SMASIF

BlackJack Udemy (V3.0) Needs Minor Fixing

Oct 6th, 2023
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  1. ############### Blackjack Project #####################
  2.  
  3. #Difficulty Normal 😎: Use all Hints below to complete the project.
  4. #Difficulty Hard 🤔: Use only Hints 1, 2, 3 to complete the project.
  5. #Difficulty Extra Hard 😭: Only use Hints 1 & 2 to complete the project.
  6. #Difficulty Expert 🤯: Only use Hint 1 to complete the project.
  7.  
  8. ############### Our Blackjack House Rules #####################
  9.  
  10. ## The deck is unlimited in size.
  11. ## There are no jokers.
  12. ## The Jack/Queen/King all count as 10.
  13. ## The the Ace can count as 11 or 1.
  14. ## Use the following list as the deck of cards:
  15. ## cards = [11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
  16. ## The cards in the list have equal probability of being drawn.
  17. ## Cards are not removed from the deck as they are drawn.
  18. ## The computer is the dealer.
  19.  
  20. ##################### Hints #####################
  21.  
  22. #Hint 1: Go to this website and try out the Blackjack game:
  23. # https://games.washingtonpost.com/games/blackjack/
  24. #Then try out the completed Blackjack project here:
  25. # http://blackjack-final.appbrewery.repl.run
  26.  
  27. #Hint 2: Read this breakdown of program requirements:
  28. # http://listmoz.com/view/6h34DJpvJBFVRlZfJvxF
  29. #Then try to create your own flowchart for the program.
  30.  
  31. #Hint 3: Download and read this flow chart I've created:
  32. # https://drive.google.com/uc?export=download&id=1rDkiHCrhaf9eX7u7yjM1qwSuyEk-rPnt
  33.  
  34. #Hint 4: Create a deal_card() function that uses the List below to *return* a random card.
  35. #11 is the Ace.
  36. import random
  37. import art
  38. import os
  39. cards = [11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
  40. user_cards = []
  41. computer_cards = []
  42. def clear():
  43. os.system('cls' if os.name=='nt' else 'clear')
  44.  
  45. def startgame():
  46. opinion = input("Do you want to play a game of Black Jack? Type y or n: ")
  47. if(opinion.lower() == 'y'):
  48. user_cards = []
  49. computer_cards = []
  50. main()
  51. else:
  52. return
  53.  
  54. def deal_card_user():
  55. user_cards.append(random.choice(cards))
  56.  
  57. def deal_card_computer():
  58. computer_cards.append(random.choice(cards))
  59.  
  60. # print(user_cards)
  61.  
  62.  
  63. def calculate_score(cardlist):
  64. result = 0
  65. result += sum(cardlist)
  66. if result == 21:
  67. return 0
  68. elif result > 21:
  69. if 11 in cardlist:
  70. cardlist.remove(11)
  71. cardlist.append(1)
  72. return 0
  73. else:
  74. return result
  75.  
  76.  
  77. def calculate_again(flow):
  78. user_score = calculate_score(user_cards)
  79. computer_score = calculate_score(computer_cards)
  80. game_result = compare(user_score, computer_score, flow)
  81. print(f"Your final hand : {user_cards}")
  82. print(f"Computer's final hand {computer_cards}")
  83. return game_result
  84.  
  85.  
  86.  
  87. def compare(user_score, computer_score, flow):
  88. if flow == 'n':
  89. if user_score == computer_score == 0:
  90. return "It is a draw."
  91. elif user_score == 0:
  92. return "You went over. Computer win"
  93. elif computer_score == 0:
  94. return "Computer went over. You win"
  95. elif user_score > computer_score:
  96. return "Your score is higher. You win"
  97. elif user_score < computer_score:
  98. return "Computer's score is higher. You loss"
  99. else:
  100. if(user_score == computer_score == 0):
  101. return "It is a draw."
  102. elif user_score == 0:
  103. return "You went over. Computer win"
  104. elif(computer_score == 0):
  105. return "Computer went over. You win"
  106. elif user_score > computer_score:
  107. return "Your score is higher. You win"
  108. elif user_score < computer_score:
  109. return "Computer's score is higher. You loss"
  110. else:
  111. flow = input("Do you want to draw another card? Type 'y' to draw a card, 'n' to cancel.")
  112. if(flow.lower() == 'y'):
  113. deal_card_user()
  114. game_result = calculate_again()
  115. if game_result != "":
  116. return
  117. else:
  118. game_result = calculate_again()
  119. if game_result != "":
  120. return
  121.  
  122.  
  123. def main():
  124. clear()
  125. print(art.logo)
  126. deal_card_user()
  127. deal_card_user()
  128. deal_card_computer()
  129. deal_card_computer()
  130. print(f"Your card: {user_cards}")
  131. print(f"Computer's first card {computer_cards[0]}")
  132. flow = input("Type 'y' to get another card, type 'n' to pass: ")
  133. while flow == 'y':
  134. deal_card_user()
  135. calculate_again(flow)
  136. print(f"Your card: {user_cards}")
  137. print(f"Computer's first card {computer_cards[0]}")
  138. flow = input("Type 'y' to get another card, type 'n' to pass: ")
  139. calculate_again(flow)
  140.  
  141.  
  142. startgame()
  143.  
  144.  
  145.  
  146.  
  147. #Hint 5: Deal the user and computer 2 cards each using deal_card() and append().
  148. user_cards = []
  149. computer_cards = []
  150.  
  151. #Hint 6: Create a function called calculate_score() that takes a List of cards as input
  152. #and returns the score.
  153. #Look up the sum() function to help you do this.
  154.  
  155.  
  156.  
  157. #Hint 7: Inside calculate_score() check for a blackjack (a hand with only 2 cards: ace + 10) and return 0 instead of the actual score. 0 will represent a blackjack in our game.
  158.  
  159. #Hint 8: Inside calculate_score() check for an 11 (ace). If the score is already over 21, remove the 11 and replace it with a 1. You might need to look up append() and remove().
  160.  
  161. #Hint 9: Call calculate_score(). If the computer or the user has a blackjack (0) or if the user's score is over 21, then the game ends
  162.  
  163.  
  164. #Hint 10: If the game has not ended, ask the user if they want to draw another card. If yes, then use the deal_card() function to add another card to the user_cards List. If no, then the game has ended.
  165.  
  166. #Hint 11: The score will need to be rechecked with every new card drawn and the checks in Hint 9 need to be repeated until the game ends.
  167.  
  168. #Hint 12: Once the user is done, it's time to let the computer play. The computer should keep drawing cards as long as it has a score less than 17.
  169.  
  170. #Hint 13: Create a function called compare() and pass in the user_score and computer_score. If the computer and user both have the same score, then it's a draw. If the computer has a blackjack (0), then the user loses. If the user has a blackjack (0), then the user wins. If the user_score is over 21, then the user loses. If the computer_score is over 21, then the computer loses. If none of the above, then the player with the highest score wins.
  171.  
  172. #Hint 14: Ask the user if they want to restart the game. If they answer yes, clear the console and start a new game of blackjack and show the logo from art.py.
  173.  
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