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Bug eco

Sep 10th, 2020
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  1. <size=150%>Connexion échouée</size>
  2.  
  3. Server encountered an exception:
  4.  
  5. <size=60.00%>Exception: KeyNotFoundException
  6. Message:The given key was not present in the dictionary.
  7. Source:System.Collections.Immutable
  8.  
  9. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  10. at System.Collections.Immutable.ImmutableDictionary`2.get_Item(TKey key)
  11. at Eco.Gameplay.Tutorial.UserTaskManager.AddActiveTask(String taskName)
  12. at Eco.Gameplay.Tutorial.TutorialTasks.AddInitialTutorialTasks(User user)
  13. at Eco.Gameplay.Players.User.FirstLogin()
  14. at Eco.Gameplay.Players.User.Login(Player player, INetClient client, Boolean allowDisconnectionAfterActionFailure, Boolean ignoreTestMode)
  15. at Eco.Gameplay.Players.Player..ctor(User user, Single viewDistance, INetClient client)
  16. at Eco.Plugins.Networking.Client.SpawnPlayer(Single viewDistance, String language)</size>
  17.  
  18. Log File:
  19. Initialize engine version: 2019.4.9f1 (50fe8a171dd9)
  20. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems
  21. GfxDevice: creating device client; threaded=1
  22. Direct3D:
  23. Version: Direct3D 11.0 [level 11.0]
  24. Renderer: NVIDIA GeForce GT 730 (ID=0x1287)
  25. Vendor:
  26. VRAM: 2007 MB
  27. Driver: 26.21.14.3200
  28. D3D11 device created for Microsoft Media Foundation video decoding.
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. <RI> Initialized touch support.
  34.  
  35. UnloadTime: 0.550200 ms
  36. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  37. (Filename: Line: 589)
  38.  
  39. WwiseUnity: Wwise(R) SDK Version 2019.2.5 Build 7349.
  40. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  41. UnityEngine.Debug:LogFormat(String, Object[])
  42. AkWwiseInitializationSettings:InitializeSoundEngine()
  43. AkInitializer:OnEnable()
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  46.  
  47. WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data\Plugins\x86_64
  48. UnityEngine.Logger:Log(LogType, Object)
  49. UnityEngine.Debug:Log(Object)
  50. AkCommonPlatformSettings:get_AkInitializationSettings()
  51. AkWwiseInitializationSettings:InitializeSoundEngine()
  52. AkInitializer:OnEnable()
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  55.  
  56. WwiseUnity: Sound engine initialized successfully.
  57. UnityEngine.Logger:Log(LogType, Object)
  58. UnityEngine.Debug:Log(Object)
  59. AkWwiseInitializationSettings:InitializeSoundEngine()
  60. AkInitializer:OnEnable()
  61.  
  62. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  63.  
  64. The referenced script on this Behaviour (Game Object 'Camera') is missing!
  65. (Filename: Line: 334)
  66.  
  67. The referenced script on this Behaviour (Game Object 'Table') is missing!
  68. (Filename: Line: 334)
  69.  
  70. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  71. SteamManager:Awake()
  72.  
  73. [ line 589]
  74. (Filename: Line: 589)
  75.  
  76. Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79. UI.UIManager:Start()
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  82.  
  83. [09:41:07.390] LoginSession: connectorHandle=C0
  84. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level)
  88. VivoxUnity.Private.<>c__DisplayClass89_0:<BeginLogin>b__0(IAsyncResult)
  89. Assets.Scripts.Tutorial.TutorialItemHandler:Invoke(TutorialItem)
  90. VivoxUnity.AsyncResult`1:SetComplete(T)
  91. VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
  92. Assets.Scripts.Tutorial.TutorialItemHandler:Invoke(TutorialItem)
  93. VivoxUnity.AsyncResult`1:SetComplete(T)
  94. VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
  95. MessagePump:RunOnce()
  96. MessagePump:RunUntil(LoopDone)
  97. VoiceManager:Update()
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  100.  
  101. [09:41:20.670] Nat introduction received with token = 21a06362-3f1a-4188-9f01-40970b7539b5
  102. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  103. UnityEngine.Logger:Log(LogType, Object)
  104. UnityEngine.Debug:Log(Object)
  105. Eco.Shared.Utils.Log:Debug(String, Object[])
  106. Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
  107. Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
  108. Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*)
  109. Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&)
  110. ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&)
  111. ENet.Host:HandleIntercept(IntPtr, IntPtr)
  112. ENet.Host:Service(Int32, Event&)
  113. Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
  114. <>c__DisplayClass59_0:<Initialize>b__0()
  115. HighlightingSystem.OnEndOfFrame:Invoke()
  116. System.Action`1:Invoke(T)
  117. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  118. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  119. HighlightingSystem.OnEndOfFrame:Invoke()
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  122.  
  123. [09:41:20.674] Nat punch received from 79.137.4.23:3000 with token = 21a06362-3f1a-4188-9f01-40970b7539b5
  124. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  125. UnityEngine.Logger:Log(LogType, Object)
  126. UnityEngine.Debug:Log(Object)
  127. Eco.Shared.Utils.Log:Debug(String, Object[])
  128. Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
  129. Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
  130. Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*)
  131. Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&)
  132. ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&)
  133. ENet.Host:HandleIntercept(IntPtr, IntPtr)
  134. ENet.Host:Service(Int32, Event&)
  135. Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
  136. <>c__DisplayClass59_0:<Initialize>b__0()
  137. HighlightingSystem.OnEndOfFrame:Invoke()
  138. System.Action`1:Invoke(T)
  139. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  140. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  141. HighlightingSystem.OnEndOfFrame:Invoke()
  142.  
  143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  144.  
  145. [09:41:20.703] Connecting to 79.137.4.23:3000...
  146.  
  147. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  148. UnityEngine.Logger:Log(LogType, Object)
  149. UnityEngine.Debug:Log(Object)
  150. Eco.Shared.Utils.Log:WriteLine(LocString)
  151. Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
  152. Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
  153. Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String)
  154. Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
  155. Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
  156. Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*)
  157. Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&)
  158. ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&)
  159. ENet.Host:HandleIntercept(IntPtr, IntPtr)
  160. ENet.Host:Service(Int32, Event&)
  161. Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
  162. <>c__DisplayClass59_0:<Initialize>b__0()
  163. HighlightingSystem.OnEndOfFrame:Invoke()
  164. System.Action`1:Invoke(T)
  165. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  166. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  167. HighlightingSystem.OnEndOfFrame:Invoke()
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  170.  
  171. The referenced script on this Behaviour (Game Object 'LayerViewer') is missing!
  172. (Filename: Line: 334)
  173.  
  174. Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d
  175. (Filename: Line: 584)
  176.  
  177. [09:41:41.619] Missing following icons:
  178. AsphaltConcreteRampItem
  179. AttachmentComponent
  180. BlockForm
  181. ChargingComponent
  182. ContractEscrowBankAccount
  183. FakePlantComponent
  184. FormType
  185. FuelConsumptionComponent
  186. FuelSupplyComponent
  187. GovernmentBankAccount
  188. LinkComponent
  189. LiquidProducerComponent
  190. LogicGateObject
  191. ModularStockpileComponent
  192. ModularVehicleComponent
  193. MountComponent
  194. OnOffComponent
  195. PersonalAccount
  196. PowerConsumptionComponent
  197. PowerGeneratorComponent
  198. PowerGridComponent
  199. PowerGridNetworkComponent
  200. RoofsFormGroup
  201. RoomRequirementsComponent
  202. StandaloneAuthComponent
  203. TollComponent
  204. TreasuryBankAccount
  205. VehicleHoeComponent
  206. VehicleToolComponent
  207. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:LogWarning(Object)
  210. <CreateMissingItems>d__52:MoveNext()
  211. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  212. <BuildItems>d__53:MoveNext()
  213. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  216.  
  217. [09:41:41.934] Missing following objects: AirPollutionGeneratorObject
  218. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  219. UnityEngine.Logger:Log(LogType, Object)
  220. UnityEngine.Debug:LogWarning(Object)
  221. <BuildFromModKit>d__8:MoveNext()
  222. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  223. <ReceiveModData>d__47:MoveNext()
  224. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  227.  
  228. [09:41:45.404] Disconnected with error: Server encountered an exception:
  229.  
  230. <size=60.00%>Exception: KeyNotFoundException
  231. Message:The given key was not present in the dictionary.
  232. Source:System.Collections.Immutable
  233.  
  234. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  235. at System.Collections.Immutable.ImmutableDictionary`2.get_Item(TKey key)
  236. at Eco.Gameplay.Tutorial.UserTaskManager.AddActiveTask(String taskName)
  237. at Eco.Gameplay.Tutorial.TutorialTasks.AddInitialTutorialTasks(User user)
  238. at Eco.Gameplay.Players.User.FirstLogin()
  239. at Eco.Gameplay.Players.User.Login(Player player, INetClient client, Boolean allowDisconnectionAfterActionFailure, Boolean ignoreTestMode)
  240. at Eco.Gameplay.Players.Player..ctor(User user, Single viewDistance, INetClient client)
  241. at Eco.Plugins.Networking.Client.SpawnPlayer(Single viewDistance, String language)</size>
  242. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
  243. UnityEngine.Logger:Log(LogType, Object)
  244. UnityEngine.Debug:LogWarning(Object)
  245. NetworkManager:OnClientDisconnected(String)
  246. System.Action`1:Invoke(T)
  247. Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
  248. Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean)
  249. System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean)
  250. Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean)
  251. Eco.Networking.ENet.ENetUdpPeer:HandleEvent()
  252. Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
  253. <>c__DisplayClass59_0:<Initialize>b__0()
  254. HighlightingSystem.OnEndOfFrame:Invoke()
  255. System.Action`1:Invoke(T)
  256. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  257. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  258. HighlightingSystem.OnEndOfFrame:Invoke()
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  261.  
  262. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  263.  
  264. Unloading 30781 unused Assets to reduce memory usage. Loaded Objects now: 91429.
  265. Total: 397.137800 ms (FindLiveObjects: 6.914600 ms CreateObjectMapping: 12.932700 ms MarkObjects: 344.163500 ms DeleteObjects: 33.126500 ms)
  266.  
  267.  
  268.  
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