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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 5.1.4
- # TYPE: 6-UBER-PLUS-STRICT
- # STYLE: PURPLE
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.4)
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- # TWITTER: @NeverSinkGaming
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] 5-Linked items
- # [0203] 6-Socket Items
- # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0205] Corrupted Amulets
- # [0206] Chancing items
- # [0207] FLASKS (Endgame rules)
- # [0208] Add your own crafting rules here
- # [0209] 83/84+ Endgame crafting rules
- # [0210] 60+ Crafting rules for 60++ trinkets
- # [0211] Warband items
- # [0212] Remaining crafting rules - add your own bases here!
- # [0213] Chisel recipe items
- # [0214] Fishing Rod
- # [0215] SRS Crude Bow
- # [0216] Chromatic recipe items ("RGB Recipe")
- # [0217] Endgame-start 4-links
- # [0218] Animate Weapon script - deactivated by default
- # [0219] W-soc offhand weapons
- # [0220] Sacrificial Garb
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0600]] RARE ITEMS (ENDGAME)
- # [0601] Rare crafting bases
- # [0602] T1 rare items
- # [0603] T2 rare items
- # [0604] Breach Rings
- # [0605] Amulets, Jewels, Rings, Belts
- # [0606] 1H Daggers
- # [0607] 1H Claws
- # [0608] 1H Wands
- # [0609] 1H Foils
- # [0610] 1H Swords
- # [0611] 1H Maces
- # [0612] 1H Axes
- # [0613] 1H Sceptres
- # [0614] 2H Staves
- # [0615] 2H Swords, Axes, Maces
- # [0616] 2H Bows
- # [0617] AR: Gloves, Boots, Helmets
- # [0618] AR: Body Armors
- # [0619] OH: Shields
- # [0620] OH: Quivers
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[0900]] Gems
- # [0901] Value gems
- # [0902] Other gems
- # [[1000]] FLASKS (Levelling Rules)
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- # [[1200]] Maps, fragments and labyrinth items
- # [1201] Unique Maps
- # [1202] Labyrinth items, Offerings
- # [1203] Top tier maps (T15-16)
- # [1204] High tier maps(T11-14)
- # [1205] Mid tier maps (T6-10)
- # [1206] Low tier maps (T1-T5)
- # [1207] Map fragments
- # [[1300]] Currency - PART 2 - Rare currency
- # [1301] Regular Rare Currency
- # [1302] Top Currency
- # [1303] Essence Tier List
- # [1304] Special items
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1401] Exceptions to prevent ident. mistakes
- # [1402] T1 - Top tier cards
- # [1403] T2 - Great cards
- # [1404] T3 - Decent cards
- # [1405] T5 - Format trash tier cards... before
- # [1406] T4 - ...showing the remaining cards
- # [[1500]] Currency - PART 4 - remaining items
- # [[1600]] Leaguestones - Tierlists
- # [[1700]] Uniques!
- # [1701] Exceptions
- # [1702] Harbinger - Pieces
- # [1703] Tier 1 uniques
- # [1704] Tier 2 uniques
- # [1705] Multi-Unique bases.
- # [1706] Prophecy-Material Uniques
- # [1707] Random Uniques
- # [[1800]] Exceptions - Quest Items etc.
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2000]] Leveling - Flasks
- # [2001] Hide outdated flasks
- # [2002] Hybrid flasks (normal)
- # [2003] Life Flasks - Normal (Kudos to Antnee)
- # [2004] Mana Flasks - Magic (Kudos to Antnee)
- # [2005] Show remaining flasks
- # [[2100]] Leveling - Exceptions
- # [[2200]] Leveling - RARES
- # [2201] Leveling rares - tier list
- # [2202] Leveling rares - remaining rules
- # [[2300]] Leveling - Useful items
- # [2301] Jewellery & Helpful Leveling and racing gear
- # [2302] Caster weapons
- # [2303] Linked gear
- # [2304] 20% quality items for those strange people who want them
- # [[2400]] Leveling - normal and magic item progression
- # [2401] Normal items - First 12 levels - exceptions
- # [2402] Normal weapons - progression
- # [2403] Magic items - progression
- # [[2500]] HIDE LAYER 5 - Remaining Items
- # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2700]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0201] 6-Linked items
- #------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6-Links
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0202] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- #Show
- # LinkedSockets 5
- # Rarity < Unique
- # SetFontSize 42
- # SetBorderColor 0 255 255
- # PlayAlertSound 2 300
- #------------------------------------
- # [0203] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # 6-Sockets %TB-6S-Rare-Armors
- Sockets 6
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets %TB-6S-Rare-Weapons
- Sockets 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- ItemLevel >= 83
- SetFontSize 45
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 45
- SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Atlas-Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Show #$crafting %TB-Atlas-Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- #Show
- # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity <= Rare
- # SetFontSize 42
- # SetBorderColor 255 125 0 255
- #Show
- # Class Amulets
- # BaseType "Talisman"
- # Rarity < Unique
- # SetFontSize 40
- # SetBorderColor 109 200 130 255
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 2 300
- #------------------------------------
- # [0205] Corrupted Amulets
- #------------------------------------
- # Corrupted amulets for rare lab shrines (to turn them rare)
- Show #$lead to gold bases %TC-Corrupted-Bases
- Corrupted True
- Class Amulet Belt
- Rarity = Normal
- SetFontSize 36
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0206] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots"
- #Show
- # BaseType "Glorious Plate"
- # Rarity Normal
- # SetFontSize 38
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 210 0 210
- # PlayAlertSound 7 300
- #Show
- # BaseType "Leather Belt"
- # Rarity Normal
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- #Show
- # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
- # Rarity Normal
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- #------------------------------------
- # [0207] FLASKS (Endgame rules)
- #------------------------------------
- #Show
- # Quality = 20
- # BaseType "Flask"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetFontSize 40
- # SetBorderColor 250 250 250
- # SetBackgroundColor 75 75 75
- #Show
- # Quality >= 15
- # BaseType "Flask"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetFontSize 38
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75
- #Show
- # Quality >= 1
- # BaseType "Flask"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75
- #Show
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # ItemLevel < 72
- # ItemLevel > 65
- # SetBorderColor 120 0 0
- #Show
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # ItemLevel < 72
- # ItemLevel > 65
- # SetBorderColor 0 0 120
- #Show
- # Class "Utility Flasks"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75
- #------------------------------------
- # [0208] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0209] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- #Show
- # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 40
- # SetBorderColor 255 255 0 255
- #Show
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 38
- # SetBorderColor 255 255 0 190
- #Show
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 36
- # SetBorderColor 255 255 0 190
- #Show
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 36
- # SetBorderColor 255 255 0 190
- #Show
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- # Rarity < Rare
- # ItemLevel >= 83
- # SetFontSize 36
- # SetBorderColor 255 255 0 190
- #------------------------------------
- # [0210] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Hide #$trinkets, jewels %H4
- Class Jewel
- Rarity <= Magic
- SetFontSize 36
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #Show
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 255 190 0 150
- #Show
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity Normal
- # ItemLevel >= 75
- # SetFontSize 32
- # SetBorderColor 255 190 0 150
- #Show
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # ItemLevel >= 60
- # ItemLevel < 75
- # SetFontSize 32
- # SetBorderColor 0 0 0
- #Show
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity Normal
- # ItemLevel >= 60
- # ItemLevel < 75
- # SetFontSize 32
- # SetBorderColor 0 0 0
- #Show
- # Class Rings Amulets Belts
- # Rarity Magic
- # ItemLevel >= 60
- # SetFontSize 28
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 165
- #------------------------------------
- # [0211] Warband items
- #------------------------------------
- # This section handles warband items, with special warband mods.
- # We're showing identified items of the right level, this may cause the filter to highlight a few other items
- # If you want to see the other items: click alt.
- #Show
- # Corrupted False
- # Identified True
- # Class "Helmets" "Boots"
- # Rarity Magic
- # ItemLevel = 82
- # SetFontSize 34
- # SetBorderColor 129 15 213 200
- #Show
- # Corrupted False
- # Identified True
- # Class "Daggers" "Wands" "Sceptres"
- # Rarity Magic
- # ItemLevel = 84
- # SetFontSize 34
- # SetBorderColor 129 15 213 200
- Hide # %TC-Ele-Warband-Bases
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- ItemLevel > 68
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Hide # %TC-Chaos-Warband-Bases
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- ItemLevel > 68
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0212] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- # Rarity < Rare
- # SetFontSize 32
- # SetBorderColor 0 0 0
- #------------------------------------
- # [0213] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- # Show
- # Quality = 20
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity < Unique
- # SetFontSize 38
- # SetBorderColor 250 250 250
- # SetBackgroundColor 75 75 75
- #Show
- # Quality > 17
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75
- #Show
- # Quality > 14
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75
- #Show
- # Quality > 11
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 32
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75
- #Show
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75
- #------------------------------------
- # [0214] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0215] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- #Show
- # BaseType "Crude Bow"
- # Rarity <= Rare
- # ItemLevel >= 50
- # SetFontSize 42
- # SetBorderColor 25 235 25 255
- #------------------------------------
- # [0216] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide #$rgb, small %H3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Hide #$rgb, small %H3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Hide #$rgb, bulky %H1
- SocketGroup RGB
- Width >= 2
- Height >= 4
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Hide #$rgb %H2
- SocketGroup RGB
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #------------------------------------
- # [0217] Endgame-start 4-links
- #------------------------------------
- #Show
- # LinkedSockets >= 4
- # DropLevel >= 65
- # Class "Boots" "Gloves" "Body Armour" "Helmets"
- # Rarity < Rare
- # ItemLevel < 72
- # SetFontSize 32
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 165
- #------------------------------------
- # [0218] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0219] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- # Corrupted items with white sockets for offhand gem Leveling.
- #Show # %D3 %TC-Offslot-Gem-Leveling
- # Sockets >= 3
- # SocketGroup W
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity < Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0220] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but so rare, that some people still might want to see it
- Show #$crafting, exception %TB-Special-AlwaysShow-Bases
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel > 60
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0400]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # %H5 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
- SetFontSize 42
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show # %H4 %TB-Currency-T5
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
- SetFontSize 42
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H2 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H3 %TB-Currency-T7
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #===============================================================================================================
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # Rarity Rare
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255
- # SetBackgroundColor 35 100 20 255
- #===============================================================================================================
- # [[0600]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [0601] Rare crafting bases
- #------------------------------------
- Show
- BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Lacquered Buckler"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 190 0
- SetBorderColor 255 255 0 255
- SetBackgroundColor 35 100 20 255
- Show
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 190 0
- SetBorderColor 255 255 0 190
- SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity Rare
- # ItemLevel >= 84
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 255 255 0 190
- # SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
- # Rarity Rare
- # ItemLevel >= 84
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 255 255 0 190
- # SetBackgroundColor 35 100 20 255
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
- Rarity Rare
- ItemLevel >= 83
- SetFontSize 42
- SetTextColor 255 190 0
- SetBorderColor 255 255 0 190
- SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0602] T1 rare items
- #------------------------------------
- # Show
- # BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Jewelled Foil" "Imperial Claw"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Siege Axe"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Astral Plate"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0603] T2 rare items
- #------------------------------------
- #Show
- # BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Ezomyte Dagger" "Corsair Sword"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 40
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # BaseType "Void Sceptre" "Sambar Sceptre"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 40
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- #------------------------------------
- # [0604] Breach Rings
- #------------------------------------
- Hide #$great, tiny, breach %H4
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 0 0 70 # BACKGROUND: Breach
- Hide #$great, tiny, breach %H4
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 0 0 70 # BACKGROUND: Breach
- #------------------------------------
- # [0605] Amulets, Jewels, Rings, Belts
- #------------------------------------
- #Amulets, rings and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show #$trinkets, jewels, tiny %TC-Rare-Jewels
- Class Jewel
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 25 235 25 255
- SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0606] 1H Daggers
- #------------------------------------
- #Show
- # DropLevel >= 50
- # Class Daggers
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class Daggers
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0607] 1H Claws
- #------------------------------------
- #Show
- # DropLevel >= 58
- # Class Claws
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class Claws
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0608] 1H Wands
- #------------------------------------
- #Show
- # DropLevel >= 55
- # Class Wands
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class Wands
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0609] 1H Foils
- #------------------------------------
- #Show
- # Height = 4
- # DropLevel >= 64
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height = 4
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0610] 1H Swords
- #------------------------------------
- #Show
- # Height < 4
- # DropLevel >= 64
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height < 4
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0611] 1H Maces
- #------------------------------------
- #Show
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "One Hand Maces"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0612] 1H Axes
- #------------------------------------
- #Show
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "One Hand Axes"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0613] 1H Sceptres
- #------------------------------------
- #Show
- # DropLevel >= 58
- # Class "Sceptres"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Sceptres"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0614] 2H Staves
- #------------------------------------
- #Show
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Staves"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0615] 2H Swords, Axes, Maces
- #------------------------------------
- #Show
- # DropLevel >= 60
- # Class "Two Hand"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Two Hand"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0616] 2H Bows
- #------------------------------------
- #Show
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0617] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show
- # DropLevel >= 15
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0618] AR: Body Armors
- #------------------------------------
- #Show
- # DropLevel >= 50
- # Class "Body Armour"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Body Armour"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0619] OH: Shields
- #------------------------------------
- #Show
- # Width <= 2
- # Height <= 2
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #Show
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0620] OH: Quivers
- #------------------------------------
- #Show
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Class "Quivers"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #===============================================================================================================
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 20
- SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 20
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[0900]] Gems
- #===============================================================================================================
- #------------------------------------
- # [0901] Value gems
- #------------------------------------
- Show # %TB-Qual-Top-Gem
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- Show # Drop only good gems %TB-Top-Gem
- Class Gems
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- Show
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0902] Other gems
- #------------------------------------
- Show # %H5
- Quality >= 1
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- #Show
- # Class Gems
- # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- # SetFontSize 40
- # SetBorderColor 30 150 180 150
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1000]] FLASKS (Levelling Rules)
- #===============================================================================================================
- Show #$flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 42
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
- Quality >= 1
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel <= 65
- SetFontSize 45
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, utility, lvl %TB-T1-Leveling-Flask
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, recipe, glass
- Quality > 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 40
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, utility
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 40
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #$flask
- BaseType Flask
- Rarity <= Magic
- ItemLevel >= 69
- SetFontSize 20
- #===============================================================================================================
- # [[1200]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1201] Unique Maps
- #------------------------------------
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1202] Labyrinth items, Offerings
- #------------------------------------
- Show # %TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1203] Top tier maps (T15-16)
- #------------------------------------
- Show # Maps:T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1204] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1205] Mid tier maps (T6-10)
- #------------------------------------
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # Maps:T9 - OnLevel
- DropLevel >= 76
- Class Maps
- ItemLevel < 83
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T9
- DropLevel >= 76
- Class Maps
- BaseType "Shaped"
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Hide # Maps:T9 %H4
- DropLevel >= 76
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- #Show
- # DropLevel >= 75
- # Class Maps
- # ItemLevel < 82
- # SetFontSize 40
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T8
- DropLevel >= 75
- Class Maps
- BaseType "Shaped"
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Hide # Maps:T8 %H4
- DropLevel >= 75
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- #Show
- # DropLevel >= 74
- # Class Maps
- # ItemLevel < 81
- # SetFontSize 40
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T7
- DropLevel >= 74
- Class Maps
- BaseType "Shaped"
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Hide # Maps:T7 %H4
- DropLevel >= 74
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- #Show
- # DropLevel >= 73
- # Class Maps
- # ItemLevel < 80
- # SetFontSize 40
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T6
- DropLevel >= 73
- Class Maps
- BaseType "Shaped"
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Hide # Maps:T6 %H4
- DropLevel >= 73
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1206] Low tier maps (T1-T5)
- #------------------------------------
- #Show
- # DropLevel >= 72
- # Class Maps
- # ItemLevel < 79
- # SetFontSize 38
- # SetBackgroundColor 0 0 0 226
- # PlayAlertSound 4 300
- Hide # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Hide # Maps:T4 - OnLevel %H5
- DropLevel >= 71
- Class Maps
- ItemLevel < 78
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Hide # Maps:T3 - OnLevel %H5
- DropLevel >= 70
- Class Maps
- ItemLevel < 77
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Hide # Maps:T2 - OnLevel %H5
- DropLevel = 69
- Class Maps
- ItemLevel < 76
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Hide # Maps:T1 - OnLevel %H5
- DropLevel < 69
- Class Maps
- ItemLevel < 75
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetFontSize 32
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # This should never happen. If it happens, you probably deleted/commented sections above
- # Instead of switching their "Show" to "Hide"
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1207] Map fragments
- #------------------------------------
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1-Expected
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 42
- SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1300]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1301] Regular Rare Currency
- #------------------------------------
- Show # %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
- SetFontSize 45
- SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # %TB-Currency-Harbinger-ShardsT2 %H5
- Class Currency
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- Show # %TB-Currency-Harbinger-ShardsT2 %H5
- Class Currency
- BaseType "Regal Shard" "Chaos Shard"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- #------------------------------------
- # [1302] Top Currency
- #------------------------------------
- Show #$top %TB-Currency-T1
- Class Currency
- BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$top %TB-Voiced-Mirror
- Class Currency
- BaseType "Mirror of Kalandra"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$top %TB-Voiced-Exalted
- Class Currency
- BaseType "Exalted Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$top %TB-Voiced-Divine
- Class Currency
- BaseType "Divine Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1303] Essence Tier List
- #------------------------------------
- Show # %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- #------------------------------------
- # [1304] Special items
- #------------------------------------
- Show # Blessing
- Class Currency
- BaseType "Blessing"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Splinter
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 42
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
- SetBackgroundColor 0 0 70 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
- Show # Splinter %HS4
- Class Currency
- BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetFontSize 42
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 0 0 70 # BACKGROUND: Breach
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 42
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-NonDrop2
- Class Currency
- BaseType "Prophecy"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1401] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1402] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1403] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 170 230 230 255 # BACKGROUND: T2 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1404] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 170 230 230 220 # BACKGROUND: T3 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1405] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Incantation" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
- SetFontSize 32
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1406] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
- #===============================================================================================================
- # [[1500]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- Hide # %H3
- Class Currency
- SetFontSize 36
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- #===============================================================================================================
- # [[1600]] Leaguestones - Tierlists
- #===============================================================================================================
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- ItemLevel >= 67
- SetFontSize 45
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 42
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- ItemLevel >= 67
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # %HS4
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- #===============================================================================================================
- # [[1700]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [1701] Exceptions
- #------------------------------------
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1702] Harbinger - Pieces
- #------------------------------------
- Show # Harbinger League Pieces
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1703] Tier 1 uniques
- #------------------------------------
- Show # %TB-Uniques-T1
- BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1704] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1705] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1706] Prophecy-Material Uniques
- #------------------------------------
- Show # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1707] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- #===============================================================================================================
- # [[1800]] Exceptions - Quest Items etc.
- #===============================================================================================================
- Show
- Class Quest
- BaseType "Shaper's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #===============================================================================================================
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2000]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2001] Hide outdated flasks
- #------------------------------------
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Small Medium Large Greater Grand
- ItemLevel >= 35
- SetFontSize 20
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Giant Colossal Sacred
- ItemLevel >= 53
- SetFontSize 20
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Hallowed Sanctified Divine Eternal
- ItemLevel >= 67
- SetFontSize 20
- #------------------------------------
- # [2002] Hybrid flasks (normal)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- ItemLevel <= 15
- SetFontSize 38
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- ItemLevel <= 25
- SetFontSize 38
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- ItemLevel <= 35
- SetFontSize 38
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- ItemLevel <= 45
- SetFontSize 38
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- ItemLevel <= 55
- SetFontSize 38
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- ItemLevel <= 67
- SetFontSize 38
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- #------------------------------------
- # [2003] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Small"
- ItemLevel <= 5
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Medium"
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Large"
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Greater"
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Grand"
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Giant"
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Colossal"
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Sacred"
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Hallowed"
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Sanctified"
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Divine"
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Life Flasks"
- BaseType "Eternal"
- ItemLevel <= 70
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2004] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Small"
- ItemLevel <= 5
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Medium"
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Large"
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Greater"
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Grand"
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Giant"
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Colossal"
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Sacred"
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Hallowed"
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Sanctified"
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Divine"
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl
- Class "Mana Flasks"
- BaseType "Eternal"
- ItemLevel <= 70
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2005] Show remaining flasks
- #------------------------------------
- Show #$flask, lvl
- BaseType Flask
- Rarity <= Magic
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[2100]] Leveling - Exceptions
- #===============================================================================================================
- Show #$rgb, small, lvl
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetFontSize 42
- SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, small, lvl
- SocketGroup RGB
- Width <= 2
- Height <= 2
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, small, lvl
- SocketGroup RGB
- Width <= 1
- Height <= 3
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, bulky, lvl
- SocketGroup RGB
- Width >= 2
- Height >= 4
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, lvl
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[2200]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2201] Leveling rares - tier list
- #------------------------------------
- Show #$Leveling, small, autosmall, bhg, great
- LinkedSockets >= 4
- Rarity Rare
- ItemLevel < 65
- SetFontSize 42
- SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 42
- SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity Rare
- ItemLevel < 30
- SetFontSize 42
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 42
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- Rarity Rare
- ItemLevel < 10
- SetFontSize 38
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 38
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [2202] Leveling rares - remaining rules
- #------------------------------------
- Show #$Leveling, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #$Leveling, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #Leveling, ok, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #Leveling, ok, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #Leveling, ok
- Rarity Rare
- ItemLevel < 20
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #Leveling, ok
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #===============================================================================================================
- # [[2300]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [2301] Jewellery & Helpful Leveling and racing gear
- #------------------------------------
- Show #summoner recipe shield
- BaseType "Bone Spirit Shield"
- ItemLevel < 45
- SetFontSize 32
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
- BaseType "Topaz Ring" "Two-Stone"
- Rarity Normal
- ItemLevel > 12
- ItemLevel < 35
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
- BaseType "Topaz Ring" "Two-Stone"
- Rarity Magic
- ItemLevel > 12
- ItemLevel < 35
- SetFontSize 40
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL18-Trinkets
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- Rarity Normal
- ItemLevel < 18
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL18-Trinkets
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- Rarity Magic
- ItemLevel < 18
- SetFontSize 40
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL12-Trinkets
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity Normal
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL12-Trinkets
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity Magic
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-Brutus-Handling-Gear
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- Rarity Normal
- ItemLevel <= 9
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-Brutus-Handling-Gear
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- Rarity Magic
- ItemLevel <= 9
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 15
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 20
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 35
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 45
- SetFontSize 34
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl, quivers
- Class Rings Amulets Belts Quivers
- Rarity Magic
- ItemLevel <= 66
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [2302] Caster weapons
- #------------------------------------
- Show #$lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetFontSize 38
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2303] Linked gear
- #------------------------------------
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Normal
- ItemLevel <= 66
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 42
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 35
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 35
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Normal
- ItemLevel < 12
- SetFontSize 36
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Magic
- ItemLevel < 12
- SetFontSize 36
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [2304] 20% quality items for those strange people who want them
- #------------------------------------
- #Show
- # Quality = 20
- # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- # Rarity <= Magic
- # ItemLevel <= 60
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75
- #===============================================================================================================
- # [[2400]] Leveling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [2401] Normal items - First 12 levels - exceptions
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl
- Rarity Normal
- ItemLevel < 12
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [2402] Normal weapons - progression
- #------------------------------------
- Show # %TC-LVL-Weapons
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- Sockets >= 3
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetFontSize 30
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [2403] Magic items - progression
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl
- Rarity Magic
- ItemLevel < 12
- SetFontSize 32
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- Rarity Magic
- ItemLevel < 18
- SetFontSize 32
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- Rarity Magic
- ItemLevel < 25
- SetFontSize 26
- SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2500]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- #===============================================================================================================
- # [[2700]] Special thanks to!
- #===============================================================================================================
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
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