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- for i, v in pairs game.Players do
- --player = v --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Script0 = Instance.new("Script")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- Script0.Name = "Disintegrate"
- Script0.Parent = mas
- table.insert(cors,sandbox(Script0,function()
- local t = game:GetService("TweenService")
- script.Parent.Humanoid.Died:Connect(function()
- local c = script.Parent:GetDescendants()
- local p = {}
- for x=1,#c do
- if c[x]:IsA("BasePart") then
- p[#p+1] = c[x]
- c[x].Anchored = true
- elseif c[x]:IsA("Decal") then
- local tween = t:Create(c[x],TweenInfo.new(1),{Transparency = 1})
- tween:Play()
- end
- end
- for x=1,#p do
- local tween = t:Create(p[x],TweenInfo.new(1),{Transparency = 1})
- tween:Play()
- if p[x].Parent == script.Parent then
- local picle = script.Dust:Clone()
- picle.Color = ColorSequence.new(p[x].Color)
- picle.Parent = p[x]
- p[x].Dust:Emit(10*math.abs(p[x].Size.magnitude))
- end
- wait(.1)
- end
- end)
- end))
- ParticleEmitter1.Name = "Dust"
- ParticleEmitter1.Parent = Script0
- ParticleEmitter1.Speed = NumberRange.new(2, 6)
- ParticleEmitter1.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.686275, 0.509804, 0.294118),Color3.new(0.686275, 0.509804, 0.294118))
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightInfluence = 1
- ParticleEmitter1.Texture = "rbxassetid://282305485"
- ParticleEmitter1.Transparency = NumberSequence.new(1,0.20000000298023,1)
- ParticleEmitter1.Size = NumberSequence.new(0.20000000298023,0)
- ParticleEmitter1.Acceleration = Vector3.new(0, 2, 0)
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Left
- ParticleEmitter1.Lifetime = NumberRange.new(0.5, 2)
- ParticleEmitter1.RotSpeed = NumberRange.new(-50, 50)
- ParticleEmitter1.SpreadAngle = Vector2.new(45, 10)
- ParticleEmitter1.VelocitySpread = 45
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
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