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- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- //if(weaponid == 24 && hittype == 3 && hitid == 18)
- if(weaponid == 24)
- {
- if(Player[playerid][pSkill][0] != 100)
- {
- Player[playerid][pSkill][0]++;
- SetPlayerDrunkLevel(playerid, 1000);
- SetTimerEx("DCP", 100, false, "i", playerid);
- printf("%d", Player[playerid][pSkill][0]);
- }
- }
- return true;
- }
- @_DCP(playerid);
- @_DCP(playerid)
- return SetPlayerDrunkLevel(playerid, 0);
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