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- MINIGAMES
- -Non-stop Debate
- Here you have to debate with the other students over various parts of the case
- and find the contradiction in one of their statements. This makes up most of the
- trial.
- -Epiphany Anagram/Hangman's Gambit
- It's hangman.
- -Machinegun Talk Battle /Bullet Time Battle
- A rhythm minigame where you argue with someone, usually the culrpit, head to head.
- -Climax Reenactment/Closing Argument
- You are presented with an icomplete manga detailing the events of the case and your job is to
- fill in the blanks with the correct panels.
- The second game features a new set of minigames along with some returning ones, but with a few changes:
- NEW MINIGAMES
- -Rebuttal Showdown
- A fellow classmate has objected to your argument and it's up to you to literally cut down their argument
- and present evidence that contradicts their argument.
- -Logic Dive
- Feel like playing some Tony Hawk? Well, this is the minigame for you. Logic Dive has you going down through a "logical tube" in your head
- avoid obstacles and steer towards the correct answers to finally bring a conclusion to whatever you may have been stumped over.
- -Spot Selection
- Pretty self explanatory. Like in the Ace Attorney games, you select a spot that looks suspicious.
- RETURNING MINIGAMES
- -Nonstop Debate
- Same as the first game. Only difference is that you can now agree with some statements, instead of just refuting them.
- -(Improved) Hangman's Gambit:
- Instead of just shooting whatever letters fits, you now have to combine 2 or more of the same letters before you can actually use them.
- On top of that, you now also have to look out for and avoid letters colliding with other, different ones as they fly around the screen and damaging your health bar.
- -Panic Talk Action
- It's essentially B.T.B. with a different name, and with a different play style.
- Instead of pushing the buttons to the beat, now you have to push and hold the button on the beat to lock on statements and release it on the beat again
- to shoot them down. And once the one you're arguing with is on the ropes, you spell out a phrase using the face buttons to finish them off for good.
- -Closing Argument
- Pretty much the same as the first game, but made a lot more convenient and intuitive
- Now panels come in stocks, and once all the correct panels from a stock are used, you get the next one.
- You can also mouse over the panels now to get a description of what's going on in it.
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