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CasualPokePlayer

Gold TID/LID Range

Mar 3rd, 2020 (edited)
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  1. https://youtu.be/1TDvAfAthVU
  2.  
  3. -6 gold_gfskip_backout3_wait210(opt)_backout1_newgame: TID = 0x62B3 (25267), LID = 0x1D4C (07500)
  4. -5 gold_gfskip_backout3_wait211(opt)_backout1_newgame: TID = 0x91C6 (37318), LID = 0x71E8 (29160)
  5. -4 gold_gfskip_backout3_wait212(opt)_backout1_newgame: TID = 0x3977 (14711), LID = 0x05D8 (01496)
  6. -3 gold_gfskip_backout3_wait213(opt)_backout1_newgame: TID = 0x9157 (37207), LID = 0xBAC3 (47811)
  7. -2 gold_gfskip_backout3_wait214(opt)_backout1_newgame: TID = 0x51D9 (20953), LID = 0x9EF1 (40689)
  8. -1 gold_gfskip_backout3_wait215(opt)_backout1_newgame: TID = 0xF280 (62080), LID = 0x63FF (25599)
  9. +0 gold_gfskip_backout3_wait216(opt)_backout1_newgame: TID = 0x6F49 (28489), LID = 0x03E9 (01001) <-- TARGET
  10. +1 gold_gfskip_backout3_wait217(opt)_backout1_newgame: TID = 0xC439 (50233), LID = 0x7EAC (32428)
  11. +2 gold_gfskip_backout3_wait218(opt)_backout1_newgame: TID = 0xF54E (62798), LID = 0xD34C (54092)
  12. +3 gold_gfskip_backout3_wait219(opt)_backout1_newgame: TID = 0x0786 (01926), LID = 0x08CA (02250)
  13. +4 gold_gfskip_backout3_wait220(opt)_backout1_newgame: TID = 0xEAE6 (60134), LID = 0x121C (04636)
  14. +5 gold_gfskip_backout3_wait221(opt)_backout1_newgame: TID = 0xAC6A (44138), LID = 0xF74B (63307)
  15. +6 gold_gfskip_backout3_wait222(opt)_backout1_newgame: TID = 0x5012 (20498), LID = 0xBE5C (48732)
  16.  
  17. MANIP LINGO:
  18.  
  19. gold = gold (this manip does not work on Silver/Crystal, they have their own manips)
  20. gfskip = buffer Start when booting the game so you skip the "Game Freak Presents" screen
  21. backoutx = backout of the NEW GAME/OPTIONS screen to the title screen (buffer with B), then buffer back to the NEW GAME/OPTIONS screen (buffer with Start) x amount of times
  22. waitx(opt) = wait x * 4 frames on the NEW GAME/OPTIONS screen, then enter options and buffer a backout of the options (buffer backout with Start)
  23. (the NEW GAME/OPTIONS screen only accepts inputs every 4 frames, so it's only a 4 frame window for timing waitx)
  24. newgame = buffer A to hit NEW GAME
  25.  
  26. Approximate Flowtimer offset:
  27.  
  28. GSR/GBP: 28259
  29. GBI: 27187
  30.  
  31. Adjust as needed, 4 frames = ~67 milliseconds
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