTheGoddess
  1555. BaseType "Offering to the Goddess"
  1556. SetFontSize 45
  1557. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1558. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1559. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1560. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1561.  
  1562. Show
  1563. Class "Labyrinth"
  1564. SetFontSize 45
  1565. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1566. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1567.  
  1568. #------------------------------------
  1569. # [1203] Top tier maps (T15-16)
  1570. #------------------------------------
  1571.  
  1572. Show # Maps:T16
  1573. DropLevel >= 83
  1574. Class Maps
  1575. SetFontSize 45
  1576. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1577. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1578. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1579. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1580.  
  1581. Show # Maps:T15
  1582. DropLevel >= 82
  1583. Class Maps
  1584. SetFontSize 45
  1585. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1586. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1587. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1588. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1589.  
  1590. #------------------------------------
  1591. # [1204] High tier maps(T11-14)
  1592. #------------------------------------
  1593.  
  1594. Show # Maps:T14
  1595. DropLevel >= 81
  1596. Class Maps
  1597. SetFontSize 45
  1598. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1599. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1600. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1601. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1602.  
  1603. Show # Maps:T13
  1604. DropLevel >= 80
  1605. Class Maps
  1606. SetFontSize 45
  1607. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1608. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1609. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1610. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1611.  
  1612. Show # Maps:T12
  1613. DropLevel >= 79
  1614. Class Maps
  1615. SetFontSize 45
  1616. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1617. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1618. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1619. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1620.  
  1621. Show # Maps:T11
  1622. DropLevel >= 78
  1623. Class Maps
  1624. SetFontSize 45
  1625. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1626. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1627. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1628. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1629.  
  1630. #------------------------------------
  1631. # [1205] Mid tier maps (T6-10)
  1632. #------------------------------------
  1633.  
  1634. Show # Maps:T10
  1635. DropLevel >= 77
  1636. Class Maps
  1637. SetFontSize 45
  1638. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1639. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1640.  
  1641. #------------------------------------
  1642. # T9 - Maps
  1643. #------------------------------------
  1644.  
  1645. Show # Maps:T9 - OnLevel
  1646. DropLevel >= 76
  1647. Class Maps
  1648. ItemLevel < 83
  1649. SetFontSize 40
  1650. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1651. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1652.  
  1653. Show # Maps:T9
  1654. DropLevel >= 76
  1655. Class Maps
  1656. BaseType "Shaped"
  1657. SetFontSize 42
  1658. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1659. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1660.  
  1661. Hide # Maps:T9 %H4
  1662. DropLevel >= 76
  1663. Class Maps
  1664. SetFontSize 32
  1665. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1666. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1667. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1668.  
  1669. #------------------------------------
  1670. # T8 - Maps
  1671. #------------------------------------
  1672.  
  1673. #Show
  1674. # DropLevel >= 75
  1675. # Class Maps
  1676. # ItemLevel < 82
  1677. # SetFontSize 40
  1678. # SetBackgroundColor 0 0 0 255
  1679. # PlayAlertSound 4 300
  1680.  
  1681. Show # Maps:T8
  1682. DropLevel >= 75
  1683. Class Maps
  1684. BaseType "Shaped"
  1685. SetFontSize 42
  1686. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1687. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1688.  
  1689. Hide # Maps:T8 %H4
  1690. DropLevel >= 75
  1691. Class Maps
  1692. SetFontSize 32
  1693. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1694. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1695. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1696.  
  1697. #------------------------------------
  1698. # T7 - Maps
  1699. #------------------------------------
  1700.  
  1701. #Show
  1702. # DropLevel >= 74
  1703. # Class Maps
  1704. # ItemLevel < 81
  1705. # SetFontSize 40
  1706. # SetBackgroundColor 0 0 0 255
  1707. # PlayAlertSound 4 300
  1708.  
  1709. Show # Maps:T7
  1710. DropLevel >= 74
  1711. Class Maps
  1712. BaseType "Shaped"
  1713. SetFontSize 42
  1714. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1715. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1716.  
  1717. Hide # Maps:T7 %H4
  1718. DropLevel >= 74
  1719. Class Maps
  1720. SetFontSize 32
  1721. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1722. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1723. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1724.  
  1725. #------------------------------------
  1726. # T6 - Maps
  1727. #------------------------------------
  1728.  
  1729. #Show
  1730. # DropLevel >= 73
  1731. # Class Maps
  1732. # ItemLevel < 80
  1733. # SetFontSize 40
  1734. # SetBackgroundColor 0 0 0 255
  1735. # PlayAlertSound 4 300
  1736.  
  1737. Show # Maps:T6
  1738. DropLevel >= 73
  1739. Class Maps
  1740. BaseType "Shaped"
  1741. SetFontSize 42
  1742. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1743. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1744.  
  1745. Hide # Maps:T6 %H4
  1746. DropLevel >= 73
  1747. Class Maps
  1748. SetFontSize 32
  1749. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1750. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1751. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1752.  
  1753. #------------------------------------
  1754. # [1206] Low tier maps (T1-T5)
  1755. #------------------------------------
  1756.  
  1757. #Show
  1758. # DropLevel >= 72
  1759. # Class Maps
  1760. # ItemLevel < 79
  1761. # SetFontSize 38
  1762. # SetBackgroundColor 0 0 0 226
  1763. # PlayAlertSound 4 300
  1764.  
  1765. Hide # Maps:T5 %H3
  1766. DropLevel >= 72
  1767. Class Maps
  1768. SetFontSize 32
  1769. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1770. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1771. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1772.  
  1773. #------------------------------------
  1774. # T4 - Maps
  1775. #------------------------------------
  1776.  
  1777. Hide # Maps:T4 - OnLevel %H5
  1778. DropLevel >= 71
  1779. Class Maps
  1780. ItemLevel < 78
  1781. SetFontSize 38
  1782. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1783.  
  1784. Hide # Maps:T4 %H3
  1785. DropLevel >= 71
  1786. Class Maps
  1787. SetFontSize 32
  1788. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1789. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1790. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1791.  
  1792. #------------------------------------
  1793. # T3 - Maps
  1794. #------------------------------------
  1795.  
  1796. Hide # Maps:T3 - OnLevel %H5
  1797. DropLevel >= 70
  1798. Class Maps
  1799. ItemLevel < 77
  1800. SetFontSize 38
  1801. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1802.  
  1803. Hide # Maps:T3 %H3
  1804. DropLevel >= 70
  1805. Class Maps
  1806. SetFontSize 32
  1807. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1808. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1809. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1810.  
  1811. #------------------------------------
  1812. # T2 - Maps
  1813. #------------------------------------
  1814.  
  1815. Hide # Maps:T2 - OnLevel %H5
  1816. DropLevel = 69
  1817. Class Maps
  1818. ItemLevel < 76
  1819. SetFontSize 38
  1820. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1821.  
  1822. Hide # Maps:T2 %H3
  1823. DropLevel = 69
  1824. Class Maps
  1825. SetFontSize 32
  1826. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1827. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1828. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1829.  
  1830. #------------------------------------
  1831. # T1 - Maps
  1832. #------------------------------------
  1833.  
  1834. Hide # Maps:T1 - OnLevel %H5
  1835. DropLevel < 69
  1836. Class Maps
  1837. ItemLevel < 75
  1838. SetFontSize 38
  1839. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1840.  
  1841. Hide # Maps:T1 %H3
  1842. DropLevel < 69
  1843. Class Maps
  1844. SetFontSize 32
  1845. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1846. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1847. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1848.  
  1849. # This should never happen. If it happens, you probably deleted/commented sections above
  1850. # Instead of switching their "Show" to "Hide"
  1851.  
  1852. Show # Safetyline / Missing map
  1853. Class Maps
  1854. SetFontSize 45
  1855. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1856. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1857.  
  1858. #------------------------------------
  1859. # [1207] Map fragments
  1860. #------------------------------------
  1861.  
  1862. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1863. Class "Misc Map Items"
  1864. SetFontSize 45
  1865. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  1866. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1867. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1868. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1869.  
  1870. Show # %TB-Fragments-T1
  1871. Class "Map Fragments"
  1872. BaseType "Mortal Hope" "Mortal Ignorance"
  1873. SetFontSize 45
  1874. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1875. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1876. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1877. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1878.  
  1879. Show # %TB-Fragments-T1-Expected
  1880. Class "Map Fragments"
  1881. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1882. SetFontSize 45
  1883. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1884. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1885. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1886. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1887.  
  1888. Show # %TB-Fragments-T2
  1889. Class "Map Fragments"
  1890. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1891. SetFontSize 45
  1892. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1893. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1894. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1895. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1896.  
  1897. Show # %TB-Fragments-Vessel
  1898. Class "Map Fragments"
  1899. BaseType "Divine Vessel"
  1900. SetFontSize 45
  1901. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1902. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1903. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1904. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1905.  
  1906. Show
  1907. Class "Pantheon Soul"
  1908. SetFontSize 45
  1909. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1910. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1911. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1912. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1913.  
  1914. Show
  1915. Class "Map Fragments"
  1916. SetFontSize 42
  1917. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  1918. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  1919. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1920. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1921.  
  1922. #===============================================================================================================
  1923. # [[1300]] Currency - PART 2 - Rare currency
  1924. #===============================================================================================================
  1925.  
  1926. #------------------------------------
  1927. # [1301] Regular Rare Currency
  1928. #------------------------------------
  1929.  
  1930. Show # %TB-Currency-T1.5
  1931. Class Currency
  1932. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  1933. SetFontSize 45
  1934. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  1935. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  1936. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  1937. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1938.  
  1939. Show # %TB-Currency-T2
  1940. Class Currency
  1941. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
  1942. SetFontSize 45
  1943. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1944. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1945. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  1946. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1947.  
  1948. Show # %TB-Currency-T3
  1949. Class Currency
  1950. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  1951. SetFontSize 45
  1952. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1953. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1954. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  1955. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1956.  
  1957. Show # %TB-Currency-Harbinger-ShardsT1
  1958. Class Currency
  1959. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  1960. SetFontSize 45
  1961. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1962. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1963. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  1964. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1965.  
  1966. Hide # %TB-Currency-Harbinger-ShardsT2 %H5
  1967. Class Currency
  1968. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  1969. SetFontSize 42
  1970. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1971. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1972. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1973.  
  1974. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  1975. Class Currency
  1976. BaseType "Regal Shard" "Chaos Shard"
  1977. SetFontSize 42
  1978. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1979. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1980. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1981.  
  1982. #------------------------------------
  1983. # [1302] Top Currency
  1984. #------------------------------------
  1985.  
  1986. Show #$top %TB-Currency-T1
  1987. Class Currency
  1988. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  1989. SetFontSize 45
  1990. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1991. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1992. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1993. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1994.  
  1995. Show #$top %TB-Voiced-Mirror
  1996. Class Currency
  1997. BaseType "Mirror of Kalandra"
  1998. SetFontSize 45
  1999. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2000. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2001. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2002. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2003.  
  2004. Show #$top %TB-Voiced-Exalted
  2005. Class Currency
  2006. BaseType "Exalted Orb"
  2007. SetFontSize 45
  2008. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2009. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2010. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2011. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2012.  
  2013. Show #$top %TB-Voiced-Divine
  2014. Class Currency
  2015. BaseType "Divine Orb"
  2016. SetFontSize 45
  2017. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2018. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2019. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2020. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2021.  
  2022. #------------------------------------
  2023. # [1303] Essence Tier List
  2024. #------------------------------------
  2025.  
  2026. Show # %TB-Essence-T1
  2027. Class Currency
  2028. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2029. SetFontSize 45
  2030. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2031. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2032. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2033. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2034.  
  2035. Show
  2036. Class Currency
  2037. BaseType "Screaming Essence of"
  2038. SetFontSize 45
  2039. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2040. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2041. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2042. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2043.  
  2044. Show
  2045. Class Currency
  2046. BaseType "Wailing Essence of"
  2047. SetFontSize 42
  2048. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2049. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2050. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2051. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2052.  
  2053. Show
  2054. Class Currency
  2055. BaseType "Weeping Essence of"
  2056. SetFontSize 40
  2057. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2058. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2059. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2060. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2061.  
  2062. Show
  2063. Class Currency
  2064. BaseType "Muttering Essence of"
  2065. SetFontSize 40
  2066. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2067. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2068. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2069.  
  2070. Show
  2071. Class Currency
  2072. BaseType "Whispering Essence of"
  2073. SetFontSize 38
  2074. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2075. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2076. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2077.  
  2078. #------------------------------------
  2079. # [1304] Special items
  2080. #------------------------------------
  2081.  
  2082. Show # Blessing
  2083. Class Currency
  2084. BaseType "Blessing"
  2085. SetFontSize 45
  2086. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2087. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2088. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2089. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2090.  
  2091. Show # Splinter
  2092. Class Currency
  2093. BaseType "Splinter of Chayula"
  2094. SetFontSize 42
  2095. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2096. SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
  2097. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2098. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2099.  
  2100. Show # Splinter %HS4
  2101. Class Currency
  2102. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2103. SetFontSize 42
  2104. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2105. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2106. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2107.  
  2108. Show
  2109. Class Currency
  2110. BaseType "Perandus Coin"
  2111. SetFontSize 42
  2112. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2113. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2114.  
  2115. Show # %TB-Currency-NonDrop1
  2116. Class Currency
  2117. BaseType "Unshaping Orb" "Cartographer's Seal"
  2118. SetFontSize 42
  2119. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2120. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2121. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2122. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2123.  
  2124. Show # %TB-Currency-NonDrop2
  2125. Class Currency
  2126. BaseType "Prophecy"
  2127. SetFontSize 42
  2128. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2129. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2130. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2131. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2132.  
  2133. #===============================================================================================================
  2134. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2135. #===============================================================================================================
  2136.  
  2137. #------------------------------------
  2138. # [1401] Exceptions to prevent ident. mistakes
  2139. #------------------------------------
  2140.  
  2141. Show # %TB-Divination-Exception
  2142. Class "Divination"
  2143. BaseType "The Wolf's Shadow"
  2144. SetFontSize 38
  2145. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2146. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2147. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2148. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2149.  
  2150. #------------------------------------
  2151. # [1402] T1 - Top tier cards
  2152. #------------------------------------
  2153.  
  2154. Show # %TB-Divination-T1
  2155. Class "Divination"
  2156. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  2157. SetFontSize 45
  2158. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2159. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2160. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2161. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2162.  
  2163. #------------------------------------
  2164. # [1403] T2 - Great cards
  2165. #------------------------------------
  2166.  
  2167. Show # %TB-Divination-T2
  2168. Class "Divination"
  2169. BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic"
  2170. SetFontSize 45
  2171. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2172. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2173. SetBackgroundColor 170 230 230 255 # BACKGROUND: T2 Divination
  2174. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2175.  
  2176. #------------------------------------
  2177. # [1404] T3 - Decent cards
  2178. #------------------------------------
  2179.  
  2180. Show # %TB-Divination-T3
  2181. Class "Divination"
  2182. BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2183. SetFontSize 42
  2184. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2185. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2186. SetBackgroundColor 170 230 230 220 # BACKGROUND: T3 Divination
  2187. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2188.  
  2189. #------------------------------------
  2190. # [1405] T5 - Format trash tier cards... before
  2191. #------------------------------------
  2192.  
  2193. Hide # %H3 %TB-Divination-T5
  2194. Class "Divination"
  2195. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2196. SetFontSize 32
  2197. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2198. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2199. SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination
  2200.  
  2201. #------------------------------------
  2202. # [1406] T4 - ...showing the remaining cards
  2203. #------------------------------------
  2204.  
  2205. Show # %HS4
  2206. Class "Divination"
  2207. SetFontSize 40
  2208. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2209. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2210. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2211.  
  2212. #===============================================================================================================
  2213. # [[1500]] Currency - PART 4 - remaining items
  2214. #===============================================================================================================
  2215.  
  2216. Hide # %H2 %TB-Currency-T8
  2217. Class Currency
  2218. BaseType "Scroll Fragment"
  2219. SetFontSize 28
  2220. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2221.  
  2222. Hide # %H3
  2223. Class Currency
  2224. SetFontSize 36
  2225. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2226.  
  2227. #===============================================================================================================
  2228. # [[1600]] Leaguestones - Tierlists
  2229. #===============================================================================================================
  2230.  
  2231. Show # %TB-Leaguestone-Value
  2232. Class Leaguestone
  2233. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2234. Rarity = Magic
  2235. ItemLevel >= 67
  2236. SetFontSize 45
  2237. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2238. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2239. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2240. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2241.  
  2242. Show
  2243. Class Leaguestone
  2244. Rarity >= Magic
  2245. SetFontSize 42
  2246. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2247. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2248. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2249. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2250.  
  2251. Show # %TB-Leaguestone-Value
  2252. Class Leaguestone
  2253. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2254. Rarity = Normal
  2255. ItemLevel >= 67
  2256. SetFontSize 42
  2257. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2258. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2259. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2260. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2261.  
  2262. Hide # %HS4
  2263. Class Leaguestone
  2264. Rarity = Normal
  2265. SetFontSize 40
  2266. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2267. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2268. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2269.  
  2270. #===============================================================================================================
  2271. # [[1700]] Uniques!
  2272. #===============================================================================================================
  2273.  
  2274. #------------------------------------
  2275. # [1701] Exceptions
  2276. #------------------------------------
  2277.  
  2278. Show
  2279. SocketGroup WWWWWW
  2280. BaseType "Simple Robe"
  2281. Rarity Unique
  2282. SetFontSize 45
  2283. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2284. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2285. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2286. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2287.  
  2288. Show # 6-Links
  2289. LinkedSockets 6
  2290. Rarity Unique
  2291. SetFontSize 45
  2292. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2293. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2294. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2295. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2296.  
  2297. #------------------------------------
  2298. # [1702] Harbinger - Pieces
  2299. #------------------------------------
  2300.  
  2301. Show # Harbinger League Pieces
  2302. Class Piece
  2303. SetFontSize 45
  2304. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2305. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2306. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2307. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2308.  
  2309. #------------------------------------
  2310. # [1703] Tier 1 uniques
  2311. #------------------------------------
  2312.  
  2313. Show # %TB-Uniques-T1
  2314. BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
  2315. Rarity Unique
  2316. SetFontSize 45
  2317. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2318. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2319. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2320. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2321.  
  2322. #------------------------------------
  2323. # [1704] Tier 2 uniques
  2324. #------------------------------------
  2325.  
  2326. Show # 5-Links
  2327. LinkedSockets = 5
  2328. Rarity Unique
  2329. SetFontSize 45
  2330. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2331. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2332. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2333. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2334.  
  2335. Show # %TB-Uniques-T2
  2336. BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt"
  2337. Rarity Unique
  2338. SetFontSize 45
  2339. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2340. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2341. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2342. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2343.  
  2344. #------------------------------------
  2345. # [1705] Multi-Unique bases.
  2346. #------------------------------------
  2347. # These bases have multiple uniques. One of the uniques, is a high value one
  2348. # While others are cheap. We give them a high quality display, while making a normal unique
  2349. # Sound to prevent false excitement.
  2350.  
  2351. Show # %TB-Uniques-T2-MultiBase
  2352. BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask"
  2353. Rarity Unique
  2354. SetFontSize 42
  2355. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2356. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2357. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2358. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2359.  
  2360. #------------------------------------
  2361. # [1706] Prophecy-Material Uniques
  2362. #------------------------------------
  2363.  
  2364. Show # %TB-Uniques-Fated
  2365. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2366. Rarity Unique
  2367. SetFontSize 42
  2368. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2369. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2370. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2371. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2372.  
  2373. #------------------------------------
  2374. # [1707] Random Uniques
  2375. #------------------------------------
  2376.  
  2377. Show # T3
  2378. Rarity Unique
  2379. SetFontSize 42
  2380. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2381. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2382. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2383. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2384.  
  2385. #===============================================================================================================
  2386. # [[1800]] Exceptions - Quest Items etc.
  2387. #===============================================================================================================
  2388.  
  2389. Show
  2390. Class Quest
  2391. BaseType "Shaper's Orb"
  2392. SetFontSize 45
  2393. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2394. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2395.  
  2396. Show
  2397. Class Quest
  2398. SetFontSize 45
  2399. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2400.  
  2401. #===============================================================================================================
  2402. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2403. #===============================================================================================================
  2404.  
  2405. #===============================================================================================================
  2406. # [[2000]] Leveling - Flasks
  2407. #===============================================================================================================
  2408.  
  2409. #------------------------------------
  2410. # [2001] Hide outdated flasks
  2411. #------------------------------------
  2412.  
  2413. Hide #$flask, lvl
  2414. Class "Life Flask" "Mana Flask"
  2415. BaseType Small Medium Large Greater Grand
  2416. ItemLevel >= 35
  2417. SetFontSize 20
  2418.  
  2419. Hide #$flask, lvl
  2420. Class "Life Flask" "Mana Flask"
  2421. BaseType Giant Colossal Sacred
  2422. ItemLevel >= 53
  2423. SetFontSize 20
  2424.  
  2425. Hide #$flask, lvl
  2426. Class "Life Flask" "Mana Flask"
  2427. BaseType Hallowed Sanctified Divine Eternal
  2428. ItemLevel >= 67
  2429. SetFontSize 20
  2430.  
  2431. #------------------------------------
  2432. # [2002] Hybrid flasks (normal)
  2433. #------------------------------------
  2434.  
  2435. Show #$flask, lvl
  2436. Class "Hybrid Flask"
  2437. BaseType "Small"
  2438. ItemLevel <= 15
  2439. SetFontSize 38
  2440. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2441.  
  2442. Show #$flask, lvl
  2443. Class "Hybrid Flask"
  2444. BaseType "Medium"
  2445. ItemLevel <= 25
  2446. SetFontSize 38
  2447. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2448.  
  2449. Show #$flask, lvl
  2450. Class "Hybrid Flask"
  2451. BaseType "Large"
  2452. ItemLevel <= 35
  2453. SetFontSize 38
  2454. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2455.  
  2456. Show #$flask, lvl
  2457. Class "Hybrid Flask"
  2458. BaseType "Colossal"
  2459. ItemLevel <= 45
  2460. SetFontSize 38
  2461. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2462.  
  2463. Show #$flask, lvl
  2464. Class "Hybrid Flask"
  2465. BaseType "Sacred"
  2466. ItemLevel <= 55
  2467. SetFontSize 38
  2468. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2469.  
  2470. Show #$flask, lvl
  2471. Class "Hybrid Flask"
  2472. BaseType "Hallowed"
  2473. ItemLevel <= 67
  2474. SetFontSize 38
  2475. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2476.  
  2477. #------------------------------------
  2478. # [2003] Life Flasks - Normal (Kudos to Antnee)
  2479. #------------------------------------
  2480.  
  2481. Show #$flask, lvl
  2482. Class "Life Flasks"
  2483. BaseType "Small"
  2484. ItemLevel <= 5
  2485. SetFontSize 42
  2486. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2487. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2488.  
  2489. Show #$flask, lvl
  2490. Class "Life Flasks"
  2491. BaseType "Medium"
  2492. ItemLevel <= 8
  2493. ItemLevel >= 3
  2494. SetFontSize 42
  2495. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2496. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2497.  
  2498. Show #$flask, lvl
  2499. Class "Life Flasks"
  2500. BaseType "Large"
  2501. ItemLevel <= 12
  2502. ItemLevel >= 5
  2503. SetFontSize 42
  2504. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2505. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2506.  
  2507. Show #$flask, lvl
  2508. Class "Life Flasks"
  2509. BaseType "Greater"
  2510. ItemLevel <= 18
  2511. ItemLevel >= 12
  2512. SetFontSize 42
  2513. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2514. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2515.  
  2516. Show #$flask, lvl
  2517. Class "Life Flasks"
  2518. BaseType "Grand"
  2519. ItemLevel <= 24
  2520. ItemLevel >= 18
  2521. SetFontSize 42
  2522. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2523. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2524.  
  2525. Show #$flask, lvl
  2526. Class "Life Flasks"
  2527. BaseType "Giant"
  2528. ItemLevel <= 30
  2529. ItemLevel >= 24
  2530. SetFontSize 42
  2531. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2532. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2533.  
  2534. Show #$flask, lvl
  2535. Class "Life Flasks"
  2536. BaseType "Colossal"
  2537. ItemLevel <= 37
  2538. ItemLevel >= 30
  2539. SetFontSize 42
  2540. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2541. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2542.  
  2543. Show #$flask, lvl
  2544. Class "Life Flasks"
  2545. BaseType "Sacred"
  2546. ItemLevel <= 42
  2547. ItemLevel >= 36
  2548. SetFontSize 42
  2549. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2550. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2551.  
  2552. Show #$flask, lvl
  2553. Class "Life Flasks"
  2554. BaseType "Hallowed"
  2555. ItemLevel <= 48
  2556. ItemLevel >= 42
  2557. SetFontSize 42
  2558. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2559. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2560.  
  2561. Show #$flask, lvl
  2562. Class "Life Flasks"
  2563. BaseType "Sanctified"
  2564. ItemLevel <= 55
  2565. ItemLevel >= 48
  2566. SetFontSize 42
  2567. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2568. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2569.  
  2570. Show #$flask, lvl
  2571. Class "Life Flasks"
  2572. BaseType "Divine"
  2573. ItemLevel <= 67
  2574. ItemLevel >= 60
  2575. SetFontSize 42
  2576. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2577. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2578.  
  2579. Show #$flask, lvl
  2580. Class "Life Flasks"
  2581. BaseType "Eternal"
  2582. ItemLevel <= 70
  2583. ItemLevel >= 65
  2584. SetFontSize 42
  2585. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2586. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2587.  
  2588. #------------------------------------
  2589. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  2590. #------------------------------------
  2591.  
  2592. Show #$flask, lvl
  2593. Class "Mana Flasks"
  2594. BaseType "Small"
  2595. ItemLevel <= 5
  2596. SetFontSize 42
  2597. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2598. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2599.  
  2600. Show #$flask, lvl
  2601. Class "Mana Flasks"
  2602. BaseType "Medium"
  2603. ItemLevel <= 8
  2604. ItemLevel >= 3
  2605. SetFontSize 42
  2606. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2607. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2608.  
  2609. Show #$flask, lvl
  2610. Class "Mana Flasks"
  2611. BaseType "Large"
  2612. ItemLevel <= 12
  2613. ItemLevel >= 5
  2614. SetFontSize 42
  2615. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2616. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2617.  
  2618. Show #$flask, lvl
  2619. Class "Mana Flasks"
  2620. BaseType "Greater"
  2621. ItemLevel <= 18
  2622. ItemLevel >= 12
  2623. SetFontSize 42
  2624. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2625. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2626.  
  2627. Show #$flask, lvl
  2628. Class "Mana Flasks"
  2629. BaseType "Grand"
  2630. ItemLevel <= 24
  2631. ItemLevel >= 18
  2632. SetFontSize 42
  2633. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2634. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2635.  
  2636. Show #$flask, lvl
  2637. Class "Mana Flasks"
  2638. BaseType "Giant"
  2639. ItemLevel <= 30
  2640. ItemLevel >= 24
  2641. SetFontSize 42
  2642. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2643. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2644.  
  2645. Show #$flask, lvl
  2646. Class "Mana Flasks"
  2647. BaseType "Colossal"
  2648. ItemLevel <= 37
  2649. ItemLevel >= 30
  2650. SetFontSize 42
  2651. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2652. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2653.  
  2654. Show #$flask, lvl
  2655. Class "Mana Flasks"
  2656. BaseType "Sacred"
  2657. ItemLevel <= 42
  2658. ItemLevel >= 36
  2659. SetFontSize 42
  2660. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2661. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2662.  
  2663. Show #$flask, lvl
  2664. Class "Mana Flasks"
  2665. BaseType "Hallowed"
  2666. ItemLevel <= 48
  2667. ItemLevel >= 42
  2668. SetFontSize 42
  2669. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2670. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2671.  
  2672. Show #$flask, lvl
  2673. Class "Mana Flasks"
  2674. BaseType "Sanctified"
  2675. ItemLevel <= 55
  2676. ItemLevel >= 48
  2677. SetFontSize 42
  2678. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2679. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2680.  
  2681. Show #$flask, lvl
  2682. Class "Mana Flasks"
  2683. BaseType "Divine"
  2684. ItemLevel <= 67
  2685. ItemLevel >= 60
  2686. SetFontSize 42
  2687. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2688. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2689.  
  2690. Show #$flask, lvl
  2691. Class "Mana Flasks"
  2692. BaseType "Eternal"
  2693. ItemLevel <= 70
  2694. ItemLevel >= 65
  2695. SetFontSize 42
  2696. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2697. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2698.  
  2699. #------------------------------------
  2700. # [2005] Show remaining flasks
  2701. #------------------------------------
  2702.  
  2703. Show #$flask, lvl
  2704. BaseType Flask
  2705. Rarity <= Magic
  2706. SetFontSize 30
  2707. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2708.  
  2709. #===============================================================================================================
  2710. # [[2100]] Leveling - Exceptions
  2711. #===============================================================================================================
  2712.  
  2713. Show #$rgb, small, lvl
  2714. LinkedSockets = 4
  2715. SocketGroup RGB
  2716. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2717. SetFontSize 42
  2718. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  2719. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2720.  
  2721. Show #$rgb, small, lvl
  2722. SocketGroup RGB
  2723. Width <= 2
  2724. Height <= 2
  2725. SetFontSize 40
  2726. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2727. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2728.  
  2729. Show #$rgb, small, lvl
  2730. SocketGroup RGB
  2731. Width <= 1
  2732. Height <= 3
  2733. SetFontSize 40
  2734. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2735. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2736.  
  2737. Show #$rgb, bulky, lvl
  2738. SocketGroup RGB
  2739. Width >= 2
  2740. Height >= 4
  2741. SetFontSize 32
  2742. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2743. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2744.  
  2745. Show #$rgb, lvl
  2746. SocketGroup RGB
  2747. SetFontSize 36
  2748. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2749. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2750.  
  2751. #===============================================================================================================
  2752. # [[2200]] Leveling - RARES
  2753. #===============================================================================================================
  2754.  
  2755. #------------------------------------
  2756. # [2201] Leveling rares - tier list
  2757. #------------------------------------
  2758.  
  2759. Show #$Leveling, small, autosmall, bhg, great
  2760. LinkedSockets >= 4
  2761. Rarity Rare
  2762. ItemLevel < 65
  2763. SetFontSize 42
  2764. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2765. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2766.  
  2767. Show #$Leveling, small, autosmall, bhg, great
  2768. Class "Rings" "Amulets" "Belts"
  2769. Rarity Rare
  2770. ItemLevel < 65
  2771. SetFontSize 42
  2772. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  2773. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2774.  
  2775. Show #$Leveling, small, autosmall, bhg, great
  2776. Class "Boots"
  2777. Rarity Rare
  2778. ItemLevel < 30
  2779. SetFontSize 42
  2780. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2781. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2782.  
  2783. Show #$Leveling, small, autosmall, bhg, great
  2784. Class "Boots" "Helmets" "Gloves"
  2785. Rarity Rare
  2786. ItemLevel < 65
  2787. SetFontSize 42
  2788. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2789. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2790.  
  2791. Show #$Leveling, good, exception
  2792. Class "Sceptres" "Daggers" "Wands"
  2793. Rarity Rare
  2794. ItemLevel < 65
  2795. SetFontSize 40
  2796. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2797. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2798.  
  2799. Show #$Leveling, small, good
  2800. Width <= 1
  2801. Height <= 3
  2802. Rarity Rare
  2803. ItemLevel < 10
  2804. SetFontSize 40
  2805. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2806. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2807.  
  2808. Show #$Leveling, small, good
  2809. Width <= 2
  2810. Height <= 2
  2811. Rarity Rare
  2812. ItemLevel < 10
  2813. SetFontSize 40
  2814. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2815. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2816.  
  2817. Show #$Leveling, good
  2818. Rarity Rare
  2819. ItemLevel < 10
  2820. SetFontSize 38
  2821. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2822. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2823.  
  2824. Show #$Leveling, small, good
  2825. Width <= 2
  2826. Height <= 2
  2827. DropLevel > 5
  2828. Rarity Rare
  2829. ItemLevel < 15
  2830. SetFontSize 38
  2831. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2832. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2833.  
  2834. Show #$Leveling, small, good
  2835. Width <= 1
  2836. Height <= 3
  2837. DropLevel > 5
  2838. Rarity Rare
  2839. ItemLevel < 15
  2840. SetFontSize 38
  2841. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2842. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2843.  
  2844. Show #$Leveling, good
  2845. DropLevel > 5
  2846. Rarity Rare
  2847. ItemLevel < 15
  2848. SetFontSize 38
  2849. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2850. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2851.  
  2852. Show #$Leveling, small, good
  2853. Width <= 2
  2854. Height <= 2
  2855. DropLevel > 10
  2856. Rarity Rare
  2857. ItemLevel < 20
  2858. SetFontSize 38
  2859. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2860. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2861.  
  2862. Show #$Leveling, small, good
  2863. Width <= 1
  2864. Height <= 3
  2865. DropLevel > 10
  2866. Rarity Rare
  2867. ItemLevel < 20
  2868. SetFontSize 38
  2869. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2870. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2871.  
  2872. Show #$Leveling, good
  2873. DropLevel > 10
  2874. Rarity Rare
  2875. ItemLevel < 20
  2876. SetFontSize 38
  2877. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2878. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2879.  
  2880. Show #$Leveling, small, good
  2881. Width <= 2
  2882. Height <= 2
  2883. DropLevel > 15
  2884. Rarity Rare
  2885. ItemLevel < 25
  2886. SetFontSize 38
  2887. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2888. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2889.  
  2890. Show #$Leveling, small, good
  2891. Width <= 1
  2892. Height <= 3
  2893. DropLevel > 15
  2894. Rarity Rare
  2895. ItemLevel < 25
  2896. SetFontSize 38
  2897. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2898. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2899.  
  2900. Show #$Leveling, good
  2901. DropLevel > 15
  2902. Rarity Rare
  2903. ItemLevel < 25
  2904. SetFontSize 32
  2905. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2906. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2907.  
  2908. Show #$Leveling, small, good
  2909. Width <= 2
  2910. Height <= 2
  2911. DropLevel > 20
  2912. Rarity Rare
  2913. ItemLevel < 30
  2914. SetFontSize 38
  2915. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2916. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2917.  
  2918. Show #$Leveling, small, good
  2919. Width <= 1
  2920. Height <= 3
  2921. DropLevel > 20
  2922. Rarity Rare
  2923. ItemLevel < 30
  2924. SetFontSize 38
  2925. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2926. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2927.  
  2928. Show #$Leveling, good
  2929. DropLevel > 20
  2930. Rarity Rare
  2931. ItemLevel < 30
  2932. SetFontSize 32
  2933. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2934. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2935.  
  2936. Show #$Leveling, small, good
  2937. Width <= 2
  2938. Height <= 2
  2939. DropLevel > 25
  2940. Rarity Rare
  2941. ItemLevel < 35
  2942. SetFontSize 38
  2943. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2944. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2945.  
  2946. Show #$Leveling, small, good
  2947. Width <= 1
  2948. Height <= 3
  2949. DropLevel > 25
  2950. Rarity Rare
  2951. ItemLevel < 35
  2952. SetFontSize 38
  2953. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2954. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2955.  
  2956. Show #$Leveling, good
  2957. DropLevel > 25
  2958. Rarity Rare
  2959. ItemLevel < 35
  2960. SetFontSize 32
  2961. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2962. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2963.  
  2964. Show #$Leveling, small, good
  2965. Width <= 2
  2966. Height <= 2
  2967. DropLevel > 30
  2968. Rarity Rare
  2969. ItemLevel < 40
  2970. SetFontSize 38
  2971. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2972. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2973.  
  2974. Show #$Leveling, small, good
  2975. Width <= 1
  2976. Height <= 3
  2977. DropLevel > 30
  2978. Rarity Rare
  2979. ItemLevel < 40
  2980. SetFontSize 38
  2981. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2982. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2983.  
  2984. Show #$Leveling, good
  2985. DropLevel > 30
  2986. Rarity Rare
  2987. ItemLevel < 40
  2988. SetFontSize 32
  2989. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2990. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2991.  
  2992. Show #$Leveling, small, good
  2993. Width <= 2
  2994. Height <= 2
  2995. DropLevel > 35
  2996. Rarity Rare
  2997. ItemLevel < 45
  2998. SetFontSize 38
  2999. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3000. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3001.  
  3002. Show #$Leveling, small, good
  3003. Width <= 1
  3004. Height <= 3
  3005. DropLevel > 35
  3006. Rarity Rare
  3007. ItemLevel < 45
  3008. SetFontSize 38
  3009. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3010. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3011.  
  3012. Show #$Leveling, good
  3013. DropLevel > 35
  3014. Rarity Rare
  3015. ItemLevel < 45
  3016. SetFontSize 32
  3017. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3018. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3019.  
  3020. Show #$Leveling, small, good
  3021. Width <= 1
  3022. Height <= 3
  3023. DropLevel > 40
  3024. Rarity Rare
  3025. ItemLevel < 50
  3026. SetFontSize 38
  3027. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3028. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3029.  
  3030. Show #$Leveling, small, good
  3031. Width <= 2
  3032. Height <= 2
  3033. DropLevel > 40
  3034. Rarity Rare
  3035. ItemLevel < 50
  3036. SetFontSize 38
  3037. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3038. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3039.  
  3040. Show #$Leveling, good
  3041. DropLevel > 40
  3042. Rarity Rare
  3043. ItemLevel < 50
  3044. SetFontSize 32
  3045. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3046. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3047.  
  3048. Show #$Leveling, small, good
  3049. Width <= 2
  3050. Height <= 2
  3051. DropLevel > 45
  3052. Rarity Rare
  3053. ItemLevel < 55
  3054. SetFontSize 38
  3055. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3056. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3057.  
  3058. Show #$Leveling, small, good
  3059. Width <= 1
  3060. Height <= 3
  3061. DropLevel > 45
  3062. Rarity Rare
  3063. ItemLevel < 55
  3064. SetFontSize 38
  3065. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3066. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3067.  
  3068. Show #$Leveling, good
  3069. DropLevel > 45
  3070. Rarity Rare
  3071. ItemLevel < 55
  3072. SetFontSize 32
  3073. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3074. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3075.  
  3076. Show #$Leveling, small, good
  3077. Width <= 2
  3078. Height <= 2
  3079. DropLevel > 50
  3080. Rarity Rare
  3081. ItemLevel < 60
  3082. SetFontSize 38
  3083. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3084. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3085.  
  3086. Show #$Leveling, small, good
  3087. Width <= 1
  3088. Height <= 3
  3089. DropLevel > 50
  3090. Rarity Rare
  3091. ItemLevel < 60
  3092. SetFontSize 38
  3093. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3094. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3095.  
  3096. Show #$Leveling, good
  3097. DropLevel > 50
  3098. Rarity Rare
  3099. ItemLevel < 60
  3100. SetFontSize 32
  3101. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3102. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3103.  
  3104. Show #$Leveling, small, good
  3105. Width <= 2
  3106. Height <= 2
  3107. DropLevel > 55
  3108. Rarity Rare
  3109. ItemLevel < 65
  3110. SetFontSize 38
  3111. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3112. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3113.  
  3114. Show #$Leveling, small, good
  3115. Width <= 1
  3116. Height <= 3
  3117. DropLevel > 55
  3118. Rarity Rare
  3119. ItemLevel < 65
  3120. SetFontSize 38
  3121. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3122. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3123.  
  3124. Show #$Leveling, good
  3125. DropLevel > 55
  3126. Rarity Rare
  3127. ItemLevel < 65
  3128. SetFontSize 32
  3129. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3130. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3131.  
  3132. #------------------------------------
  3133. # [2202] Leveling rares - remaining rules
  3134. #------------------------------------
  3135.  
  3136. Show #$Leveling, small
  3137. Width <= 1
  3138. Height <= 3
  3139. Rarity Rare
  3140. ItemLevel < 65
  3141. SetFontSize 38
  3142. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3143. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3144.  
  3145. Show #$Leveling, small
  3146. Width <= 2
  3147. Height <= 2
  3148. Rarity Rare
  3149. ItemLevel < 65
  3150. SetFontSize 38
  3151. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3152. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3153.  
  3154. Show #Leveling, ok, small
  3155. Width <= 2
  3156. Height <= 2
  3157. Rarity Rare
  3158. ItemLevel < 65
  3159. SetFontSize 32
  3160. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3161. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3162.  
  3163. Show #Leveling, ok, small
  3164. Width <= 1
  3165. Height <= 3
  3166. Rarity Rare
  3167. ItemLevel < 65
  3168. SetFontSize 32
  3169. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3170. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3171.  
  3172. Show #Leveling, ok
  3173. Rarity Rare
  3174. ItemLevel < 20
  3175. SetFontSize 32
  3176. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3177. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3178.  
  3179. Show #Leveling, ok
  3180. Rarity Rare
  3181. ItemLevel < 65
  3182. SetFontSize 32
  3183. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3184. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3185.  
  3186. #===============================================================================================================
  3187. # [[2300]] Leveling - Useful items
  3188. #===============================================================================================================
  3189.  
  3190. #------------------------------------
  3191. # [2301] Jewellery & Helpful Leveling and racing gear
  3192. #------------------------------------
  3193.  
  3194. Show #summoner recipe shield
  3195. BaseType "Bone Spirit Shield"
  3196. ItemLevel < 45
  3197. SetFontSize 32
  3198. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3199.  
  3200. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3201. BaseType "Topaz Ring" "Two-Stone"
  3202. Rarity Normal
  3203. ItemLevel > 12
  3204. ItemLevel < 35
  3205. SetFontSize 40
  3206. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3207. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3208.  
  3209. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3210. BaseType "Topaz Ring" "Two-Stone"
  3211. Rarity Magic
  3212. ItemLevel > 12
  3213. ItemLevel < 35
  3214. SetFontSize 40
  3215. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3216. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3217.  
  3218. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3219. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3220. Rarity Normal
  3221. ItemLevel < 18
  3222. SetFontSize 40
  3223. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3224. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3225.  
  3226. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3227. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3228. Rarity Magic
  3229. ItemLevel < 18
  3230. SetFontSize 40
  3231. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3232. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3233.  
  3234. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3235. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3236. Rarity Normal
  3237. ItemLevel < 12
  3238. SetFontSize 40
  3239. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3240. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3241.  
  3242. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3243. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3244. Rarity Magic
  3245. ItemLevel < 12
  3246. SetFontSize 40
  3247. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3248. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3249.  
  3250. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3251. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3252. Rarity Normal
  3253. ItemLevel <= 9
  3254. SetFontSize 36
  3255. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3256. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3257.  
  3258. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3259. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3260. Rarity Magic
  3261. ItemLevel <= 9
  3262. SetFontSize 36
  3263. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3264. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3265.  
  3266. Show #$trinkets, lvl
  3267. Class "Rings" "Amulets" "Belts"
  3268. Rarity Normal
  3269. ItemLevel < 15
  3270. SetFontSize 36
  3271. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3272. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3273.  
  3274. Show #$trinkets, lvl
  3275. Class "Rings" "Amulets" "Belts"
  3276. Rarity Magic
  3277. ItemLevel < 20
  3278. SetFontSize 36
  3279. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3280. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3281.  
  3282. Show #$trinkets, lvl
  3283. Class "Rings" "Amulets" "Belts"
  3284. Rarity Normal
  3285. ItemLevel < 35
  3286. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3287.  
  3288. Show #$trinkets, lvl
  3289. Class "Rings" "Amulets" "Belts"
  3290. Rarity Magic
  3291. ItemLevel < 45
  3292. SetFontSize 34
  3293. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3294. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3295.  
  3296. Show #$trinkets, lvl, quivers
  3297. Class Rings Amulets Belts Quivers
  3298. Rarity Magic
  3299. ItemLevel <= 66
  3300. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3301.  
  3302. #------------------------------------
  3303. # [2302] Caster weapons
  3304. #------------------------------------
  3305.  
  3306. Show #$lvl, caster
  3307. LinkedSockets = 3
  3308. Class "Sceptres" "Wands" "Daggers"
  3309. Rarity <= Magic
  3310. ItemLevel < 35
  3311. SetFontSize 38
  3312. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3313.  
  3314. Show #$lvl, caster
  3315. Class "Sceptres" "Wands" "Daggers"
  3316. Rarity = Magic
  3317. ItemLevel < 25
  3318. SetFontSize 38
  3319. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3320.  
  3321. #------------------------------------
  3322. # [2303] Linked gear
  3323. #------------------------------------
  3324.  
  3325. Show #$lvl, links
  3326. LinkedSockets >= 4
  3327. Rarity Normal
  3328. ItemLevel <= 66
  3329. SetFontSize 42
  3330. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3331. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3332.  
  3333. Show #$lvl, links
  3334. LinkedSockets >= 4
  3335. Rarity Magic
  3336. ItemLevel <= 66
  3337. SetFontSize 42
  3338. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3339. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3340.  
  3341. Show #$lvl, links
  3342. LinkedSockets >= 3
  3343. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3344. Rarity Normal
  3345. ItemLevel <= 25
  3346. SetFontSize 36
  3347. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3348. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3349.  
  3350. Show #$lvl, links
  3351. LinkedSockets >= 3
  3352. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3353. Rarity Magic
  3354. ItemLevel <= 25
  3355. SetFontSize 38
  3356. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3357. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3358.  
  3359. Show #$lvl, small
  3360. Class "Boots"
  3361. Rarity = Magic
  3362. ItemLevel < 25
  3363. SetFontSize 38
  3364. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3365. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3366.  
  3367. Show #$lvl, links
  3368. LinkedSockets >= 3
  3369. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3370. Rarity Normal
  3371. ItemLevel <= 35
  3372. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3373. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3374.  
  3375. Show #$lvl, links
  3376. LinkedSockets >= 3
  3377. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3378. Rarity Magic
  3379. ItemLevel <= 35
  3380. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3381. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3382.  
  3383. Show #$lvl, other
  3384. LinkedSockets >= 3
  3385. Rarity Normal
  3386. ItemLevel < 12
  3387. SetFontSize 36
  3388. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3389. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3390. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3391.  
  3392. Show #$lvl, other
  3393. LinkedSockets >= 3
  3394. Rarity Magic
  3395. ItemLevel < 12
  3396. SetFontSize 36
  3397. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3398. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3399. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3400.  
  3401. #------------------------------------
  3402. # [2304] 20% quality items for those strange people who want them
  3403. #------------------------------------
  3404.  
  3405. #Show
  3406. # Quality = 20
  3407. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3408. # Rarity <= Magic
  3409. # ItemLevel <= 60
  3410. # SetBorderColor 0 0 0
  3411. # SetBackgroundColor 75 75 75
  3412.  
  3413. #===============================================================================================================
  3414. # [[2400]] Leveling - normal and magic item progression
  3415. #===============================================================================================================
  3416.  
  3417. #------------------------------------
  3418. # [2401] Normal items - First 12 levels - exceptions
  3419. #------------------------------------
  3420.  
  3421. Show #$start, lvl, bulky
  3422. Width = 2
  3423. Height >= 3
  3424. Class "Body Armours" "Shields"
  3425. Rarity Normal
  3426. ItemLevel < 12
  3427. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3428. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3429. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3430.  
  3431. Show #$start, lvl, bulky
  3432. Width = 2
  3433. Height >= 4
  3434. Rarity Normal
  3435. ItemLevel < 12
  3436. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3437. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3438. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3439.  
  3440. Show #$start, lvl, small
  3441. Width <= 1
  3442. Height <= 4
  3443. Rarity Normal
  3444. ItemLevel <= 12
  3445. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3446. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3447. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3448.  
  3449. Show #$start, lvl, small
  3450. Width <= 2
  3451. Height <= 2
  3452. Rarity Normal
  3453. ItemLevel <= 12
  3454. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3455. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3456. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3457.  
  3458. Show #$start, lvl
  3459. Rarity Normal
  3460. ItemLevel < 12
  3461. SetFontSize 32
  3462. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3463. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3464.  
  3465. #------------------------------------
  3466. # [2402] Normal weapons - progression
  3467. #------------------------------------
  3468.  
  3469. Show # %TC-LVL-Weapons
  3470. DropLevel >= 8
  3471. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3472. Rarity <= Magic
  3473. ItemLevel < 13
  3474. SetFontSize 32
  3475. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3476. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3477.  
  3478. Show # %TC-LVL-Weapons
  3479. DropLevel >= 9
  3480. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3481. Rarity <= Magic
  3482. ItemLevel < 14
  3483. SetFontSize 32
  3484. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3485. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3486.  
  3487. Show # %TC-LVL-Weapons
  3488. DropLevel >= 11
  3489. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3490. Rarity <= Magic
  3491. ItemLevel < 16
  3492. SetFontSize 32
  3493. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3494. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3495.  
  3496. Show # %TC-LVL-Weapons
  3497. DropLevel >= 14
  3498. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3499. Rarity <= Magic
  3500. ItemLevel < 18
  3501. SetFontSize 30
  3502. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3503. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3504.  
  3505. Show # %TC-LVL-Weapons
  3506. DropLevel >= 17
  3507. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3508. Rarity <= Magic
  3509. ItemLevel < 20
  3510. SetFontSize 30
  3511. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3512. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3513.  
  3514. Show # %TC-LVL-Weapons
  3515. DropLevel >= 19
  3516. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3517. Rarity <= Magic
  3518. ItemLevel < 22
  3519. SetFontSize 30
  3520. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3521. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3522.  
  3523. Show # %TC-LVL-Weapons
  3524. DropLevel >= 21
  3525. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3526. Rarity <= Magic
  3527. ItemLevel < 24
  3528. SetFontSize 30
  3529. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3530. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3531.  
  3532. Show # %TC-LVL-Weapons
  3533. DropLevel >= 24
  3534. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3535. Rarity <= Magic
  3536. ItemLevel < 26
  3537. SetFontSize 30
  3538. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3539. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3540.  
  3541. Show # %TC-LVL-Weapons
  3542. DropLevel >= 26
  3543. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3544. Rarity <= Magic
  3545. ItemLevel < 28
  3546. SetFontSize 30
  3547. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3548. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3549.  
  3550. Show # %TC-LVL-Weapons
  3551. DropLevel >= 28
  3552. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3553. Rarity <= Magic
  3554. ItemLevel < 30
  3555. SetFontSize 30
  3556. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3557. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3558.  
  3559. Show # %TC-LVL-Weapons
  3560. DropLevel >= 30
  3561. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3562. Rarity <= Magic
  3563. ItemLevel < 32
  3564. SetFontSize 30
  3565. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3566. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3567.  
  3568. Show # %TC-LVL-Weapons
  3569. DropLevel >= 32
  3570. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3571. Rarity <= Magic
  3572. ItemLevel < 34
  3573. SetFontSize 30
  3574. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3575. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3576.  
  3577. Show # %TC-LVL-Weapons
  3578. DropLevel >= 34
  3579. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3580. Rarity <= Magic
  3581. ItemLevel < 36
  3582. SetFontSize 30
  3583. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3584. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3585.  
  3586. Show # %TC-LVL-Weapons
  3587. Sockets >= 3
  3588. DropLevel >= 37
  3589. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3590. Rarity <= Magic
  3591. ItemLevel < 38
  3592. SetFontSize 30
  3593. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3594. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3595.  
  3596. Show # %TC-LVL-Weapons
  3597. Sockets >= 3
  3598. DropLevel >= 39
  3599. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3600. Rarity <= Magic
  3601. ItemLevel < 40
  3602. SetFontSize 30
  3603. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3604. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3605.  
  3606. Show # %TC-LVL-Weapons
  3607. Sockets >= 3
  3608. DropLevel >= 41
  3609. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3610. Rarity <= Magic
  3611. ItemLevel < 42
  3612. SetFontSize 30
  3613. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3614. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3615.  
  3616. Show # %TC-LVL-Weapons
  3617. Sockets >= 3
  3618. DropLevel >= 46
  3619. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3620. Rarity <= Magic
  3621. ItemLevel < 48
  3622. SetFontSize 30
  3623. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3624. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3625.  
  3626. Show # %TC-LVL-Weapons
  3627. Sockets >= 3
  3628. DropLevel >= 48
  3629. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3630. Rarity <= Magic
  3631. ItemLevel < 50
  3632. SetFontSize 30
  3633. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3634. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3635.  
  3636. Show # %TC-LVL-Weapons
  3637. Sockets >= 3
  3638. DropLevel >= 50
  3639. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3640. Rarity <= Magic
  3641. ItemLevel < 52
  3642. SetFontSize 30
  3643. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3644. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3645.  
  3646. Show # %TC-LVL-Weapons
  3647. Sockets >= 3
  3648. DropLevel >= 52
  3649. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3650. Rarity <= Magic
  3651. ItemLevel < 54
  3652. SetFontSize 30
  3653. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3654. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3655.  
  3656. Show # %TC-LVL-Weapons
  3657. Sockets >= 3
  3658. DropLevel >= 54
  3659. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3660. Rarity <= Magic
  3661. ItemLevel < 56
  3662. SetFontSize 30
  3663. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3664. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3665.  
  3666. Show # %TC-LVL-Weapons
  3667. Sockets >= 3
  3668. DropLevel >= 56
  3669. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3670. Rarity <= Magic
  3671. ItemLevel < 58
  3672. SetFontSize 30
  3673. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3674. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3675.  
  3676. Show # %TC-LVL-Weapons
  3677. Sockets >= 3
  3678. DropLevel >= 60
  3679. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3680. Rarity <= Magic
  3681. ItemLevel < 62
  3682. SetFontSize 30
  3683. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3684. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3685.  
  3686. Show # %TC-LVL-Weapons
  3687. Sockets >= 3
  3688. DropLevel >= 65
  3689. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3690. Rarity <= Magic
  3691. ItemLevel < 66
  3692. SetFontSize 30
  3693. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3694. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3695.  
  3696. Show # %TC-LVL-Weapons
  3697. Sockets >= 3
  3698. DropLevel >= 67
  3699. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3700. Rarity <= Magic
  3701. ItemLevel < 67
  3702. SetFontSize 30
  3703. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3704. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3705.  
  3706. #------------------------------------
  3707. # [2403] Magic items - progression
  3708. #------------------------------------
  3709.  
  3710. Show #$start, lvl, bulky
  3711. Width = 2
  3712. Height >= 3
  3713. Class "Body Armours" "Shields"
  3714. Rarity Magic
  3715. ItemLevel < 12
  3716. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3717. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3718. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3719.  
  3720. Show #$start, lvl, bulky
  3721. Width = 2
  3722. Height >= 4
  3723. Rarity Magic
  3724. ItemLevel < 12
  3725. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3726. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3727. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3728.  
  3729. Show #$start, lvl, small
  3730. Width <= 1
  3731. Height <= 4
  3732. Rarity Magic
  3733. ItemLevel <= 12
  3734. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3735. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3736. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3737.  
  3738. Show #$start, lvl, small
  3739. Width <= 2
  3740. Height <= 2
  3741. Rarity Magic
  3742. ItemLevel <= 12
  3743. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3744. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3745. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3746.  
  3747. Show #$start, lvl
  3748. Rarity Magic
  3749. ItemLevel < 12
  3750. SetFontSize 32
  3751. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3752. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3753. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3754.  
  3755. Show
  3756. Rarity Magic
  3757. ItemLevel < 18
  3758. SetFontSize 32
  3759. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3760. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3761.  
  3762. Show
  3763. Rarity Magic
  3764. ItemLevel < 25
  3765. SetFontSize 26
  3766. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3767. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3768.  
  3769. #===============================================================================================================
  3770. # [[2500]] HIDE LAYER 5 - Remaining Items
  3771. #===============================================================================================================
  3772.  
  3773. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  3774. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  3775. SetFontSize 26
  3776. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  3777. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3778.  
  3779. #===============================================================================================================
  3780. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  3781. #===============================================================================================================
  3782.  
  3783. Show # SafetyLine!
  3784. SetFontSize 45
  3785. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  3786. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  3787.  
  3788. #===============================================================================================================
  3789. # [[2700]] Special thanks to!
  3790. #===============================================================================================================
  3791. #
  3792. # COMMUNITY:
  3793. # Special thanks to the supporters, stream-viewers and my guild :)
  3794. # Everyone who provided feedback on my thread/github and on reddit.
  3795. #
  3796. # GRINDING GEAR GAMES:
  3797. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  3798. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  3799. # Chris - The man.
  3800. #
  3801. # FRIENDS:
  3802. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  3803. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  3804. # MrPing - Helped out a ton with testing recently.
  3805. # Victoria - <3
  3806. #
  3807. # SUGGESTIONS / HELP:
  3808. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3809. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  3810. # Malchron - consulted me on some complicated topics
  3811. # ZiggyD - tested the filter during the 2.0 beta
  3812. # Helmannn - tested the filter during the Ascendancy Alpha!
  3813. # StarRune - Found several flaws and improvement possibilities. Thanks!
  3814. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  3815. #
  3816. # Script by NeverSink
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