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JuiceboxAbel

MK11 - Kano notes

Apr 24th, 2019
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  1. Kano
  2. -------------
  3. FATALS
  4.  
  5. 1 - fdd1 (close)
  6. 2 - bdf2 (close)
  7. ----------------------
  8. V1 - Ripper
  9.  
  10. db2 Amp
  11. - parries:
  12. - mids/highs/throws
  13. - grounded overheads
  14.  
  15. - NOT lows/jumping attacks
  16. - NOT fireballs
  17.  
  18. - Amp: adds damage
  19.  
  20. dbf2 Amp
  21. - cmd grab
  22. - tick throws from:
  23. - d1/d3/d4 (cancel)
  24. - Amp: adds damage
  25. ---
  26. V2 - Dirtbag
  27.  
  28. dd3
  29. - buffs Ball specials
  30.  
  31. bf4
  32. - Damage over time
  33. - adjustable (b/f)
  34. - 12% total
  35.  
  36. db4 Amp
  37. - Damage over time
  38. - 4%, then about 5% to 6% more over time
  39. - Amp: 12% immediately
  40. ---
  41. generics
  42.  
  43. bf1 Amp
  44. - blade toss
  45. - Amp: two blades!
  46.  
  47. bf3
  48. - ball
  49. - air ok
  50. - Amp: adds damage, knockdown
  51. ---------
  52. strings
  53. 11 x
  54. 112
  55. f12 x
  56. f12b2
  57. 22 x
  58. 24 x
  59. f2,ud4
  60.  
  61. v1
  62. 22,1+3 - Amp
  63. 24,1+3 - Amp
  64. f43
  65.  
  66. v2
  67. 223
  68. 241
  69.  
  70. lows
  71. - d3/d4/b4
  72. - f2
  73. - 2[4]
  74.  
  75. overheads
  76. - hops
  77. - f4
  78. - f12[b2]
  79. v1
  80. - 22[1+3]
  81.  
  82. Notable normals
  83. - f3
  84. - good range mid,unsafe
  85. - un-parryable (?)
  86. - b1
  87. - quick mid
  88. - long cancel window!
  89. - b2
  90. - unsafe launcher
  91. - whiff punisher
  92. - b3
  93. - safe mid poke, good reach
  94. - KB!
  95.  
  96. block advantage
  97. - f1 H/+1
  98. - 3 H/+2
  99. - 112 M/+2
  100. - f12b2 O/+2
  101. - 4 H/+5
  102.  
  103. Frame Traps after d1 (+10):
  104. - d1 i7/lowest reward
  105. - b1 i13/+1
  106. - long cancel window
  107. - hit-confirm to Ball!
  108. - b2 i13/-14/launch
  109. - b3 i16/-4/KB
  110. ---------
  111. Krushing Blows
  112.  
  113. d2
  114. - Kounter a high
  115. - Punish a high
  116.  
  117. b3
  118. - Kounter
  119. - Punish
  120.  
  121. f43
  122. - opp blocks late?
  123.  
  124. F throw
  125. - previous throw had a failed escape
  126.  
  127. B throw
  128. - previous throw had a failed escape
  129.  
  130. V1
  131.  
  132. Amp-dbf2
  133. - use against a wakeup roll
  134. ---------
  135. Kombos
  136.  
  137. b2 - midscreen
  138. -> f2 xx special
  139. - dbf2 - 212/250
  140. - bf3 - 190/233
  141. +corner push
  142.  
  143. 24,1+3[amp] - miscreen
  144. -> b2 -> f2 xx special
  145. - dbf2 - 298/327
  146. - bf3 - 280/314
  147. +corner push
  148.  
  149. jump kick - miscreen
  150. -> b2 -> f1 xx special
  151. - dbf2 - 245/279
  152. - bf3 - 225/263
  153. +corner push
  154.  
  155. b2 - corner
  156. -> 11 -> 11 -> f2 xx dbf2
  157. - 256/287
  158.  
  159. 24,1+3[amp] - into corner
  160. -> b2 -> 22 -> f2 xx dbf2
  161. - 316/342
  162.  
  163. jump kick - corner
  164. -> b2 -> 11 -> 11 -> 22 xx dbf2
  165. - 304/331
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