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- Some notable changes for the last three months (mostly the last two weeks: many older updates are forgotten).
- HEALTH
- - Blood Types work once again. Recipent's body will reject donor's limbs and organs if they have incompatible blood types. All blood types are considered incompatible except O(I)Rh- which can be transfusioned with lesser risk, and O(I)Rh+ which is сompatible with other Rh+ types.
- - Removed "the limb was amputated long ago" limitation.
- - (Eu) Europium is now used to suppress immunity.
- - It is now possible to fight disease using Willpower. Wait until the "immunity is being developed" message to use it. (Doesn't affect Cave Plague)
- - Using +1 ST effort adds to your chances to stay awake during a bloodloss.
- - Added hooks (by BlackJack22). Hooks and wooden legs are automatically given to characters with according vices.
- - Added mechanical and cybernetic prothesis (by BlackJack22).
- - Added a handy Operating Display.
- - Robots will now fall apart after eating too much bullets.
- - Flayed people will bleed without bandages. That includes heavily burned victims.
- - Perception no longer has benefits from a high IN.
- - Freezing is now calculated per body part. A FREEZING indicator will appear if a part is not covered enough by warm clothing.
- - You'll get headache from being in the cold without a warm hat.
- - Added Silver Ailment, a disease connected to Lifeweb.
- - Attacking heavy armored opponents with bare hands will damage your fists.
- - It was impossible to take off contaminated gloves without catching a disease from them.
- - It is now possible to stop zombification by cutting the infected limb off. However silly it is, it's still cool.
- - Added unhealthy internal organs. Bums will have them all from the start, smokers will have bad lungs etc.
- - Using a Blood Injector no longer requires an incision.
- - Added frostbite damage.
- ITEMS
- - Added parrying dagger. Will parry even when you're holding it in your off-hand. A success will result in an automatic counter-attack with your primary weapon.
- - Added gambesons and various clothing (by D4n0w4r)
- - Added honor-protecting belts for women (by D4n0w4r). Can be smithed, require a lock.
- - Added bardiches. They can also be used as a support when shooting a musket or other two-handed gun.
- - Added copper bucklers. These small shields don't offer any protection against arrows and may be worn on your belt.
- - Updated sprites for knives, forks and spoons.
- - Resprited leather gloves.
- - New warbow sprite (by D4n0w4r). Warbows are now stronger.
- - Dropping a gun on a chair is now safe and won't have a chance trigger a shot, making it easier to set up firing traps.
- - Light Infantry Armor is now stronger.
- - Scabbards weight more and can be used as weak batons, while swords weight less.
- - Punching with hard or soft gloves will now make different sounds.
- - Spiked Club and Klevec are now more potent against armor.
- - Added an interaction between teeth and grenades, by popular demand.
- - Added "BALANCED" modification for melee weapons. It will increase the weapon's chance to hit.
- - It's now possible to buy golden teeth from the merchant.
- - Baron's rapier now spawns in scabbard instead of his cloak.
- - Changed sprites for rapiers and sabres.
- - Hilts will increase your chance to parry, with a bonus if your enemy targets the wielding hand. Enclosed hilts will offer protection against any hits, but you won't be able to use two-handed grip with them.
- BLOODMOON
- - Werewolves now receive the second notification about their neccessity to consume human hearts before the time comes.
- MIGRANTS
- - Allmigration: during stage III, only the losing side shall receive reinforcements.
- - Allmigration: everyone in a group now has the same blood type.
- - Allmigration: Healer will have a Blood Tranfusion Apparatus from the start.
- - New migrant class: Aristocrat.
- - Healer: Now has a small box with useful chemicals.
- THEY
- - THEY now have a hard time converting bums - weak bodies won't survive the transformation.
- - Cooldown between Lumps uses was reduced.
- - Greater Form is now stronger.
- SPACE
- - The reward for the crew is no longer affected by the number of unlocked technologies. The only things that matters is if the traitor was caught (+5) or at least some other crew member was locked in the Brig (+1).
- - Added Malevolent AI to OS13 as a part of Traitor's mission.
- - Advanced Cyberdeck no longer has AI-like features. However, it's possible to deploy it onboard the station once again.
- - Added a new random disaster (filtration system goes off).
- - Engineers receive more foam (30 instead of 10 per container).
- - Station's intercoms will not display assignments from rings.
- - M41A is now more effective against aliens.
- WANDERLUST
- - Prison's train station was reinforced, so it's harder to breach in from the outside. Do not relax though, any visitor should be carefully searched and treated with caution.
- - Guards, Baron, Judge and Warders will now be notified about the correct procedure for registering a new criminal.
- - Merchant may now request the prison train.
- - Prisoners who have a package or letter waiting for them will have their rings vibrate.
- THANATI
- - Thanati will now have ritual robes. There's a mask in each one. To find your robe, search behind a statue (RMB). A ritual robe will make their calls to the Overlord unhearable through walls by infidels, and will offer some hidden benefits.
- - A corpse raised by a Thanati ritual is no longer accepted by the Thanati goal of finding a northern zombie.
- - If the Baron is present among Thanati, they won't receive goals like hijacking Charon or assisting the Count anymore.
- OTHER MAJOR UPDATES
- - Added Dynasty Trees instead of boring lists for families.
- - An in-game Bugtracker will allow you to place feedback at one of 7 categories, to see when a reported bug is fixed, or if your proposal was reviewed and refused. It will also display a list of frequently asked and refused features.
- - Witch Fortune Teller was reworked. (Rift's sprite by Sloopoke) RU: http://lfwb.ru/index.php/Гадалка EN: http://lfwb.ru/index.php/Fortune_Teller
- - Leviathan was completely changed.
- - Сombat styles were changed and tweaked.
- - Depending on their and his age, Baron's heirs may become his siblings or other relatives, instead of being children.
- INNKEEPER
- - Added a freezer full of stored rats to Innkeeper for cooking delicious ratburgers with ease.
- - Added back beer kegs to the Innkeeper.
- - Added a new recipe.
- COMBAT
- - Strength's effects on melee damage and carrying weight were adjusted.
- - Added Feints, Shields and Poleaxes specialization.
- - Speed-based checks (like melee attacks) now use (DX+HT)/2 roll instead of pure DX.
- - Kicking an opponent while handcuffed will now only require an additional DX roll if the target is in the standing position.
- OTHER MINOR UPDATES
- - (Biscuit) Guards may now access the Dungeon through the red door of the Courthall.
- - (RU) Высекая имя оружия, кузнец введёт его и в творительном падеже.
- - Pusher may now sell undamaged organs (only Livers, Kidneys and Hearts).
- - 7 new aspects, 6 new character specials.
- - Mature Heirs will have with a rapier, buckler and +2 in Swords.
- - Rapier-armed mercenaries will have a chance to spawn with a buckler.
- - Changed Stamina icon.
- - Non-tribunals will find it challenging to find the Tribunal Base through secret passages. Ordinators will have to grab people they want to evacuate.
- - Drinking from wooden mugs will make nobles dissatisfied.
- - Crawling on glass shards shouldn't damage internal organs anymore.
- - Resist Interrogation effort now requires an extra roll based on WP and IN.
- - Succubi will now consume souls of their enslaved victims. After a slave dies, his ghost will forever be attached to the mistress.
- - Smiths now suffer tiredness for modifying weapons (naming a weapon is not affected).
- - It's now possible to pass letters under wooden and metal doors.
- - Smokers have a 10% chance to have a chronic cough from the start.
- - Sexoholics have a 25% chance of having an STD from the start.
- - Removed the Comms Decree. You'd be only be able to speak on the primary channel by using a blue bracelet.
- - Pissing on an enemy with a working energy shield is no longer a good idea - you'll be shocked with electricity through your own streamlet.
- - Making an announcement through an information terminal is now cheaper. There's also now a notification about it.
- - Added boxes of waterproof matches.
- - Canned food is now more nutritious, increasing the usefulness of Field Rations.
- - It is now required to wear a ring to use a bracelet.
- - Fortress intercoms now display their location instead of the speaker's assignment.
- - Full Quivers are now buyable from the Merchant.
- - Emergency lockers now have buckets instead of fire extinguishers.
- - Skinless are now allowed to use some inventory slots.
- - Smoother animation for some airlocks.
- - Some rolls now display their chance of success.
- - Ghost music and overlay were removed for wraiths who were trapped in a Philosopher's Club and the Pillar.
- - Second Wind effort is no longer common. Only some characters and roles will have it.
- - Mutants were renamed to Chimeras.
- - Added medical posters to Sanctuary (by Sloopoke).
- - A dIfferent ambience in combat mode kicks in when you're in a room without power.
- - Auto-kick for inactivity was re-added to Interzone. Connect to port 1776 to download resources.
- - Pyrophobia defect was replaced with Pyromania addiction.
- - Pyrophobia will still be available as a character special.
- - Added floor rot so the kids and their parents would enjoy the squishy sound.
- - If your ring is concealed by gloves, and your face is hidden, you'll be presented as Unknown.
- - You can no longer sleep in armor.
- BUGS
- - Bladed weapons did less damage than intended.
- - It was impossible to destroy barells with bullets.
- - Thanati cultist was unable to understand the speech of a corpse raised by him.
- - Photos from an archive file were invisible when detached from it until re-login. Probably fixed.
- - Skeletons were affected by poison gas.
- - Skeletons no longer have an ability to easily destroy metal grates and bars.
- - It was impossible to wear hauberk over a gambeson.
- - A statue of a man kept his animation.
- - Capture Decree didn't work.
- - Warlock's portals sometimes teleported people into the air, killing them by gravity for no reason.
- - Hand-to-hand damage did not apply properly to a shield.
- - Blunt traumas applied negligible damage.
- - It was possible to use Remigration on Ravenhearters in some cases.
- - Prison staff's assignments weren't shown to the fortressmen.
- - Gryabs were broken and denied to burn properly.
- - Bottles were unbreakable when applied to walls or steel bars.
- Experimental events (July 19 -- September 1)
- - S1: Chromosome system is disabled for the time of the experiment.
- - S2: Static characters are disabled for the time of the experiment.
- Use F12 to describe your experience.
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