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- if (randAttack == 1 && NPC1.HP != 0 && HUNTER1.HP != 0) {
- cout << "NPC ";
- NPC1.Attack();
- cout << "Hunter ";
- HUNTER1.UnderAttack(21, 60);
- }
- else if (randAttack == 2 && NPC1.HP != 0 && WARRIOR1.HP != 0) {
- cout << "NPC ";
- NPC1.Attack();
- cout << "Warrior ";
- WARRIOR1.UnderAttack(21, 60);
- }
- else if (randAttack == 3 && HUNTER1.HP != 0&& NPC1.HP != 0) {
- cout << "Hunter ";
- HUNTER1.Attack();
- cout << "NPC ";
- NPC1.UnderAttack(15, 63);
- }
- else if (randAttack == 4 && HUNTER1.HP != 0 && WARRIOR1.HP != 0) {
- cout << "Hunter ";
- HUNTER1.Attack();
- cout << "Warrior ";
- WARRIOR1.UnderAttack(15, 63);
- }
- else if (randAttack == 5 && WARRIOR1.HP != 0 && NPC1.HP !=0) {
- cout << "Warrior ";
- WARRIOR1.Attack();
- cout << "NPC ";
- NPC1.UnderAttack(27, 57);
- }
- else if (randAttack == 6 && WARRIOR1.HP != 0 && HUNTER1.HP) {
- cout << "Warrior ";
- WARRIOR1.Attack();
- cout << "Hunter ";
- HUNTER1.UnderAttack(27, 57);
- }
- else
- {
- continue;
- }
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