Randy_Sandy

Аномалии закончатся до конца июля

Jul 19th, 2019
2,514
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.86 KB | None | 0 0
  1. Some notable changes for the last three months (mostly the last two weeks: many older updates are forgotten).
  2.  
  3. HEALTH
  4. - Blood Types work once again. Recipent's body will reject donor's limbs and organs if they have incompatible blood types. All blood types are considered incompatible except O(I)Rh- which can be transfusioned with lesser risk, and O(I)Rh+ which is сompatible with other Rh+ types.
  5. - Removed "the limb was amputated long ago" limitation.
  6. - (Eu) Europium is now used to suppress immunity.
  7. - It is now possible to fight disease using Willpower. Wait until the "immunity is being developed" message to use it. (Doesn't affect Cave Plague)
  8. - Using +1 ST effort adds to your chances to stay awake during a bloodloss.
  9. - Added hooks (by BlackJack22). Hooks and wooden legs are automatically given to characters with according vices.
  10. - Added mechanical and cybernetic prothesis (by BlackJack22).
  11. - Added a handy Operating Display.
  12. - Robots will now fall apart after eating too much bullets.
  13. - Flayed people will bleed without bandages. That includes heavily burned victims.
  14. - Perception no longer has benefits from a high IN.
  15. - Freezing is now calculated per body part. A FREEZING indicator will appear if a part is not covered enough by warm clothing.
  16. - You'll get headache from being in the cold without a warm hat.
  17. - Added Silver Ailment, a disease connected to Lifeweb.
  18. - Attacking heavy armored opponents with bare hands will damage your fists.
  19. - It was impossible to take off contaminated gloves without catching a disease from them.
  20. - It is now possible to stop zombification by cutting the infected limb off. However silly it is, it's still cool.
  21. - Added unhealthy internal organs. Bums will have them all from the start, smokers will have bad lungs etc.
  22. - Using a Blood Injector no longer requires an incision.
  23. - Added frostbite damage.
  24.  
  25. ITEMS
  26. - Added parrying dagger. Will parry even when you're holding it in your off-hand. A success will result in an automatic counter-attack with your primary weapon.
  27. - Added gambesons and various clothing (by D4n0w4r)
  28. - Added honor-protecting belts for women (by D4n0w4r). Can be smithed, require a lock.
  29. - Added bardiches. They can also be used as a support when shooting a musket or other two-handed gun.
  30. - Added copper bucklers. These small shields don't offer any protection against arrows and may be worn on your belt.
  31. - Updated sprites for knives, forks and spoons.
  32. - Resprited leather gloves.
  33. - New warbow sprite (by D4n0w4r). Warbows are now stronger.
  34. - Dropping a gun on a chair is now safe and won't have a chance trigger a shot, making it easier to set up firing traps.
  35. - Light Infantry Armor is now stronger.
  36. - Scabbards weight more and can be used as weak batons, while swords weight less.
  37. - Punching with hard or soft gloves will now make different sounds.
  38. - Spiked Club and Klevec are now more potent against armor.
  39. - Added an interaction between teeth and grenades, by popular demand.
  40. - Added "BALANCED" modification for melee weapons. It will increase the weapon's chance to hit.
  41. - It's now possible to buy golden teeth from the merchant.
  42. - Baron's rapier now spawns in scabbard instead of his cloak.
  43. - Changed sprites for rapiers and sabres.
  44. - Hilts will increase your chance to parry, with a bonus if your enemy targets the wielding hand. Enclosed hilts will offer protection against any hits, but you won't be able to use two-handed grip with them.
  45.  
  46. BLOODMOON
  47. - Werewolves now receive the second notification about their neccessity to consume human hearts before the time comes.
  48.  
  49. MIGRANTS
  50. - Allmigration: during stage III, only the losing side shall receive reinforcements.
  51. - Allmigration: everyone in a group now has the same blood type.
  52. - Allmigration: Healer will have a Blood Tranfusion Apparatus from the start.
  53. - New migrant class: Aristocrat.
  54. - Healer: Now has a small box with useful chemicals.
  55.  
  56. THEY
  57. - THEY now have a hard time converting bums - weak bodies won't survive the transformation.
  58. - Cooldown between Lumps uses was reduced.
  59. - Greater Form is now stronger.
  60.  
  61. SPACE
  62. - The reward for the crew is no longer affected by the number of unlocked technologies. The only things that matters is if the traitor was caught (+5) or at least some other crew member was locked in the Brig (+1).
  63. - Added Malevolent AI to OS13 as a part of Traitor's mission.
  64. - Advanced Cyberdeck no longer has AI-like features. However, it's possible to deploy it onboard the station once again.
  65. - Added a new random disaster (filtration system goes off).
  66. - Engineers receive more foam (30 instead of 10 per container).
  67. - Station's intercoms will not display assignments from rings.
  68. - M41A is now more effective against aliens.
  69.  
  70. WANDERLUST
  71. - Prison's train station was reinforced, so it's harder to breach in from the outside. Do not relax though, any visitor should be carefully searched and treated with caution.
  72. - Guards, Baron, Judge and Warders will now be notified about the correct procedure for registering a new criminal.
  73. - Merchant may now request the prison train.
  74. - Prisoners who have a package or letter waiting for them will have their rings vibrate.
  75.  
  76. THANATI
  77. - Thanati will now have ritual robes. There's a mask in each one. To find your robe, search behind a statue (RMB). A ritual robe will make their calls to the Overlord unhearable through walls by infidels, and will offer some hidden benefits.
  78. - A corpse raised by a Thanati ritual is no longer accepted by the Thanati goal of finding a northern zombie.
  79. - If the Baron is present among Thanati, they won't receive goals like hijacking Charon or assisting the Count anymore.
  80.  
  81.  
  82. OTHER MAJOR UPDATES
  83. - Added Dynasty Trees instead of boring lists for families.
  84. - An in-game Bugtracker will allow you to place feedback at one of 7 categories, to see when a reported bug is fixed, or if your proposal was reviewed and refused. It will also display a list of frequently asked and refused features.
  85. - Witch Fortune Teller was reworked. (Rift's sprite by Sloopoke) RU: http://lfwb.ru/index.php/Гадалка EN: http://lfwb.ru/index.php/Fortune_Teller
  86. - Leviathan was completely changed.
  87. - Сombat styles were changed and tweaked.
  88. - Depending on their and his age, Baron's heirs may become his siblings or other relatives, instead of being children.
  89.  
  90. INNKEEPER
  91. - Added a freezer full of stored rats to Innkeeper for cooking delicious ratburgers with ease.
  92. - Added back beer kegs to the Innkeeper.
  93. - Added a new recipe.
  94.  
  95. COMBAT
  96. - Strength's effects on melee damage and carrying weight were adjusted.
  97. - Added Feints, Shields and Poleaxes specialization.
  98. - Speed-based checks (like melee attacks) now use (DX+HT)/2 roll instead of pure DX.
  99. - Kicking an opponent while handcuffed will now only require an additional DX roll if the target is in the standing position.
  100.  
  101. OTHER MINOR UPDATES
  102. - (Biscuit) Guards may now access the Dungeon through the red door of the Courthall.
  103. - (RU) Высекая имя оружия, кузнец введёт его и в творительном падеже.
  104. - Pusher may now sell undamaged organs (only Livers, Kidneys and Hearts).
  105. - 7 new aspects, 6 new character specials.
  106. - Mature Heirs will have with a rapier, buckler and +2 in Swords.
  107. - Rapier-armed mercenaries will have a chance to spawn with a buckler.
  108. - Changed Stamina icon.
  109. - Non-tribunals will find it challenging to find the Tribunal Base through secret passages. Ordinators will have to grab people they want to evacuate.
  110. - Drinking from wooden mugs will make nobles dissatisfied.
  111. - Crawling on glass shards shouldn't damage internal organs anymore.
  112. - Resist Interrogation effort now requires an extra roll based on WP and IN.
  113. - Succubi will now consume souls of their enslaved victims. After a slave dies, his ghost will forever be attached to the mistress.
  114. - Smiths now suffer tiredness for modifying weapons (naming a weapon is not affected).
  115. - It's now possible to pass letters under wooden and metal doors.
  116. - Smokers have a 10% chance to have a chronic cough from the start.
  117. - Sexoholics have a 25% chance of having an STD from the start.
  118. - Removed the Comms Decree. You'd be only be able to speak on the primary channel by using a blue bracelet.
  119. - Pissing on an enemy with a working energy shield is no longer a good idea - you'll be shocked with electricity through your own streamlet.
  120. - Making an announcement through an information terminal is now cheaper. There's also now a notification about it.
  121. - Added boxes of waterproof matches.
  122. - Canned food is now more nutritious, increasing the usefulness of Field Rations.
  123. - It is now required to wear a ring to use a bracelet.
  124. - Fortress intercoms now display their location instead of the speaker's assignment.
  125. - Full Quivers are now buyable from the Merchant.
  126. - Emergency lockers now have buckets instead of fire extinguishers.
  127. - Skinless are now allowed to use some inventory slots.
  128. - Smoother animation for some airlocks.
  129. - Some rolls now display their chance of success.
  130. - Ghost music and overlay were removed for wraiths who were trapped in a Philosopher's Club and the Pillar.
  131. - Second Wind effort is no longer common. Only some characters and roles will have it.
  132. - Mutants were renamed to Chimeras.
  133. - Added medical posters to Sanctuary (by Sloopoke).
  134. - A dIfferent ambience in combat mode kicks in when you're in a room without power.
  135. - Auto-kick for inactivity was re-added to Interzone. Connect to port 1776 to download resources.
  136. - Pyrophobia defect was replaced with Pyromania addiction.
  137. - Pyrophobia will still be available as a character special.
  138. - Added floor rot so the kids and their parents would enjoy the squishy sound.
  139. - If your ring is concealed by gloves, and your face is hidden, you'll be presented as Unknown.
  140. - You can no longer sleep in armor.
  141.  
  142. BUGS
  143. - Bladed weapons did less damage than intended.
  144. - It was impossible to destroy barells with bullets.
  145. - Thanati cultist was unable to understand the speech of a corpse raised by him.
  146. - Photos from an archive file were invisible when detached from it until re-login. Probably fixed.
  147. - Skeletons were affected by poison gas.
  148. - Skeletons no longer have an ability to easily destroy metal grates and bars.
  149. - It was impossible to wear hauberk over a gambeson.
  150. - A statue of a man kept his animation.
  151. - Capture Decree didn't work.
  152. - Warlock's portals sometimes teleported people into the air, killing them by gravity for no reason.
  153. - Hand-to-hand damage did not apply properly to a shield.
  154. - Blunt traumas applied negligible damage.
  155. - It was possible to use Remigration on Ravenhearters in some cases.
  156. - Prison staff's assignments weren't shown to the fortressmen.
  157. - Gryabs were broken and denied to burn properly.
  158. - Bottles were unbreakable when applied to walls or steel bars.
  159.  
  160.  
  161.  
  162. Experimental events (July 19 -- September 1)
  163. - S1: Chromosome system is disabled for the time of the experiment.
  164. - S2: Static characters are disabled for the time of the experiment.
  165. Use F12 to describe your experience.
Add Comment
Please, Sign In to add comment