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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 3
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 16
  96. local Effects2 = {}
  97.  
  98. --//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  113. local acs = Instance.new("Part")
  114. acs.CanCollide = false
  115. acs.Anchored = false
  116. acs.Size = Vector3.new(0,0,0)
  117. acs.CFrame = attachmentpart.CFrame
  118. acs.Parent = Character
  119. acs.BrickColor = color
  120. local meshs = Instance.new("SpecialMesh")
  121. meshs.MeshId = mesh
  122. meshs.TextureId = texture
  123. meshs.Parent = acs
  124. meshs.Scale = scale
  125. meshs.Offset = offset
  126. weldBetween(attachmentpart,acs)
  127. end
  128.  
  129. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  130. if TYPE == "Gem" then
  131. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  132. acs.Anchored = false
  133. acs.CanCollide = false
  134. acs.CFrame = PART.CFrame
  135. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  136. weldBetween(PART,acs)
  137. elseif TYPE == "Skull" then
  138. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  139. acs.Anchored = false
  140. acs.CanCollide = false
  141. acs.CFrame = PART.CFrame
  142. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  143. weldBetween(PART,acs)
  144. elseif TYPE == "Eye" then
  145. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  146. acs.Anchored = false
  147. acs.CanCollide = false
  148. acs.CFrame = PART.CFrame
  149. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  150. weldBetween(PART,acs)
  151. end
  152. end
  153.  
  154. --//=================================\\
  155. --|| USEFUL VALUES
  156. --\\=================================//
  157.  
  158. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  159. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  160. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  161. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  162. local CHANGEDEFENSE = 0
  163. local CHANGEDAMAGE = 0
  164. local CHANGEMOVEMENT = 0
  165. local ANIM = "Idle"
  166. local ATTACK = false
  167. local EQUIPPED = false
  168. local HOLD = false
  169. local COMBO = 1
  170. local Rooted = false
  171. local SINE = 0
  172. local KEYHOLD = false
  173. local CHANGE = 2 / Animation_Speed
  174. local WALKINGANIM = false
  175. local WALK = 0
  176. local VALUE1 = false
  177. local VALUE2 = false
  178. local ROBLOXIDLEANIMATION = IT("Animation")
  179. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  180. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  181. --ROBLOXIDLEANIMATION.Parent = Humanoid
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "Weapon GUI"
  184. local Weapon = IT("Model")
  185. Weapon.Name = "Adds"
  186. local Effects = IT("Folder", Weapon)
  187. Effects.Name = "Effects"
  188. local ANIMATOR = Humanoid.Animator
  189. local ANIMATE = Character.Animate
  190. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  191. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  192. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  193. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  194. local UNANCHOR = true
  195.  
  196. local SKILLTEXTCOLOR = C3(0,0,0)
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201.  
  202. --//=================================\\
  203. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  204. --\\=================================//
  205.  
  206. ArtificialHB = Instance.new("BindableEvent", script)
  207. ArtificialHB.Name = "ArtificialHB"
  208.  
  209. script:WaitForChild("ArtificialHB")
  210.  
  211. frame = Frame_Speed
  212. tf = 0
  213. allowframeloss = false
  214. tossremainder = false
  215. lastframe = tick()
  216. script.ArtificialHB:Fire()
  217.  
  218. game:GetService("RunService").Heartbeat:connect(function(s, p)
  219. tf = tf + s
  220. if tf >= frame then
  221. if allowframeloss then
  222. script.ArtificialHB:Fire()
  223. lastframe = tick()
  224. else
  225. for i = 1, math.floor(tf / frame) do
  226. script.ArtificialHB:Fire()
  227. end
  228. lastframe = tick()
  229. end
  230. if tossremainder then
  231. tf = 0
  232. else
  233. tf = tf - frame * math.floor(tf / frame)
  234. end
  235. end
  236. end)
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242.  
  243.  
  244.  
  245. --//=================================\\
  246. --|| SOME FUNCTIONS
  247. --\\=================================//
  248.  
  249. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  250. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  251. end
  252.  
  253. function PositiveAngle(NUMBER)
  254. if NUMBER >= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function NegativeAngle(NUMBER)
  261. if NUMBER <= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266.  
  267. function Swait(NUMBER)
  268. if NUMBER == 0 or NUMBER == nil then
  269. ArtificialHB.Event:wait()
  270. else
  271. for i = 1, NUMBER do
  272. ArtificialHB.Event:wait()
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionFromCFrame(cf)
  278. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  279. local trace = m00 + m11 + m22
  280. if trace > 0 then
  281. local s = math.sqrt(1 + trace)
  282. local recip = 0.5 / s
  283. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  284. else
  285. local i = 0
  286. if m11 > m00 then
  287. i = 1
  288. end
  289. if m22 > (i == 0 and m00 or m11) then
  290. i = 2
  291. end
  292. if i == 0 then
  293. local s = math.sqrt(m00 - m11 - m22 + 1)
  294. local recip = 0.5 / s
  295. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  296. elseif i == 1 then
  297. local s = math.sqrt(m11 - m22 - m00 + 1)
  298. local recip = 0.5 / s
  299. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  300. elseif i == 2 then
  301. local s = math.sqrt(m22 - m00 - m11 + 1)
  302. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  303. end
  304. end
  305. end
  306.  
  307. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  308. local xs, ys, zs = x + x, y + y, z + z
  309. local wx, wy, wz = w * xs, w * ys, w * zs
  310. local xx = x * xs
  311. local xy = x * ys
  312. local xz = x * zs
  313. local yy = y * ys
  314. local yz = y * zs
  315. local zz = z * zs
  316. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  317. end
  318.  
  319. function QuaternionSlerp(a, b, t)
  320. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  321. local startInterp, finishInterp;
  322. if cosTheta >= 0.0001 then
  323. if (1 - cosTheta) > 0.0001 then
  324. local theta = ACOS(cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((1 - t) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = 1 - t
  330. finishInterp = t
  331. end
  332. else
  333. if (1 + cosTheta) > 0.0001 then
  334. local theta = ACOS(-cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((t - 1) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = t - 1
  340. finishInterp = t
  341. end
  342. end
  343. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345.  
  346. function Clerp(a, b, t)
  347. local qa = {QuaternionFromCFrame(a)}
  348. local qb = {QuaternionFromCFrame(b)}
  349. local ax, ay, az = a.x, a.y, a.z
  350. local bx, by, bz = b.x, b.y, b.z
  351. local _t = 1 - t
  352. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  353. end
  354.  
  355. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  356. local frame = IT("Frame")
  357. frame.BackgroundTransparency = TRANSPARENCY
  358. frame.BorderSizePixel = BORDERSIZEPIXEL
  359. frame.Position = POSITION
  360. frame.Size = SIZE
  361. frame.BackgroundColor3 = COLOR
  362. frame.BorderColor3 = BORDERCOLOR
  363. frame.Name = NAME
  364. frame.Parent = PARENT
  365. return frame
  366. end
  367.  
  368. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  369. local label = IT("TextLabel")
  370. label.BackgroundTransparency = 1
  371. label.Size = UD2(1, 0, 1, 0)
  372. label.Position = UD2(0, 0, 0, 0)
  373. label.TextColor3 = TEXTCOLOR
  374. label.TextStrokeTransparency = STROKETRANSPARENCY
  375. label.TextTransparency = TRANSPARENCY
  376. label.FontSize = TEXTFONTSIZE
  377. label.Font = TEXTFONT
  378. label.BorderSizePixel = BORDERSIZEPIXEL
  379. label.TextScaled = false
  380. label.Text = TEXT
  381. label.Name = NAME
  382. label.Parent = PARENT
  383. return label
  384. end
  385.  
  386. function NoOutlines(PART)
  387. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  388. end
  389.  
  390.  
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400.  
  401. local SOUND = IT("Sound",nil)
  402.  
  403. function CreateSound(ID, PARENT, VOLUME, PITCH)
  404. local NEWSOUND = nil
  405. coroutine.resume(coroutine.create(function()
  406. NEWSOUND = SOUND:Clone()
  407. NEWSOUND.Parent = PARENT
  408. NEWSOUND.Volume = VOLUME
  409. NEWSOUND.Pitch = PITCH
  410. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  411. Swait()
  412. NEWSOUND:play()
  413. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  414. end))
  415. return NEWSOUND
  416. end
  417.  
  418. function CFrameFromTopBack(at, top, back)
  419. local right = top:Cross(back)
  420. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  421. end
  422.  
  423. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  424. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  425. local mesh = IT("SpecialMesh",wave)
  426. mesh.MeshType = "Sphere"
  427. mesh.Scale = SIZE
  428. mesh.Offset = VT(0,0,0)
  429. wave.CFrame = CFRAME
  430. coroutine.resume(coroutine.create(function(PART)
  431. for i = 1, WAIT do
  432. Swait()
  433. mesh.Scale = mesh.Scale + GROW
  434. wave.Transparency = wave.Transparency + (1/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  444. local mesh = IT("BlockMesh",wave)
  445. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  446. coroutine.resume(coroutine.create(function(PART)
  447. for i = 1, WAIT do
  448. Swait()
  449. mesh.Scale = mesh.Scale + GROW
  450. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  451. wave.Transparency = wave.Transparency + (1/WAIT)
  452. if wave.Transparency > 0.99 then
  453. wave:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460. if TYPE == "Cyl" then
  461. local MSH = IT("CylinderMesh",PART)
  462. elseif TYPE == "Ball" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Sphere"
  465. elseif TYPE == "Wedge" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Wedge"
  468. end
  469. end
  470.  
  471. function CheckTableForString(Table, String)
  472. for i, v in pairs(Table) do
  473. if string.find(string.lower(String), string.lower(v)) then
  474. return true
  475. end
  476. end
  477. return false
  478. end
  479.  
  480. function CheckIntangible(Hit)
  481. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  482. if Hit and Hit.Parent then
  483. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  484. return true
  485. end
  486. end
  487. return false
  488. end
  489.  
  490. Debris = game:GetService("Debris")
  491.  
  492. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  493. local Direction = CFrame.new(StartPos, Vec).lookVector
  494. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  495. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  496. if RayHit and CheckIntangible(RayHit) then
  497. if DelayIfHit then
  498. wait()
  499. end
  500. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  501. end
  502. return RayHit, RayPos, RayNormal
  503. end
  504.  
  505. function turnto(position)
  506. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  507. end
  508.  
  509. --//=================================\\
  510. --|| WEAPON CREATION
  511. --\\=================================//
  512.  
  513. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  514. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "72012879", "72012859", VT(2,2,2), VT(0,0, 0))
  515. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  516.  
  517. local GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  518. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  519.  
  520. for _, c in pairs(Weapon:GetChildren()) do
  521. if c.ClassName == "Part" then
  522. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  523. end
  524. end
  525.  
  526. Weapon.Parent = Character
  527.  
  528. Humanoid.Died:connect(function()
  529. ATTACK = true
  530. end)
  531.  
  532. --//=================================\\
  533. --|| DAMAGE FUNCTIONS
  534. --\\=================================//
  535.  
  536. function killnearest(position,range,maxstrength)
  537. for i,v in ipairs(workspace:GetChildren()) do
  538. local body = v:GetChildren()
  539. for part = 1, #body do
  540. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  541. if(body[part].Position - position).Magnitude < range then
  542. if v.ClassName == "Model" then
  543. v:BreakJoints()
  544. end
  545. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  546. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  547. end
  548. end
  549. end
  550. if v.ClassName == "Part" then
  551. if v.Anchored == false and (v.Position - position).Magnitude < range then
  552. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  553. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  554. end
  555. end
  556. end
  557. end
  558.  
  559. --//=================================\\
  560. --|| ATTACK FUNCTIONS AND STUFF
  561. --\\=================================//
  562.  
  563. function CastProperRay(StartPos, Vec, Length, Ignore)
  564. local Direction = CFrame.new(StartPos, Vec).lookVector
  565. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  566. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  567. return RayHit, RayPos, RayNormal
  568. end
  569.  
  570. local partasdeff = Instance.new("ParticleEmitter",nil)
  571. partasdeff.LightEmission = 0.5
  572. partasdeff.Color = ColorSequence.new(C3(1,126/255,61/255)),ColorSequence.new(C3(1,25/255,25/255))
  573. partasdeff.Texture = "http://www.roblox.com/asset/?ID=301261210"
  574. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(1, 15)})
  575. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  576. partasdeff.Transparency = bbb
  577. partasdeff.Size = aaa
  578. partasdeff.ZOffset = 0
  579. partasdeff.LockedToPart = false
  580. partasdeff.Acceleration = Vector3.new(0, 0, 0)
  581. partasdeff.EmissionDirection = "Back"
  582. partasdeff.Lifetime = NumberRange.new(0.5)
  583. partasdeff.Rate = 1000
  584. partasdeff.Rotation = NumberRange.new(-360, 360)
  585. partasdeff.RotSpeed = NumberRange.new(-100,100)
  586. partasdeff.Speed = NumberRange.new(5)
  587. partasdeff.VelocitySpread = 999
  588. partasdeff.Enabled=false
  589.  
  590. function Click()
  591. ATTACK = true
  592. Rooted = false
  593. for i=0, 0.3, 0.1 / Animation_Speed do
  594. Swait()
  595. turnto(Mouse.Hit.p)
  596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5)
  597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5)
  598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5)
  600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  602. end
  603. repeat
  604. Swait(2)
  605. turnto(Mouse.Hit.p)
  606. for i=0, 0.3, 0.1 / Animation_Speed do
  607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5)
  608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5)
  609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5)
  611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  613. end
  614. Swait(2)
  615. turnto(Mouse.Hit.p)
  616. local RayHit, Way = CastProperRay(GunPoint.Position,Mouse.Hit.p,5000,Character)
  617. local distance = (GunPoint.Position - Way).magnitude
  618. CreateSound("131070686", GunPoint, 1, MRANDOM(15, 18) / 10)
  619. MagicBlock(0.2,5,GunPoint.CFrame,"New Yeller",VT(0.2,0.2,0.2))
  620. local BLOCK = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Explosion", VT(0, 0, 0))
  621. BLOCK.CFrame = CF(Way)
  622. BLOCK.Anchored = true
  623. CreateSound("142070127", BLOCK, 1, 1)
  624. Debris:AddItem(BLOCK,10)
  625. killnearest(Way,10,500)
  626. local prt = partasdeff:Clone()
  627. prt.Parent = BLOCK
  628. prt:Emit(15)
  629. MagicSphere(VT(1,1,1),10,CF(Way),"Pearl",VT(2,2,2))
  630. for i=0, 0.3, 0.1 / Animation_Speed do
  631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5)
  632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5)
  633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5)
  635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  637. end
  638. until HOLD == false
  639. ATTACK = false
  640. Rooted = false
  641. end
  642.  
  643. --//=================================\\
  644. --|| ASSIGN THINGS TO KEYS
  645. --\\=================================//
  646.  
  647. function MouseDown(Mouse)
  648. HOLD = true
  649. if ATTACK == false then
  650. Click()
  651. end
  652. end
  653.  
  654. function MouseUp(Mouse)
  655. HOLD = false
  656. end
  657.  
  658. function KeyDown(Key)
  659. KEYHOLD = true
  660. if Key == "z" and ATTACK == false then
  661. end
  662.  
  663. if Key == "b" and ATTACK == false then
  664. end
  665.  
  666. if Key == "c" and ATTACK == false then
  667. end
  668.  
  669. if Key == "v" and ATTACK == false then
  670. end
  671.  
  672. if Key == "x" and ATTACK == false then
  673. end
  674. end
  675.  
  676. function KeyUp(Key)
  677. KEYHOLD = false
  678. end
  679.  
  680. Mouse.Button1Down:connect(function(NEWKEY)
  681. MouseDown(NEWKEY)
  682. end)
  683. Mouse.Button1Up:connect(function(NEWKEY)
  684. MouseUp(NEWKEY)
  685. end)
  686. Mouse.KeyDown:connect(function(NEWKEY)
  687. KeyDown(NEWKEY)
  688. end)
  689. Mouse.KeyUp:connect(function(NEWKEY)
  690. KeyUp(NEWKEY)
  691. end)
  692.  
  693. --//=================================\\
  694. --\\=================================//
  695.  
  696.  
  697. function unanchor()
  698. if UNANCHOR == true then
  699. g = Character:GetChildren()
  700. for i = 1, #g do
  701. if g[i].ClassName == "Part" then
  702. g[i].Anchored = false
  703. end
  704. end
  705. end
  706. end
  707.  
  708.  
  709. --//=================================\\
  710. --|| WRAP THE WHOLE SCRIPT UP
  711. --\\=================================//
  712.  
  713. Humanoid.Changed:connect(function(Jump)
  714. if Jump == "Jump" and (Disable_Jump == true) then
  715. Humanoid.Jump = false
  716. end
  717. end)
  718.  
  719. while true do
  720. Swait()
  721. ANIMATE.Parent = nil
  722. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  723. IDLEANIMATION:Play()
  724. SINE = SINE + CHANGE
  725. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  726. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  727. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  728. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  729. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  730. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  731. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  732. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  733. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  734. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  735. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  736. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  737. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  738. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  739. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  740. end
  741. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  742. ANIM = "Jump"
  743. if ATTACK == false then
  744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  750. end
  751. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  752. ANIM = "Fall"
  753. if ATTACK == false then
  754. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  760. end
  761. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  762. ANIM = "Idle"
  763. if ATTACK == false then
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  770. end
  771. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  772. ANIM = "Walk"
  773. WALK = WALK + 1 / Animation_Speed
  774. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  775. WALK = 0
  776. if WALKINGANIM == true then
  777. WALKINGANIM = false
  778. elseif WALKINGANIM == false then
  779. WALKINGANIM = true
  780. end
  781. end
  782. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  783. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  784. if ATTACK == false then
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  791. end
  792. end
  793. unanchor()
  794. Humanoid.MaxHealth = "inf"
  795. Humanoid.Health = "inf"
  796. if Rooted == false then
  797. Disable_Jump = false
  798. Humanoid.WalkSpeed = Speed
  799. elseif Rooted == true then
  800. Disable_Jump = true
  801. Humanoid.WalkSpeed = 0
  802. end
  803. end
  804.  
  805. --//=================================\\
  806. --\\=================================//
  807.  
  808.  
  809.  
  810.  
  811.  
  812. --//====================================================\\--
  813. --|| END OF SCRIPT
  814. --\\====================================================//--
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